diff options
Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r-- | source/blender/editors/animation/anim_draw.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c index 993d10cf303..f5a5609aa2e 100644 --- a/source/blender/editors/animation/anim_draw.c +++ b/source/blender/editors/animation/anim_draw.c @@ -168,6 +168,74 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d) immUnbindProgram(); } +/** + * Draw manually set intended playback frame range guides for the action in the background. + * Allows specifying a subset of the Y range of the view. + */ +void ANIM_draw_action_framerange( + AnimData *adt, bAction *action, View2D *v2d, float ymin, float ymax) +{ + if ((action->flag & ACT_FRAME_RANGE) == 0) { + return; + } + + /* Compute the dimensions. */ + CLAMP_MIN(ymin, v2d->cur.ymin); + CLAMP_MAX(ymax, v2d->cur.ymax); + + if (ymin > ymax) { + return; + } + + const float sfra = BKE_nla_tweakedit_remap(adt, action->frame_start, NLATIME_CONVERT_MAP); + const float efra = BKE_nla_tweakedit_remap(adt, action->frame_end, NLATIME_CONVERT_MAP); + + /* Diagonal stripe filled area outside of the frame range. */ + GPU_blend(GPU_BLEND_ALPHA); + + GPUVertFormat *format = immVertexFormat(); + uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + + immBindBuiltinProgram(GPU_SHADER_2D_DIAG_STRIPES); + + float color[4]; + UI_GetThemeColorShadeAlpha4fv(TH_BACK, -40, -50, color); + + immUniform4f("color1", color[0], color[1], color[2], color[3]); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 0.0f); + immUniform1i("size1", 2 * U.dpi_fac); + immUniform1i("size2", 4 * U.dpi_fac); + + if (sfra < efra) { + immRectf(pos, v2d->cur.xmin, ymin, sfra, ymax); + immRectf(pos, efra, ymin, v2d->cur.xmax, ymax); + } + else { + immRectf(pos, v2d->cur.xmin, ymin, v2d->cur.xmax, ymax); + } + + immUnbindProgram(); + + GPU_blend(GPU_BLEND_NONE); + + /* Thin lines where the actual frames are. */ + immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immUniformThemeColorShade(TH_BACK, -60); + + GPU_line_width(1.0f); + + immBegin(GPU_PRIM_LINES, 4); + + immVertex2f(pos, sfra, ymin); + immVertex2f(pos, sfra, ymax); + + immVertex2f(pos, efra, ymin); + immVertex2f(pos, efra, ymax); + + immEnd(); + immUnbindProgram(); +} + /* *************************************************** */ /* NLA-MAPPING UTILITIES (required for drawing and also editing keyframes). */ |