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Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index aa31458aa5b..fcb1399be30 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -4,7 +4,7 @@
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -18,7 +18,7 @@
* The Original Code is Copyright (C) 2008 Blender Foundation, Joshua Leung
* All rights reserved.
*
- *
+ *
* Contributor(s): Joshua Leung (original author)
*
* ***** END GPL LICENSE BLOCK *****
@@ -30,10 +30,10 @@
/* This file contains a system used to provide a layer of abstraction between sources
- * of animation data and tools in Animation Editors. The method used here involves
- * generating a list of edit structures which enable tools to naively perform the actions
- * they require without all the boiler-plate associated with loops within loops and checking
- * for cases to ignore.
+ * of animation data and tools in Animation Editors. The method used here involves
+ * generating a list of edit structures which enable tools to naively perform the actions
+ * they require without all the boiler-plate associated with loops within loops and checking
+ * for cases to ignore.
*
* While this is primarily used for the Action/Dopesheet Editor (and its accessory modes),
* the Graph Editor also uses this for its channel list and for determining which curves
@@ -42,7 +42,7 @@
*
* Note: much of the original system this was based on was built before the creation of the RNA
* system. In future, it would be interesting to replace some parts of this code with RNA queries,
- * however, RNA does not eliminate some of the boiler-plate reduction benefits presented by this
+ * however, RNA does not eliminate some of the boiler-plate reduction benefits presented by this
* system, so if any such work does occur, it should only be used for the internals used here...
*
* -- Joshua Leung, Dec 2008 (Last revision July 2009)
@@ -403,8 +403,8 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* cases:
* 1) Graph Edit main area (just data) OR channels visible in Channel List
* 2) If not showing channels, we're only interested in the data (Action Editor's editing)
- * 3) We don't care what data, we just care there is some (so that a collapsed
- * channel can be kept around). No need to clear channels-flag in order to
+ * 3) We don't care what data, we just care there is some (so that a collapsed
+ * channel can be kept around). No need to clear channels-flag in order to
* keep expander channels with no sub-data out, as those cases should get
* dealt with by the recursive detection idiom in place.
*
@@ -447,12 +447,12 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
#define ANIMDATA_HAS_NLA(id) ((id)->adt && (id)->adt->nla_tracks.first)
/* Quick macro to test for all three above usability tests, performing the appropriate provided
- * action for each when the AnimData context is appropriate.
+ * action for each when the AnimData context is appropriate.
*
* Priority order for this goes (most important, to least): AnimData blocks, NLA, Drivers, Keyframes.
*
* For this to work correctly, a standard set of data needs to be available within the scope that this
- * gets called in:
+ * gets called in:
* - ListBase anim_data;
* - bDopeSheet *ads;
* - bAnimListElem *ale;
@@ -469,7 +469,7 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* 0) top level: checks for animdata and also that all the F-Curves for the block will be visible
* 1) animdata check: for filtering animdata blocks only
* 2A) nla tracks: include animdata block's data as there are NLA tracks+strips there
- * 2B) actions to convert to nla: include animdata block's data as there is an action that can be
+ * 2B) actions to convert to nla: include animdata block's data as there is an action that can be
* converted to a new NLA strip, and the filtering options allow this
* 2C) allow non-animated datablocks to be included so that datablocks can be added
* 3) drivers: include drivers from animdata block (for Drivers mode in Graph Editor)
@@ -559,7 +559,7 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
/* ----------- 'Private' Stuff --------------- */
/* this function allocates memory for a new bAnimListElem struct for the
- * provided animation channel-data.
+ * provided animation channel-data.
*/
static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owner_id)
{
@@ -963,7 +963,7 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
/* ----------------------------------------- */
/* 'Only Selected' selected data and/or 'Include Hidden' filtering
- * NOTE: when this function returns true, the F-Curve is to be skipped
+ * NOTE: when this function returns true, the F-Curve is to be skipped
*/
static bool skip_fcurve_selected_data(bDopeSheet *ads, FCurve *fcu, ID *owner_id, int filter_mode)
{
@@ -1085,7 +1085,7 @@ static bool name_matches_dopesheet_filter(bDopeSheet *ads, char *name)
}
/* (Display-)Name-based F-Curve filtering
- * NOTE: when this function returns true, the F-Curve is to be skipped
+ * NOTE: when this function returns true, the F-Curve is to be skipped
*/
static bool skip_fcurve_with_name(bDopeSheet *ads, FCurve *fcu, eAnim_ChannelType channel_type, void *owner, ID *owner_id)
{
@@ -1364,7 +1364,7 @@ static size_t animfilter_action(bAnimContext *ac, ListBase *anim_data, bDopeShee
/* Include NLA-Data for NLA-Editor:
* - when ANIMFILTER_LIST_CHANNELS is used, that means we should be filtering the list for display
* Although the evaluation order is from the first track to the last and then apply the Action on top,
- * we present this in the UI as the Active Action followed by the last track to the first so that we
+ * we present this in the UI as the Active Action followed by the last track to the first so that we
* get the evaluation order presented as per a stack.
* - for normal filtering (i.e. for editing), we only need the NLA-tracks but they can be in 'normal' evaluation
* order, i.e. first to last. Otherwise, some tools may get screwed up.
@@ -3166,8 +3166,8 @@ static size_t animdata_filter_remove_duplis(ListBase *anim_data)
/* ----------- Public API --------------- */
/* This function filters the active data source to leave only animation channels suitable for
- * usage by the caller. It will return the length of the list
- *
+ * usage by the caller. It will return the length of the list
+ *
* *anim_data: is a pointer to a ListBase, to which the filtered animation channels
* will be placed for use.
* filter_mode: how should the data be filtered - bitmapping accessed flags