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Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c29
1 files changed, 27 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index 09b6e7d2206..b7a1614146a 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1503,8 +1503,7 @@ static size_t animdata_filter_mask(ListBase *anim_data, void *UNUSED(data), int
}
/* NOTE: owner_id is scene, material, or texture block, which is the direct owner of the node tree in question */
-// TODO: how to handle group nodes is still unclear...
-static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
+static size_t animdata_filter_ds_nodetree_group(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
{
ListBase tmp_data = {NULL, NULL};
size_t tmp_items = 0;
@@ -1538,6 +1537,32 @@ static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data,
return items;
}
+static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
+{
+ bNode *node;
+ size_t items = 0;
+ int group_filter_mode = filter_mode & ~ADS_FILTER_ONLYSEL;
+
+ items += animdata_filter_ds_nodetree_group(ac, anim_data, ads, owner_id, ntree, filter_mode);
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == NODE_GROUP) {
+ if (node->id) {
+ int filterflag = ads->filterflag;
+ if ((filter_mode & ADS_FILTER_ONLYSEL) && (node->flag & NODE_SELECT) == 0) {
+ continue;
+ }
+ /* TODO(sergey): A bit creepy, but this flag is not used from threads anyway. */
+ ads->filterflag &= ~ADS_FILTER_ONLYSEL;
+ items += animdata_filter_ds_nodetree_group(ac, anim_data, ads, owner_id, (bNodeTree *) node->id, group_filter_mode);
+ ads->filterflag = filterflag;
+ }
+ }
+ }
+
+ return items;
+}
+
static size_t animdata_filter_ds_linestyle(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
SceneRenderLayer *srl;