Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 714a91ad0b5..b62222317bd 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -2560,7 +2560,7 @@ bAnimChannelType *ANIM_channel_get_typeinfo (bAnimListElem *ale)
/* --------------------------- */
/* Print debug info string for the given channel */
-void ANIM_channel_debug_print_info (bAnimListElem *ale, short indent_level)
+void ANIM_channel_debug_print_info(bAnimListElem *ale, short indent_level)
{
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
@@ -2592,7 +2592,7 @@ void ANIM_channel_debug_print_info (bAnimListElem *ale, short indent_level)
/* Check if some setting for a channel is enabled
* Returns: 1 = On, 0 = Off, -1 = Invalid
*/
-short ANIM_channel_setting_get (bAnimContext *ac, bAnimListElem *ale, int setting)
+short ANIM_channel_setting_get(bAnimContext *ac, bAnimListElem *ale, int setting)
{
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
@@ -2669,7 +2669,7 @@ short ANIM_channel_setting_get (bAnimContext *ac, bAnimListElem *ale, int settin
* - setting: eAnimChannel_Settings
* - mode: eAnimChannels_SetFlag
*/
-void ANIM_channel_setting_set (bAnimContext *ac, bAnimListElem *ale, int setting, short mode)
+void ANIM_channel_setting_set(bAnimContext *ac, bAnimListElem *ale, int setting, short mode)
{
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
@@ -2722,7 +2722,7 @@ void ANIM_channel_setting_set (bAnimContext *ac, bAnimListElem *ale, int setting
/* Draw the given channel */
// TODO: make this use UI controls for the buttons
-void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
+void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float ymaxc)
{
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
View2D *v2d= &ac->ar->v2d;
@@ -3151,7 +3151,7 @@ static void draw_setting_widget(bAnimContext *ac, bAnimListElem *ale, bAnimChann
}
/* Draw UI widgets the given channel */
-void ANIM_channel_draw_widgets (bContext *C, bAnimContext *ac, bAnimListElem *ale, uiBlock *block, float yminc, float ymaxc, size_t channel_index)
+void ANIM_channel_draw_widgets(bContext *C, bAnimContext *ac, bAnimListElem *ale, uiBlock *block, float yminc, float ymaxc, size_t channel_index)
{
bAnimChannelType *acf= ANIM_channel_get_typeinfo(ale);
View2D *v2d= &ac->ar->v2d;