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-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_antialiasing.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
index 05ce4c8395b..3050093062f 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_antialiasing.c
@@ -422,7 +422,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
* If TAA accumulation is finished, we only blit the result.
*/
- const bool taa_finished = (wpd->taa_sample >= wpd->taa_sample_len) && wpd->taa_sample_len > 1;
if (wpd->taa_sample == 0) {
/* In playback mode, we are sure the next redraw will not use the same viewmatrix.
* In this case no need to save the depth buffer. */
@@ -441,9 +440,6 @@ void workbench_antialiasing_draw_pass(WORKBENCH_Data *vedata)
if (workbench_in_front_history_needed(vedata)) {
GPU_framebuffer_blit(fbl->antialiasing_in_front_fb, 0, dfbl->in_front_fb, 0, GPU_DEPTH_BIT);
}
- if (taa_finished) {
- return;
- }
}
if (!DRW_state_is_image_render() || wpd->taa_sample + 1 == wpd->taa_sample_len) {