diff options
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r-- | source/blender/editors/animation/anim_filter.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index 07e773b1e9a..d6f9049ef01 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -55,6 +55,7 @@ #include "DNA_camera_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" +#include "DNA_linestyle_types.h" #include "DNA_key_types.h" #include "DNA_mask_types.h" #include "DNA_material_types.h" @@ -737,6 +738,19 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne ale->adt = BKE_animdata_from_id(data); } break; + case ANIMTYPE_DSLINESTYLE: + { + FreestyleLineStyle *linestyle= (FreestyleLineStyle *)data; + AnimData *adt= linestyle->adt; + + ale->flag= FILTER_LS_SCED(linestyle); + + ale->key_data= (adt) ? adt->action : NULL; + ale->datatype= ALE_ACT; + + ale->adt= BKE_animdata_from_id(data); + } + break; case ANIMTYPE_DSPART: { ParticleSettings *part = (ParticleSettings *)ale->data; @@ -1486,6 +1500,54 @@ static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data, return items; } +static size_t animdata_filter_ds_linestyle (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode) +{ + SceneRenderLayer *srl; + size_t items = 0; + + for (srl= sce->r.layers.first; srl; srl= srl->next) { + FreestyleLineSet *lineset; + + /* skip render layers without Freestyle enabled */ + if (!(srl->layflag & SCE_LAY_FRS)) + continue; + + /* loop over linesets defined in the render layer */ + for (lineset= srl->freestyleConfig.linesets.first; lineset; lineset= lineset->next) { + FreestyleLineStyle *linestyle = lineset->linestyle; + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + + /* add scene-level animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_LS_SCED(linestyle)) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)linestyle, filter_mode); + } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include anim-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by active status */ + if ANIMCHANNEL_ACTIVEOK(linestyle) { + ANIMCHANNEL_NEW_CHANNEL(linestyle, ANIMTYPE_DSLINESTYLE, sce); + } + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; + } + } + } + + /* return the number of items added to the list */ + return items; +} + /* NOTE: owner_id is either material, lamp, or world block, which is the direct owner of the texture stack in question */ static size_t animdata_filter_ds_textures(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode) { @@ -2121,6 +2183,11 @@ static size_t animdata_filter_dopesheet_scene(bAnimContext *ac, ListBase *anim_d tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode); } + /* line styles */ + if ((ads->filterflag & ADS_FILTER_NOLINESTYLE) == 0) { + tmp_items += animdata_filter_ds_linestyle(ac, &tmp_data, ads, sce, filter_mode); + } + /* TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here */ } END_ANIMFILTER_SUBCHANNELS; |