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Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c1423
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diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
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+++ b/source/blender/editors/animation/anim_filter.c
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+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/* This file contains a system used to provide a layer of abstraction between sources
+ * of animation data and tools in Animation Editors. The method used here involves
+ * generating a list of edit structures which enable tools to naively perform the actions
+ * they require without all the boiler-plate associated with loops within loops and checking
+ * for cases to ignore.
+ *
+ * While this is primarily used for the Action/Dopesheet Editor (and its accessory modes),
+ * the IPO Editor also uses this for it's channel list and for determining which curves
+ * are being edited.
+ *
+ * Note: much of the original system this was based on was built before the creation of the RNA
+ * system. In future, it would be interesting to replace some parts of this code with RNA queries,
+ * however, RNA does not eliminate some of the boiler-plate reduction benefits presented by this
+ * system, so if any such work does occur, it should only be used for the internals used here...
+ *
+ * -- Joshua Leung, Dec 2008
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "DNA_listBase.h"
+#include "DNA_ID.h"
+#include "DNA_anim_types.h"
+#include "DNA_action_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_gpencil_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_object_types.h"
+#include "DNA_space_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_key.h"
+#include "BKE_object.h"
+#include "BKE_material.h"
+#include "BKE_screen.h"
+#include "BKE_utildefines.h"
+
+#include "ED_anim_api.h"
+#include "ED_types.h"
+#include "ED_util.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+#include "UI_view2d.h"
+
+/* ************************************************************ */
+/* Blender Context <-> Animation Context mapping */
+
+/* ----------- Private Stuff - Action Editor ------------- */
+
+/* Get shapekey data being edited (for Action Editor -> ShapeKey mode) */
+/* Note: there's a similar function in key.c (ob_get_key) */
+Key *actedit_get_shapekeys (bAnimContext *ac, SpaceAction *saction)
+{
+ Scene *scene= ac->scene;
+ Object *ob;
+ Key *key;
+
+ ob = OBACT;
+ if (ob == NULL)
+ return NULL;
+
+ /* XXX pinning is not available in 'ShapeKey' mode... */
+ //if (saction->pin) return NULL;
+
+ /* shapekey data is stored with geometry data */
+ switch (ob->type) {
+ case OB_MESH:
+ key= ((Mesh *)ob->data)->key;
+ break;
+
+ case OB_LATTICE:
+ key= ((Lattice *)ob->data)->key;
+ break;
+
+ case OB_CURVE:
+ case OB_SURF:
+ key= ((Curve *)ob->data)->key;
+ break;
+
+ default:
+ return NULL;
+ }
+
+ if (key) {
+ if (key->type == KEY_RELATIVE)
+ return key;
+ }
+
+ return NULL;
+}
+
+/* Get data being edited in Action Editor (depending on current 'mode') */
+static short actedit_get_context (bAnimContext *ac, SpaceAction *saction)
+{
+ /* sync settings with current view status, then return appropriate data */
+ switch (saction->mode) {
+ case SACTCONT_ACTION: /* 'Action Editor' */
+ /* if not pinned, sync with active object */
+ if (saction->pin == 0) {
+ if (ac->obact && ac->obact->adt)
+ saction->action = ac->obact->adt->action;
+ else
+ saction->action= NULL;
+ }
+
+ ac->datatype= ANIMCONT_ACTION;
+ ac->data= saction->action;
+
+ ac->mode= saction->mode;
+ return 1;
+
+ case SACTCONT_SHAPEKEY: /* 'ShapeKey Editor' */
+ ac->datatype= ANIMCONT_SHAPEKEY;
+ ac->data= actedit_get_shapekeys(ac, saction);
+
+ ac->mode= saction->mode;
+ return 1;
+
+ case SACTCONT_GPENCIL: /* Grease Pencil */ // XXX review how this mode is handled...
+ ac->datatype=ANIMCONT_GPENCIL;
+ //ac->data= CTX_wm_screen(C); // FIXME: add that dopesheet type thing here!
+ ac->data= NULL; // !!!
+
+ ac->mode= saction->mode;
+ return 1;
+
+ case SACTCONT_DOPESHEET: /* DopeSheet */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source= (ID *)ac->scene;
+
+ ac->datatype= ANIMCONT_DOPESHEET;
+ ac->data= &saction->ads;
+
+ ac->mode= saction->mode;
+ return 1;
+
+ default: /* unhandled yet */
+ ac->datatype= ANIMCONT_NONE;
+ ac->data= NULL;
+
+ ac->mode= -1;
+ return 0;
+ }
+}
+
+/* ----------- Private Stuff - IPO Editor ------------- */
+
+/* Get data being edited in Graph Editor (depending on current 'mode') */
+static short graphedit_get_context (bAnimContext *ac, SpaceIpo *sipo)
+{
+ /* init dopesheet data if non-existant (i.e. for old files) */
+ if (sipo->ads == NULL)
+ sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
+
+ /* sync settings with current view status, then return appropriate data */
+ switch (sipo->mode) {
+ case SIPO_MODE_ANIMATION: /* Animation F-Curve Editor */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ sipo->ads->source= (ID *)ac->scene;
+ sipo->ads->filterflag &= ~ADS_FILTER_ONLYDRIVERS;
+
+ ac->datatype= ANIMCONT_FCURVES;
+ ac->data= sipo->ads;
+
+ ac->mode= sipo->mode;
+ return 1;
+
+ case SIPO_MODE_DRIVERS: /* Driver F-Curve Editor */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ sipo->ads->source= (ID *)ac->scene;
+ sipo->ads->filterflag |= ADS_FILTER_ONLYDRIVERS;
+
+ ac->datatype= ANIMCONT_DRIVERS;
+ ac->data= sipo->ads;
+
+ ac->mode= sipo->mode;
+ return 1;
+
+ default: /* unhandled yet */
+ ac->datatype= ANIMCONT_NONE;
+ ac->data= NULL;
+
+ ac->mode= -1;
+ return 0;
+ }
+}
+
+/* ----------- Public API --------------- */
+
+/* Obtain current anim-data context, given that context info from Blender context has already been set
+ * - AnimContext to write to is provided as pointer to var on stack so that we don't have
+ * allocation/freeing costs (which are not that avoidable with channels).
+ */
+short ANIM_animdata_context_getdata (bAnimContext *ac)
+{
+ ScrArea *sa= ac->sa;
+ short ok= 0;
+
+ /* context depends on editor we are currently in */
+ if (sa) {
+ switch (sa->spacetype) {
+ case SPACE_ACTION:
+ {
+ SpaceAction *saction= (SpaceAction *)sa->spacedata.first;
+ ok= actedit_get_context(ac, saction);
+ }
+ break;
+
+ case SPACE_IPO:
+ {
+ SpaceIpo *sipo= (SpaceIpo *)sa->spacedata.first;
+ ok= graphedit_get_context(ac, sipo);
+ }
+ break;
+ }
+ }
+
+ /* check if there's any valid data */
+ if (ok && ac->data)
+ return 1;
+ else
+ return 0;
+}
+
+/* Obtain current anim-data context from Blender Context info
+ * - AnimContext to write to is provided as pointer to var on stack so that we don't have
+ * allocation/freeing costs (which are not that avoidable with channels).
+ * - Clears data and sets the information from Blender Context which is useful
+ */
+short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac)
+{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+
+ /* clear old context info */
+ if (ac == NULL) return 0;
+ memset(ac, 0, sizeof(bAnimContext));
+
+ /* get useful default context settings from context */
+ ac->scene= scene;
+ if (scene) {
+ ac->markers= &scene->markers;
+ ac->obact= (scene->basact)? scene->basact->object : NULL;
+ }
+ ac->sa= sa;
+ ac->ar= ar;
+ ac->spacetype= (sa) ? sa->spacetype : 0;
+ ac->regiontype= (ar) ? ar->regiontype : 0;
+
+ /* get data context info */
+ return ANIM_animdata_context_getdata(ac);
+}
+
+/* ************************************************************ */
+/* Blender Data <-- Filter --> Channels to be operated on */
+
+/* quick macro to test if AnimData is usable */
+#define ANIMDATA_HAS_KEYS(id) ((id)->adt && (id)->adt->action)
+
+/* quick macro to test if AnimData is usable for drivers */
+#define ANIMDATA_HAS_DRIVERS(id) ((id)->adt && (id)->adt->drivers.first)
+
+/* quick macro to test if a anim-channel (F-Curve, Group, etc.) is selected in an acceptable way */
+#define ANIMCHANNEL_SELOK(test_func) \
+ ( !(filter_mode & (ANIMFILTER_SEL|ANIMFILTER_UNSEL)) || \
+ ((filter_mode & ANIMFILTER_SEL) && test_func) || \
+ ((filter_mode & ANIMFILTER_UNSEL) && test_func==0) )
+
+/* ----------- 'Private' Stuff --------------- */
+
+/* this function allocates memory for a new bAnimListElem struct for the
+ * provided animation channel-data.
+ */
+bAnimListElem *make_new_animlistelem (void *data, short datatype, void *owner, short ownertype, ID *owner_id)
+{
+ bAnimListElem *ale= NULL;
+
+ /* only allocate memory if there is data to convert */
+ if (data) {
+ /* allocate and set generic data */
+ ale= MEM_callocN(sizeof(bAnimListElem), "bAnimListElem");
+
+ ale->data= data;
+ ale->type= datatype;
+ // XXX what is the point of the owner data?
+ ale->owner= owner;
+ ale->ownertype= ownertype;
+
+ ale->id= owner_id;
+
+ /* do specifics */
+ switch (datatype) {
+ case ANIMTYPE_SCENE:
+ {
+ Scene *sce= (Scene *)data;
+
+ ale->flag= sce->flag;
+
+ ale->key_data= sce;
+ ale->datatype= ALE_SCE;
+ }
+ break;
+ case ANIMTYPE_OBJECT:
+ {
+ Base *base= (Base *)data;
+ Object *ob= base->object;
+
+ ale->flag= ob->flag;
+
+ ale->key_data= ob;
+ ale->datatype= ALE_OB;
+ }
+ break;
+ case ANIMTYPE_FILLACTD:
+ {
+ bAction *act= (bAction *)data;
+
+ ale->flag= act->flag;
+
+ ale->key_data= act;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_FILLDRIVERS:
+ {
+ AnimData *adt= (AnimData *)data;
+
+ ale->flag= adt->flag;
+
+ // XXX... drivers don't show summary for now
+ ale->key_data= NULL;
+ ale->datatype= ALE_NONE;
+ }
+ break;
+ case ANIMTYPE_FILLMATD:
+ {
+ Object *ob= (Object *)data;
+
+ ale->flag= FILTER_MAT_OBJC(ob);
+
+ ale->key_data= NULL;
+ ale->datatype= ALE_NONE;
+ }
+ break;
+
+ case ANIMTYPE_DSMAT:
+ {
+ Material *ma= (Material *)data;
+ AnimData *adt= ma->adt;
+
+ ale->flag= FILTER_MAT_OBJD(ma);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_DSLAM:
+ {
+ Lamp *la= (Lamp *)data;
+ AnimData *adt= la->adt;
+
+ ale->flag= FILTER_LAM_OBJD(la);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_DSCAM:
+ {
+ Camera *ca= (Camera *)data;
+ AnimData *adt= ca->adt;
+
+ ale->flag= FILTER_CAM_OBJD(ca);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_DSCUR:
+ {
+ Curve *cu= (Curve *)data;
+ AnimData *adt= cu->adt;
+
+ ale->flag= FILTER_CUR_OBJD(cu);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_DSSKEY:
+ {
+ Key *key= (Key *)data;
+ AnimData *adt= key->adt;
+
+ ale->flag= FILTER_SKE_OBJD(key);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+ case ANIMTYPE_DSWOR:
+ {
+ World *wo= (World *)data;
+ AnimData *adt= wo->adt;
+
+ ale->flag= FILTER_WOR_SCED(wo);
+
+ ale->key_data= (adt) ? adt->action : NULL;
+ ale->datatype= ALE_ACT;
+ }
+ break;
+
+ case ANIMTYPE_GROUP:
+ {
+ bActionGroup *agrp= (bActionGroup *)data;
+
+ ale->flag= agrp->flag;
+
+ ale->key_data= NULL;
+ ale->datatype= ALE_GROUP;
+ }
+ break;
+ case ANIMTYPE_FCURVE:
+ {
+ FCurve *fcu= (FCurve *)data;
+
+ ale->flag= fcu->flag;
+
+ ale->key_data= fcu;
+ ale->datatype= ALE_FCURVE;
+ }
+ break;
+
+ case ANIMTYPE_GPLAYER:
+ {
+ bGPDlayer *gpl= (bGPDlayer *)data;
+
+ ale->flag= gpl->flag;
+
+ ale->key_data= NULL;
+ ale->datatype= ALE_GPFRAME;
+ }
+ break;
+ }
+ }
+
+ /* return created datatype */
+ return ale;
+}
+
+/* ----------------------------------------- */
+
+
+static int animdata_filter_fcurves (ListBase *anim_data, FCurve *first, bActionGroup *grp, void *owner, short ownertype, int filter_mode, ID *owner_id)
+{
+ bAnimListElem *ale = NULL;
+ FCurve *fcu;
+ int items = 0;
+
+ /* loop over F-Curves - assume that the caller of this has already checked that these should be included
+ * NOTE: we need to check if the F-Curves belong to the same group, as this gets called for groups too...
+ */
+ for (fcu= first; ((fcu) && (fcu->grp==grp)); fcu= fcu->next) {
+ /* only include if visible (Graph Editor check, not channels check) */
+ if (!(filter_mode & ANIMFILTER_CURVEVISIBLE) || (fcu->flag & FCURVE_VISIBLE)) {
+ /* only work with this channel and its subchannels if it is editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_FCU(fcu)) {
+ /* only include this curve if selected in a way consistent with the filtering requirements */
+ if ( ANIMCHANNEL_SELOK(SEL_FCU(fcu)) ) {
+ /* only include if this curve is active */
+ if (!(filter_mode & ANIMFILTER_ACTIVE) || (fcu->flag & FCURVE_ACTIVE)) {
+ /* owner/ownertype will be either object or action-channel, depending if it was dopesheet or part of an action */
+ ale= make_new_animlistelem(fcu, ANIMTYPE_FCURVE, owner, ownertype, owner_id);
+
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static int animdata_filter_action (ListBase *anim_data, bAction *act, int filter_mode, void *owner, short ownertype, ID *owner_id)
+{
+ bAnimListElem *ale=NULL;
+ bActionGroup *agrp;
+ FCurve *lastchan=NULL;
+ int items = 0;
+
+ /* loop over groups */
+ // XXX in future, we need to be prepared for nestled groups...
+ for (agrp= act->groups.first; agrp; agrp= agrp->next) {
+ /* add this group as a channel first */
+ if ((filter_mode & ANIMFILTER_CHANNELS) || !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ /* check if filtering by selection */
+ if ( ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) {
+ ale= make_new_animlistelem(agrp, ANIMTYPE_GROUP, NULL, ANIMTYPE_NONE, owner_id);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ }
+
+ /* store reference to last channel of group */
+ if (agrp->channels.last)
+ lastchan= agrp->channels.last;
+
+
+ /* there are some situations, where only the channels of the action group should get considered */
+ if (!(filter_mode & ANIMFILTER_ACTGROUPED) || (agrp->flag & AGRP_ACTIVE)) {
+ /* filters here are a bit convoulted...
+ * - groups show a "summary" of keyframes beside their name which must accessable for tools which handle keyframes
+ * - groups can be collapsed (and those tools which are only interested in channels rely on knowing that group is closed)
+ *
+ * cases when we should include F-Curves inside group:
+ * - we don't care about visibility
+ * - group is expanded
+ * - we're interested in keyframes, but not if they appear in selected channels
+ */
+ // XXX what was the selection check here for again?
+ if ( (!(filter_mode & ANIMFILTER_VISIBLE) || EXPANDED_AGRP(agrp)) ||
+ ( /*ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) &&*/ (filter_mode & ANIMFILTER_CURVESONLY) ) )
+ {
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) {
+ // XXX the 'owner' info here needs review...
+ items += animdata_filter_fcurves(anim_data, agrp->channels.first, agrp, owner, ownertype, filter_mode, owner_id);
+
+ /* remove group from filtered list if last element is group
+ * (i.e. only if group had channels, which were all hidden)
+ */
+ // XXX this is really hacky... it should be fixed in a much more elegant way!
+ if ( (ale) && (anim_data->last == ale) &&
+ (ale->data == agrp) && (agrp->channels.first) )
+ {
+ BLI_freelinkN(anim_data, ale);
+ items--;
+ }
+ }
+ }
+ }
+ }
+
+ /* loop over un-grouped F-Curves (only if we're not only considering those channels in the animive group) */
+ if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
+ // XXX the 'owner' info here needs review...
+ items += animdata_filter_fcurves(anim_data, (lastchan)?(lastchan->next):(act->curves.first), NULL, owner, ownertype, filter_mode, owner_id);
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static int animdata_filter_shapekey (ListBase *anim_data, Key *key, int filter_mode, void *owner, short ownertype, ID *owner_id)
+{
+ bAnimListElem *ale;
+ KeyBlock *kb;
+ //FCurve *fcu;
+ int i, items=0;
+
+ /* are we filtering for display or editing */
+ if (filter_mode & ANIMFILTER_CHANNELS) {
+ /* for display - loop over shapekeys, adding ipo-curve references where needed */
+ kb= key->block.first;
+
+ /* loop through possible shapekeys, manually creating entries */
+ for (i= 1; i < key->totkey; i++) {
+ ale= MEM_callocN(sizeof(bAnimListElem), "bAnimListElem");
+ kb = kb->next; /* do this even on the first try, as the first is 'Basis' (which doesn't get included) */
+
+ ale->data= kb;
+ ale->type= ANIMTYPE_SHAPEKEY; /* 'abused' usage of this type */
+ ale->owner= key;
+ ale->ownertype= ANIMTYPE_SHAPEKEY;
+ ale->datatype= ALE_NONE;
+ ale->index = i;
+
+#if 0 // XXX fixme... old system
+ if (key->ipo) {
+ for (icu= key->ipo->curve.first; icu; icu=icu->next) {
+ if (icu->adrcode == i) {
+ ale->key_data= icu;
+ ale->datatype= ALE_ICU;
+ break;
+ }
+ }
+ }
+#endif // XXX fixme... old system
+
+ ale->id= owner_id;
+
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ else {
+#if 0 // XXX fixme... old system
+ /* loop over ipo curves if present - for editing */
+ if (key->ipo) {
+ if (filter_mode & ANIMFILTER_IPOKEYS) {
+ ale= make_new_animlistelem(key->ipo, ANIMTYPE_IPO, key, ANIMTYPE_SHAPEKEY);
+ if (ale) {
+ if (owned) ale->id= owner;
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ else {
+ items += animdata_filter_ipocurves(anim_data, key->ipo, filter_mode, key, ANIMTYPE_SHAPEKEY, (owned)?(owner):(NULL));
+ }
+ }
+#endif // XXX fixme... old system
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+#if 0
+// FIXME: switch this to use the bDopeSheet...
+static int animdata_filter_gpencil (ListBase *anim_data, bScreen *sc, int filter_mode)
+{
+ bAnimListElem *ale;
+ ScrArea *sa, *curarea;
+ bGPdata *gpd;
+ bGPDlayer *gpl;
+ int items = 0;
+
+ /* check if filtering types are appropriate */
+ {
+ /* special hack for fullscreen area (which must be this one then):
+ * - we use the curarea->full as screen to get spaces from, since the
+ * old (pre-fullscreen) screen was stored there...
+ * - this is needed as all data would otherwise disappear
+ */
+ // XXX need to get new alternative for curarea
+ if ((curarea->full) && (curarea->spacetype==SPACE_ACTION))
+ sc= curarea->full;
+
+ /* loop over spaces in current screen, finding gpd blocks (could be slow!) */
+ for (sa= sc->areabase.first; sa; sa= sa->next) {
+ /* try to get gp data */
+ // XXX need to put back grease pencil api...
+ gpd= gpencil_data_getactive(sa);
+ if (gpd == NULL) continue;
+
+ /* add gpd as channel too (if for drawing, and it has layers) */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && (gpd->layers.first)) {
+ /* add to list */
+ ale= make_new_animlistelem(gpd, ANIMTYPE_GPDATABLOCK, sa, ANIMTYPE_SPECIALDATA);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* only add layers if they will be visible (if drawing channels) */
+ if ( !(filter_mode & ANIMFILTER_VISIBLE) || (EXPANDED_GPD(gpd)) ) {
+ /* loop over layers as the conditions are acceptable */
+ for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
+ /* only if selected */
+ if ( ANIMCHANNEL_SELOK(SEL_GPL(gpl)) ) {
+ /* only if editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) {
+ /* add to list */
+ ale= make_new_animlistelem(gpl, ANIMTYPE_GPLAYER, gpd, ANIMTYPE_GPDATABLOCK);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+#endif
+
+
+static int animdata_filter_dopesheet_mats (ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+{
+ ListBase mats = {NULL, NULL};
+ LinkData *ld;
+
+ bAnimListElem *ale=NULL;
+ Object *ob= base->object;
+ int items=0, a=0;
+
+ /* firstly check that we actuallly have some materials, by gathering all materials in a temp list */
+ for (a=0; a < ob->totcol; a++) {
+ Material *ma= give_current_material(ob, a);
+
+ /* for now, if no material returned, skip (this shouldn't confuse the user I hope) */
+ if (ELEM(NULL, ma, ma->adt))
+ continue;
+
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS)==0) {
+ if (ANIMDATA_HAS_KEYS(ma) == 0)
+ continue;
+ }
+ else {
+ if (ANIMDATA_HAS_DRIVERS(ma) == 0)
+ continue;
+ }
+
+ /* make a temp list elem for this */
+ ld= MEM_callocN(sizeof(LinkData), "DopeSheet-MaterialCache");
+ ld->data= ma;
+ BLI_addtail(&mats, ld);
+ }
+
+ /* if there were no channels found, no need to carry on */
+ if (mats.first == NULL)
+ return 0;
+
+ /* include materials-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(ob, ANIMTYPE_FILLMATD, base, ANIMTYPE_OBJECT, (ID *)ob);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add materials? */
+ if (FILTER_MAT_OBJC(ob) || (filter_mode & ANIMFILTER_CURVESONLY)) {
+ /* for each material in cache, add channels */
+ for (ld= mats.first; ld; ld= ld->next) {
+ Material *ma= (Material *)ld->data;
+
+ /* include material-expand widget? */
+ // hmm... do we need to store the index of this material in the array anywhere?
+ if (filter_mode & ANIMFILTER_CHANNELS) {
+ ale= make_new_animlistelem(ma, ANIMTYPE_DSMAT, base, ANIMTYPE_OBJECT, (ID *)ma);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add material's F-Curve or Driver channels? */
+ if (FILTER_MAT_OBJD(ma) || (filter_mode & ANIMFILTER_CURVESONLY)) {
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS)==0) {
+ // XXX the 'owner' info here is still subject to improvement
+ items += animdata_filter_action(anim_data, ma->adt->action, filter_mode, ma, ANIMTYPE_DSMAT, (ID *)ma);
+ }
+ else {
+ // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?)
+ items += animdata_filter_fcurves(anim_data, ma->adt->drivers.first, NULL, ma, ANIMTYPE_DSMAT, filter_mode, (ID *)ma);
+ }
+ }
+ }
+ }
+
+ /* free cache */
+ BLI_freelistN(&mats);
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static int animdata_filter_dopesheet_obdata (ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+{
+ bAnimListElem *ale=NULL;
+ Object *ob= base->object;
+ IdAdtTemplate *iat= ob->data;
+ AnimData *adt= iat->adt;
+ short type=0, expanded=0;
+ int items= 0;
+
+ /* get settings based on data type */
+ switch (ob->type) {
+ case OB_CAMERA: /* ------- Camera ------------ */
+ {
+ Camera *ca= (Camera *)ob->data;
+
+ type= ANIMTYPE_DSCAM;
+ expanded= FILTER_CAM_OBJD(ca);
+ }
+ break;
+ case OB_LAMP: /* ---------- Lamp ----------- */
+ {
+ Lamp *la= (Lamp *)ob->data;
+
+ type= ANIMTYPE_DSLAM;
+ expanded= FILTER_LAM_OBJD(la);
+ }
+ break;
+ case OB_CURVE: /* ------- Curve ---------- */
+ {
+ Curve *cu= (Curve *)ob->data;
+
+ type= ANIMTYPE_DSCUR;
+ expanded= FILTER_CUR_OBJD(cu);
+ }
+ break;
+ }
+
+ /* special exception for drivers instead of action */
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS)
+ expanded= EXPANDED_DRVD(adt);
+
+ /* include data-expand widget? */
+ if ((filter_mode & ANIMFILTER_CURVESONLY) == 0) {
+ ale= make_new_animlistelem(iat, type, base, ANIMTYPE_OBJECT, (ID *)iat);
+ if (ale) BLI_addtail(anim_data, ale);
+ }
+
+ /* add object-data animation channels? */
+ if ((expanded) || (filter_mode & ANIMFILTER_CURVESONLY)) {
+ /* Action or Drivers? */
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS) == 0) {
+ // XXX the 'owner' info here is still subject to improvement
+ items += animdata_filter_action(anim_data, iat->adt->action, filter_mode, iat, type, (ID *)iat);
+ }
+ else {
+ // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?)
+ items += animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, iat, type, filter_mode, (ID *)iat);
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+{
+ bAnimListElem *ale=NULL;
+ Object *ob= base->object;
+ Key *key= ob_get_key(ob);
+ int items = 0;
+
+ /* add this object as a channel first */
+ if ((filter_mode & ANIMFILTER_CURVESONLY) == 0) {
+ /* check if filtering by selection */
+ if ANIMCHANNEL_SELOK((base->flag & SELECT)) {
+ ale= make_new_animlistelem(base, ANIMTYPE_OBJECT, NULL, ANIMTYPE_NONE, NULL);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ }
+
+ /* if collapsed, don't go any further (unless adding keyframes only) */
+ if ( (EXPANDED_OBJC(ob) == 0) && !(filter_mode & ANIMFILTER_CURVESONLY) )
+ return items;
+
+ /* Action or Drivers */
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS) == 0) {
+ /* Action? */
+ if (ANIMDATA_HAS_KEYS(ob) /*&& !(ads->filterflag & ADS_FILTER_NOACTS)*/) {
+ AnimData *adt= ob->adt;
+
+ /* include action-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, base, ANIMTYPE_OBJECT, (ID *)ob);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels? */
+ if (EXPANDED_ACTC(adt->action) || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?)
+ items += animdata_filter_action(anim_data, adt->action, filter_mode, ob, ANIMTYPE_OBJECT, (ID *)ob);
+ }
+ }
+ }
+ else {
+ /* Drivers */
+ if (ANIMDATA_HAS_DRIVERS(ob)) {
+ AnimData *adt= ob->adt;
+
+ /* include drivers-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLDRIVERS, base, ANIMTYPE_OBJECT, (ID *)ob);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels (drivers are F-Curves) */
+ if (EXPANDED_DRVD(adt) || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?)
+ items += animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, ob, ANIMTYPE_OBJECT, filter_mode, (ID *)ob);
+ }
+ }
+ }
+
+ /* ShapeKeys? */
+ if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
+ /* Animation or Drivers */
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS) == 0) {
+ /* include shapekey-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, base, ANIMTYPE_OBJECT, (ID *)ob);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add channels */
+ if (FILTER_SKE_OBJD(key) || (filter_mode & ANIMFILTER_CURVESONLY)) {
+ items += animdata_filter_shapekey(anim_data, key, filter_mode, ob, ANIMTYPE_OBJECT, (ID *)ob);
+ }
+ }
+ else {
+ /* Drivers */
+ if (ANIMDATA_HAS_DRIVERS(key)) {
+ AnimData *adt= key->adt;
+
+ /* include shapekey-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, base, ANIMTYPE_OBJECT, (ID *)ob);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels (drivers are F-Curves) */
+ if (FILTER_SKE_OBJD(key)/*EXPANDED_DRVD(adt)*/ || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ // XXX owner info is messed up now...
+ items += animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, ob, ANIMTYPE_OBJECT, filter_mode, (ID *)key);
+ }
+ }
+ }
+ }
+
+
+ /* Materials? */
+ if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT))
+ items += animdata_filter_dopesheet_mats(anim_data, ads, base, filter_mode);
+
+ /* Object Data */
+ switch (ob->type) {
+ case OB_CAMERA: /* ------- Camera ------------ */
+ {
+ Camera *ca= (Camera *)ob->data;
+
+ if ((ads->filterflag & ADS_FILTER_NOCAM) == 0) {
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS)==0) {
+ if (ANIMDATA_HAS_KEYS(ca))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ else {
+ if (ANIMDATA_HAS_DRIVERS(ca))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ }
+ }
+ break;
+ case OB_LAMP: /* ---------- Lamp ----------- */
+ {
+ Lamp *la= (Lamp *)ob->data;
+
+ if ((ads->filterflag & ADS_FILTER_NOLAM) == 0) {
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS)==0) {
+ if (ANIMDATA_HAS_KEYS(la))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ else {
+ if (ANIMDATA_HAS_DRIVERS(la))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ }
+ }
+ break;
+ case OB_CURVE: /* ------- Curve ---------- */
+ {
+ Curve *cu= (Curve *)ob->data;
+
+ if ((ads->filterflag & ADS_FILTER_NOCUR) == 0) {
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS)==0) {
+ if (ANIMDATA_HAS_KEYS(cu))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ else {
+ if (ANIMDATA_HAS_DRIVERS(cu))
+ items += animdata_filter_dopesheet_obdata(anim_data, ads, base, filter_mode);
+ }
+ }
+ }
+ break;
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+static int animdata_filter_dopesheet_scene (ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+{
+ World *wo= sce->world;
+ bAnimListElem *ale;
+ int items = 0;
+
+ /* add scene as a channel first (even if we aren't showing scenes we still need to show the scene's sub-data */
+ if ((filter_mode & ANIMFILTER_CURVESONLY) == 0) {
+ /* check if filtering by selection */
+ if (ANIMCHANNEL_SELOK( (sce->flag & SCE_DS_SELECTED) )) {
+ ale= make_new_animlistelem(sce, ANIMTYPE_SCENE, NULL, ANIMTYPE_NONE, NULL);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+ }
+
+ /* if collapsed, don't go any further (unless adding keyframes only) */
+ if ( (EXPANDED_SCEC(sce) == 0) && !(filter_mode & ANIMFILTER_CURVESONLY) )
+ return items;
+
+ /* Action or Drivers */
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS) == 0) {
+ /* Action? */
+ if (ANIMDATA_HAS_KEYS(sce) && !(ads->filterflag & ADS_FILTER_NOSCE)) {
+ AnimData *adt= sce->adt;
+
+ /* include action-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, sce, ANIMTYPE_SCENE, (ID *)sce);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels? */
+ if (EXPANDED_ACTC(adt->action) || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ items += animdata_filter_action(anim_data, adt->action, filter_mode, sce, ANIMTYPE_SCENE, (ID *)sce);
+ }
+ }
+ }
+ else {
+ /* Drivers */
+ if (ANIMDATA_HAS_DRIVERS(sce) && !(ads->filterflag & ADS_FILTER_NOSCE)) {
+ AnimData *adt= sce->adt;
+
+ /* include drivers-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLDRIVERS, sce, ANIMTYPE_SCENE, (ID *)sce);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels (drivers are F-Curves) */
+ if (EXPANDED_DRVD(adt) || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ items += animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, sce, ANIMTYPE_SCENE, filter_mode, (ID *)sce);
+ }
+ }
+ }
+
+ /* world */
+ if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
+ /* Animation or Drivers */
+ if ((ads->filterflag & ADS_FILTER_ONLYDRIVERS) == 0) {
+ AnimData *adt= wo->adt;
+
+ /* include world-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, sce, ANIMTYPE_SCENE, (ID *)sce);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add channels */
+ if (FILTER_WOR_SCED(wo) || (filter_mode & ANIMFILTER_CURVESONLY)) {
+ items += animdata_filter_action(anim_data, adt->action, filter_mode, wo, ANIMTYPE_DSWOR, (ID *)wo);
+ }
+ }
+ else {
+ /* Drivers */
+ if (ANIMDATA_HAS_DRIVERS(wo)) {
+ AnimData *adt= wo->adt;
+
+ /* include shapekey-expand widget? */
+ if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
+ ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, sce, ANIMTYPE_SCENE, (ID *)wo);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ items++;
+ }
+ }
+
+ /* add F-Curve channels (drivers are F-Curves) */
+ if (FILTER_WOR_SCED(wo)/*EXPANDED_DRVD(adt)*/ || !(filter_mode & ANIMFILTER_CHANNELS)) {
+ // XXX owner info is messed up now...
+ items += animdata_filter_fcurves(anim_data, adt->drivers.first, NULL, wo, ANIMTYPE_DSWOR, filter_mode, (ID *)wo);
+ }
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
+}
+
+// TODO: implement pinning... (if and when pinning is done, what we need to do is to provide freeing mechanisms - to protect against data that was deleted)
+static int animdata_filter_dopesheet (ListBase *anim_data, bDopeSheet *ads, int filter_mode)
+{
+ Scene *sce= (Scene *)ads->source;
+ Base *base;
+ int items = 0;
+
+ /* check that we do indeed have a scene */
+ if ((ads->source == NULL) || (GS(ads->source->name)!=ID_SCE)) {
+ printf("DopeSheet Error: Not scene! \n");
+ return 0;
+ }
+
+ /* scene-linked animation */
+ // TODO: sequencer, composite nodes - are we to include those here too?
+ {
+ short sceOk, worOk;
+
+ /* check filtering-flags if ok */
+ if (ads->filterflag) {
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS) {
+ sceOk= (ANIMDATA_HAS_DRIVERS(sce) && !(ads->filterflag & ADS_FILTER_NOSCE));
+ worOk= ((sce->world) && ANIMDATA_HAS_DRIVERS(sce->world) && !(ads->filterflag & ADS_FILTER_NOWOR));
+ }
+ else {
+ sceOk= (ANIMDATA_HAS_KEYS(sce) && !(ads->filterflag & ADS_FILTER_NOSCE));
+ worOk= ((sce->world) && ANIMDATA_HAS_KEYS(sce->world) && !(ads->filterflag & ADS_FILTER_NOWOR));
+ }
+ }
+ else {
+ sceOk= (ANIMDATA_HAS_KEYS(sce));
+ worOk= ((sce->world) && ANIMDATA_HAS_KEYS(sce->world));
+ }
+
+ /* check if not all bad (i.e. so there is something to show) */
+ if ( !(!sceOk && !worOk) ) {
+ /* add scene data to the list of filtered channels */
+ items += animdata_filter_dopesheet_scene(anim_data, ads, sce, filter_mode);
+ }
+ }
+
+
+ /* loop over all bases in the scene */
+ for (base= sce->base.first; base; base= base->next) {
+ /* check if there's an object (all the relevant checks are done in the ob-function) */
+ if (base->object) {
+ Object *ob= base->object;
+ Key *key= ob_get_key(ob);
+ short actOk=1, keyOk=1, dataOk=1, matOk=1;
+
+ /* firstly, check if object can be included, by the following fanimors:
+ * - if only visible, must check for layer and also viewport visibility
+ * - if only selected, must check if object is selected
+ * - there must be animation data to edit
+ */
+ // TODO: if cache is implemented, just check name here, and then
+ if (filter_mode & ANIMFILTER_VISIBLE) {
+ /* layer visibility - we check both object and base, since these may not be in sync yet */
+ if ((sce->lay & (ob->lay|base->lay))==0) continue;
+
+ /* outliner restrict-flag */
+ if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
+ }
+
+ /* additionally, dopesheet filtering also affects what objects to consider */
+ if (ads->filterflag) {
+ /* check selection and object type filters */
+ if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) || (base == sce->basact)) ) {
+ /* only selected should be shown */
+ continue;
+ }
+
+ /* check filters for datatypes */
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS) {
+ actOk= (ANIMDATA_HAS_DRIVERS(ob));
+ keyOk= ((key) && ANIMDATA_HAS_DRIVERS(key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS));
+ }
+ else {
+ actOk= ANIMDATA_HAS_KEYS(ob);
+ keyOk= ((key) && ANIMDATA_HAS_KEYS(key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS));
+ }
+
+ /* materials - only for geometric types */
+ matOk= 0; /* by default, not ok... */
+ if ( !(ads->filterflag & ADS_FILTER_NOMAT) && (ob->totcol) &&
+ ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) )
+ {
+ int a;
+
+ /* firstly check that we actuallly have some materials */
+ for (a=0; a < ob->totcol; a++) {
+ Material *ma= give_current_material(ob, a);
+
+ /* if material has relevant animation data, break */
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS) {
+ if (ANIMDATA_HAS_DRIVERS(ma)) {
+ matOk= 1;
+ break;
+ }
+ }
+ else {
+ if (ANIMDATA_HAS_KEYS(ma)) {
+ matOk= 1;
+ break;
+ }
+ }
+ }
+ }
+
+ /* data */
+ switch (ob->type) {
+ case OB_CAMERA: /* ------- Camera ------------ */
+ {
+ Camera *ca= (Camera *)ob->data;
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS)
+ dataOk= (ANIMDATA_HAS_DRIVERS(ca) && !(ads->filterflag & ADS_FILTER_NOCAM));
+ else
+ dataOk= (ANIMDATA_HAS_KEYS(ca) && !(ads->filterflag & ADS_FILTER_NOCAM));
+ }
+ break;
+ case OB_LAMP: /* ---------- Lamp ----------- */
+ {
+ Lamp *la= (Lamp *)ob->data;
+ if (ads->filterflag & ADS_FILTER_ONLYDRIVERS)
+ dataOk= (ANIMDATA_HAS_DRIVERS(la) && !(ads->filterflag & ADS_FILTER_NOLAM));
+ else
+ dataOk= (ANIMDATA_HAS_KEYS(la) && !(ads->filterflag & ADS_FILTER_NOLAM));
+ }
+ break;
+ default: /* --- other --- */
+ dataOk= 0;
+ break;
+ }
+
+ /* check if all bad (i.e. nothing to show) */
+ if (!actOk && !keyOk && !dataOk && !matOk)
+ continue;
+ }
+ else {
+ /* check data-types */
+ actOk= ANIMDATA_HAS_KEYS(ob);
+ keyOk= (key != NULL);
+
+ /* materials - only for geometric types */
+ matOk= 0; /* by default, not ok... */
+ if (ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) && (ob->totcol))
+ {
+ int a;
+
+ /* firstly check that we actuallly have some materials */
+ for (a=0; a < ob->totcol; a++) {
+ Material *ma= give_current_material(ob, a);
+
+ if ((ma) && ANIMDATA_HAS_KEYS(ma)) {
+ matOk= 1;
+ break;
+ }
+ }
+ }
+
+ /* data */
+ switch (ob->type) {
+ case OB_CAMERA: /* ------- Camera ------------ */
+ {
+ Camera *ca= (Camera *)ob->data;
+ dataOk= ANIMDATA_HAS_KEYS(ca);
+ }
+ break;
+ case OB_LAMP: /* ---------- Lamp ----------- */
+ {
+ Lamp *la= (Lamp *)ob->data;
+ dataOk= ANIMDATA_HAS_KEYS(la);
+ }
+ break;
+ case OB_CURVE: /* -------- Curve ---------- */
+ {
+ Curve *cu= (Curve *)ob->data;
+ dataOk= ANIMDATA_HAS_KEYS(cu);
+ }
+ break;
+ default: /* --- other --- */
+ dataOk= 0;
+ break;
+ }
+
+ /* check if all bad (i.e. nothing to show) */
+ if (!actOk && !keyOk && !dataOk && !matOk)
+ continue;
+ }
+
+ /* since we're still here, this object should be usable */
+ items += animdata_filter_dopesheet_ob(anim_data, ads, base, filter_mode);
+ }
+ }
+
+ /* return the number of items in the list */
+ return items;
+}
+
+/* ----------- Public API --------------- */
+
+/* This function filters the active data source to leave only animation channels suitable for
+ * usage by the caller. It will return the length of the list
+ *
+ * *anim_data: is a pointer to a ListBase, to which the filtered animation channels
+ * will be placed for use.
+ * filter_mode: how should the data be filtered - bitmapping accessed flags
+ */
+int ANIM_animdata_filter (bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype)
+{
+ int items = 0;
+
+ /* only filter data if there's somewhere to put it */
+ if (data && anim_data) {
+ bAnimListElem *ale, *next;
+ Object *obact= (ac) ? ac->obact : NULL;
+
+ /* firstly filter the data */
+ switch (datatype) {
+ case ANIMCONT_ACTION:
+ items= animdata_filter_action(anim_data, data, filter_mode, NULL, ANIMTYPE_NONE, (ID *)obact);
+ break;
+
+ case ANIMCONT_SHAPEKEY:
+ items= animdata_filter_shapekey(anim_data, data, filter_mode, NULL, ANIMTYPE_NONE, (ID *)obact);
+ break;
+
+ case ANIMCONT_GPENCIL:
+ //items= animdata_filter_gpencil(anim_data, data, filter_mode);
+ break;
+
+ case ANIMCONT_DOPESHEET:
+ case ANIMCONT_FCURVES:
+ case ANIMCONT_DRIVERS:
+ items= animdata_filter_dopesheet(anim_data, data, filter_mode);
+ break;
+ }
+
+ /* remove any weedy entries */
+ // XXX this is weedy code!
+ for (ale= anim_data->first; ale; ale= next) {
+ next= ale->next;
+
+ if (ale->type == ANIMTYPE_NONE) {
+ items--;
+ BLI_freelinkN(anim_data, ale);
+ }
+ }
+ }
+
+ /* return the number of items in the list */
+ return items;
+}
+
+/* ************************************************************ */