diff options
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index f6b301c4594..a21154bde1b 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -3009,28 +3009,28 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float offset += ICON_WIDTH; } } - + /* step 5) draw name ............................................... */ - // TODO: when renaming, we might not want to draw this, especially if name happens to be longer than channel + /* TODO: when renaming, we might not want to draw this, especially if name happens to be longer than channel */ if (acf->name) { char name[ANIM_CHAN_NAME_SIZE]; /* hopefully this will be enough! */ - + /* set text color */ - // XXX: if active, highlight differently? + /* XXX: if active, highlight differently? */ if (selected) UI_ThemeColor(TH_TEXT_HI); else UI_ThemeColor(TH_TEXT); - + /* get name */ acf->name(ale, name); - + offset += 3; UI_DrawString(offset, ytext, name); - + /* draw red underline if channel is disabled */ if ((ale->type == ANIMTYPE_FCURVE) && (ale->flag & FCURVE_DISABLED)) { - // FIXME: replace hardcoded color here, and check on extents! + /* FIXME: replace hardcoded color here, and check on extents! */ glColor3f(1.0f, 0.0f, 0.0f); glLineWidth(2.0); fdrawline((float)(offset), yminc, @@ -3038,13 +3038,13 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float glLineWidth(1.0); } } - + /* step 6) draw backdrops behidn mute+protection toggles + (sliders) ....................... */ /* reset offset - now goes from RHS of panel */ offset = 0; - - // TODO: when drawing sliders, make those draw instead of these toggles if not enough space - + + /* TODO: when drawing sliders, make those draw instead of these toggles if not enough space */ + if (v2d) { short draw_sliders = 0; float color[3]; |