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Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/tests/draw_testing.cc4
-rw-r--r--source/blender/draw/tests/draw_testing.hh8
-rw-r--r--source/blender/draw/tests/shaders_test.cc18
3 files changed, 21 insertions, 9 deletions
diff --git a/source/blender/draw/tests/draw_testing.cc b/source/blender/draw/tests/draw_testing.cc
index 0104437e921..45a857e7577 100644
--- a/source/blender/draw/tests/draw_testing.cc
+++ b/source/blender/draw/tests/draw_testing.cc
@@ -9,9 +9,9 @@
namespace blender::draw {
/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
-void DrawTest::SetUp()
+void DrawOpenGLTest::SetUp()
{
- GPUTest::SetUp();
+ GPUOpenGLTest::SetUp();
DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
}
diff --git a/source/blender/draw/tests/draw_testing.hh b/source/blender/draw/tests/draw_testing.hh
index ec0b15b611e..00f0ac5bab7 100644
--- a/source/blender/draw/tests/draw_testing.hh
+++ b/source/blender/draw/tests/draw_testing.hh
@@ -5,9 +5,15 @@
namespace blender::draw {
/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
-class DrawTest : public blender::gpu::GPUTest {
+class DrawOpenGLTest : public blender::gpu::GPUOpenGLTest {
public:
void SetUp() override;
};
+#define DRAW_TEST(test_name) \
+ TEST_F(DrawOpenGLTest, test_name) \
+ { \
+ test_##test_name(); \
+ }
+
} // namespace blender::draw
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index cce69714f5e..0c7cbd4dac8 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -22,7 +22,7 @@
namespace blender::draw {
-TEST_F(DrawTest, workbench_glsl_shaders)
+static void test_workbench_glsl_shaders()
{
workbench_shader_library_ensure();
@@ -155,8 +155,9 @@ TEST_F(DrawTest, workbench_glsl_shaders)
workbench_shader_free();
}
+DRAW_TEST(workbench_glsl_shaders)
-TEST_F(DrawTest, gpencil_glsl_shaders)
+static void test_gpencil_glsl_shaders()
{
EXPECT_NE(GPENCIL_shader_antialiasing(0), nullptr);
EXPECT_NE(GPENCIL_shader_antialiasing(1), nullptr);
@@ -177,8 +178,9 @@ TEST_F(DrawTest, gpencil_glsl_shaders)
GPENCIL_shader_free();
}
+DRAW_TEST(gpencil_glsl_shaders)
-TEST_F(DrawTest, image_glsl_shaders)
+static void test_image_glsl_shaders()
{
IMAGE_shader_library_ensure();
@@ -187,8 +189,9 @@ TEST_F(DrawTest, image_glsl_shaders)
IMAGE_shader_free();
}
+DRAW_TEST(image_glsl_shaders)
-TEST_F(DrawTest, overlay_glsl_shaders)
+static void test_overlay_glsl_shaders()
{
OVERLAY_shader_library_ensure();
@@ -280,8 +283,9 @@ TEST_F(DrawTest, overlay_glsl_shaders)
OVERLAY_shader_free();
}
+DRAW_TEST(overlay_glsl_shaders)
-TEST_F(DrawTest, eevee_glsl_shaders_static)
+static void test_eevee_glsl_shaders_static()
{
EEVEE_shaders_material_shaders_init();
@@ -370,6 +374,7 @@ TEST_F(DrawTest, eevee_glsl_shaders_static)
EXPECT_NE(EEVEE_shaders_effect_reflection_resolve_sh_get(), nullptr);
EEVEE_shaders_free();
}
+DRAW_TEST(eevee_glsl_shaders_static)
static void test_draw_shaders(eParticleRefineShaderType sh_type)
{
@@ -378,7 +383,7 @@ static void test_draw_shaders(eParticleRefineShaderType sh_type)
DRW_shaders_free();
}
-TEST_F(DrawTest, draw_glsl_shaders)
+static void test_draw_glsl_shaders()
{
#ifndef __APPLE__
test_draw_shaders(PART_REFINE_SHADER_TRANSFORM_FEEDBACK);
@@ -386,5 +391,6 @@ TEST_F(DrawTest, draw_glsl_shaders)
#endif
test_draw_shaders(PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND);
}
+DRAW_TEST(draw_glsl_shaders)
} // namespace blender::draw