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-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c2
-rw-r--r--source/blender/draw/intern/shaders/common_fxaa_lib.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index c1f1c8b77e3..56633a6fecc 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -3327,7 +3327,7 @@ static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, Ed
* specular highlights make it hard to see T55456#510873.
*
* This isn't ideal since it can't be used when mixing edge/face modes
- * but it's still better then not being able to see the active face. */
+ * but it's still better than not being able to see the active face. */
if (is_face_only_select_mode) {
if (mr->efa_act != NULL) {
if (BM_edge_in_face(eed, mr->efa_act)) {
diff --git a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl
index 69af2d09af4..a87b4558227 100644
--- a/source/blender/draw/intern/shaders/common_fxaa_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_fxaa_lib.glsl
@@ -68,7 +68,7 @@ NOTE the other tuning knobs are now in the shader function inputs!
*
* NOTES
* -----------------------------------------------------------------------
- * 12 = slightly faster then FXAA 3.9 and higher edge quality (default)
+ * 12 = slightly faster than FXAA 3.9 and higher edge quality (default)
* 13 = about same speed as FXAA 3.9 and better than 12
* 23 = closest to FXAA 3.9 visually and performance wise
* _ = the lowest digit is directly related to performance