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Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_buffer_cache.hh131
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh64
-rw-r--r--source/blender/draw/engines/image/image_instance_data.hh9
-rw-r--r--source/blender/draw/engines/image/image_usage.hh3
4 files changed, 187 insertions, 20 deletions
diff --git a/source/blender/draw/engines/image/image_buffer_cache.hh b/source/blender/draw/engines/image/image_buffer_cache.hh
new file mode 100644
index 00000000000..ef11551c879
--- /dev/null
+++ b/source/blender/draw/engines/image/image_buffer_cache.hh
@@ -0,0 +1,131 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2022, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#pragma once
+
+#include "BLI_vector.hh"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+struct FloatImageBuffer {
+ ImBuf *source_buffer = nullptr;
+ ImBuf *float_buffer = nullptr;
+ bool is_used = true;
+
+ FloatImageBuffer(ImBuf *source_buffer, ImBuf *float_buffer)
+ : source_buffer(source_buffer), float_buffer(float_buffer)
+ {
+ }
+
+ FloatImageBuffer(FloatImageBuffer &&other) noexcept
+ {
+ source_buffer = other.source_buffer;
+ float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ }
+
+ virtual ~FloatImageBuffer()
+ {
+ IMB_freeImBuf(float_buffer);
+ float_buffer = nullptr;
+ source_buffer = nullptr;
+ }
+
+ FloatImageBuffer &operator=(FloatImageBuffer &&other) noexcept
+ {
+ this->source_buffer = other.source_buffer;
+ this->float_buffer = other.float_buffer;
+ is_used = other.is_used;
+ other.source_buffer = nullptr;
+ other.float_buffer = nullptr;
+ return *this;
+ }
+};
+
+struct FloatBufferCache {
+ private:
+ blender::Vector<FloatImageBuffer> cache_;
+
+ public:
+ ImBuf *ensure_float_buffer(ImBuf *image_buffer)
+ {
+ /* Check if we can use the float buffer of the given image_buffer. */
+ if (image_buffer->rect_float != nullptr) {
+ return image_buffer;
+ }
+
+ /* Do we have a cached float buffer. */
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return item.float_buffer;
+ }
+ }
+
+ /* Generate a new float buffer. */
+ IMB_float_from_rect(image_buffer);
+ ImBuf *new_imbuf = IMB_allocImBuf(image_buffer->x, image_buffer->y, image_buffer->planes, 0);
+ new_imbuf->rect_float = image_buffer->rect_float;
+ new_imbuf->flags |= IB_rectfloat;
+ new_imbuf->mall |= IB_rectfloat;
+ image_buffer->rect_float = nullptr;
+ image_buffer->flags &= ~IB_rectfloat;
+ image_buffer->mall &= ~IB_rectfloat;
+
+ cache_.append(FloatImageBuffer(image_buffer, new_imbuf));
+ return new_imbuf;
+ }
+
+ void reset_usage_flags()
+ {
+ for (FloatImageBuffer &buffer : cache_) {
+ buffer.is_used = false;
+ }
+ }
+
+ void mark_used(const ImBuf *image_buffer)
+ {
+ for (FloatImageBuffer &item : cache_) {
+ if (item.source_buffer == image_buffer) {
+ item.is_used = true;
+ return;
+ }
+ }
+ }
+
+ void remove_unused_buffers()
+ {
+ for (int64_t i = cache_.size() - 1; i >= 0; i--) {
+ if (!cache_[i].is_used) {
+ cache_.remove_and_reorder(i);
+ }
+ }
+ }
+
+ void clear()
+ {
+ cache_.clear();
+ }
+};
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index ccb0f3e963a..f0f7f221069 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -172,6 +172,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (tile_buffer == nullptr) {
continue;
}
+ instance_data.float_buffers.mark_used(tile_buffer);
BKE_image_release_ibuf(image, tile_buffer, lock);
DRWShadingGroup *shsub = DRW_shgroup_create_sub(shgrp);
@@ -199,12 +200,14 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
switch (changes.get_result_code()) {
case ePartialUpdateCollectResult::FullUpdateNeeded:
instance_data.mark_all_texture_slots_dirty();
+ instance_data.float_buffers.clear();
break;
case ePartialUpdateCollectResult::NoChangesDetected:
break;
case ePartialUpdateCollectResult::PartialChangesDetected:
/* Partial update when wrap repeat is enabled is not supported. */
if (instance_data.flags.do_tile_drawing) {
+ instance_data.float_buffers.clear();
instance_data.mark_all_texture_slots_dirty();
}
else {
@@ -215,6 +218,33 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
do_full_update_for_dirty_textures(instance_data, image_user);
}
+ /**
+ * Update the float buffer.
+ *
+ * TODO(jbakker): This is a very expensive operation and should be optimized to perform the
+ * color space conversion + alpha premultiplication on a part of the buffer.
+ * Basically perform a float_from_rect on a given rectangle.
+ */
+ void do_partial_update_float_buffer(
+ ImBuf *float_buffer, PartialUpdateChecker<ImageTileData>::CollectResult &iterator) const
+ {
+#if 0
+ ImBuf *src = iterator.tile_data.tile_buffer;
+ src->rect_float = float_buffer->rect_float;
+ IMB_float_from_rect(src);
+
+ src->rect_float = nullptr;
+#else
+ ImBuf *src = iterator.tile_data.tile_buffer;
+ BLI_assert(float_buffer->float_rect != nullptr);
+ BLI_assert(float_buffer->rect == nullptr);
+ BLI_assert(src->float_rect == nullptr);
+ BLI_assert(src->rect != nullptr);
+ IMB_float_from_rect_ex(float_buffer, src, &iterator.changed_region.region);
+
+#endif
+ }
+
void do_partial_update(PartialUpdateChecker<ImageTileData>::CollectResult &iterator,
IMAGE_InstanceData &instance_data) const
{
@@ -223,7 +253,11 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
if (iterator.tile_data.tile_buffer == nullptr) {
continue;
}
- const bool do_free_float_buffer = ensure_float_buffer(*iterator.tile_data.tile_buffer);
+ ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
+ if (tile_buffer != iterator.tile_data.tile_buffer) {
+ do_partial_update_float_buffer(tile_buffer, iterator);
+ }
+
const float tile_width = static_cast<float>(iterator.tile_data.tile_buffer->x);
const float tile_height = static_cast<float>(iterator.tile_data.tile_buffer->y);
@@ -299,7 +333,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
&extracted_buffer, texture_region_width, texture_region_height, 32, IB_rectfloat);
int offset = 0;
- ImBuf *tile_buffer = iterator.tile_data.tile_buffer;
for (int y = gpu_texture_region_to_update.ymin; y < gpu_texture_region_to_update.ymax;
y++) {
float yf = y / (float)texture_height;
@@ -330,10 +363,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
0);
imb_freerectImbuf_all(&extracted_buffer);
}
-
- if (do_free_float_buffer) {
- imb_freerectfloatImBuf(iterator.tile_data.tile_buffer);
- }
}
}
@@ -392,16 +421,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
* rect_float as the refcounter isn't 0. To work around this we destruct any created local
* buffers ourself.
*/
- bool ensure_float_buffer(ImBuf &image_buffer) const
+ ImBuf *ensure_float_buffer(IMAGE_InstanceData &instance_data, ImBuf *image_buffer) const
{
- if (image_buffer.rect_float == nullptr) {
- IMB_float_from_rect(&image_buffer);
- return true;
- }
- return false;
+ return instance_data.float_buffers.ensure_float_buffer(image_buffer);
}
- void do_full_update_texture_slot(const IMAGE_InstanceData &instance_data,
+ void do_full_update_texture_slot(IMAGE_InstanceData &instance_data,
const TextureInfo &texture_info,
ImBuf &texture_buffer,
ImBuf &tile_buffer,
@@ -409,7 +434,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
{
const int texture_width = texture_buffer.x;
const int texture_height = texture_buffer.y;
- const bool do_free_float_buffer = ensure_float_buffer(tile_buffer);
+ ImBuf *float_tile_buffer = ensure_float_buffer(instance_data, &tile_buffer);
/* IMB_transform works in a non-consistent space. This should be documented or fixed!.
* Construct a variant of the info_uv_to_texture that adds the texel space
@@ -440,16 +465,12 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
transform_mode = IMB_TRANSFORM_MODE_CROP_SRC;
}
- IMB_transform(&tile_buffer,
+ IMB_transform(float_tile_buffer,
&texture_buffer,
transform_mode,
IMB_FILTER_NEAREST,
uv_to_texel,
crop_rect_ptr);
-
- if (do_free_float_buffer) {
- imb_freerectfloatImBuf(&tile_buffer);
- }
}
public:
@@ -468,6 +489,7 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
instance_data->partial_update.ensure_image(image);
instance_data->clear_dirty_flag();
+ instance_data->float_buffers.reset_usage_flags();
/* Step: Find out which screen space textures are needed to draw on the screen. Remove the
* screen space textures that aren't needed. */
@@ -488,8 +510,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
add_shgroups(instance_data);
}
- void draw_finish(IMAGE_Data *UNUSED(vedata)) const override
+ void draw_finish(IMAGE_Data *vedata) const override
{
+ IMAGE_InstanceData *instance_data = vedata->instance_data;
+ instance_data->float_buffers.remove_unused_buffers();
}
void draw_scene(IMAGE_Data *vedata) const override
diff --git a/source/blender/draw/engines/image/image_instance_data.hh b/source/blender/draw/engines/image/image_instance_data.hh
index 420f9396f3f..f8f20fbe178 100644
--- a/source/blender/draw/engines/image/image_instance_data.hh
+++ b/source/blender/draw/engines/image/image_instance_data.hh
@@ -23,6 +23,7 @@
#pragma once
#include "image_batches.hh"
+#include "image_buffer_cache.hh"
#include "image_partial_updater.hh"
#include "image_private.hh"
#include "image_shader_params.hh"
@@ -63,11 +64,18 @@ struct IMAGE_InstanceData {
DRWPass *depth_pass;
} passes;
+ /**
+ * Cache containing the float buffers when drawing byte images.
+ */
+ FloatBufferCache float_buffers;
+
/** \brief Transform matrix to convert a normalized screen space coordinates to texture space. */
float ss_to_texture[4][4];
TextureInfo texture_infos[SCREEN_SPACE_DRAWING_MODE_TEXTURE_LEN];
public:
+ virtual ~IMAGE_InstanceData() = default;
+
void clear_dirty_flag()
{
reset_dirty_flag(false);
@@ -117,6 +125,7 @@ struct IMAGE_InstanceData {
if (last_usage != usage) {
last_usage = usage;
reset_dirty_flag(true);
+ float_buffers.clear();
}
}
diff --git a/source/blender/draw/engines/image/image_usage.hh b/source/blender/draw/engines/image/image_usage.hh
index 1eadee4481d..bbd56e3db7a 100644
--- a/source/blender/draw/engines/image/image_usage.hh
+++ b/source/blender/draw/engines/image/image_usage.hh
@@ -38,6 +38,8 @@ struct ImageUsage {
/** IMA_ALPHA_* */
char alpha_mode;
+ const void *last_image = nullptr;
+
ImageUsage() = default;
ImageUsage(const struct Image *image, const struct ImageUser *image_user)
{
@@ -46,6 +48,7 @@ struct ImageUsage {
view = image_user ? image_user->multi_index : 0;
colorspace_settings = image->colorspace_settings;
alpha_mode = image->alpha_mode;
+ last_image = static_cast<const void *>(image);
}
bool operator==(const ImageUsage &other) const