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Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 301124c4dfa..b32bbd4874d 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -454,9 +454,9 @@ void ANIM_deselect_anim_channels(bAnimContext *ac, void *data, eAnimCont_Types d
* -> filtered using ANIMFILTER_CHANNELS only, since if we took VISIBLE too,
* then the channels under closed expanders get ignored...
* - ale_setting: the anim channel (not in the anim_data list directly, though occurring there)
- * with the new state of the setting that we want flushed up/down the hierarchy
+ * with the new state of the setting that we want flushed up/down the hierarchy
* - setting: type of setting to set
- * - on: whether the visibility setting has been enabled or disabled
+ * - on: whether the visibility setting has been enabled or disabled
*/
void ANIM_flush_setting_anim_channels(bAnimContext *ac, ListBase *anim_data, bAnimListElem *ale_setting, eAnimChannel_Settings setting, eAnimChannels_SetFlag mode)
{
@@ -1039,7 +1039,7 @@ static bool rearrange_animchannel_islands(ListBase *list, AnimChanRearrangeFp re
/* Change the order NLA Tracks within NLA Stack
* ! NLA tracks are displayed in opposite order, so directions need care
- * mode: REARRANGE_ANIMCHAN_*
+ * mode: REARRANGE_ANIMCHAN_*
*/
static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode)
{
@@ -1067,7 +1067,7 @@ static void rearrange_nla_channels(bAnimContext *ac, AnimData *adt, eRearrangeAn
/* Drivers Specific Stuff ------------------------------------------------- */
/* Change the order drivers within AnimData block
- * mode: REARRANGE_ANIMCHAN_*
+ * mode: REARRANGE_ANIMCHAN_*
*/
static void rearrange_driver_channels(bAnimContext *ac, AnimData *adt, eRearrangeAnimChan_Mode mode)
{
@@ -1182,7 +1182,7 @@ static void join_groups_action_temp(bAction *act)
}
/* Change the order of anim-channels within action
- * mode: REARRANGE_ANIMCHAN_*
+ * mode: REARRANGE_ANIMCHAN_*
*/
static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrangeAnimChan_Mode mode)
{