diff options
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_extract_mesh.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index bad4b55eb1a..520932bc429 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -4001,7 +4001,7 @@ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines) /** \} */ /* -------------------------------------------------------------------- */ -/** \name Batch Cache Impl. common +/** \name Batch Cache Implementation (common) * \{ */ void drw_batch_cache_validate(Object *ob) diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c index e735554b1f2..098ce8642b8 100644 --- a/source/blender/draw/intern/draw_cache_extract_mesh.c +++ b/source/blender/draw/intern/draw_cache_extract_mesh.c @@ -919,7 +919,7 @@ static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED { /* Similar to poly_to_tri_count(). * There is always loop + tri - 1 edges inside a polygon. - * Cummulate for all polys and you get : */ + * Accumulate for all polys and you get : */ uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len; size_t vert_to_loop_size = sizeof(uint) * mr->vert_len; @@ -1859,8 +1859,8 @@ static void *extract_orco_init(const MeshRenderData *mr, void *buf) static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex - * attribs. This is a substential waste of Vram and should be done another way. - * Unfortunately, at the time of writting, I did not found any other "non disruptive" + * attribs. This is a substantial waste of Vram and should be done another way. + * Unfortunately, at the time of writing, I did not found any other "non disruptive" * alternative. */ GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); } |