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Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 341e27a12bf..5d97b7be9f7 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -387,7 +387,7 @@ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, short datatype, s
* - setting: type of setting to set
* - on: whether the visibility setting has been enabled or disabled
*/
-void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, int setting, short on)
+void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, int setting, short mode)
{
bAnimListElem *ale, *match = NULL;
int prevLevel = 0, matchLevel = 0;
@@ -437,8 +437,8 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn
* - only flush up if the current state is now disabled (negative 'off' state is default)
* (otherwise, it's too much work to force the parents to be active too)
*/
- if ( ((setting == ACHANNEL_SETTING_VISIBLE) && on) ||
- ((setting != ACHANNEL_SETTING_VISIBLE) && on == 0) )
+ if ( ((setting == ACHANNEL_SETTING_VISIBLE) && (mode != ACHANNEL_SETFLAG_CLEAR)) ||
+ ((setting != ACHANNEL_SETTING_VISIBLE) && (mode == ACHANNEL_SETFLAG_CLEAR)))
{
/* go backwards in the list, until the highest-ranking element (by indention has been covered) */
for (ale = match->prev; ale; ale = ale->prev) {
@@ -461,7 +461,7 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn
*/
if (level < prevLevel) {
/* flush the new status... */
- ANIM_channel_setting_set(ac, ale, setting, on);
+ ANIM_channel_setting_set(ac, ale, setting, mode);
/* store this level as the 'old' level now */
prevLevel = level;
@@ -502,7 +502,7 @@ void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAn
* flush the new status...
*/
if (level > matchLevel)
- ANIM_channel_setting_set(ac, ale, setting, on);
+ ANIM_channel_setting_set(ac, ale, setting, mode);
/* however, if the level is 'less than or equal to' the channel that was changed,
* (i.e. the current channel is as important if not more important than the changed channel)
* then we should stop, since we've found the last one of the children we should flush