diff options
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_engine.c | 29 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_fade.c | 99 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_private.h | 8 |
4 files changed, 137 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 089b656d76c..11aea544c65 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -134,6 +134,7 @@ set(SRC engines/overlay/overlay_engine.c engines/overlay/overlay_extra.c engines/overlay/overlay_facing.c + engines/overlay/overlay_fade.c engines/overlay/overlay_gpencil.c engines/overlay/overlay_grid.c engines/overlay/overlay_image.c diff --git a/source/blender/draw/engines/overlay/overlay_engine.c b/source/blender/draw/engines/overlay/overlay_engine.c index 9cdd371ec4e..e93b505e8b7 100644 --- a/source/blender/draw/engines/overlay/overlay_engine.c +++ b/source/blender/draw/engines/overlay/overlay_engine.c @@ -196,6 +196,7 @@ static void OVERLAY_cache_init(void *vedata) OVERLAY_antialiasing_cache_init(vedata); OVERLAY_armature_cache_init(vedata); OVERLAY_background_cache_init(vedata); + OVERLAY_fade_cache_init(vedata); OVERLAY_extra_cache_init(vedata); OVERLAY_facing_cache_init(vedata); OVERLAY_gpencil_cache_init(vedata); @@ -259,6 +260,27 @@ static bool overlay_object_is_edit_mode(const OVERLAY_PrivateData *pd, const Obj return false; } +static bool overlay_should_fade_object(Object *ob, Object *active_object) +{ + if (!active_object || !ob) { + return false; + } + + if (ELEM(active_object->mode, OB_MODE_OBJECT, OB_MODE_POSE)) { + return false; + } + + if ((active_object->mode & ob->mode) != 0) { + return false; + } + + if (ob->base_flag & BASE_FROM_DUPLI) { + return false; + } + + return true; +} + static void OVERLAY_cache_populate(void *vedata, Object *ob) { OVERLAY_Data *data = vedata; @@ -295,6 +317,8 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob) const bool draw_surface = (ob->dt >= OB_WIRE) && (renderable || (ob->dt == OB_WIRE)); const bool draw_facing = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) && !is_select; + const bool draw_fade = draw_surface && (pd->overlay.flag & V3D_OVERLAY_FADE_INACTIVE) && + overlay_should_fade_object(ob, draw_ctx->obact); const bool draw_bones = (pd->overlay.flag & V3D_OVERLAY_HIDE_BONES) == 0; const bool draw_wires = draw_surface && has_surface && (pd->wireframe_mode || !pd->hide_overlays); @@ -315,6 +339,9 @@ static void OVERLAY_cache_populate(void *vedata, Object *ob) bool do_init; OVERLAY_DupliData *dupli = OVERLAY_duplidata_get(ob, vedata, &do_init); + if (draw_fade) { + OVERLAY_fade_cache_populate(vedata, ob); + } if (draw_facing) { OVERLAY_facing_cache_populate(vedata, ob); } @@ -511,6 +538,7 @@ static void OVERLAY_draw_scene(void *vedata) } OVERLAY_image_draw(vedata); + OVERLAY_fade_draw(vedata); OVERLAY_facing_draw(vedata); OVERLAY_extra_blend_draw(vedata); @@ -538,6 +566,7 @@ static void OVERLAY_draw_scene(void *vedata) GPU_framebuffer_bind(fbl->overlay_in_front_fb); } + OVERLAY_fade_infront_draw(vedata); OVERLAY_facing_infront_draw(vedata); if (DRW_state_is_fbo()) { diff --git a/source/blender/draw/engines/overlay/overlay_fade.c b/source/blender/draw/engines/overlay/overlay_fade.c new file mode 100644 index 00000000000..0971021f1c0 --- /dev/null +++ b/source/blender/draw/engines/overlay/overlay_fade.c @@ -0,0 +1,99 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +/** \file + * \ingroup draw_engine + */ + +#include "BKE_paint.h" +#include "DRW_render.h" + +#include "ED_view3d.h" + +#include "overlay_private.h" + +void OVERLAY_fade_init(OVERLAY_Data *UNUSED(vedata)) +{ +} + +void OVERLAY_fade_cache_init(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + OVERLAY_PrivateData *pd = vedata->stl->pd; + + for (int i = 0; i < 2; i++) { + /* Non Meshes Pass (Camera, empties, lights ...) */ + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_ALPHA; + DRW_PASS_CREATE(psl->fade_ps[i], state | pd->clipping_state); + + GPUShader *sh = OVERLAY_shader_uniform_color(); + pd->fade_grp[i] = DRW_shgroup_create(sh, psl->fade_ps[i]); + DRW_shgroup_uniform_block(pd->fade_grp[i], "globalsBlock", G_draw.block_ubo); + + const DRWContextState *draw_ctx = DRW_context_state_get(); + float color[4]; + ED_view3d_background_color_get(draw_ctx->scene, draw_ctx->v3d, color); + color[3] = pd->overlay.fade_alpha; + if (draw_ctx->v3d->shading.background_type == V3D_SHADING_BACKGROUND_THEME) { + srgb_to_linearrgb_v4(color, color); + } + DRW_shgroup_uniform_vec4_copy(pd->fade_grp[i], "color", color); + } + + if (!pd->use_in_front) { + pd->fade_grp[IN_FRONT] = pd->fade_grp[NOT_IN_FRONT]; + } +} + +void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob) +{ + OVERLAY_PrivateData *pd = vedata->stl->pd; + + if (pd->xray_enabled) { + return; + } + + const DRWContextState *draw_ctx = DRW_context_state_get(); + const bool use_sculpt_pbvh = BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) && + !DRW_state_is_image_render(); + const bool is_xray = (ob->dtx & OB_DRAW_IN_FRONT) != 0; + + if (use_sculpt_pbvh) { + DRW_shgroup_call_sculpt(pd->fade_grp[is_xray], ob, false, false); + } + else { + struct GPUBatch *geom = DRW_cache_object_surface_get(ob); + if (geom) { + DRW_shgroup_call(pd->fade_grp[is_xray], geom, ob); + } + } +} + +void OVERLAY_fade_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + + DRW_draw_pass(psl->fade_ps[NOT_IN_FRONT]); +} + +void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata) +{ + OVERLAY_PassList *psl = vedata->psl; + + DRW_draw_pass(psl->fade_ps[IN_FRONT]); +} diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h index b84b66ca83d..2cf2ca34801 100644 --- a/source/blender/draw/engines/overlay/overlay_private.h +++ b/source/blender/draw/engines/overlay/overlay_private.h @@ -100,6 +100,7 @@ typedef struct OVERLAY_PassList { DRWPass *extra_grid_ps; DRWPass *gpencil_canvas_ps; DRWPass *facing_ps[2]; + DRWPass *fade_ps[2]; DRWPass *grid_ps; DRWPass *image_background_ps; DRWPass *image_empties_ps; @@ -268,6 +269,7 @@ typedef struct OVERLAY_PrivateData { DRWShadingGroup *edit_uv_stretching_grp; DRWShadingGroup *extra_grid_grp; DRWShadingGroup *facing_grp[2]; + DRWShadingGroup *fade_grp[2]; DRWShadingGroup *motion_path_lines_grp; DRWShadingGroup *motion_path_points_grp; DRWShadingGroup *outlines_grp; @@ -566,6 +568,12 @@ void OVERLAY_facing_cache_populate(OVERLAY_Data *vedata, Object *ob); void OVERLAY_facing_draw(OVERLAY_Data *vedata); void OVERLAY_facing_infront_draw(OVERLAY_Data *vedata); +void OVERLAY_fade_init(OVERLAY_Data *vedata); +void OVERLAY_fade_cache_init(OVERLAY_Data *vedata); +void OVERLAY_fade_cache_populate(OVERLAY_Data *vedata, Object *ob); +void OVERLAY_fade_draw(OVERLAY_Data *vedata); +void OVERLAY_fade_infront_draw(OVERLAY_Data *vedata); + void OVERLAY_grid_init(OVERLAY_Data *vedata); void OVERLAY_grid_cache_init(OVERLAY_Data *vedata); void OVERLAY_grid_draw(OVERLAY_Data *vedata); |