diff options
Diffstat (limited to 'source/blender/editors/animation/anim_channels_defines.c')
-rw-r--r-- | source/blender/editors/animation/anim_channels_defines.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c index f665ec27b07..b7562073ee7 100644 --- a/source/blender/editors/animation/anim_channels_defines.c +++ b/source/blender/editors/animation/anim_channels_defines.c @@ -157,7 +157,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); /* no rounded corner - just rectangular box */ @@ -246,7 +246,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, /* set backdrop drawing color */ acf->get_backdrop_color(ac, ale, color); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3fv(color); /* no rounded corners - just rectangular box */ @@ -4449,7 +4449,7 @@ void ANIM_channel_draw( uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); /* F-Curve channels need to have a special 'color code' box drawn, * which is colored with whatever color the curve has stored. @@ -4513,7 +4513,7 @@ void ANIM_channel_draw( uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); /* FIXME: replace hardcoded color here, and check on extents! */ immUniformColor3f(1.0f, 0.0f, 0.0f); @@ -4549,7 +4549,7 @@ void ANIM_channel_draw( float color[3]; uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); /* get and set backdrop color */ acf->get_backdrop_color(ac, ale, color); |