diff options
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_curve.c | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 9 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 52 |
3 files changed, 34 insertions, 37 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c index 1c3996e2290..20eff0fb6b8 100644 --- a/source/blender/draw/intern/draw_cache_impl_curve.c +++ b/source/blender/draw/intern/draw_cache_impl_curve.c @@ -307,16 +307,16 @@ static void curve_cd_calc_used_gpu_layers(int *cd_layers, struct GPUMaterial **gpumat_array, int gpumat_array_len) { - GPUVertAttrLayers gpu_attrs = {{{0}}}; for (int i = 0; i < gpumat_array_len; i++) { struct GPUMaterial *gpumat = gpumat_array[i]; if (gpumat == NULL) { continue; } - GPU_material_vertex_attrs(gpumat, &gpu_attrs); - for (int j = 0; j < gpu_attrs.totlayer; j++) { - const char *name = gpu_attrs.layer[j].name; - int type = gpu_attrs.layer[j].type; + + ListBase gpu_attrs = GPU_material_attributes(gpumat); + for (GPUMaterialAttribute *gpu_attr = gpu_attrs.first; gpu_attr; gpu_attr = gpu_attr->next) { + const char *name = gpu_attr->name; + int type = gpu_attr->type; /* Curves cannot have named layers. * Note: We could relax this assumption later. */ diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index ed60e16c7cc..5b273159cdf 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -142,11 +142,10 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me, for (int i = 0; i < gpumat_array_len; i++) { GPUMaterial *gpumat = gpumat_array[i]; if (gpumat) { - GPUVertAttrLayers gpu_attrs; - GPU_material_vertex_attrs(gpumat, &gpu_attrs); - for (int j = 0; j < gpu_attrs.totlayer; j++) { - const char *name = gpu_attrs.layer[j].name; - int type = gpu_attrs.layer[j].type; + ListBase gpu_attrs = GPU_material_attributes(gpumat); + for (GPUMaterialAttribute *gpu_attr = gpu_attrs.first; gpu_attr; gpu_attr = gpu_attr->next) { + const char *name = gpu_attr->name; + int type = gpu_attr->type; int layer = -1; if (type == CD_AUTO_FROM_NAME) { diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 1b2195b8e41..0af68181478 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -49,7 +49,6 @@ #include "GPU_material.h" #include "intern/gpu_codegen.h" -#include "intern/gpu_node_graph.h" /* -------------------------------------------------------------------- */ /** \name Uniform Buffer Object (DRW_uniformbuffer) @@ -1207,40 +1206,39 @@ static DRWShadingGroup *drw_shgroup_material_create_ex(GPUPass *gpupass, DRWPass static DRWShadingGroup *drw_shgroup_material_inputs(DRWShadingGroup *grp, struct GPUMaterial *material) { - ListBase *inputs = GPU_material_get_inputs(material); + ListBase textures = GPU_material_textures(material); - /* Converting dynamic GPUInput to DRWUniform */ - for (GPUInput *input = inputs->first; input; input = input->next) { - /* Textures */ - if (input->source == GPU_SOURCE_TEX) { - GPUTexture *tex = NULL; + /* Bind all textures needed by the material. */ + for (GPUMaterialTexture *tex = textures.first; tex; tex = tex->next) { + GPUTexture *gputex; - if (input->ima) { - GPUTexture **tex_ref = BLI_memblock_alloc(DST.vmempool->images); + if (tex->ima) { + /* Image */ + GPUTexture **gputex_ref = BLI_memblock_alloc(DST.vmempool->images); - int textarget; - if (input->type == GPU_TEX2D_ARRAY) { - textarget = GL_TEXTURE_2D_ARRAY; - } - else if (input->type == GPU_TEX1D_ARRAY) { - textarget = GL_TEXTURE_1D_ARRAY; - } - else { - textarget = GL_TEXTURE_2D; - } - *tex_ref = tex = GPU_texture_from_blender(input->ima, input->iuser, NULL, textarget); - - GPU_texture_ref(tex); + int textarget; + if (tex->type == GPU_TEX2D_ARRAY) { + textarget = GL_TEXTURE_2D_ARRAY; + } + else if (tex->type == GPU_TEX1D_ARRAY) { + textarget = GL_TEXTURE_1D_ARRAY; } else { - /* Color Ramps */ - tex = *input->coba; + textarget = GL_TEXTURE_2D; } + *gputex_ref = gputex = GPU_texture_from_blender(tex->ima, tex->iuser, NULL, textarget); - if (input->bindtex) { - drw_shgroup_uniform_create_ex(grp, input->shaderloc, DRW_UNIFORM_TEXTURE, tex, 0, 1); - } + GPU_texture_ref(gputex); + } + else if (tex->colorband) { + /* Color Ramp */ + gputex = *tex->colorband; } + else { + continue; + } + + DRW_shgroup_uniform_texture(grp, tex->shadername, gputex); } GPUUniformBuffer *ubo = GPU_material_uniform_buffer_get(material); |