diff options
Diffstat (limited to 'source/blender/editors/animation/anim_deps.c')
-rw-r--r-- | source/blender/editors/animation/anim_deps.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/animation/anim_deps.c b/source/blender/editors/animation/anim_deps.c index df73c78aa18..5d25d732fe8 100644 --- a/source/blender/editors/animation/anim_deps.c +++ b/source/blender/editors/animation/anim_deps.c @@ -149,7 +149,8 @@ static void animchan_sync_group(bAnimContext *ac, bAnimListElem *ale, bActionGro Object *ob = (Object *)owner_id; /* check if there are bones, and whether the name matches any - * NOTE: this feature will only really work if groups by default contain the F-Curves for a single bone + * NOTE: this feature will only really work if groups by default contain the F-Curves + * for a single bone. */ if (ob->pose) { bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, agrp->name); @@ -314,8 +315,10 @@ void ANIM_sync_animchannels_to_data(const bContext *C) return; /* filter data */ - /* NOTE: we want all channels, since we want to be able to set selection status on some of them even when collapsed - * However, don't include duplicates so that selection statuses don't override each other + + /* NOTE: we want all channels, since we want to be able to set selection status on some of them + * even when collapsed... however, + * don't include duplicates so that selection statuses don't override each other. */ filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS; ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype); |