diff options
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r-- | source/blender/editors/animation/anim_deps.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c index cfdbe87c8a1..adb5a10c19d 100644 --- a/source/blender/editors/animation/anim_deps.c +++ b/source/blender/editors/animation/anim_deps.c @@ -46,10 +46,10 @@ #include "BKE_animsys.h" #include "BKE_action.h" +#include "BKE_context.h" #include "BKE_fcurve.h" #include "BKE_gpencil.h" -#include "BKE_context.h" -#include "BKE_global.h" +#include "BKE_main.h" #include "BKE_node.h" #include "BKE_sequencer.h" @@ -64,7 +64,7 @@ /* tags the given anim list element for refreshes (if applicable) * due to Animation Editor editing */ -void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale) +void ANIM_list_elem_update(Main *bmain, Scene *scene, bAnimListElem *ale) { ID *id; FCurve *fcu; @@ -97,7 +97,7 @@ void ANIM_list_elem_update(Scene *scene, bAnimListElem *ale) RNA_id_pointer_create(id, &id_ptr); if (RNA_path_resolve_property(&id_ptr, fcu->rna_path, &ptr, &prop)) - RNA_property_update_main(G.main, scene, &ptr, prop); + RNA_property_update_main(bmain, scene, &ptr, prop); } else { /* in other case we do standard depsgraph update, ideally @@ -406,7 +406,7 @@ void ANIM_animdata_update(bAnimContext *ac, ListBase *anim_data) if (ale->update & ANIM_UPDATE_DEPS) { ale->update &= ~ANIM_UPDATE_DEPS; - ANIM_list_elem_update(ac->scene, ale); + ANIM_list_elem_update(ac->bmain, ac->scene, ale); } } else if (ale->datatype == ALE_FCURVE) { @@ -426,13 +426,13 @@ void ANIM_animdata_update(bAnimContext *ac, ListBase *anim_data) if (ale->update & ANIM_UPDATE_DEPS) { ale->update &= ~ANIM_UPDATE_DEPS; - ANIM_list_elem_update(ac->scene, ale); + ANIM_list_elem_update(ac->bmain, ac->scene, ale); } } else if (ale->datatype == ALE_NLASTRIP) { if (ale->update & ANIM_UPDATE_DEPS) { ale->update &= ~ANIM_UPDATE_DEPS; - ANIM_list_elem_update(ac->scene, ale); + ANIM_list_elem_update(ac->bmain, ac->scene, ale); } } |