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Diffstat (limited to 'source/blender/editors/animation/anim_draw.c')
-rw-r--r--source/blender/editors/animation/anim_draw.c174
1 files changed, 174 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
new file mode 100644
index 00000000000..e2bc73847c0
--- /dev/null
+++ b/source/blender/editors/animation/anim_draw.c
@@ -0,0 +1,174 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_action_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "ED_anim_api.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+/* *************************************************** */
+/* CURRENT FRAME DRAWING */
+
+/* Draw current frame number in a little green box beside the current frame indicator */
+static void draw_cfra_number (View2D *v2d, float cfra, short time)
+{
+ float xscale, yscale, yspace, ypixels, x;
+ short slen;
+ char str[32];
+
+ /* because the frame number text is subject to the same scaling as the contents of the view */
+ UI_view2d_getscale(v2d, &xscale, &yscale);
+ glScalef(1.0/xscale, 1.0, 1.0);
+
+ if (time)
+ sprintf(str, " %.2f", FRA2TIME(CFRA));
+ else
+ sprintf(str, " %d", CFRA);
+ slen= UI_GetStringWidth(G.font, str, 0);
+
+ /* get starting coordinates for drawing */
+ x= cfra * xscale;
+
+ /* draw green box around/behind text */
+ UI_ThemeColor(TH_CFRAME);
+ UI_ThemeColorShadeAlpha(TH_CFRAME, 0, -100);
+ glRectf(x, 0, x+slen, 15);
+
+ /* draw current frame number - black text */
+ UI_ThemeColor(TH_TEXT);
+ ui_rasterpos_safe(x-5, 17, 1.0);
+ UI_DrawString(G.fonts, str, 0);
+
+ /* restore view transform */
+ glScalef(xscale, yscale, 1.0);
+}
+
+/* General call for drawing current frame indicator in a */
+void ANIM_draw_cfra (const bContext *C, View2D *v2d, short flag)
+{
+ Scene *scene= CTX_data_scene(C);
+ float vec[2];
+
+ /* Draw a light green line to indicate current frame */
+ vec[0]= (float)(scene->r.cfra * scene->r.framelen);
+
+ UI_ThemeColor(TH_CFRAME);
+ glLineWidth(2.0);
+
+ glBegin(GL_LINE_STRIP);
+ vec[1]= v2d->cur.ymin;
+ glVertex2fv(vec);
+
+ vec[1]= v2d->cur.ymax;
+ glVertex2fv(vec);
+ glEnd();
+
+ /* Draw dark green line if slow-parenting/time-offset is enabled */
+ if (flag & DRAWCFRA_SHOW_TIMEOFS) {
+ Object *ob= (scene->basact) ? (scene->basact->object) : 0;
+ if ((ob) && (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)!=0.0)) {
+ vec[0]-= give_timeoffset(ob); /* could avoid calling twice */
+
+ UI_ThemeColorShade(TH_CFRAME, -30);
+
+ glBegin(GL_LINE_STRIP);
+ /*vec[1]= v2d->cur.ymax;*/ // this is set already. this line is only included
+ glVertex2fv(vec);
+
+ vec[1]= v2d->cur.ymin;
+ glVertex2fv(vec);
+ glEnd();
+ }
+ }
+
+ glLineWidth(1.0);
+
+ /* Draw current frame number in a little box */
+ if (flag & DRAWCFRA_SHOW_NUMBOX) {
+ UI_view2d_view_orthoSpecial(C, v2d, 1);
+ draw_cfra_number(v2d, vec[0], (flag & DRAWCFRA_UNIT_SECONDS));
+ }
+}
+
+/* *************************************************** */
+/* PREVIEW RANGE 'CURTAINS' */
+
+/* Draw preview range 'curtains' for highlighting where the animation data is */
+void ANIM_draw_previewrange (const bContext *C, View2D *v2d)
+{
+ Scene *scene= CTX_data_scene(C);
+
+ /* only draw this if preview range is set */
+ if (scene->r.psfra) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glColor4f(0.0f, 0.0f, 0.0f, 0.4f);
+
+ /* only draw two separate 'curtains' if there's no overlap between them */
+ if (PSFRA < PEFRA) {
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, PSFRA, v2d->cur.ymax);
+ glRectf(PEFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
+ else {
+ glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax);
+ }
+
+ glDisable(GL_BLEND);
+ }
+}
+
+/* *************************************************** */