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Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c5702
1 files changed, 2891 insertions, 2811 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index dad0727a82d..57ea5ad81f5 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -21,7 +21,6 @@
* \ingroup edanimation
*/
-
/* This file contains a system used to provide a layer of abstraction between sources
* of animation data and tools in Animation Editors. The method used here involves
* generating a list of edit structures which enable tools to naively perform the actions
@@ -96,7 +95,7 @@
#include "ED_anim_api.h"
#include "ED_markers.h"
-#include "UI_resources.h" /* for TH_KEYFRAME_SCALE lookup */
+#include "UI_resources.h" /* for TH_KEYFRAME_SCALE lookup */
/* ************************************************************ */
/* Blender Context <-> Animation Context mapping */
@@ -106,18 +105,18 @@
/* Get vertical scaling factor (i.e. typically used for keyframe size) */
static void animedit_get_yscale_factor(bAnimContext *ac)
{
- bTheme *btheme = UI_GetTheme();
-
- /* grab scale factor directly from action editor setting
- * NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
- * since it is a float, and the theme settings methods can only handle chars.
- */
- ac->yscale_fac = btheme->space_action.keyframe_scale_fac;
-
- /* clamp to avoid problems with uninitialised values... */
- if (ac->yscale_fac < 0.1f)
- ac->yscale_fac = 1.0f;
- //printf("yscale_fac = %f\n", ac->yscale_fac);
+ bTheme *btheme = UI_GetTheme();
+
+ /* grab scale factor directly from action editor setting
+ * NOTE: This theme setting doesn't have an ID, as it cannot be accessed normally
+ * since it is a float, and the theme settings methods can only handle chars.
+ */
+ ac->yscale_fac = btheme->space_action.keyframe_scale_fac;
+
+ /* clamp to avoid problems with uninitialised values... */
+ if (ac->yscale_fac < 0.1f)
+ ac->yscale_fac = 1.0f;
+ //printf("yscale_fac = %f\n", ac->yscale_fac);
}
/* ----------- Private Stuff - Action Editor ------------- */
@@ -126,144 +125,144 @@ static void animedit_get_yscale_factor(bAnimContext *ac)
/* Note: there's a similar function in key.c (BKE_key_from_object) */
static Key *actedit_get_shapekeys(bAnimContext *ac)
{
- ViewLayer *view_layer = ac->view_layer;
- Object *ob;
- Key *key;
+ ViewLayer *view_layer = ac->view_layer;
+ Object *ob;
+ Key *key;
- ob = OBACT(view_layer);
- if (ob == NULL)
- return NULL;
+ ob = OBACT(view_layer);
+ if (ob == NULL)
+ return NULL;
- /* XXX pinning is not available in 'ShapeKey' mode... */
- //if (saction->pin) return NULL;
+ /* XXX pinning is not available in 'ShapeKey' mode... */
+ //if (saction->pin) return NULL;
- /* shapekey data is stored with geometry data */
- key = BKE_key_from_object(ob);
+ /* shapekey data is stored with geometry data */
+ key = BKE_key_from_object(ob);
- if (key) {
- if (key->type == KEY_RELATIVE)
- return key;
- }
+ if (key) {
+ if (key->type == KEY_RELATIVE)
+ return key;
+ }
- return NULL;
+ return NULL;
}
/* Get data being edited in Action Editor (depending on current 'mode') */
static bool actedit_get_context(bAnimContext *ac, SpaceAction *saction)
{
- /* get dopesheet */
- ac->ads = &saction->ads;
-
- /* sync settings with current view status, then return appropriate data */
- switch (saction->mode) {
- case SACTCONT_ACTION: /* 'Action Editor' */
- /* if not pinned, sync with active object */
- if (/*saction->pin == 0*/ true) {
- if (ac->obact && ac->obact->adt)
- saction->action = ac->obact->adt->action;
- else
- saction->action = NULL;
- }
-
- ac->datatype = ANIMCONT_ACTION;
- ac->data = saction->action;
-
- ac->mode = saction->mode;
- return true;
-
- case SACTCONT_SHAPEKEY: /* 'ShapeKey Editor' */
- ac->datatype = ANIMCONT_SHAPEKEY;
- ac->data = actedit_get_shapekeys(ac);
-
- /* if not pinned, sync with active object */
- if (/*saction->pin == 0*/ true) {
- Key *key = (Key *)ac->data;
-
- if (key && key->adt)
- saction->action = key->adt->action;
- else
- saction->action = NULL;
- }
-
- ac->mode = saction->mode;
- return true;
-
- case SACTCONT_GPENCIL: /* Grease Pencil */ /* XXX review how this mode is handled... */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- saction->ads.source = (ID *)ac->scene;
-
- ac->datatype = ANIMCONT_GPENCIL;
- ac->data = &saction->ads;
-
- ac->mode = saction->mode;
- return true;
-
- case SACTCONT_CACHEFILE: /* Cache File */ /* XXX review how this mode is handled... */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- saction->ads.source = (ID *)ac->scene;
-
- ac->datatype = ANIMCONT_CHANNEL;
- ac->data = &saction->ads;
-
- ac->mode = saction->mode;
- return true;
-
- case SACTCONT_MASK: /* Mask */ /* XXX review how this mode is handled... */
- {
- /* TODO, other methods to get the mask */
- // Sequence *seq = BKE_sequencer_active_get(ac->scene);
- //MovieClip *clip = ac->scene->clip;
-// struct Mask *mask = seq ? seq->mask : NULL;
-
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- saction->ads.source = (ID *)ac->scene;
-
- ac->datatype = ANIMCONT_MASK;
- ac->data = &saction->ads;
-
- ac->mode = saction->mode;
- return true;
- }
-
- case SACTCONT_DOPESHEET: /* DopeSheet */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- saction->ads.source = (ID *)ac->scene;
-
- ac->datatype = ANIMCONT_DOPESHEET;
- ac->data = &saction->ads;
-
- ac->mode = saction->mode;
- return true;
-
- case SACTCONT_TIMELINE: /* Timeline */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- saction->ads.source = (ID *)ac->scene;
-
- /* sync scene's "selected keys only" flag with our "only selected" flag
- * XXX: This is a workaround for T55525. We shouldn't really be syncing the flags like this,
- * but it's a simpler fix for now than also figuring out how the next/prev keyframe tools
- * should work in the 3D View if we allowed full access to the timeline's dopesheet filters
- * (i.e. we'd have to figure out where to host those settings, to be on a scene level like
- * this flag currently is, along with several other unknowns)
- */
- if (ac->scene->flag & SCE_KEYS_NO_SELONLY)
- saction->ads.filterflag &= ~ADS_FILTER_ONLYSEL;
- else
- saction->ads.filterflag |= ADS_FILTER_ONLYSEL;
-
- ac->datatype = ANIMCONT_TIMELINE;
- ac->data = &saction->ads;
-
- ac->mode = saction->mode;
- return true;
-
- default: /* unhandled yet */
- ac->datatype = ANIMCONT_NONE;
- ac->data = NULL;
-
- ac->mode = -1;
- return false;
- }
+ /* get dopesheet */
+ ac->ads = &saction->ads;
+
+ /* sync settings with current view status, then return appropriate data */
+ switch (saction->mode) {
+ case SACTCONT_ACTION: /* 'Action Editor' */
+ /* if not pinned, sync with active object */
+ if (/*saction->pin == 0*/ true) {
+ if (ac->obact && ac->obact->adt)
+ saction->action = ac->obact->adt->action;
+ else
+ saction->action = NULL;
+ }
+
+ ac->datatype = ANIMCONT_ACTION;
+ ac->data = saction->action;
+
+ ac->mode = saction->mode;
+ return true;
+
+ case SACTCONT_SHAPEKEY: /* 'ShapeKey Editor' */
+ ac->datatype = ANIMCONT_SHAPEKEY;
+ ac->data = actedit_get_shapekeys(ac);
+
+ /* if not pinned, sync with active object */
+ if (/*saction->pin == 0*/ true) {
+ Key *key = (Key *)ac->data;
+
+ if (key && key->adt)
+ saction->action = key->adt->action;
+ else
+ saction->action = NULL;
+ }
+
+ ac->mode = saction->mode;
+ return true;
+
+ case SACTCONT_GPENCIL: /* Grease Pencil */ /* XXX review how this mode is handled... */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source = (ID *)ac->scene;
+
+ ac->datatype = ANIMCONT_GPENCIL;
+ ac->data = &saction->ads;
+
+ ac->mode = saction->mode;
+ return true;
+
+ case SACTCONT_CACHEFILE: /* Cache File */ /* XXX review how this mode is handled... */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source = (ID *)ac->scene;
+
+ ac->datatype = ANIMCONT_CHANNEL;
+ ac->data = &saction->ads;
+
+ ac->mode = saction->mode;
+ return true;
+
+ case SACTCONT_MASK: /* Mask */ /* XXX review how this mode is handled... */
+ {
+ /* TODO, other methods to get the mask */
+ // Sequence *seq = BKE_sequencer_active_get(ac->scene);
+ //MovieClip *clip = ac->scene->clip;
+ // struct Mask *mask = seq ? seq->mask : NULL;
+
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source = (ID *)ac->scene;
+
+ ac->datatype = ANIMCONT_MASK;
+ ac->data = &saction->ads;
+
+ ac->mode = saction->mode;
+ return true;
+ }
+
+ case SACTCONT_DOPESHEET: /* DopeSheet */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source = (ID *)ac->scene;
+
+ ac->datatype = ANIMCONT_DOPESHEET;
+ ac->data = &saction->ads;
+
+ ac->mode = saction->mode;
+ return true;
+
+ case SACTCONT_TIMELINE: /* Timeline */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ saction->ads.source = (ID *)ac->scene;
+
+ /* sync scene's "selected keys only" flag with our "only selected" flag
+ * XXX: This is a workaround for T55525. We shouldn't really be syncing the flags like this,
+ * but it's a simpler fix for now than also figuring out how the next/prev keyframe tools
+ * should work in the 3D View if we allowed full access to the timeline's dopesheet filters
+ * (i.e. we'd have to figure out where to host those settings, to be on a scene level like
+ * this flag currently is, along with several other unknowns)
+ */
+ if (ac->scene->flag & SCE_KEYS_NO_SELONLY)
+ saction->ads.filterflag &= ~ADS_FILTER_ONLYSEL;
+ else
+ saction->ads.filterflag |= ADS_FILTER_ONLYSEL;
+
+ ac->datatype = ANIMCONT_TIMELINE;
+ ac->data = &saction->ads;
+
+ ac->mode = saction->mode;
+ return true;
+
+ default: /* unhandled yet */
+ ac->datatype = ANIMCONT_NONE;
+ ac->data = NULL;
+
+ ac->mode = -1;
+ return false;
+ }
}
/* ----------- Private Stuff - Graph Editor ------------- */
@@ -271,50 +270,50 @@ static bool actedit_get_context(bAnimContext *ac, SpaceAction *saction)
/* Get data being edited in Graph Editor (depending on current 'mode') */
static bool graphedit_get_context(bAnimContext *ac, SpaceGraph *sipo)
{
- /* init dopesheet data if non-existent (i.e. for old files) */
- if (sipo->ads == NULL) {
- sipo->ads = MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
- sipo->ads->source = (ID *)ac->scene;
- }
- ac->ads = sipo->ads;
-
- /* set settings for Graph Editor - "Selected = Editable" */
- if (sipo->flag & SIPO_SELCUVERTSONLY)
- sipo->ads->filterflag |= ADS_FILTER_SELEDIT;
- else
- sipo->ads->filterflag &= ~ADS_FILTER_SELEDIT;
-
- /* sync settings with current view status, then return appropriate data */
- switch (sipo->mode) {
- case SIPO_MODE_ANIMATION: /* Animation F-Curve Editor */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- sipo->ads->source = (ID *)ac->scene;
- sipo->ads->filterflag &= ~ADS_FILTER_ONLYDRIVERS;
-
- ac->datatype = ANIMCONT_FCURVES;
- ac->data = sipo->ads;
-
- ac->mode = sipo->mode;
- return true;
-
- case SIPO_MODE_DRIVERS: /* Driver F-Curve Editor */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- sipo->ads->source = (ID *)ac->scene;
- sipo->ads->filterflag |= ADS_FILTER_ONLYDRIVERS;
-
- ac->datatype = ANIMCONT_DRIVERS;
- ac->data = sipo->ads;
-
- ac->mode = sipo->mode;
- return true;
-
- default: /* unhandled yet */
- ac->datatype = ANIMCONT_NONE;
- ac->data = NULL;
-
- ac->mode = -1;
- return false;
- }
+ /* init dopesheet data if non-existent (i.e. for old files) */
+ if (sipo->ads == NULL) {
+ sipo->ads = MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
+ sipo->ads->source = (ID *)ac->scene;
+ }
+ ac->ads = sipo->ads;
+
+ /* set settings for Graph Editor - "Selected = Editable" */
+ if (sipo->flag & SIPO_SELCUVERTSONLY)
+ sipo->ads->filterflag |= ADS_FILTER_SELEDIT;
+ else
+ sipo->ads->filterflag &= ~ADS_FILTER_SELEDIT;
+
+ /* sync settings with current view status, then return appropriate data */
+ switch (sipo->mode) {
+ case SIPO_MODE_ANIMATION: /* Animation F-Curve Editor */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ sipo->ads->source = (ID *)ac->scene;
+ sipo->ads->filterflag &= ~ADS_FILTER_ONLYDRIVERS;
+
+ ac->datatype = ANIMCONT_FCURVES;
+ ac->data = sipo->ads;
+
+ ac->mode = sipo->mode;
+ return true;
+
+ case SIPO_MODE_DRIVERS: /* Driver F-Curve Editor */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ sipo->ads->source = (ID *)ac->scene;
+ sipo->ads->filterflag |= ADS_FILTER_ONLYDRIVERS;
+
+ ac->datatype = ANIMCONT_DRIVERS;
+ ac->data = sipo->ads;
+
+ ac->mode = sipo->mode;
+ return true;
+
+ default: /* unhandled yet */
+ ac->datatype = ANIMCONT_NONE;
+ ac->data = NULL;
+
+ ac->mode = -1;
+ return false;
+ }
}
/* ----------- Private Stuff - NLA Editor ------------- */
@@ -322,20 +321,20 @@ static bool graphedit_get_context(bAnimContext *ac, SpaceGraph *sipo)
/* Get data being edited in Graph Editor (depending on current 'mode') */
static bool nlaedit_get_context(bAnimContext *ac, SpaceNla *snla)
{
- /* init dopesheet data if non-existent (i.e. for old files) */
- if (snla->ads == NULL)
- snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
- ac->ads = snla->ads;
+ /* init dopesheet data if non-existent (i.e. for old files) */
+ if (snla->ads == NULL)
+ snla->ads = MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
+ ac->ads = snla->ads;
- /* sync settings with current view status, then return appropriate data */
- /* update scene-pointer (no need to check for pinning yet, as not implemented) */
- snla->ads->source = (ID *)ac->scene;
- snla->ads->filterflag |= ADS_FILTER_ONLYNLA;
+ /* sync settings with current view status, then return appropriate data */
+ /* update scene-pointer (no need to check for pinning yet, as not implemented) */
+ snla->ads->source = (ID *)ac->scene;
+ snla->ads->filterflag |= ADS_FILTER_ONLYNLA;
- ac->datatype = ANIMCONT_NLA;
- ac->data = snla->ads;
+ ac->datatype = ANIMCONT_NLA;
+ ac->data = snla->ads;
- return true;
+ return true;
}
/* ----------- Public API --------------- */
@@ -346,35 +345,32 @@ static bool nlaedit_get_context(bAnimContext *ac, SpaceNla *snla)
*/
bool ANIM_animdata_context_getdata(bAnimContext *ac)
{
- SpaceLink *sl = ac->sl;
- bool ok = false;
-
- /* context depends on editor we are currently in */
- if (sl) {
- switch (ac->spacetype) {
- case SPACE_ACTION:
- {
- SpaceAction *saction = (SpaceAction *)sl;
- ok = actedit_get_context(ac, saction);
- break;
- }
- case SPACE_GRAPH:
- {
- SpaceGraph *sipo = (SpaceGraph *)sl;
- ok = graphedit_get_context(ac, sipo);
- break;
- }
- case SPACE_NLA:
- {
- SpaceNla *snla = (SpaceNla *)sl;
- ok = nlaedit_get_context(ac, snla);
- break;
- }
- }
- }
-
- /* check if there's any valid data */
- return (ok && ac->data);
+ SpaceLink *sl = ac->sl;
+ bool ok = false;
+
+ /* context depends on editor we are currently in */
+ if (sl) {
+ switch (ac->spacetype) {
+ case SPACE_ACTION: {
+ SpaceAction *saction = (SpaceAction *)sl;
+ ok = actedit_get_context(ac, saction);
+ break;
+ }
+ case SPACE_GRAPH: {
+ SpaceGraph *sipo = (SpaceGraph *)sl;
+ ok = graphedit_get_context(ac, sipo);
+ break;
+ }
+ case SPACE_NLA: {
+ SpaceNla *snla = (SpaceNla *)sl;
+ ok = nlaedit_get_context(ac, snla);
+ break;
+ }
+ }
+ }
+
+ /* check if there's any valid data */
+ return (ok && ac->data);
}
/* Obtain current anim-data context from Blender Context info
@@ -384,37 +380,38 @@ bool ANIM_animdata_context_getdata(bAnimContext *ac)
*/
bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
{
- Main *bmain = CTX_data_main(C);
- ScrArea *sa = CTX_wm_area(C);
- ARegion *ar = CTX_wm_region(C);
- SpaceLink *sl = CTX_wm_space_data(C);
- Scene *scene = CTX_data_scene(C);
-
- /* clear old context info */
- if (ac == NULL) return false;
- memset(ac, 0, sizeof(bAnimContext));
-
- /* get useful default context settings from context */
- ac->bmain = bmain;
- ac->scene = scene;
- if (scene) {
- ac->markers = ED_context_get_markers(C);
- }
- ac->depsgraph = CTX_data_depsgraph(C);
- ac->view_layer = CTX_data_view_layer(C);
- ac->obact = (ac->view_layer->basact) ? ac->view_layer->basact->object : NULL;
- ac->sa = sa;
- ac->ar = ar;
- ac->sl = sl;
- ac->spacetype = (sa) ? sa->spacetype : 0;
- ac->regiontype = (ar) ? ar->regiontype : 0;
-
- /* initialise default y-scale factor */
- animedit_get_yscale_factor(ac);
-
- /* get data context info */
- // XXX: if the below fails, try to grab this info from context instead... (to allow for scripting)
- return ANIM_animdata_context_getdata(ac);
+ Main *bmain = CTX_data_main(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ SpaceLink *sl = CTX_wm_space_data(C);
+ Scene *scene = CTX_data_scene(C);
+
+ /* clear old context info */
+ if (ac == NULL)
+ return false;
+ memset(ac, 0, sizeof(bAnimContext));
+
+ /* get useful default context settings from context */
+ ac->bmain = bmain;
+ ac->scene = scene;
+ if (scene) {
+ ac->markers = ED_context_get_markers(C);
+ }
+ ac->depsgraph = CTX_data_depsgraph(C);
+ ac->view_layer = CTX_data_view_layer(C);
+ ac->obact = (ac->view_layer->basact) ? ac->view_layer->basact->object : NULL;
+ ac->sa = sa;
+ ac->ar = ar;
+ ac->sl = sl;
+ ac->spacetype = (sa) ? sa->spacetype : 0;
+ ac->regiontype = (ar) ? ar->regiontype : 0;
+
+ /* initialise default y-scale factor */
+ animedit_get_yscale_factor(ac);
+
+ /* get data context info */
+ // XXX: if the below fails, try to grab this info from context instead... (to allow for scripting)
+ return ANIM_animdata_context_getdata(ac);
}
/* ************************************************************ */
@@ -439,24 +436,25 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* one case below.
*/
#define BEGIN_ANIMFILTER_SUBCHANNELS(expanded_check) \
- { \
- int _filter = filter_mode; \
- short _doSubChannels = 0; \
- if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || (expanded_check)) \
- _doSubChannels = 1; \
- else if (!(filter_mode & ANIMFILTER_LIST_CHANNELS)) \
- _doSubChannels = 2; \
- else { \
- filter_mode |= ANIMFILTER_TMP_PEEK; \
- } \
- \
- { \
- (void) _doSubChannels; \
- }
+ { \
+ int _filter = filter_mode; \
+ short _doSubChannels = 0; \
+ if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || (expanded_check)) \
+ _doSubChannels = 1; \
+ else if (!(filter_mode & ANIMFILTER_LIST_CHANNELS)) \
+ _doSubChannels = 2; \
+ else { \
+ filter_mode |= ANIMFILTER_TMP_PEEK; \
+ } \
+\
+ { \
+ (void)_doSubChannels; \
+ }
/* ... standard sub-channel filtering can go on here now ... */
#define END_ANIMFILTER_SUBCHANNELS \
- filter_mode = _filter; \
- } (void)0
+ filter_mode = _filter; \
+ } \
+ (void)0
/* ............................... */
@@ -500,36 +498,38 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* 4B) normal keyframes: only when there is an active action
*/
#define ANIMDATA_FILTER_CASES(id, adtOk, nlaOk, driversOk, nlaKeysOk, keysOk) \
- { \
- if ((id)->adt) { \
- if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !((id)->adt->flag & ADT_CURVES_NOT_VISIBLE)) { \
- if (filter_mode & ANIMFILTER_ANIMDATA) { \
- adtOk \
- } \
- else if (ads->filterflag & ADS_FILTER_ONLYNLA) { \
- if (ANIMDATA_HAS_NLA(id)) { \
- nlaOk \
- } \
- else if (!(ads->filterflag & ADS_FILTER_NLA_NOACT) || ANIMDATA_HAS_KEYS(id)) { \
- nlaOk \
- } \
- } \
- else if (ads->filterflag & ADS_FILTER_ONLYDRIVERS) { \
- if (ANIMDATA_HAS_DRIVERS(id)) { \
- driversOk \
- } \
- } \
- else { \
- if (ANIMDATA_HAS_NLA(id)) { \
- nlaKeysOk \
- } \
- if (ANIMDATA_HAS_KEYS(id)) { \
- keysOk \
- } \
- } \
- } \
- } \
- } (void)0
+ { \
+ if ((id)->adt) { \
+ if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || \
+ !((id)->adt->flag & ADT_CURVES_NOT_VISIBLE)) { \
+ if (filter_mode & ANIMFILTER_ANIMDATA) { \
+ adtOk \
+ } \
+ else if (ads->filterflag & ADS_FILTER_ONLYNLA) { \
+ if (ANIMDATA_HAS_NLA(id)) { \
+ nlaOk \
+ } \
+ else if (!(ads->filterflag & ADS_FILTER_NLA_NOACT) || ANIMDATA_HAS_KEYS(id)) { \
+ nlaOk \
+ } \
+ } \
+ else if (ads->filterflag & ADS_FILTER_ONLYDRIVERS) { \
+ if (ANIMDATA_HAS_DRIVERS(id)) { \
+ driversOk \
+ } \
+ } \
+ else { \
+ if (ANIMDATA_HAS_NLA(id)) { \
+ nlaKeysOk \
+ } \
+ if (ANIMDATA_HAS_KEYS(id)) { \
+ keysOk \
+ } \
+ } \
+ } \
+ } \
+ } \
+ (void)0
/* ............................... */
@@ -539,32 +539,35 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* ! This causes the calling function to return early if we're only "peeking" for channels
*/
// XXX: ale_statement stuff is really a hack for one special case. It shouldn't really be needed...
-#define ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, fcurve_owner_id, ale_statement) \
- if (filter_mode & ANIMFILTER_TMP_PEEK) \
- return 1; \
- else { \
- bAnimListElem *ale = make_new_animlistelem(channel_data, channel_type, (ID *)owner_id, fcurve_owner_id); \
- if (ale) { \
- BLI_addtail(anim_data, ale); \
- items ++; \
- ale_statement \
- } \
- } (void)0
+#define ANIMCHANNEL_NEW_CHANNEL_FULL( \
+ channel_data, channel_type, owner_id, fcurve_owner_id, ale_statement) \
+ if (filter_mode & ANIMFILTER_TMP_PEEK) \
+ return 1; \
+ else { \
+ bAnimListElem *ale = make_new_animlistelem( \
+ channel_data, channel_type, (ID *)owner_id, fcurve_owner_id); \
+ if (ale) { \
+ BLI_addtail(anim_data, ale); \
+ items++; \
+ ale_statement \
+ } \
+ } \
+ (void)0
#define ANIMCHANNEL_NEW_CHANNEL(channel_data, channel_type, owner_id, fcurve_owner_id) \
- ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, fcurve_owner_id, {})
+ ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, fcurve_owner_id, {})
/* ............................... */
/* quick macro to test if an anim-channel representing an AnimData block is suitably active */
#define ANIMCHANNEL_ACTIVEOK(ale) \
- (!(filter_mode & ANIMFILTER_ACTIVE) || !(ale->adt) || (ale->adt->flag & ADT_UI_ACTIVE) )
+ (!(filter_mode & ANIMFILTER_ACTIVE) || !(ale->adt) || (ale->adt->flag & ADT_UI_ACTIVE))
/* quick macro to test if an anim-channel (F-Curve, Group, etc.) is selected in an acceptable way */
#define ANIMCHANNEL_SELOK(test_func) \
- (!(filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL)) || \
- ((filter_mode & ANIMFILTER_SEL) && test_func) || \
- ((filter_mode & ANIMFILTER_UNSEL) && test_func == 0) )
+ (!(filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL)) || \
+ ((filter_mode & ANIMFILTER_SEL) && test_func) || \
+ ((filter_mode & ANIMFILTER_UNSEL) && test_func == 0))
/* quick macro to test if an anim-channel (F-Curve) is selected ok for editing purposes
* - _SELEDIT means that only selected curves will have visible+editable keyframes
@@ -575,414 +578,386 @@ bool ANIM_animdata_get_context(const bContext *C, bAnimContext *ac)
* 3) test_func (i.e. selection test) - only if selected, this test will pass
*/
#define ANIMCHANNEL_SELEDITOK(test_func) \
- (!(filter_mode & ANIMFILTER_SELEDIT) || \
- !(filter_mode & ANIMFILTER_FOREDIT) || \
- (test_func) )
+ (!(filter_mode & ANIMFILTER_SELEDIT) || !(filter_mode & ANIMFILTER_FOREDIT) || (test_func))
/* ----------- 'Private' Stuff --------------- */
/* this function allocates memory for a new bAnimListElem struct for the
* provided animation channel-data.
*/
-static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owner_id, ID *fcurve_owner_id)
+static bAnimListElem *make_new_animlistelem(void *data,
+ short datatype,
+ ID *owner_id,
+ ID *fcurve_owner_id)
{
- bAnimListElem *ale = NULL;
-
- /* only allocate memory if there is data to convert */
- if (data) {
- /* allocate and set generic data */
- ale = MEM_callocN(sizeof(bAnimListElem), "bAnimListElem");
-
- ale->data = data;
- ale->type = datatype;
-
- ale->id = owner_id;
- ale->adt = BKE_animdata_from_id(owner_id);
- ale->fcurve_owner_id = fcurve_owner_id;
-
- /* do specifics */
- switch (datatype) {
- case ANIMTYPE_SUMMARY:
- {
- /* nothing to include for now... this is just a dummy wrappy around all the other channels
- * in the DopeSheet, and gets included at the start of the list
- */
- ale->key_data = NULL;
- ale->datatype = ALE_ALL;
- break;
- }
- case ANIMTYPE_SCENE:
- {
- Scene *sce = (Scene *)data;
-
- ale->flag = sce->flag;
-
- ale->key_data = sce;
- ale->datatype = ALE_SCE;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_OBJECT:
- {
- Base *base = (Base *)data;
- Object *ob = base->object;
-
- ale->flag = ob->flag;
-
- ale->key_data = ob;
- ale->datatype = ALE_OB;
-
- ale->adt = BKE_animdata_from_id(&ob->id);
- break;
- }
- case ANIMTYPE_FILLACTD:
- {
- bAction *act = (bAction *)data;
-
- ale->flag = act->flag;
-
- ale->key_data = act;
- ale->datatype = ALE_ACT;
- break;
- }
- case ANIMTYPE_FILLDRIVERS:
- {
- AnimData *adt = (AnimData *)data;
-
- ale->flag = adt->flag;
-
- // XXX... drivers don't show summary for now
- ale->key_data = NULL;
- ale->datatype = ALE_NONE;
- break;
- }
- case ANIMTYPE_DSMAT:
- {
- Material *ma = (Material *)data;
- AnimData *adt = ma->adt;
-
- ale->flag = FILTER_MAT_OBJD(ma);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSLAM:
- {
- Light *la = (Light *)data;
- AnimData *adt = la->adt;
-
- ale->flag = FILTER_LAM_OBJD(la);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSCAM:
- {
- Camera *ca = (Camera *)data;
- AnimData *adt = ca->adt;
-
- ale->flag = FILTER_CAM_OBJD(ca);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSCACHEFILE:
- {
- CacheFile *cache_file = (CacheFile *)data;
- AnimData *adt = cache_file->adt;
-
- ale->flag = FILTER_CACHEFILE_OBJD(cache_file);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSCUR:
- {
- Curve *cu = (Curve *)data;
- AnimData *adt = cu->adt;
-
- ale->flag = FILTER_CUR_OBJD(cu);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSARM:
- {
- bArmature *arm = (bArmature *)data;
- AnimData *adt = arm->adt;
-
- ale->flag = FILTER_ARM_OBJD(arm);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSMESH:
- {
- Mesh *me = (Mesh *)data;
- AnimData *adt = me->adt;
-
- ale->flag = FILTER_MESH_OBJD(me);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSLAT:
- {
- Lattice *lt = (Lattice *)data;
- AnimData *adt = lt->adt;
-
- ale->flag = FILTER_LATTICE_OBJD(lt);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSSPK:
- {
- Speaker *spk = (Speaker *)data;
- AnimData *adt = spk->adt;
-
- ale->flag = FILTER_SPK_OBJD(spk);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSSKEY:
- {
- Key *key = (Key *)data;
- AnimData *adt = key->adt;
-
- ale->flag = FILTER_SKE_OBJD(key);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSWOR:
- {
- World *wo = (World *)data;
- AnimData *adt = wo->adt;
-
- ale->flag = FILTER_WOR_SCED(wo);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSNTREE:
- {
- bNodeTree *ntree = (bNodeTree *)data;
- AnimData *adt = ntree->adt;
-
- ale->flag = FILTER_NTREE_DATA(ntree);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSLINESTYLE:
- {
- FreestyleLineStyle *linestyle = (FreestyleLineStyle *)data;
- AnimData *adt = linestyle->adt;
-
- ale->flag = FILTER_LS_SCED(linestyle);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSPART:
- {
- ParticleSettings *part = (ParticleSettings *)ale->data;
- AnimData *adt = part->adt;
-
- ale->flag = FILTER_PART_OBJD(part);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSTEX:
- {
- Tex *tex = (Tex *)data;
- AnimData *adt = tex->adt;
-
- ale->flag = FILTER_TEX_DATA(tex);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSGPENCIL:
- {
- bGPdata *gpd = (bGPdata *)data;
- AnimData *adt = gpd->adt;
-
- /* NOTE: we just reuse the same expand filter for this case */
- ale->flag = EXPANDED_GPD(gpd);
-
- // XXX: currently, this is only used for access to its animation data
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_DSMCLIP:
- {
- MovieClip *clip = (MovieClip *)data;
- AnimData *adt = clip->adt;
-
- ale->flag = EXPANDED_MCLIP(clip);
-
- ale->key_data = (adt) ? adt->action : NULL;
- ale->datatype = ALE_ACT;
-
- ale->adt = BKE_animdata_from_id(data);
- break;
- }
- case ANIMTYPE_NLACONTROLS:
- {
- AnimData *adt = (AnimData *)data;
-
- ale->flag = adt->flag;
-
- ale->key_data = NULL;
- ale->datatype = ALE_NONE;
- break;
- }
- case ANIMTYPE_GROUP:
- {
- bActionGroup *agrp = (bActionGroup *)data;
-
- ale->flag = agrp->flag;
-
- ale->key_data = NULL;
- ale->datatype = ALE_GROUP;
- break;
- }
- case ANIMTYPE_FCURVE:
- case ANIMTYPE_NLACURVE: /* practically the same as ANIMTYPE_FCURVE.
- * Differences are applied post-creation */
- {
- FCurve *fcu = (FCurve *)data;
-
- ale->flag = fcu->flag;
-
- ale->key_data = fcu;
- ale->datatype = ALE_FCURVE;
- break;
- }
- case ANIMTYPE_SHAPEKEY:
- {
- KeyBlock *kb = (KeyBlock *)data;
- Key *key = (Key *)ale->id;
-
- ale->flag = kb->flag;
-
- /* whether we have keyframes depends on whether there is a Key block to find it from */
- if (key) {
- /* index of shapekey is defined by place in key's list */
- ale->index = BLI_findindex(&key->block, kb);
-
- /* the corresponding keyframes are from the animdata */
- if (ale->adt && ale->adt->action) {
- bAction *act = ale->adt->action;
- char *rna_path = BKE_keyblock_curval_rnapath_get(key, kb);
-
- /* try to find the F-Curve which corresponds to this exactly,
- * then free the MEM_alloc'd string
- */
- if (rna_path) {
- ale->key_data = (void *)list_find_fcurve(&act->curves, rna_path, 0);
- MEM_freeN(rna_path);
- }
- }
- ale->datatype = (ale->key_data) ? ALE_FCURVE : ALE_NONE;
- }
- break;
- }
- case ANIMTYPE_GPLAYER:
- {
- bGPDlayer *gpl = (bGPDlayer *)data;
-
- ale->flag = gpl->flag;
-
- ale->key_data = NULL;
- ale->datatype = ALE_GPFRAME;
- break;
- }
- case ANIMTYPE_MASKLAYER:
- {
- MaskLayer *masklay = (MaskLayer *)data;
-
- ale->flag = masklay->flag;
-
- ale->key_data = NULL;
- ale->datatype = ALE_MASKLAY;
- break;
- }
- case ANIMTYPE_NLATRACK:
- {
- NlaTrack *nlt = (NlaTrack *)data;
-
- ale->flag = nlt->flag;
-
- ale->key_data = &nlt->strips;
- ale->datatype = ALE_NLASTRIP;
- break;
- }
- case ANIMTYPE_NLAACTION:
- {
- /* nothing to include for now... nothing editable from NLA-perspective here */
- ale->key_data = NULL;
- ale->datatype = ALE_NONE;
- break;
- }
- }
- }
-
- /* return created datatype */
- return ale;
+ bAnimListElem *ale = NULL;
+
+ /* only allocate memory if there is data to convert */
+ if (data) {
+ /* allocate and set generic data */
+ ale = MEM_callocN(sizeof(bAnimListElem), "bAnimListElem");
+
+ ale->data = data;
+ ale->type = datatype;
+
+ ale->id = owner_id;
+ ale->adt = BKE_animdata_from_id(owner_id);
+ ale->fcurve_owner_id = fcurve_owner_id;
+
+ /* do specifics */
+ switch (datatype) {
+ case ANIMTYPE_SUMMARY: {
+ /* nothing to include for now... this is just a dummy wrappy around all the other channels
+ * in the DopeSheet, and gets included at the start of the list
+ */
+ ale->key_data = NULL;
+ ale->datatype = ALE_ALL;
+ break;
+ }
+ case ANIMTYPE_SCENE: {
+ Scene *sce = (Scene *)data;
+
+ ale->flag = sce->flag;
+
+ ale->key_data = sce;
+ ale->datatype = ALE_SCE;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_OBJECT: {
+ Base *base = (Base *)data;
+ Object *ob = base->object;
+
+ ale->flag = ob->flag;
+
+ ale->key_data = ob;
+ ale->datatype = ALE_OB;
+
+ ale->adt = BKE_animdata_from_id(&ob->id);
+ break;
+ }
+ case ANIMTYPE_FILLACTD: {
+ bAction *act = (bAction *)data;
+
+ ale->flag = act->flag;
+
+ ale->key_data = act;
+ ale->datatype = ALE_ACT;
+ break;
+ }
+ case ANIMTYPE_FILLDRIVERS: {
+ AnimData *adt = (AnimData *)data;
+
+ ale->flag = adt->flag;
+
+ // XXX... drivers don't show summary for now
+ ale->key_data = NULL;
+ ale->datatype = ALE_NONE;
+ break;
+ }
+ case ANIMTYPE_DSMAT: {
+ Material *ma = (Material *)data;
+ AnimData *adt = ma->adt;
+
+ ale->flag = FILTER_MAT_OBJD(ma);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSLAM: {
+ Light *la = (Light *)data;
+ AnimData *adt = la->adt;
+
+ ale->flag = FILTER_LAM_OBJD(la);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSCAM: {
+ Camera *ca = (Camera *)data;
+ AnimData *adt = ca->adt;
+
+ ale->flag = FILTER_CAM_OBJD(ca);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSCACHEFILE: {
+ CacheFile *cache_file = (CacheFile *)data;
+ AnimData *adt = cache_file->adt;
+
+ ale->flag = FILTER_CACHEFILE_OBJD(cache_file);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSCUR: {
+ Curve *cu = (Curve *)data;
+ AnimData *adt = cu->adt;
+
+ ale->flag = FILTER_CUR_OBJD(cu);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSARM: {
+ bArmature *arm = (bArmature *)data;
+ AnimData *adt = arm->adt;
+
+ ale->flag = FILTER_ARM_OBJD(arm);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSMESH: {
+ Mesh *me = (Mesh *)data;
+ AnimData *adt = me->adt;
+
+ ale->flag = FILTER_MESH_OBJD(me);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSLAT: {
+ Lattice *lt = (Lattice *)data;
+ AnimData *adt = lt->adt;
+
+ ale->flag = FILTER_LATTICE_OBJD(lt);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSSPK: {
+ Speaker *spk = (Speaker *)data;
+ AnimData *adt = spk->adt;
+
+ ale->flag = FILTER_SPK_OBJD(spk);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSSKEY: {
+ Key *key = (Key *)data;
+ AnimData *adt = key->adt;
+
+ ale->flag = FILTER_SKE_OBJD(key);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSWOR: {
+ World *wo = (World *)data;
+ AnimData *adt = wo->adt;
+
+ ale->flag = FILTER_WOR_SCED(wo);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSNTREE: {
+ bNodeTree *ntree = (bNodeTree *)data;
+ AnimData *adt = ntree->adt;
+
+ ale->flag = FILTER_NTREE_DATA(ntree);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSLINESTYLE: {
+ FreestyleLineStyle *linestyle = (FreestyleLineStyle *)data;
+ AnimData *adt = linestyle->adt;
+
+ ale->flag = FILTER_LS_SCED(linestyle);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSPART: {
+ ParticleSettings *part = (ParticleSettings *)ale->data;
+ AnimData *adt = part->adt;
+
+ ale->flag = FILTER_PART_OBJD(part);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSTEX: {
+ Tex *tex = (Tex *)data;
+ AnimData *adt = tex->adt;
+
+ ale->flag = FILTER_TEX_DATA(tex);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSGPENCIL: {
+ bGPdata *gpd = (bGPdata *)data;
+ AnimData *adt = gpd->adt;
+
+ /* NOTE: we just reuse the same expand filter for this case */
+ ale->flag = EXPANDED_GPD(gpd);
+
+ // XXX: currently, this is only used for access to its animation data
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_DSMCLIP: {
+ MovieClip *clip = (MovieClip *)data;
+ AnimData *adt = clip->adt;
+
+ ale->flag = EXPANDED_MCLIP(clip);
+
+ ale->key_data = (adt) ? adt->action : NULL;
+ ale->datatype = ALE_ACT;
+
+ ale->adt = BKE_animdata_from_id(data);
+ break;
+ }
+ case ANIMTYPE_NLACONTROLS: {
+ AnimData *adt = (AnimData *)data;
+
+ ale->flag = adt->flag;
+
+ ale->key_data = NULL;
+ ale->datatype = ALE_NONE;
+ break;
+ }
+ case ANIMTYPE_GROUP: {
+ bActionGroup *agrp = (bActionGroup *)data;
+
+ ale->flag = agrp->flag;
+
+ ale->key_data = NULL;
+ ale->datatype = ALE_GROUP;
+ break;
+ }
+ case ANIMTYPE_FCURVE:
+ case ANIMTYPE_NLACURVE: /* practically the same as ANIMTYPE_FCURVE.
+ * Differences are applied post-creation */
+ {
+ FCurve *fcu = (FCurve *)data;
+
+ ale->flag = fcu->flag;
+
+ ale->key_data = fcu;
+ ale->datatype = ALE_FCURVE;
+ break;
+ }
+ case ANIMTYPE_SHAPEKEY: {
+ KeyBlock *kb = (KeyBlock *)data;
+ Key *key = (Key *)ale->id;
+
+ ale->flag = kb->flag;
+
+ /* whether we have keyframes depends on whether there is a Key block to find it from */
+ if (key) {
+ /* index of shapekey is defined by place in key's list */
+ ale->index = BLI_findindex(&key->block, kb);
+
+ /* the corresponding keyframes are from the animdata */
+ if (ale->adt && ale->adt->action) {
+ bAction *act = ale->adt->action;
+ char *rna_path = BKE_keyblock_curval_rnapath_get(key, kb);
+
+ /* try to find the F-Curve which corresponds to this exactly,
+ * then free the MEM_alloc'd string
+ */
+ if (rna_path) {
+ ale->key_data = (void *)list_find_fcurve(&act->curves, rna_path, 0);
+ MEM_freeN(rna_path);
+ }
+ }
+ ale->datatype = (ale->key_data) ? ALE_FCURVE : ALE_NONE;
+ }
+ break;
+ }
+ case ANIMTYPE_GPLAYER: {
+ bGPDlayer *gpl = (bGPDlayer *)data;
+
+ ale->flag = gpl->flag;
+
+ ale->key_data = NULL;
+ ale->datatype = ALE_GPFRAME;
+ break;
+ }
+ case ANIMTYPE_MASKLAYER: {
+ MaskLayer *masklay = (MaskLayer *)data;
+
+ ale->flag = masklay->flag;
+
+ ale->key_data = NULL;
+ ale->datatype = ALE_MASKLAY;
+ break;
+ }
+ case ANIMTYPE_NLATRACK: {
+ NlaTrack *nlt = (NlaTrack *)data;
+
+ ale->flag = nlt->flag;
+
+ ale->key_data = &nlt->strips;
+ ale->datatype = ALE_NLASTRIP;
+ break;
+ }
+ case ANIMTYPE_NLAACTION: {
+ /* nothing to include for now... nothing editable from NLA-perspective here */
+ ale->key_data = NULL;
+ ale->datatype = ALE_NONE;
+ break;
+ }
+ }
+ }
+
+ /* return created datatype */
+ return ale;
}
/* ----------------------------------------- */
@@ -992,154 +967,160 @@ static bAnimListElem *make_new_animlistelem(void *data, short datatype, ID *owne
*/
static bool skip_fcurve_selected_data(bDopeSheet *ads, FCurve *fcu, ID *owner_id, int filter_mode)
{
- if (fcu->grp != NULL && fcu->grp->flag & ADT_CURVES_ALWAYS_VISIBLE) {
- return false;
- }
- /* hidden items should be skipped if we only care about visible data,
- * but we aren't interested in hidden stuff */
- const bool skip_hidden = (filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN);
-
- if (GS(owner_id->name) == ID_OB) {
- Object *ob = (Object *)owner_id;
-
- /* only consider if F-Curve involves pose.bones */
- if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) {
- bPoseChannel *pchan;
- char *bone_name;
-
- /* get bone-name, and check if this bone is selected */
- bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
- pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
- if (bone_name) MEM_freeN(bone_name);
-
- /* check whether to continue or skip */
- if ((pchan) && (pchan->bone)) {
- /* if only visible channels, skip if bone not visible unless user wants channels from hidden data too */
- if (skip_hidden) {
- bArmature *arm = (bArmature *)ob->data;
-
- /* skipping - not visible on currently visible layers */
- if ((arm->layer & pchan->bone->layer) == 0)
- return true;
- /* skipping - is currently hidden */
- if (pchan->bone->flag & BONE_HIDDEN_P)
- return true;
- }
-
- /* can only add this F-Curve if it is selected */
- if (ads->filterflag & ADS_FILTER_ONLYSEL) {
- if ((pchan->bone->flag & BONE_SELECTED) == 0)
- return true;
- }
- }
- }
- }
- else if (GS(owner_id->name) == ID_SCE) {
- Scene *scene = (Scene *)owner_id;
-
- /* only consider if F-Curve involves sequence_editor.sequences */
- if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
- Editing *ed = BKE_sequencer_editing_get(scene, false);
- Sequence *seq = NULL;
- char *seq_name;
-
- if (ed) {
- /* get strip name, and check if this strip is selected */
- seq_name = BLI_str_quoted_substrN(fcu->rna_path, "sequences_all[");
- seq = BKE_sequence_get_by_name(ed->seqbasep, seq_name, false);
- if (seq_name) MEM_freeN(seq_name);
- }
-
- /* can only add this F-Curve if it is selected */
- if (ads->filterflag & ADS_FILTER_ONLYSEL) {
- if ((seq == NULL) || (seq->flag & SELECT) == 0)
- return true;
- }
- }
- }
- else if (GS(owner_id->name) == ID_NT) {
- bNodeTree *ntree = (bNodeTree *)owner_id;
-
- /* check for selected nodes */
- if ((fcu->rna_path) && strstr(fcu->rna_path, "nodes")) {
- bNode *node;
- char *node_name;
-
- /* get strip name, and check if this strip is selected */
- node_name = BLI_str_quoted_substrN(fcu->rna_path, "nodes[");
- node = nodeFindNodebyName(ntree, node_name);
- if (node_name) MEM_freeN(node_name);
-
- /* can only add this F-Curve if it is selected */
- if (ads->filterflag & ADS_FILTER_ONLYSEL) {
- if ((node) && (node->flag & NODE_SELECT) == 0)
- return true;
- }
- }
- }
-
- return false;
+ if (fcu->grp != NULL && fcu->grp->flag & ADT_CURVES_ALWAYS_VISIBLE) {
+ return false;
+ }
+ /* hidden items should be skipped if we only care about visible data,
+ * but we aren't interested in hidden stuff */
+ const bool skip_hidden = (filter_mode & ANIMFILTER_DATA_VISIBLE) &&
+ !(ads->filterflag & ADS_FILTER_INCL_HIDDEN);
+
+ if (GS(owner_id->name) == ID_OB) {
+ Object *ob = (Object *)owner_id;
+
+ /* only consider if F-Curve involves pose.bones */
+ if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) {
+ bPoseChannel *pchan;
+ char *bone_name;
+
+ /* get bone-name, and check if this bone is selected */
+ bone_name = BLI_str_quoted_substrN(fcu->rna_path, "pose.bones[");
+ pchan = BKE_pose_channel_find_name(ob->pose, bone_name);
+ if (bone_name)
+ MEM_freeN(bone_name);
+
+ /* check whether to continue or skip */
+ if ((pchan) && (pchan->bone)) {
+ /* if only visible channels, skip if bone not visible unless user wants channels from hidden data too */
+ if (skip_hidden) {
+ bArmature *arm = (bArmature *)ob->data;
+
+ /* skipping - not visible on currently visible layers */
+ if ((arm->layer & pchan->bone->layer) == 0)
+ return true;
+ /* skipping - is currently hidden */
+ if (pchan->bone->flag & BONE_HIDDEN_P)
+ return true;
+ }
+
+ /* can only add this F-Curve if it is selected */
+ if (ads->filterflag & ADS_FILTER_ONLYSEL) {
+ if ((pchan->bone->flag & BONE_SELECTED) == 0)
+ return true;
+ }
+ }
+ }
+ }
+ else if (GS(owner_id->name) == ID_SCE) {
+ Scene *scene = (Scene *)owner_id;
+
+ /* only consider if F-Curve involves sequence_editor.sequences */
+ if ((fcu->rna_path) && strstr(fcu->rna_path, "sequences_all")) {
+ Editing *ed = BKE_sequencer_editing_get(scene, false);
+ Sequence *seq = NULL;
+ char *seq_name;
+
+ if (ed) {
+ /* get strip name, and check if this strip is selected */
+ seq_name = BLI_str_quoted_substrN(fcu->rna_path, "sequences_all[");
+ seq = BKE_sequence_get_by_name(ed->seqbasep, seq_name, false);
+ if (seq_name)
+ MEM_freeN(seq_name);
+ }
+
+ /* can only add this F-Curve if it is selected */
+ if (ads->filterflag & ADS_FILTER_ONLYSEL) {
+ if ((seq == NULL) || (seq->flag & SELECT) == 0)
+ return true;
+ }
+ }
+ }
+ else if (GS(owner_id->name) == ID_NT) {
+ bNodeTree *ntree = (bNodeTree *)owner_id;
+
+ /* check for selected nodes */
+ if ((fcu->rna_path) && strstr(fcu->rna_path, "nodes")) {
+ bNode *node;
+ char *node_name;
+
+ /* get strip name, and check if this strip is selected */
+ node_name = BLI_str_quoted_substrN(fcu->rna_path, "nodes[");
+ node = nodeFindNodebyName(ntree, node_name);
+ if (node_name)
+ MEM_freeN(node_name);
+
+ /* can only add this F-Curve if it is selected */
+ if (ads->filterflag & ADS_FILTER_ONLYSEL) {
+ if ((node) && (node->flag & NODE_SELECT) == 0)
+ return true;
+ }
+ }
+ }
+
+ return false;
}
/* Helper for name-based filtering - Perform "partial/fuzzy matches" (as in 80a7efd) */
static bool name_matches_dopesheet_filter(bDopeSheet *ads, char *name)
{
- if (ads->flag & ADS_FLAG_FUZZY_NAMES) {
- /* full fuzzy, multi-word, case insensitive matches */
- const size_t str_len = strlen(ads->searchstr);
- const int words_max = (str_len / 2) + 1;
-
- int (*words)[2] = BLI_array_alloca(words, words_max);
- const int words_len = BLI_string_find_split_words(ads->searchstr, str_len, ' ', words, words_max);
- bool found = false;
-
- /* match name against all search words */
- for (int index = 0; index < words_len; index++) {
- if (BLI_strncasestr(name, ads->searchstr + words[index][0], words[index][1])) {
- found = true;
- break;
- }
- }
-
- /* if we have a match somewhere, this returns true */
- return found;
- }
- else {
- /* fallback/default - just case insensitive, but starts from start of word */
- return BLI_strcasestr(name, ads->searchstr) != NULL;
- }
+ if (ads->flag & ADS_FLAG_FUZZY_NAMES) {
+ /* full fuzzy, multi-word, case insensitive matches */
+ const size_t str_len = strlen(ads->searchstr);
+ const int words_max = (str_len / 2) + 1;
+
+ int(*words)[2] = BLI_array_alloca(words, words_max);
+ const int words_len = BLI_string_find_split_words(
+ ads->searchstr, str_len, ' ', words, words_max);
+ bool found = false;
+
+ /* match name against all search words */
+ for (int index = 0; index < words_len; index++) {
+ if (BLI_strncasestr(name, ads->searchstr + words[index][0], words[index][1])) {
+ found = true;
+ break;
+ }
+ }
+
+ /* if we have a match somewhere, this returns true */
+ return found;
+ }
+ else {
+ /* fallback/default - just case insensitive, but starts from start of word */
+ return BLI_strcasestr(name, ads->searchstr) != NULL;
+ }
}
/* (Display-)Name-based F-Curve filtering
* NOTE: when this function returns true, the F-Curve is to be skipped
*/
-static bool skip_fcurve_with_name(bDopeSheet *ads, FCurve *fcu, eAnim_ChannelType channel_type, void *owner, ID *owner_id)
+static bool skip_fcurve_with_name(
+ bDopeSheet *ads, FCurve *fcu, eAnim_ChannelType channel_type, void *owner, ID *owner_id)
{
- bAnimListElem ale_dummy = {NULL};
- const bAnimChannelType *acf;
-
- /* create a dummy wrapper for the F-Curve, so we can get typeinfo for it */
- ale_dummy.type = channel_type;
- ale_dummy.owner = owner;
- ale_dummy.id = owner_id;
- ale_dummy.data = fcu;
-
- /* get type info for channel */
- acf = ANIM_channel_get_typeinfo(&ale_dummy);
- if (acf && acf->name) {
- char name[256]; /* hopefully this will be enough! */
-
- /* get name */
- acf->name(&ale_dummy, name);
-
- /* check for partial match with the match string, assuming case insensitive filtering
- * if match, this channel shouldn't be ignored!
- */
- return !name_matches_dopesheet_filter(ads, name);
- }
-
- /* just let this go... */
- return true;
+ bAnimListElem ale_dummy = {NULL};
+ const bAnimChannelType *acf;
+
+ /* create a dummy wrapper for the F-Curve, so we can get typeinfo for it */
+ ale_dummy.type = channel_type;
+ ale_dummy.owner = owner;
+ ale_dummy.id = owner_id;
+ ale_dummy.data = fcu;
+
+ /* get type info for channel */
+ acf = ANIM_channel_get_typeinfo(&ale_dummy);
+ if (acf && acf->name) {
+ char name[256]; /* hopefully this will be enough! */
+
+ /* get name */
+ acf->name(&ale_dummy, name);
+
+ /* check for partial match with the match string, assuming case insensitive filtering
+ * if match, this channel shouldn't be ignored!
+ */
+ return !name_matches_dopesheet_filter(ads, name);
+ }
+
+ /* just let this go... */
+ return true;
}
/**
@@ -1149,247 +1130,271 @@ static bool skip_fcurve_with_name(bDopeSheet *ads, FCurve *fcu, eAnim_ChannelTyp
*/
static bool fcurve_has_errors(FCurve *fcu)
{
- /* F-Curve disabled - path eval error */
- if (fcu->flag & FCURVE_DISABLED) {
- return true;
- }
-
- /* driver? */
- if (fcu->driver) {
- ChannelDriver *driver = fcu->driver;
- DriverVar *dvar;
-
- /* error flag on driver usually means that there is an error
- * BUT this may not hold with PyDrivers as this flag gets cleared
- * if no critical errors prevent the driver from working...
- */
- if (driver->flag & DRIVER_FLAG_INVALID)
- return true;
-
- /* check variables for other things that need linting... */
- // TODO: maybe it would be more efficient just to have a quick flag for this?
- for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
- DRIVER_TARGETS_USED_LOOPER_BEGIN(dvar)
- {
- if (dtar->flag & DTAR_FLAG_INVALID)
- return true;
- }
- DRIVER_TARGETS_LOOPER_END;
- }
- }
-
- /* no errors found */
- return false;
+ /* F-Curve disabled - path eval error */
+ if (fcu->flag & FCURVE_DISABLED) {
+ return true;
+ }
+
+ /* driver? */
+ if (fcu->driver) {
+ ChannelDriver *driver = fcu->driver;
+ DriverVar *dvar;
+
+ /* error flag on driver usually means that there is an error
+ * BUT this may not hold with PyDrivers as this flag gets cleared
+ * if no critical errors prevent the driver from working...
+ */
+ if (driver->flag & DRIVER_FLAG_INVALID)
+ return true;
+
+ /* check variables for other things that need linting... */
+ // TODO: maybe it would be more efficient just to have a quick flag for this?
+ for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
+ DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
+ if (dtar->flag & DTAR_FLAG_INVALID)
+ return true;
+ }
+ DRIVER_TARGETS_LOOPER_END;
+ }
+ }
+
+ /* no errors found */
+ return false;
}
/* find the next F-Curve that is usable for inclusion */
-static FCurve *animfilter_fcurve_next(bDopeSheet *ads, FCurve *first, eAnim_ChannelType channel_type, int filter_mode, void *owner, ID *owner_id)
+static FCurve *animfilter_fcurve_next(bDopeSheet *ads,
+ FCurve *first,
+ eAnim_ChannelType channel_type,
+ int filter_mode,
+ void *owner,
+ ID *owner_id)
{
- bActionGroup *grp = (channel_type == ANIMTYPE_FCURVE) ? owner : NULL;
- FCurve *fcu = NULL;
-
- /* loop over F-Curves - assume that the caller of this has already checked that these should be included
- * NOTE: we need to check if the F-Curves belong to the same group, as this gets called for groups too...
- */
- for (fcu = first; ((fcu) && (fcu->grp == grp)); fcu = fcu->next) {
- /* special exception for Pose-Channel/Sequence-Strip/Node Based F-Curves:
- * - the 'Only Selected' and 'Include Hidden' data filters should be applied to sub-ID data which
- * can be independently selected/hidden, such as Pose-Channels, Sequence Strips, and Nodes.
- * Since these checks were traditionally done as first check for objects, we do the same here
- * - we currently use an 'approximate' method for getting these F-Curves that doesn't require
- * carefully checking the entire path
- * - this will also affect things like Drivers, and also works for Bone Constraints
- */
- if (ads && owner_id) {
- if ((filter_mode & ANIMFILTER_TMP_IGNORE_ONLYSEL) == 0) {
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) || (ads->filterflag & ADS_FILTER_INCL_HIDDEN) == 0) {
- if (skip_fcurve_selected_data(ads, fcu, owner_id, filter_mode))
- continue;
- }
- }
- }
-
- /* only include if visible (Graph Editor check, not channels check) */
- if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || (fcu->flag & FCURVE_VISIBLE)) {
- /* only work with this channel and its subchannels if it is editable */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_FCU(fcu)) {
- /* only include this curve if selected in a way consistent with the filtering requirements */
- if (ANIMCHANNEL_SELOK(SEL_FCU(fcu)) && ANIMCHANNEL_SELEDITOK(SEL_FCU(fcu))) {
- /* only include if this curve is active */
- if (!(filter_mode & ANIMFILTER_ACTIVE) || (fcu->flag & FCURVE_ACTIVE)) {
- /* name based filtering... */
- if ( ((ads) && (ads->searchstr[0] != '\0')) && (owner_id) ) {
- if (skip_fcurve_with_name(ads, fcu, channel_type, owner, owner_id))
- continue;
- }
-
- /* error-based filtering... */
- if ((ads) && (ads->filterflag & ADS_FILTER_ONLY_ERRORS)) {
- /* skip if no errors... */
- if (fcurve_has_errors(fcu) == false)
- continue;
- }
-
- /* this F-Curve can be used, so return it */
- return fcu;
- }
- }
- }
- }
- }
-
- /* no (more) F-Curves from the list are suitable... */
- return NULL;
+ bActionGroup *grp = (channel_type == ANIMTYPE_FCURVE) ? owner : NULL;
+ FCurve *fcu = NULL;
+
+ /* loop over F-Curves - assume that the caller of this has already checked that these should be included
+ * NOTE: we need to check if the F-Curves belong to the same group, as this gets called for groups too...
+ */
+ for (fcu = first; ((fcu) && (fcu->grp == grp)); fcu = fcu->next) {
+ /* special exception for Pose-Channel/Sequence-Strip/Node Based F-Curves:
+ * - the 'Only Selected' and 'Include Hidden' data filters should be applied to sub-ID data which
+ * can be independently selected/hidden, such as Pose-Channels, Sequence Strips, and Nodes.
+ * Since these checks were traditionally done as first check for objects, we do the same here
+ * - we currently use an 'approximate' method for getting these F-Curves that doesn't require
+ * carefully checking the entire path
+ * - this will also affect things like Drivers, and also works for Bone Constraints
+ */
+ if (ads && owner_id) {
+ if ((filter_mode & ANIMFILTER_TMP_IGNORE_ONLYSEL) == 0) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) ||
+ (ads->filterflag & ADS_FILTER_INCL_HIDDEN) == 0) {
+ if (skip_fcurve_selected_data(ads, fcu, owner_id, filter_mode))
+ continue;
+ }
+ }
+ }
+
+ /* only include if visible (Graph Editor check, not channels check) */
+ if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || (fcu->flag & FCURVE_VISIBLE)) {
+ /* only work with this channel and its subchannels if it is editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_FCU(fcu)) {
+ /* only include this curve if selected in a way consistent with the filtering requirements */
+ if (ANIMCHANNEL_SELOK(SEL_FCU(fcu)) && ANIMCHANNEL_SELEDITOK(SEL_FCU(fcu))) {
+ /* only include if this curve is active */
+ if (!(filter_mode & ANIMFILTER_ACTIVE) || (fcu->flag & FCURVE_ACTIVE)) {
+ /* name based filtering... */
+ if (((ads) && (ads->searchstr[0] != '\0')) && (owner_id)) {
+ if (skip_fcurve_with_name(ads, fcu, channel_type, owner, owner_id))
+ continue;
+ }
+
+ /* error-based filtering... */
+ if ((ads) && (ads->filterflag & ADS_FILTER_ONLY_ERRORS)) {
+ /* skip if no errors... */
+ if (fcurve_has_errors(fcu) == false)
+ continue;
+ }
+
+ /* this F-Curve can be used, so return it */
+ return fcu;
+ }
+ }
+ }
+ }
+ }
+
+ /* no (more) F-Curves from the list are suitable... */
+ return NULL;
}
-static size_t animfilter_fcurves(ListBase *anim_data, bDopeSheet *ads,
- FCurve *first, eAnim_ChannelType fcurve_type,
+static size_t animfilter_fcurves(ListBase *anim_data,
+ bDopeSheet *ads,
+ FCurve *first,
+ eAnim_ChannelType fcurve_type,
int filter_mode,
- void *owner, ID *owner_id, ID *fcurve_owner_id)
+ void *owner,
+ ID *owner_id,
+ ID *fcurve_owner_id)
{
- FCurve *fcu;
- size_t items = 0;
-
- /* loop over every F-Curve able to be included
- * - this for-loop works like this:
- * 1) the starting F-Curve is assigned to the fcu pointer so that we have a starting point to search from
- * 2) the first valid F-Curve to start from (which may include the one given as 'first') in the remaining
- * list of F-Curves is found, and verified to be non-null
- * 3) the F-Curve referenced by fcu pointer is added to the list
- * 4) the fcu pointer is set to the F-Curve after the one we just added, so that we can keep going through
- * the rest of the F-Curve list without an eternal loop. Back to step 2 :)
- */
- for (fcu = first; ( (fcu = animfilter_fcurve_next(ads, fcu, fcurve_type, filter_mode, owner, owner_id)) ); fcu = fcu->next) {
- if (UNLIKELY(fcurve_type == ANIMTYPE_NLACURVE)) {
- /* NLA Control Curve - Basically the same as normal F-Curves,
- * except we need to set some stuff differently */
- ANIMCHANNEL_NEW_CHANNEL_FULL(fcu, ANIMTYPE_NLACURVE, owner_id, fcurve_owner_id, {
- ale->owner = owner; /* strip */
- ale->adt = NULL; /* to prevent time mapping from causing problems */
- });
- }
- else {
- /* Normal FCurve */
- ANIMCHANNEL_NEW_CHANNEL(fcu, ANIMTYPE_FCURVE, owner_id, fcurve_owner_id);
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ FCurve *fcu;
+ size_t items = 0;
+
+ /* loop over every F-Curve able to be included
+ * - this for-loop works like this:
+ * 1) the starting F-Curve is assigned to the fcu pointer so that we have a starting point to search from
+ * 2) the first valid F-Curve to start from (which may include the one given as 'first') in the remaining
+ * list of F-Curves is found, and verified to be non-null
+ * 3) the F-Curve referenced by fcu pointer is added to the list
+ * 4) the fcu pointer is set to the F-Curve after the one we just added, so that we can keep going through
+ * the rest of the F-Curve list without an eternal loop. Back to step 2 :)
+ */
+ for (fcu = first;
+ ((fcu = animfilter_fcurve_next(ads, fcu, fcurve_type, filter_mode, owner, owner_id)));
+ fcu = fcu->next) {
+ if (UNLIKELY(fcurve_type == ANIMTYPE_NLACURVE)) {
+ /* NLA Control Curve - Basically the same as normal F-Curves,
+ * except we need to set some stuff differently */
+ ANIMCHANNEL_NEW_CHANNEL_FULL(fcu, ANIMTYPE_NLACURVE, owner_id, fcurve_owner_id, {
+ ale->owner = owner; /* strip */
+ ale->adt = NULL; /* to prevent time mapping from causing problems */
+ });
+ }
+ else {
+ /* Normal FCurve */
+ ANIMCHANNEL_NEW_CHANNEL(fcu, ANIMTYPE_FCURVE, owner_id, fcurve_owner_id);
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animfilter_act_group(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, bActionGroup *agrp, int filter_mode, ID *owner_id)
+static size_t animfilter_act_group(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ bAction *act,
+ bActionGroup *agrp,
+ int filter_mode,
+ ID *owner_id)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
- //int ofilter = filter_mode;
-
- /* if we care about the selection status of the channels,
- * but the group isn't expanded (1)...
- * (1) this only matters if we actually care about the hierarchy though.
- * - Hierarchy matters: this hack should be applied
- * - Hierarchy ignored: cases like [#21276] won't work properly, unless we skip this hack
- */
- if (
- /* care about hierarchy but group isn't expanded */
- ((filter_mode & ANIMFILTER_LIST_VISIBLE) && EXPANDED_AGRP(ac, agrp) == 0) &&
- /* care about selection status */
- (filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL)) )
- {
- /* if the group itself isn't selected appropriately, we shouldn't consider it's children either */
- if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) == 0)
- return 0;
-
- /* if we're still here, then the selection status of the curves within this group should not matter,
- * since this creates too much overhead for animators (i.e. making a slow workflow)
- *
- * Tools affected by this at time of coding (2010 Feb 09):
- * - inserting keyframes on selected channels only
- * - pasting keyframes
- * - creating ghost curves in Graph Editor
- */
- filter_mode &= ~(ANIMFILTER_SEL | ANIMFILTER_UNSEL | ANIMFILTER_LIST_VISIBLE);
- }
-
- /* add grouped F-Curves */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_AGRP(ac, agrp))
- {
- /* special filter so that we can get just the F-Curves within the active group */
- if (!(filter_mode & ANIMFILTER_ACTGROUPED) || (agrp->flag & AGRP_ACTIVE)) {
- /* for the Graph Editor, curves may be set to not be visible in the view to lessen
- * clutter, but to do this, we need to check that the group doesn't have it's
- * not-visible flag set preventing all its sub-curves to be shown
- */
- if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE)) {
- /* group must be editable for its children to be editable (if we care about this) */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) {
- /* get first F-Curve which can be used here */
- FCurve *first_fcu = animfilter_fcurve_next(ads, agrp->channels.first, ANIMTYPE_FCURVE, filter_mode, agrp, owner_id);
-
- /* filter list, starting from this F-Curve */
- tmp_items += animfilter_fcurves(&tmp_data, ads, first_fcu, ANIMTYPE_FCURVE, filter_mode, agrp, owner_id, &act->id);
- }
- }
- }
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* add this group as a channel first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* restore original filter mode so that this next step works ok... */
- //filter_mode = ofilter;
-
- /* filter selection of channel specially here again,
- * since may be open and not subject to previous test */
- if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) {
- ANIMCHANNEL_NEW_CHANNEL(agrp, ANIMTYPE_GROUP, owner_id, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+ //int ofilter = filter_mode;
+
+ /* if we care about the selection status of the channels,
+ * but the group isn't expanded (1)...
+ * (1) this only matters if we actually care about the hierarchy though.
+ * - Hierarchy matters: this hack should be applied
+ * - Hierarchy ignored: cases like [#21276] won't work properly, unless we skip this hack
+ */
+ if (
+ /* care about hierarchy but group isn't expanded */
+ ((filter_mode & ANIMFILTER_LIST_VISIBLE) && EXPANDED_AGRP(ac, agrp) == 0) &&
+ /* care about selection status */
+ (filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL))) {
+ /* if the group itself isn't selected appropriately, we shouldn't consider it's children either */
+ if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) == 0)
+ return 0;
+
+ /* if we're still here, then the selection status of the curves within this group should not matter,
+ * since this creates too much overhead for animators (i.e. making a slow workflow)
+ *
+ * Tools affected by this at time of coding (2010 Feb 09):
+ * - inserting keyframes on selected channels only
+ * - pasting keyframes
+ * - creating ghost curves in Graph Editor
+ */
+ filter_mode &= ~(ANIMFILTER_SEL | ANIMFILTER_UNSEL | ANIMFILTER_LIST_VISIBLE);
+ }
+
+ /* add grouped F-Curves */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_AGRP(ac, agrp))
+ {
+ /* special filter so that we can get just the F-Curves within the active group */
+ if (!(filter_mode & ANIMFILTER_ACTGROUPED) || (agrp->flag & AGRP_ACTIVE)) {
+ /* for the Graph Editor, curves may be set to not be visible in the view to lessen
+ * clutter, but to do this, we need to check that the group doesn't have it's
+ * not-visible flag set preventing all its sub-curves to be shown
+ */
+ if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE)) {
+ /* group must be editable for its children to be editable (if we care about this) */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) {
+ /* get first F-Curve which can be used here */
+ FCurve *first_fcu = animfilter_fcurve_next(
+ ads, agrp->channels.first, ANIMTYPE_FCURVE, filter_mode, agrp, owner_id);
+
+ /* filter list, starting from this F-Curve */
+ tmp_items += animfilter_fcurves(
+ &tmp_data, ads, first_fcu, ANIMTYPE_FCURVE, filter_mode, agrp, owner_id, &act->id);
+ }
+ }
+ }
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* add this group as a channel first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* restore original filter mode so that this next step works ok... */
+ //filter_mode = ofilter;
+
+ /* filter selection of channel specially here again,
+ * since may be open and not subject to previous test */
+ if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp))) {
+ ANIMCHANNEL_NEW_CHANNEL(agrp, ANIMTYPE_GROUP, owner_id, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animfilter_action(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, int filter_mode, ID *owner_id)
+static size_t animfilter_action(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ bAction *act,
+ int filter_mode,
+ ID *owner_id)
{
- bActionGroup *agrp;
- FCurve *lastchan = NULL;
- size_t items = 0;
-
- /* don't include anything from this action if it is linked in from another file,
- * and we're getting stuff for editing...
- */
- if ((filter_mode & ANIMFILTER_FOREDIT) && ID_IS_LINKED(act))
- return 0;
-
- /* do groups */
- // TODO: do nested groups?
- for (agrp = act->groups.first; agrp; agrp = agrp->next) {
- /* store reference to last channel of group */
- if (agrp->channels.last)
- lastchan = agrp->channels.last;
-
- /* action group's channels */
- items += animfilter_act_group(ac, anim_data, ads, act, agrp, filter_mode, owner_id);
- }
-
- /* un-grouped F-Curves (only if we're not only considering those channels in the active group) */
- if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
- FCurve *firstfcu = (lastchan) ? (lastchan->next) : (act->curves.first);
- items += animfilter_fcurves(anim_data, ads, firstfcu, ANIMTYPE_FCURVE, filter_mode, NULL, owner_id, &act->id);
- }
-
- /* return the number of items added to the list */
- return items;
+ bActionGroup *agrp;
+ FCurve *lastchan = NULL;
+ size_t items = 0;
+
+ /* don't include anything from this action if it is linked in from another file,
+ * and we're getting stuff for editing...
+ */
+ if ((filter_mode & ANIMFILTER_FOREDIT) && ID_IS_LINKED(act))
+ return 0;
+
+ /* do groups */
+ // TODO: do nested groups?
+ for (agrp = act->groups.first; agrp; agrp = agrp->next) {
+ /* store reference to last channel of group */
+ if (agrp->channels.last)
+ lastchan = agrp->channels.last;
+
+ /* action group's channels */
+ items += animfilter_act_group(ac, anim_data, ads, act, agrp, filter_mode, owner_id);
+ }
+
+ /* un-grouped F-Curves (only if we're not only considering those channels in the active group) */
+ if (!(filter_mode & ANIMFILTER_ACTGROUPED)) {
+ FCurve *firstfcu = (lastchan) ? (lastchan->next) : (act->curves.first);
+ items += animfilter_fcurves(
+ anim_data, ads, firstfcu, ANIMTYPE_FCURVE, filter_mode, NULL, owner_id, &act->id);
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Include NLA-Data for NLA-Editor:
@@ -1400,863 +1405,916 @@ static size_t animfilter_action(bAnimContext *ac, ListBase *anim_data, bDopeShee
* - for normal filtering (i.e. for editing), we only need the NLA-tracks but they can be in 'normal' evaluation
* order, i.e. first to last. Otherwise, some tools may get screwed up.
*/
-static size_t animfilter_nla(bAnimContext *UNUSED(ac), ListBase *anim_data, bDopeSheet *ads, AnimData *adt, int filter_mode, ID *owner_id)
+static size_t animfilter_nla(bAnimContext *UNUSED(ac),
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ AnimData *adt,
+ int filter_mode,
+ ID *owner_id)
{
- NlaTrack *nlt;
- NlaTrack *first = NULL, *next = NULL;
- size_t items = 0;
-
- /* if showing channels, include active action */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* if NLA action-line filtering is off, don't show unless there are keyframes,
- * in order to keep things more compact for doing transforms
- */
- if (!(ads->filterflag & ADS_FILTER_NLA_NOACT) || (adt->action)) {
- /* there isn't really anything editable here, so skip if need editable */
- if ((filter_mode & ANIMFILTER_FOREDIT) == 0) {
- /* just add the action track now (this MUST appear for drawing)
- * - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then
- * overwrite this with the real value - REVIEW THIS...
- */
- ANIMCHANNEL_NEW_CHANNEL_FULL(
- (void *)(&adt->action), ANIMTYPE_NLAACTION, owner_id, NULL,
- {
- ale->data = adt->action ? adt->action : NULL;
- });
- }
- }
-
- /* first track to include will be the last one if we're filtering by channels */
- first = adt->nla_tracks.last;
- }
- else {
- /* first track to include will the first one (as per normal) */
- first = adt->nla_tracks.first;
- }
-
- /* loop over NLA Tracks - assume that the caller of this has already checked that these should be included */
- for (nlt = first; nlt; nlt = next) {
- /* 'next' NLA-Track to use depends on whether we're filtering for drawing or not */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS)
- next = nlt->prev;
- else
- next = nlt->next;
-
- /* if we're in NLA-tweakmode, don't show this track if it was disabled (due to tweaking) for now
- * - active track should still get shown though (even though it has disabled flag set)
- */
- // FIXME: the channels after should still get drawn, just 'differently', and after an active-action channel
- if ((adt->flag & ADT_NLA_EDIT_ON) && (nlt->flag & NLATRACK_DISABLED) && (adt->act_track != nlt))
- continue;
-
- /* only work with this channel and its subchannels if it is editable */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_NLT(nlt)) {
- /* only include this track if selected in a way consistent with the filtering requirements */
- if (ANIMCHANNEL_SELOK(SEL_NLT(nlt))) {
- /* only include if this track is active */
- if (!(filter_mode & ANIMFILTER_ACTIVE) || (nlt->flag & NLATRACK_ACTIVE)) {
- /* name based filtering... */
- if (((ads) && (ads->searchstr[0] != '\0')) && (owner_id)) {
- bool track_ok = false, strip_ok = false;
-
- /* check if the name of the track, or the strips it has are ok... */
- track_ok = name_matches_dopesheet_filter(ads, nlt->name);
-
- if (track_ok == false) {
- NlaStrip *strip;
- for (strip = nlt->strips.first; strip; strip = strip->next) {
- if (name_matches_dopesheet_filter(ads, strip->name)) {
- strip_ok = true;
- break;
- }
- }
- }
-
- /* skip if both fail this test... */
- if (!track_ok && !strip_ok) {
- continue;
- }
- }
-
- /* add the track now that it has passed all our tests */
- ANIMCHANNEL_NEW_CHANNEL(nlt, ANIMTYPE_NLATRACK, owner_id, NULL);
- }
- }
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ NlaTrack *nlt;
+ NlaTrack *first = NULL, *next = NULL;
+ size_t items = 0;
+
+ /* if showing channels, include active action */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* if NLA action-line filtering is off, don't show unless there are keyframes,
+ * in order to keep things more compact for doing transforms
+ */
+ if (!(ads->filterflag & ADS_FILTER_NLA_NOACT) || (adt->action)) {
+ /* there isn't really anything editable here, so skip if need editable */
+ if ((filter_mode & ANIMFILTER_FOREDIT) == 0) {
+ /* just add the action track now (this MUST appear for drawing)
+ * - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then
+ * overwrite this with the real value - REVIEW THIS...
+ */
+ ANIMCHANNEL_NEW_CHANNEL_FULL((void *)(&adt->action), ANIMTYPE_NLAACTION, owner_id, NULL, {
+ ale->data = adt->action ? adt->action : NULL;
+ });
+ }
+ }
+
+ /* first track to include will be the last one if we're filtering by channels */
+ first = adt->nla_tracks.last;
+ }
+ else {
+ /* first track to include will the first one (as per normal) */
+ first = adt->nla_tracks.first;
+ }
+
+ /* loop over NLA Tracks - assume that the caller of this has already checked that these should be included */
+ for (nlt = first; nlt; nlt = next) {
+ /* 'next' NLA-Track to use depends on whether we're filtering for drawing or not */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS)
+ next = nlt->prev;
+ else
+ next = nlt->next;
+
+ /* if we're in NLA-tweakmode, don't show this track if it was disabled (due to tweaking) for now
+ * - active track should still get shown though (even though it has disabled flag set)
+ */
+ // FIXME: the channels after should still get drawn, just 'differently', and after an active-action channel
+ if ((adt->flag & ADT_NLA_EDIT_ON) && (nlt->flag & NLATRACK_DISABLED) &&
+ (adt->act_track != nlt))
+ continue;
+
+ /* only work with this channel and its subchannels if it is editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_NLT(nlt)) {
+ /* only include this track if selected in a way consistent with the filtering requirements */
+ if (ANIMCHANNEL_SELOK(SEL_NLT(nlt))) {
+ /* only include if this track is active */
+ if (!(filter_mode & ANIMFILTER_ACTIVE) || (nlt->flag & NLATRACK_ACTIVE)) {
+ /* name based filtering... */
+ if (((ads) && (ads->searchstr[0] != '\0')) && (owner_id)) {
+ bool track_ok = false, strip_ok = false;
+
+ /* check if the name of the track, or the strips it has are ok... */
+ track_ok = name_matches_dopesheet_filter(ads, nlt->name);
+
+ if (track_ok == false) {
+ NlaStrip *strip;
+ for (strip = nlt->strips.first; strip; strip = strip->next) {
+ if (name_matches_dopesheet_filter(ads, strip->name)) {
+ strip_ok = true;
+ break;
+ }
+ }
+ }
+
+ /* skip if both fail this test... */
+ if (!track_ok && !strip_ok) {
+ continue;
+ }
+ }
+
+ /* add the track now that it has passed all our tests */
+ ANIMCHANNEL_NEW_CHANNEL(nlt, ANIMTYPE_NLATRACK, owner_id, NULL);
+ }
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Include the control FCurves per NLA Strip in the channel list
* NOTE: This is includes the expander too...
*/
-static size_t animfilter_nla_controls(ListBase *anim_data, bDopeSheet *ads, AnimData *adt, int filter_mode, ID *owner_id)
+static size_t animfilter_nla_controls(
+ ListBase *anim_data, bDopeSheet *ads, AnimData *adt, int filter_mode, ID *owner_id)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add control curves from each NLA strip... */
- /* NOTE: ANIMTYPE_FCURVES are created here, to avoid duplicating the code needed */
- BEGIN_ANIMFILTER_SUBCHANNELS(((adt->flag & ADT_NLA_SKEYS_COLLAPSED) == 0))
- {
- NlaTrack *nlt;
- NlaStrip *strip;
-
- /* for now, we only go one level deep - so controls on grouped FCurves are not handled */
- for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
- for (strip = nlt->strips.first; strip; strip = strip->next) {
- /* pass strip as the "owner", so that the name lookups (used while filtering) will resolve */
- /* NLA tracks are coming from AnimData, so owner of f-curves
- * is the same as owner of animation data. */
- tmp_items += animfilter_fcurves(&tmp_data, ads, strip->fcurves.first, ANIMTYPE_NLACURVE,
- filter_mode, strip, owner_id, owner_id);
- }
- }
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* add the expander as a channel first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* currently these channels cannot be selected, so they should be skipped */
- if ((filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL)) == 0) {
- ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_NLACONTROLS, owner_id, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add control curves from each NLA strip... */
+ /* NOTE: ANIMTYPE_FCURVES are created here, to avoid duplicating the code needed */
+ BEGIN_ANIMFILTER_SUBCHANNELS(((adt->flag & ADT_NLA_SKEYS_COLLAPSED) == 0))
+ {
+ NlaTrack *nlt;
+ NlaStrip *strip;
+
+ /* for now, we only go one level deep - so controls on grouped FCurves are not handled */
+ for (nlt = adt->nla_tracks.first; nlt; nlt = nlt->next) {
+ for (strip = nlt->strips.first; strip; strip = strip->next) {
+ /* pass strip as the "owner", so that the name lookups (used while filtering) will resolve */
+ /* NLA tracks are coming from AnimData, so owner of f-curves
+ * is the same as owner of animation data. */
+ tmp_items += animfilter_fcurves(&tmp_data,
+ ads,
+ strip->fcurves.first,
+ ANIMTYPE_NLACURVE,
+ filter_mode,
+ strip,
+ owner_id,
+ owner_id);
+ }
+ }
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* add the expander as a channel first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* currently these channels cannot be selected, so they should be skipped */
+ if ((filter_mode & (ANIMFILTER_SEL | ANIMFILTER_UNSEL)) == 0) {
+ ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_NLACONTROLS, owner_id, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* determine what animation data from AnimData block should get displayed */
-static size_t animfilter_block_data(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *id, int filter_mode)
+static size_t animfilter_block_data(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *id, int filter_mode)
{
- AnimData *adt = BKE_animdata_from_id(id);
- size_t items = 0;
-
- /* image object datablocks have no anim-data so check for NULL */
- if (adt) {
- IdAdtTemplate *iat = (IdAdtTemplate *)id;
-
- /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed
- * in a few places in the rest of the code still - notably for the few cases where special mode-based
- * different types of data expanders are required.
- */
- ANIMDATA_FILTER_CASES(
- iat,
- { /* AnimData */
- /* specifically filter animdata block */
- if (ANIMCHANNEL_SELOK(SEL_ANIMDATA(adt)) ) {
- ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id, NULL);
- }
- },
- { /* NLA */
- items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id);
- },
- { /* Drivers */
- items += animfilter_fcurves(anim_data, ads, adt->drivers.first, ANIMTYPE_FCURVE,
- filter_mode, NULL, id, id);
- },
- { /* NLA Control Keyframes */
- items += animfilter_nla_controls(anim_data, ads, adt, filter_mode, id);
- },
- { /* Keyframes */
- items += animfilter_action(ac, anim_data, ads, adt->action, filter_mode, id);
- }
- );
- }
-
- return items;
+ AnimData *adt = BKE_animdata_from_id(id);
+ size_t items = 0;
+
+ /* image object datablocks have no anim-data so check for NULL */
+ if (adt) {
+ IdAdtTemplate *iat = (IdAdtTemplate *)id;
+
+ /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed
+ * in a few places in the rest of the code still - notably for the few cases where special mode-based
+ * different types of data expanders are required.
+ */
+ ANIMDATA_FILTER_CASES(
+ iat,
+ { /* AnimData */
+ /* specifically filter animdata block */
+ if (ANIMCHANNEL_SELOK(SEL_ANIMDATA(adt))) {
+ ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id, NULL);
+ }
+ },
+ { /* NLA */
+ items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id);
+ },
+ { /* Drivers */
+ items += animfilter_fcurves(
+ anim_data, ads, adt->drivers.first, ANIMTYPE_FCURVE, filter_mode, NULL, id, id);
+ },
+ { /* NLA Control Keyframes */
+ items += animfilter_nla_controls(anim_data, ads, adt, filter_mode, id);
+ },
+ { /* Keyframes */
+ items += animfilter_action(ac, anim_data, ads, adt->action, filter_mode, id);
+ });
+ }
+
+ return items;
}
-
-
/* Include ShapeKey Data for ShapeKey Editor */
-static size_t animdata_filter_shapekey(bAnimContext *ac, ListBase *anim_data, Key *key, int filter_mode)
+static size_t animdata_filter_shapekey(bAnimContext *ac,
+ ListBase *anim_data,
+ Key *key,
+ int filter_mode)
{
- size_t items = 0;
-
- /* check if channels or only F-Curves */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- KeyBlock *kb;
-
- /* loop through the channels adding ShapeKeys as appropriate */
- for (kb = key->block.first; kb; kb = kb->next) {
- /* skip the first one, since that's the non-animatable basis */
- if (kb == key->block.first) continue;
-
- /* only work with this channel and its subchannels if it is editable */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_SHAPEKEY(kb)) {
- /* only include this track if selected in a way consistent with the filtering requirements */
- if (ANIMCHANNEL_SELOK(SEL_SHAPEKEY(kb)) ) {
- // TODO: consider 'active' too?
-
- /* owner-id here must be key so that the F-Curve can be resolved... */
- ANIMCHANNEL_NEW_CHANNEL(kb, ANIMTYPE_SHAPEKEY, key, NULL);
- }
- }
- }
- }
- else {
- /* just use the action associated with the shapekey */
- // TODO: somehow manage to pass dopesheet info down here too?
- if (key->adt) {
- if (filter_mode & ANIMFILTER_ANIMDATA) {
- if (ANIMCHANNEL_SELOK(SEL_ANIMDATA(key->adt)) ) {
- ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, key, NULL);
- }
- }
- else if (key->adt->action) {
- items = animfilter_action(ac, anim_data, NULL, key->adt->action, filter_mode, (ID *)key);
- }
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ size_t items = 0;
+
+ /* check if channels or only F-Curves */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ KeyBlock *kb;
+
+ /* loop through the channels adding ShapeKeys as appropriate */
+ for (kb = key->block.first; kb; kb = kb->next) {
+ /* skip the first one, since that's the non-animatable basis */
+ if (kb == key->block.first)
+ continue;
+
+ /* only work with this channel and its subchannels if it is editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_SHAPEKEY(kb)) {
+ /* only include this track if selected in a way consistent with the filtering requirements */
+ if (ANIMCHANNEL_SELOK(SEL_SHAPEKEY(kb))) {
+ // TODO: consider 'active' too?
+
+ /* owner-id here must be key so that the F-Curve can be resolved... */
+ ANIMCHANNEL_NEW_CHANNEL(kb, ANIMTYPE_SHAPEKEY, key, NULL);
+ }
+ }
+ }
+ }
+ else {
+ /* just use the action associated with the shapekey */
+ // TODO: somehow manage to pass dopesheet info down here too?
+ if (key->adt) {
+ if (filter_mode & ANIMFILTER_ANIMDATA) {
+ if (ANIMCHANNEL_SELOK(SEL_ANIMDATA(key->adt))) {
+ ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, key, NULL);
+ }
+ }
+ else if (key->adt->action) {
+ items = animfilter_action(ac, anim_data, NULL, key->adt->action, filter_mode, (ID *)key);
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Helper for Grease Pencil - layers within a datablock */
-static size_t animdata_filter_gpencil_layers_data(ListBase *anim_data, bDopeSheet *ads, bGPdata *gpd, int filter_mode)
+static size_t animdata_filter_gpencil_layers_data(ListBase *anim_data,
+ bDopeSheet *ads,
+ bGPdata *gpd,
+ int filter_mode)
{
- bGPDlayer *gpl;
- size_t items = 0;
-
- /* loop over layers as the conditions are acceptable (top-Down order) */
- for (gpl = gpd->layers.last; gpl; gpl = gpl->prev) {
- /* only if selected */
- if (ANIMCHANNEL_SELOK(SEL_GPL(gpl)) ) {
- /* only if editable */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) {
- /* active... */
- if (!(filter_mode & ANIMFILTER_ACTIVE) || (gpl->flag & GP_LAYER_ACTIVE)) {
- /* skip layer if the name doesn't match the filter string */
- if ((ads) && (ads->searchstr[0] != '\0')) {
- if (name_matches_dopesheet_filter(ads, gpl->info) == false)
- continue;
- }
- /* add to list */
- ANIMCHANNEL_NEW_CHANNEL(gpl, ANIMTYPE_GPLAYER, gpd, NULL);
- }
- }
- }
- }
-
- return items;
+ bGPDlayer *gpl;
+ size_t items = 0;
+
+ /* loop over layers as the conditions are acceptable (top-Down order) */
+ for (gpl = gpd->layers.last; gpl; gpl = gpl->prev) {
+ /* only if selected */
+ if (ANIMCHANNEL_SELOK(SEL_GPL(gpl))) {
+ /* only if editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) {
+ /* active... */
+ if (!(filter_mode & ANIMFILTER_ACTIVE) || (gpl->flag & GP_LAYER_ACTIVE)) {
+ /* skip layer if the name doesn't match the filter string */
+ if ((ads) && (ads->searchstr[0] != '\0')) {
+ if (name_matches_dopesheet_filter(ads, gpl->info) == false)
+ continue;
+ }
+ /* add to list */
+ ANIMCHANNEL_NEW_CHANNEL(gpl, ANIMTYPE_GPLAYER, gpd, NULL);
+ }
+ }
+ }
+ }
+
+ return items;
}
/* Helper for Grease Pencil - Grease Pencil datablock - GP Frames */
-static size_t animdata_filter_gpencil_data(ListBase *anim_data, bDopeSheet *ads, bGPdata *gpd, int filter_mode)
+static size_t animdata_filter_gpencil_data(ListBase *anim_data,
+ bDopeSheet *ads,
+ bGPdata *gpd,
+ int filter_mode)
{
- size_t items = 0;
-
- /* When asked from "AnimData" blocks (i.e. the top-level containers for normal animation),
- * for convenience, this will return GP Datablocks instead. This may cause issues down
- * the track, but for now, this will do...
- */
- if (filter_mode & ANIMFILTER_ANIMDATA) {
- /* just add GPD as a channel - this will add everything needed */
- ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, gpd, NULL);
- }
- else {
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
-
- /* add gpencil animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_GPD(gpd))
- {
- tmp_items += animdata_filter_gpencil_layers_data(&tmp_data, ads, gpd, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* add gpd as channel too (if for drawing, and it has layers) */
- ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, NULL, NULL);
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
- }
-
- return items;
+ size_t items = 0;
+
+ /* When asked from "AnimData" blocks (i.e. the top-level containers for normal animation),
+ * for convenience, this will return GP Datablocks instead. This may cause issues down
+ * the track, but for now, this will do...
+ */
+ if (filter_mode & ANIMFILTER_ANIMDATA) {
+ /* just add GPD as a channel - this will add everything needed */
+ ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, gpd, NULL);
+ }
+ else {
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+
+ /* add gpencil animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_GPD(gpd))
+ {
+ tmp_items += animdata_filter_gpencil_layers_data(&tmp_data, ads, gpd, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* add gpd as channel too (if for drawing, and it has layers) */
+ ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, NULL, NULL);
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ }
+
+ return items;
}
/* Grab all Grease Pencil datablocks in file */
// TODO: should this be amalgamated with the dopesheet filtering code?
-static size_t animdata_filter_gpencil(bAnimContext *ac, ListBase *anim_data, void *UNUSED(data), int filter_mode)
+static size_t animdata_filter_gpencil(bAnimContext *ac,
+ ListBase *anim_data,
+ void *UNUSED(data),
+ int filter_mode)
{
- bDopeSheet *ads = ac->ads;
- size_t items = 0;
-
- if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
- Scene *scene = (Scene *)ads->source;
- ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
- Base *base;
-
- /* Active scene's GPencil block first - No parent item needed... */
- if (scene->gpd) {
- items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
- }
-
- /* Objects in the scene */
- for (base = view_layer->object_bases.first; base; base = base->next) {
- /* Only consider this object if it has got some GP data (saving on all the other tests) */
- if (base->object && (base->object->type == OB_GPENCIL)) {
- Object *ob = base->object;
-
- /* firstly, check if object can be included, by the following factors:
- * - if only visible, must check for layer and also viewport visibility
- * --> while tools may demand only visible, user setting takes priority
- * as user option controls whether sets of channels get included while
- * tool-flag takes into account collapsed/open channels too
- * - if only selected, must check if object is selected
- * - there must be animation data to edit (this is done recursively as we
- * try to add the channels)
- */
- if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
- /* layer visibility - we check both object and base, since these may not be in sync yet */
- if ((base->flag & BASE_VISIBLE) == 0) continue;
-
- /* outliner restrict-flag */
- if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
- }
-
- /* check selection and object type filters */
- if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED) /*|| (base == scene->basact)*/) ) {
- /* only selected should be shown */
- continue;
- }
-
- /* check if object belongs to the filtering group if option to filter
- * objects by the grouped status is on
- * - used to ease the process of doing multiple-character choreographies
- */
- if (ads->filter_grp != NULL) {
- if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0)
- continue;
- }
-
- /* finally, include this object's grease pencil datablock */
- /* XXX: Should we store these under expanders per item? */
- items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
- }
- }
- }
- else {
- bGPdata *gpd;
-
- /* Grab all Grease Pencil datablocks directly from main,
- * but only those that seem to be useful somewhere */
- for (gpd = ac->bmain->gpencils.first; gpd; gpd = gpd->id.next) {
- /* only show if gpd is used by something... */
- if (ID_REAL_USERS(gpd) < 1)
- continue;
-
- /* add GP frames from this datablock */
- items += animdata_filter_gpencil_data(anim_data, ads, gpd, filter_mode);
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ bDopeSheet *ads = ac->ads;
+ size_t items = 0;
+
+ if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
+ Scene *scene = (Scene *)ads->source;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
+ Base *base;
+
+ /* Active scene's GPencil block first - No parent item needed... */
+ if (scene->gpd) {
+ items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
+ }
+
+ /* Objects in the scene */
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ /* Only consider this object if it has got some GP data (saving on all the other tests) */
+ if (base->object && (base->object->type == OB_GPENCIL)) {
+ Object *ob = base->object;
+
+ /* firstly, check if object can be included, by the following factors:
+ * - if only visible, must check for layer and also viewport visibility
+ * --> while tools may demand only visible, user setting takes priority
+ * as user option controls whether sets of channels get included while
+ * tool-flag takes into account collapsed/open channels too
+ * - if only selected, must check if object is selected
+ * - there must be animation data to edit (this is done recursively as we
+ * try to add the channels)
+ */
+ if ((filter_mode & ANIMFILTER_DATA_VISIBLE) &&
+ !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
+ /* layer visibility - we check both object and base, since these may not be in sync yet */
+ if ((base->flag & BASE_VISIBLE) == 0)
+ continue;
+
+ /* outliner restrict-flag */
+ if (ob->restrictflag & OB_RESTRICT_VIEW)
+ continue;
+ }
+
+ /* check selection and object type filters */
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) &&
+ !((base->flag & BASE_SELECTED) /*|| (base == scene->basact)*/)) {
+ /* only selected should be shown */
+ continue;
+ }
+
+ /* check if object belongs to the filtering group if option to filter
+ * objects by the grouped status is on
+ * - used to ease the process of doing multiple-character choreographies
+ */
+ if (ads->filter_grp != NULL) {
+ if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0)
+ continue;
+ }
+
+ /* finally, include this object's grease pencil datablock */
+ /* XXX: Should we store these under expanders per item? */
+ items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
+ }
+ }
+ }
+ else {
+ bGPdata *gpd;
+
+ /* Grab all Grease Pencil datablocks directly from main,
+ * but only those that seem to be useful somewhere */
+ for (gpd = ac->bmain->gpencils.first; gpd; gpd = gpd->id.next) {
+ /* only show if gpd is used by something... */
+ if (ID_REAL_USERS(gpd) < 1)
+ continue;
+
+ /* add GP frames from this datablock */
+ items += animdata_filter_gpencil_data(anim_data, ads, gpd, filter_mode);
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Helper for Grease Pencil data integrated with main DopeSheet */
-static size_t animdata_filter_ds_gpencil(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bGPdata *gpd, int filter_mode)
+static size_t animdata_filter_ds_gpencil(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bGPdata *gpd, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add relevant animation channels for Grease Pencil */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_GPD(gpd))
- {
- /* add animation channels */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, &gpd->id, filter_mode);
-
- /* add Grease Pencil layers */
- // TODO: do these need a separate expander?
- // XXX: what order should these go in?
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- // XXX: active check here needs checking
- if (ANIMCHANNEL_ACTIVEOK(gpd)) {
- ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_DSGPENCIL, gpd, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add relevant animation channels for Grease Pencil */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_GPD(gpd))
+ {
+ /* add animation channels */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, &gpd->id, filter_mode);
+
+ /* add Grease Pencil layers */
+ // TODO: do these need a separate expander?
+ // XXX: what order should these go in?
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ // XXX: active check here needs checking
+ if (ANIMCHANNEL_ACTIVEOK(gpd)) {
+ ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_DSGPENCIL, gpd, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Helper for Cache File data integrated with main DopeSheet */
-static size_t animdata_filter_ds_cachefile(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, CacheFile *cache_file, int filter_mode)
+static size_t animdata_filter_ds_cachefile(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, CacheFile *cache_file, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add relevant animation channels for Cache File */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_CACHEFILE_OBJD(cache_file))
- {
- /* add animation channels */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, &cache_file->id, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- // XXX: active check here needs checking
- if (ANIMCHANNEL_ACTIVEOK(cache_file)) {
- ANIMCHANNEL_NEW_CHANNEL(cache_file, ANIMTYPE_DSCACHEFILE, cache_file, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add relevant animation channels for Cache File */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_CACHEFILE_OBJD(cache_file))
+ {
+ /* add animation channels */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, &cache_file->id, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ // XXX: active check here needs checking
+ if (ANIMCHANNEL_ACTIVEOK(cache_file)) {
+ ANIMCHANNEL_NEW_CHANNEL(cache_file, ANIMTYPE_DSCACHEFILE, cache_file, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* Helper for Mask Editing - mask layers */
static size_t animdata_filter_mask_data(ListBase *anim_data, Mask *mask, const int filter_mode)
{
- MaskLayer *masklay_act = BKE_mask_layer_active(mask);
- MaskLayer *masklay;
- size_t items = 0;
-
- /* loop over layers as the conditions are acceptable */
- for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
- /* only if selected */
- if (ANIMCHANNEL_SELOK(SEL_MASKLAY(masklay)) ) {
- /* only if editable */
- if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_MASK(masklay)) {
- /* active... */
- if (!(filter_mode & ANIMFILTER_ACTIVE) || (masklay_act == masklay)) {
- /* add to list */
- ANIMCHANNEL_NEW_CHANNEL(masklay, ANIMTYPE_MASKLAYER, mask, NULL);
- }
- }
- }
- }
-
- return items;
+ MaskLayer *masklay_act = BKE_mask_layer_active(mask);
+ MaskLayer *masklay;
+ size_t items = 0;
+
+ /* loop over layers as the conditions are acceptable */
+ for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
+ /* only if selected */
+ if (ANIMCHANNEL_SELOK(SEL_MASKLAY(masklay))) {
+ /* only if editable */
+ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_MASK(masklay)) {
+ /* active... */
+ if (!(filter_mode & ANIMFILTER_ACTIVE) || (masklay_act == masklay)) {
+ /* add to list */
+ ANIMCHANNEL_NEW_CHANNEL(masklay, ANIMTYPE_MASKLAYER, mask, NULL);
+ }
+ }
+ }
+ }
+
+ return items;
}
/* Grab all mask data */
-static size_t animdata_filter_mask(Main *bmain, ListBase *anim_data, void *UNUSED(data), int filter_mode)
+static size_t animdata_filter_mask(Main *bmain,
+ ListBase *anim_data,
+ void *UNUSED(data),
+ int filter_mode)
{
- Mask *mask;
- size_t items = 0;
-
- /* for now, grab mask datablocks directly from main */
- // XXX: this is not good...
- for (mask = bmain->masks.first; mask; mask = mask->id.next) {
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
-
- /* only show if mask is used by something... */
- if (ID_REAL_USERS(mask) < 1)
- continue;
-
- /* add mask animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_MASK(mask))
- {
- tmp_items += animdata_filter_mask_data(&tmp_data, mask, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* add mask datablock as channel too (if for drawing, and it has layers) */
- ANIMCHANNEL_NEW_CHANNEL(mask, ANIMTYPE_MASKDATABLOCK, NULL, NULL);
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ Mask *mask;
+ size_t items = 0;
+
+ /* for now, grab mask datablocks directly from main */
+ // XXX: this is not good...
+ for (mask = bmain->masks.first; mask; mask = mask->id.next) {
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+
+ /* only show if mask is used by something... */
+ if (ID_REAL_USERS(mask) < 1)
+ continue;
+
+ /* add mask animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_MASK(mask))
+ {
+ tmp_items += animdata_filter_mask_data(&tmp_data, mask, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* add mask datablock as channel too (if for drawing, and it has layers) */
+ ANIMCHANNEL_NEW_CHANNEL(mask, ANIMTYPE_MASKDATABLOCK, NULL, NULL);
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* NOTE: owner_id is scene, material, or texture block, which is the direct owner of the node tree in question */
-static size_t animdata_filter_ds_nodetree_group(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
+static size_t animdata_filter_ds_nodetree_group(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ ID *owner_id,
+ bNodeTree *ntree,
+ int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add nodetree animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_NTREE_DATA(ntree))
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ntree, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(ntree)) {
- ANIMCHANNEL_NEW_CHANNEL(ntree, ANIMTYPE_DSNTREE, owner_id, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add nodetree animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_NTREE_DATA(ntree))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ntree, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(ntree)) {
+ ANIMCHANNEL_NEW_CHANNEL(ntree, ANIMTYPE_DSNTREE, owner_id, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animdata_filter_ds_nodetree(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
+static size_t animdata_filter_ds_nodetree(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ ID *owner_id,
+ bNodeTree *ntree,
+ int filter_mode)
{
- bNode *node;
- size_t items = 0;
-
- items += animdata_filter_ds_nodetree_group(ac, anim_data, ads, owner_id, ntree, filter_mode);
-
- for (node = ntree->nodes.first; node; node = node->next) {
- if (node->type == NODE_GROUP) {
- if (node->id) {
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && (node->flag & NODE_SELECT) == 0) {
- continue;
- }
- /* Recurse into the node group */
- items += animdata_filter_ds_nodetree(ac, anim_data, ads, owner_id, (bNodeTree *) node->id,
- filter_mode | ANIMFILTER_TMP_IGNORE_ONLYSEL);
- }
- }
- }
-
- return items;
+ bNode *node;
+ size_t items = 0;
+
+ items += animdata_filter_ds_nodetree_group(ac, anim_data, ads, owner_id, ntree, filter_mode);
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (node->type == NODE_GROUP) {
+ if (node->id) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) && (node->flag & NODE_SELECT) == 0) {
+ continue;
+ }
+ /* Recurse into the node group */
+ items += animdata_filter_ds_nodetree(ac,
+ anim_data,
+ ads,
+ owner_id,
+ (bNodeTree *)node->id,
+ filter_mode | ANIMFILTER_TMP_IGNORE_ONLYSEL);
+ }
+ }
+ }
+
+ return items;
}
-static size_t animdata_filter_ds_linestyle(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+static size_t animdata_filter_ds_linestyle(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
- ViewLayer *view_layer;
- FreestyleLineSet *lineset;
- size_t items = 0;
-
- for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
- for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
- if (lineset->linestyle) {
- lineset->linestyle->id.tag |= LIB_TAG_DOIT;
- }
- }
- }
-
- for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
- /* skip render layers without Freestyle enabled */
- if ((view_layer->flag & VIEW_LAYER_FREESTYLE) == 0) {
- continue;
- }
-
- /* loop over linesets defined in the render layer */
- for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
- FreestyleLineStyle *linestyle = lineset->linestyle;
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
-
- if ((linestyle == NULL) ||
- !(linestyle->id.tag & LIB_TAG_DOIT))
- {
- continue;
- }
- linestyle->id.tag &= ~LIB_TAG_DOIT;
-
- /* add scene-level animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_LS_SCED(linestyle))
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)linestyle, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include anim-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(linestyle)) {
- ANIMCHANNEL_NEW_CHANNEL(linestyle, ANIMTYPE_DSLINESTYLE, sce, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ ViewLayer *view_layer;
+ FreestyleLineSet *lineset;
+ size_t items = 0;
+
+ for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
+ for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
+ if (lineset->linestyle) {
+ lineset->linestyle->id.tag |= LIB_TAG_DOIT;
+ }
+ }
+ }
+
+ for (view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
+ /* skip render layers without Freestyle enabled */
+ if ((view_layer->flag & VIEW_LAYER_FREESTYLE) == 0) {
+ continue;
+ }
+
+ /* loop over linesets defined in the render layer */
+ for (lineset = view_layer->freestyle_config.linesets.first; lineset; lineset = lineset->next) {
+ FreestyleLineStyle *linestyle = lineset->linestyle;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+
+ if ((linestyle == NULL) || !(linestyle->id.tag & LIB_TAG_DOIT)) {
+ continue;
+ }
+ linestyle->id.tag &= ~LIB_TAG_DOIT;
+
+ /* add scene-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_LS_SCED(linestyle))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)linestyle, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include anim-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(linestyle)) {
+ ANIMCHANNEL_NEW_CHANNEL(linestyle, ANIMTYPE_DSLINESTYLE, sce, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animdata_filter_ds_texture(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads,
- Tex *tex, ID *owner_id, int filter_mode)
+static size_t animdata_filter_ds_texture(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ Tex *tex,
+ ID *owner_id,
+ int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add texture's animation data to temp collection */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_TEX_DATA(tex))
- {
- /* texture animdata */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)tex, filter_mode);
-
- /* nodes */
- if ((tex->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
- /* owner_id as id instead of texture, since it'll otherwise be impossible to track the depth */
- // FIXME: perhaps as a result, textures should NOT be included under materials, but under their own section instead
- // so that free-floating textures can also be animated
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)tex, tex->nodetree, filter_mode);
- }
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include texture-expand widget? */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(tex)) {
- ANIMCHANNEL_NEW_CHANNEL(tex, ANIMTYPE_DSTEX, owner_id, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add texture's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_TEX_DATA(tex))
+ {
+ /* texture animdata */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)tex, filter_mode);
+
+ /* nodes */
+ if ((tex->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
+ /* owner_id as id instead of texture, since it'll otherwise be impossible to track the depth */
+ // FIXME: perhaps as a result, textures should NOT be included under materials, but under their own section instead
+ // so that free-floating textures can also be animated
+ tmp_items += animdata_filter_ds_nodetree(
+ ac, &tmp_data, ads, (ID *)tex, tex->nodetree, filter_mode);
+ }
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include texture-expand widget? */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(tex)) {
+ ANIMCHANNEL_NEW_CHANNEL(tex, ANIMTYPE_DSTEX, owner_id, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* NOTE: owner_id is the direct owner of the texture stack in question
* It used to be Material/Light/World before the Blender Internal removal for 2.8
*/
-static size_t animdata_filter_ds_textures(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode)
+static size_t animdata_filter_ds_textures(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode)
{
- MTex **mtex = NULL;
- size_t items = 0;
- int a = 0;
-
- /* get datatype specific data first */
- if (owner_id == NULL)
- return 0;
-
- switch (GS(owner_id->name)) {
- case ID_PA:
- {
- ParticleSettings *part = (ParticleSettings *)owner_id;
- mtex = (MTex **)(&part->mtex);
- break;
- }
- default:
- {
- /* invalid/unsupported option */
- if (G.debug & G_DEBUG)
- printf("ERROR: Unsupported owner_id (i.e. texture stack) for filter textures - %s\n", owner_id->name);
- return 0;
- }
- }
-
- /* firstly check that we actuallly have some textures, by gathering all textures in a temp list */
- for (a = 0; a < MAX_MTEX; a++) {
- Tex *tex = (mtex[a]) ? mtex[a]->tex : NULL;
-
- /* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */
- if (tex == NULL)
- continue;
-
- /* add texture's anim channels */
- items += animdata_filter_ds_texture(ac, anim_data, ads, tex, owner_id, filter_mode);
- }
-
- /* return the number of items added to the list */
- return items;
+ MTex **mtex = NULL;
+ size_t items = 0;
+ int a = 0;
+
+ /* get datatype specific data first */
+ if (owner_id == NULL)
+ return 0;
+
+ switch (GS(owner_id->name)) {
+ case ID_PA: {
+ ParticleSettings *part = (ParticleSettings *)owner_id;
+ mtex = (MTex **)(&part->mtex);
+ break;
+ }
+ default: {
+ /* invalid/unsupported option */
+ if (G.debug & G_DEBUG)
+ printf("ERROR: Unsupported owner_id (i.e. texture stack) for filter textures - %s\n",
+ owner_id->name);
+ return 0;
+ }
+ }
+
+ /* firstly check that we actuallly have some textures, by gathering all textures in a temp list */
+ for (a = 0; a < MAX_MTEX; a++) {
+ Tex *tex = (mtex[a]) ? mtex[a]->tex : NULL;
+
+ /* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */
+ if (tex == NULL)
+ continue;
+
+ /* add texture's anim channels */
+ items += animdata_filter_ds_texture(ac, anim_data, ads, tex, owner_id, filter_mode);
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-
-static size_t animdata_filter_ds_material(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Material *ma, int filter_mode)
+static size_t animdata_filter_ds_material(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Material *ma, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add material's animation data to temp collection */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma))
- {
- /* material's animation data */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode);
-
- /* nodes */
- if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include material-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(ma)) {
- ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add material's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma))
+ {
+ /* material's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode);
+
+ /* nodes */
+ if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
+ tmp_items += animdata_filter_ds_nodetree(
+ ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include material-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(ma)) {
+ ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ return items;
}
-static size_t animdata_filter_ds_materials(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_materials(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- bool has_nested = false;
- size_t items = 0;
- int a = 0;
-
- /* first pass: take the materials referenced via the Material slots of the object */
- for (a = 1; a <= ob->totcol; a++) {
- Material *ma = give_current_material(ob, a);
-
- /* if material is valid, try to add relevant contents from here */
- if (ma) {
- /* add channels */
- items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
-
- /* for optimising second pass - check if there's a nested material here to come back for */
- if (has_nested == false) {
- has_nested = (give_node_material(ma) != NULL);
- }
- }
- }
-
- /* second pass: go through a second time looking for "nested" materials (material.material references)
- *
- * NOTE: here we ignore the expanded status of the parent, as it could be too confusing as to why these are
- * disappearing/not available, since the relationships between these is not that clear
- */
- if (has_nested) {
- for (a = 1; a <= ob->totcol; a++) {
- Material *base = give_current_material(ob, a);
- Material *ma = give_node_material(base);
-
- /* add channels from the nested material if it exists
- * - skip if the same material is referenced in its node tree
- * (which is common for BI materials) as that results in
- * confusing duplicates
- */
- if ((ma) && (ma != base)) {
- items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
- }
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ bool has_nested = false;
+ size_t items = 0;
+ int a = 0;
+
+ /* first pass: take the materials referenced via the Material slots of the object */
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *ma = give_current_material(ob, a);
+
+ /* if material is valid, try to add relevant contents from here */
+ if (ma) {
+ /* add channels */
+ items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
+
+ /* for optimising second pass - check if there's a nested material here to come back for */
+ if (has_nested == false) {
+ has_nested = (give_node_material(ma) != NULL);
+ }
+ }
+ }
+
+ /* second pass: go through a second time looking for "nested" materials (material.material references)
+ *
+ * NOTE: here we ignore the expanded status of the parent, as it could be too confusing as to why these are
+ * disappearing/not available, since the relationships between these is not that clear
+ */
+ if (has_nested) {
+ for (a = 1; a <= ob->totcol; a++) {
+ Material *base = give_current_material(ob, a);
+ Material *ma = give_node_material(base);
+
+ /* add channels from the nested material if it exists
+ * - skip if the same material is referenced in its node tree
+ * (which is common for BI materials) as that results in
+ * confusing duplicates
+ */
+ if ((ma) && (ma != base)) {
+ items += animdata_filter_ds_material(ac, anim_data, ads, ma, filter_mode);
+ }
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-
/* ............ */
/* Temporary context for modifier linked-data channel extraction */
typedef struct tAnimFilterModifiersContext {
- bAnimContext *ac; /* anim editor context */
- bDopeSheet *ads; /* dopesheet filtering settings */
+ bAnimContext *ac; /* anim editor context */
+ bDopeSheet *ads; /* dopesheet filtering settings */
- ListBase tmp_data; /* list of channels created (but not yet added to the main list) */
- size_t items; /* number of channels created */
+ ListBase tmp_data; /* list of channels created (but not yet added to the main list) */
+ size_t items; /* number of channels created */
- int filter_mode; /* flags for stuff we want to filter */
+ int filter_mode; /* flags for stuff we want to filter */
} tAnimFilterModifiersContext;
-
/* dependency walker callback for modifier dependencies */
-static void animfilter_modifier_idpoin_cb(void *afm_ptr, Object *ob, ID **idpoin, int UNUSED(cb_flag))
+static void animfilter_modifier_idpoin_cb(void *afm_ptr,
+ Object *ob,
+ ID **idpoin,
+ int UNUSED(cb_flag))
{
- tAnimFilterModifiersContext *afm = (tAnimFilterModifiersContext *)afm_ptr;
- ID *owner_id = &ob->id;
- ID *id = *idpoin;
-
- /* NOTE: the walker only guarantees to give us all the ID-ptr *slots*,
- * not just the ones which are actually used, so be careful!
- */
- if (id == NULL)
- return;
-
- /* check if this is something we're interested in... */
- switch (GS(id->name)) {
- case ID_TE: /* Textures */
- {
- Tex *tex = (Tex *)id;
- if (!(afm->ads->filterflag & ADS_FILTER_NOTEX)) {
- afm->items += animdata_filter_ds_texture(afm->ac, &afm->tmp_data, afm->ads, tex, owner_id, afm->filter_mode);
- }
- break;
- }
-
- /* TODO: images? */
- default:
- break;
- }
+ tAnimFilterModifiersContext *afm = (tAnimFilterModifiersContext *)afm_ptr;
+ ID *owner_id = &ob->id;
+ ID *id = *idpoin;
+
+ /* NOTE: the walker only guarantees to give us all the ID-ptr *slots*,
+ * not just the ones which are actually used, so be careful!
+ */
+ if (id == NULL)
+ return;
+
+ /* check if this is something we're interested in... */
+ switch (GS(id->name)) {
+ case ID_TE: /* Textures */
+ {
+ Tex *tex = (Tex *)id;
+ if (!(afm->ads->filterflag & ADS_FILTER_NOTEX)) {
+ afm->items += animdata_filter_ds_texture(
+ afm->ac, &afm->tmp_data, afm->ads, tex, owner_id, afm->filter_mode);
+ }
+ break;
+ }
+
+ /* TODO: images? */
+ default:
+ break;
+ }
}
/* animation linked to data used by modifiers
@@ -2266,861 +2324,886 @@ static void animfilter_modifier_idpoin_cb(void *afm_ptr, Object *ob, ID **idpoin
* attached to any other objects/materials/etc. in the scene
*/
// TODO: do we want an expander for this?
-static size_t animdata_filter_ds_modifiers(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_modifiers(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- tAnimFilterModifiersContext afm = {NULL};
- size_t items = 0;
-
- /* 1) create a temporary "context" containing all the info we have here to pass to the callback
- * use to walk through the dependencies of the modifiers
- *
- * ! Assumes that all other unspecified values (i.e. accumulation buffers) are zero'd out properly
- */
- afm.ac = ac;
- afm.ads = ads;
- afm.filter_mode = filter_mode;
-
- /* 2) walk over dependencies */
- modifiers_foreachIDLink(ob, animfilter_modifier_idpoin_cb, &afm);
-
- /* 3) extract data from the context, merging it back into the standard list */
- if (afm.items) {
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &afm.tmp_data);
- BLI_assert(BLI_listbase_is_empty(&afm.tmp_data));
- items += afm.items;
- }
-
- return items;
+ tAnimFilterModifiersContext afm = {NULL};
+ size_t items = 0;
+
+ /* 1) create a temporary "context" containing all the info we have here to pass to the callback
+ * use to walk through the dependencies of the modifiers
+ *
+ * ! Assumes that all other unspecified values (i.e. accumulation buffers) are zero'd out properly
+ */
+ afm.ac = ac;
+ afm.ads = ads;
+ afm.filter_mode = filter_mode;
+
+ /* 2) walk over dependencies */
+ modifiers_foreachIDLink(ob, animfilter_modifier_idpoin_cb, &afm);
+
+ /* 3) extract data from the context, merging it back into the standard list */
+ if (afm.items) {
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &afm.tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&afm.tmp_data));
+ items += afm.items;
+ }
+
+ return items;
}
/* ............ */
-
-static size_t animdata_filter_ds_particles(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_particles(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- ParticleSystem *psys;
- size_t items = 0;
-
- for (psys = ob->particlesystem.first; psys; psys = psys->next) {
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
-
- /* if no material returned, skip - so that we don't get weird blank entries... */
- if (ELEM(NULL, psys->part, psys->part->adt))
- continue;
-
- /* add particle-system's animation data to temp collection */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part))
- {
- /* particle system's animation data */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
-
- /* textures */
- if (!(ads->filterflag & ADS_FILTER_NOTEX))
- tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include particle-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(psys->part)) {
- ANIMCHANNEL_NEW_CHANNEL(psys->part, ANIMTYPE_DSPART, psys->part, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
- }
-
- /* return the number of items added to the list */
- return items;
+ ParticleSystem *psys;
+ size_t items = 0;
+
+ for (psys = ob->particlesystem.first; psys; psys = psys->next) {
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+
+ /* if no material returned, skip - so that we don't get weird blank entries... */
+ if (ELEM(NULL, psys->part, psys->part->adt))
+ continue;
+
+ /* add particle-system's animation data to temp collection */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part))
+ {
+ /* particle system's animation data */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
+
+ /* textures */
+ if (!(ads->filterflag & ADS_FILTER_NOTEX))
+ tmp_items += animdata_filter_ds_textures(
+ ac, &tmp_data, ads, (ID *)psys->part, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include particle-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(psys->part)) {
+ ANIMCHANNEL_NEW_CHANNEL(psys->part, ANIMTYPE_DSPART, psys->part, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-
-static size_t animdata_filter_ds_obdata(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_obdata(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- IdAdtTemplate *iat = ob->data;
- short type = 0, expanded = 0;
-
- /* get settings based on data type */
- switch (ob->type) {
- case OB_CAMERA: /* ------- Camera ------------ */
- {
- Camera *ca = (Camera *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOCAM)
- return 0;
-
- type = ANIMTYPE_DSCAM;
- expanded = FILTER_CAM_OBJD(ca);
- break;
- }
- case OB_LAMP: /* ---------- Light ----------- */
- {
- Light *la = (Light *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOLAM)
- return 0;
-
- type = ANIMTYPE_DSLAM;
- expanded = FILTER_LAM_OBJD(la);
- break;
- }
- case OB_CURVE: /* ------- Curve ---------- */
- case OB_SURF: /* ------- Nurbs Surface ---------- */
- case OB_FONT: /* ------- Text Curve ---------- */
- {
- Curve *cu = (Curve *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOCUR)
- return 0;
-
- type = ANIMTYPE_DSCUR;
- expanded = FILTER_CUR_OBJD(cu);
- break;
- }
- case OB_MBALL: /* ------- MetaBall ---------- */
- {
- MetaBall *mb = (MetaBall *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOMBA)
- return 0;
-
- type = ANIMTYPE_DSMBALL;
- expanded = FILTER_MBALL_OBJD(mb);
- break;
- }
- case OB_ARMATURE: /* ------- Armature ---------- */
- {
- bArmature *arm = (bArmature *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOARM)
- return 0;
-
- type = ANIMTYPE_DSARM;
- expanded = FILTER_ARM_OBJD(arm);
- break;
- }
- case OB_MESH: /* ------- Mesh ---------- */
- {
- Mesh *me = (Mesh *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOMESH)
- return 0;
-
- type = ANIMTYPE_DSMESH;
- expanded = FILTER_MESH_OBJD(me);
- break;
- }
- case OB_LATTICE: /* ---- Lattice ---- */
- {
- Lattice *lt = (Lattice *)ob->data;
-
- if (ads->filterflag & ADS_FILTER_NOLAT)
- return 0;
-
- type = ANIMTYPE_DSLAT;
- expanded = FILTER_LATTICE_OBJD(lt);
- break;
- }
- case OB_SPEAKER: /* ---------- Speaker ----------- */
- {
- Speaker *spk = (Speaker *)ob->data;
-
- type = ANIMTYPE_DSSPK;
- expanded = FILTER_SPK_OBJD(spk);
- break;
- }
- }
-
- /* add object data animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)iat, filter_mode);
-
- /* sub-data filtering... */
- switch (ob->type) {
- case OB_LAMP: /* light - textures + nodetree */
- {
- Light *la = ob->data;
- bNodeTree *ntree = la->nodetree;
-
- /* nodetree */
- if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE))
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, &la->id, ntree, filter_mode);
- break;
- }
- }
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(iat)) {
- ANIMCHANNEL_NEW_CHANNEL(iat, type, iat, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ IdAdtTemplate *iat = ob->data;
+ short type = 0, expanded = 0;
+
+ /* get settings based on data type */
+ switch (ob->type) {
+ case OB_CAMERA: /* ------- Camera ------------ */
+ {
+ Camera *ca = (Camera *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOCAM)
+ return 0;
+
+ type = ANIMTYPE_DSCAM;
+ expanded = FILTER_CAM_OBJD(ca);
+ break;
+ }
+ case OB_LAMP: /* ---------- Light ----------- */
+ {
+ Light *la = (Light *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOLAM)
+ return 0;
+
+ type = ANIMTYPE_DSLAM;
+ expanded = FILTER_LAM_OBJD(la);
+ break;
+ }
+ case OB_CURVE: /* ------- Curve ---------- */
+ case OB_SURF: /* ------- Nurbs Surface ---------- */
+ case OB_FONT: /* ------- Text Curve ---------- */
+ {
+ Curve *cu = (Curve *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOCUR)
+ return 0;
+
+ type = ANIMTYPE_DSCUR;
+ expanded = FILTER_CUR_OBJD(cu);
+ break;
+ }
+ case OB_MBALL: /* ------- MetaBall ---------- */
+ {
+ MetaBall *mb = (MetaBall *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOMBA)
+ return 0;
+
+ type = ANIMTYPE_DSMBALL;
+ expanded = FILTER_MBALL_OBJD(mb);
+ break;
+ }
+ case OB_ARMATURE: /* ------- Armature ---------- */
+ {
+ bArmature *arm = (bArmature *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOARM)
+ return 0;
+
+ type = ANIMTYPE_DSARM;
+ expanded = FILTER_ARM_OBJD(arm);
+ break;
+ }
+ case OB_MESH: /* ------- Mesh ---------- */
+ {
+ Mesh *me = (Mesh *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOMESH)
+ return 0;
+
+ type = ANIMTYPE_DSMESH;
+ expanded = FILTER_MESH_OBJD(me);
+ break;
+ }
+ case OB_LATTICE: /* ---- Lattice ---- */
+ {
+ Lattice *lt = (Lattice *)ob->data;
+
+ if (ads->filterflag & ADS_FILTER_NOLAT)
+ return 0;
+
+ type = ANIMTYPE_DSLAT;
+ expanded = FILTER_LATTICE_OBJD(lt);
+ break;
+ }
+ case OB_SPEAKER: /* ---------- Speaker ----------- */
+ {
+ Speaker *spk = (Speaker *)ob->data;
+
+ type = ANIMTYPE_DSSPK;
+ expanded = FILTER_SPK_OBJD(spk);
+ break;
+ }
+ }
+
+ /* add object data animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)iat, filter_mode);
+
+ /* sub-data filtering... */
+ switch (ob->type) {
+ case OB_LAMP: /* light - textures + nodetree */
+ {
+ Light *la = ob->data;
+ bNodeTree *ntree = la->nodetree;
+
+ /* nodetree */
+ if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE))
+ tmp_items += animdata_filter_ds_nodetree(
+ ac, &tmp_data, ads, &la->id, ntree, filter_mode);
+ break;
+ }
+ }
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(iat)) {
+ ANIMCHANNEL_NEW_CHANNEL(iat, type, iat, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* shapekey-level animation */
-static size_t animdata_filter_ds_keyanim(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, Key *key, int filter_mode)
+static size_t animdata_filter_ds_keyanim(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, Key *key, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add shapekey-level animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_SKE_OBJD(key))
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)key, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include key-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- if (ANIMCHANNEL_ACTIVEOK(key)) {
- ANIMCHANNEL_NEW_CHANNEL(key, ANIMTYPE_DSSKEY, ob, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add shapekey-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_SKE_OBJD(key))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)key, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include key-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if (ANIMCHANNEL_ACTIVEOK(key)) {
+ ANIMCHANNEL_NEW_CHANNEL(key, ANIMTYPE_DSSKEY, ob, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-
/* object-level animation */
-static size_t animdata_filter_ds_obanim(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
+static size_t animdata_filter_ds_obanim(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- AnimData *adt = ob->adt;
- short type = 0, expanded = 1;
- void *cdata = NULL;
-
- /* determine the type of expander channels to use */
- /* this is the best way to do this for now... */
- ANIMDATA_FILTER_CASES(
- ob,
- { /* AnimData - no channel, but consider data */ },
- { /* NLA - no channel, but consider data */ },
- { /* Drivers */
- type = ANIMTYPE_FILLDRIVERS;
- cdata = adt;
- expanded = EXPANDED_DRVD(adt);
- },
- { /* NLA Strip Controls - no dedicated channel for now (XXX) */ },
- { /* Keyframes */
- type = ANIMTYPE_FILLACTD;
- cdata = adt->action;
- expanded = EXPANDED_ACTC(adt->action);
- });
-
- /* add object-level animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ob, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include anim-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- if (type != ANIMTYPE_NONE) {
- /* NOTE: active-status (and the associated checks) don't apply here... */
- ANIMCHANNEL_NEW_CHANNEL(cdata, type, ob, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ AnimData *adt = ob->adt;
+ short type = 0, expanded = 1;
+ void *cdata = NULL;
+
+ /* determine the type of expander channels to use */
+ /* this is the best way to do this for now... */
+ ANIMDATA_FILTER_CASES(
+ ob,
+ {/* AnimData - no channel, but consider data */},
+ {/* NLA - no channel, but consider data */},
+ { /* Drivers */
+ type = ANIMTYPE_FILLDRIVERS;
+ cdata = adt;
+ expanded = EXPANDED_DRVD(adt);
+ },
+ {/* NLA Strip Controls - no dedicated channel for now (XXX) */},
+ { /* Keyframes */
+ type = ANIMTYPE_FILLACTD;
+ cdata = adt->action;
+ expanded = EXPANDED_ACTC(adt->action);
+ });
+
+ /* add object-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ob, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include anim-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if (type != ANIMTYPE_NONE) {
+ /* NOTE: active-status (and the associated checks) don't apply here... */
+ ANIMCHANNEL_NEW_CHANNEL(cdata, type, ob, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
/* get animation channels from object2 */
-static size_t animdata_filter_dopesheet_ob(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
+static size_t animdata_filter_dopesheet_ob(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- Object *ob = base->object;
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* filter data contained under object first */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_OBJC(ob))
- {
- Key *key = BKE_key_from_object(ob);
-
- /* object-level animation */
- if ((ob->adt) && !(ads->filterflag & ADS_FILTER_NOOBJ)) {
- tmp_items += animdata_filter_ds_obanim(ac, &tmp_data, ads, ob, filter_mode);
- }
-
- /* shape-key */
- if ((key && key->adt) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
- tmp_items += animdata_filter_ds_keyanim(ac, &tmp_data, ads, ob, key, filter_mode);
- }
-
- /* modifiers */
- if ((ob->modifiers.first) && !(ads->filterflag & ADS_FILTER_NOMODIFIERS)) {
- tmp_items += animdata_filter_ds_modifiers(ac, &tmp_data, ads, ob, filter_mode);
- }
-
- /* materials */
- if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT)) {
- tmp_items += animdata_filter_ds_materials(ac, &tmp_data, ads, ob, filter_mode);
- }
-
- /* object data */
- if (ob->data) {
- tmp_items += animdata_filter_ds_obdata(ac, &tmp_data, ads, ob, filter_mode);
- }
-
- /* particles */
- if ((ob->particlesystem.first) && !(ads->filterflag & ADS_FILTER_NOPART)) {
- tmp_items += animdata_filter_ds_particles(ac, &tmp_data, ads, ob, filter_mode);
- }
-
- /* grease pencil */
- if ((ob->type == OB_GPENCIL) &&
- (ob->data) && !(ads->filterflag & ADS_FILTER_NOGPENCIL))
- {
- tmp_items += animdata_filter_ds_gpencil(ac, &tmp_data, ads, ob->data, filter_mode);
- }
- }
- END_ANIMFILTER_SUBCHANNELS;
-
-
- /* if we collected some channels, add these to the new list... */
- if (tmp_items) {
- /* firstly add object expander if required */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by selection */
- // XXX: double-check on this - most of the time, a lot of tools need to filter out these channels!
- if (ANIMCHANNEL_SELOK((base->flag & BASE_SELECTED))) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(ob)) {
- ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob, NULL);
- }
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ Object *ob = base->object;
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* filter data contained under object first */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_OBJC(ob))
+ {
+ Key *key = BKE_key_from_object(ob);
+
+ /* object-level animation */
+ if ((ob->adt) && !(ads->filterflag & ADS_FILTER_NOOBJ)) {
+ tmp_items += animdata_filter_ds_obanim(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
+ /* shape-key */
+ if ((key && key->adt) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) {
+ tmp_items += animdata_filter_ds_keyanim(ac, &tmp_data, ads, ob, key, filter_mode);
+ }
+
+ /* modifiers */
+ if ((ob->modifiers.first) && !(ads->filterflag & ADS_FILTER_NOMODIFIERS)) {
+ tmp_items += animdata_filter_ds_modifiers(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
+ /* materials */
+ if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT)) {
+ tmp_items += animdata_filter_ds_materials(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
+ /* object data */
+ if (ob->data) {
+ tmp_items += animdata_filter_ds_obdata(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
+ /* particles */
+ if ((ob->particlesystem.first) && !(ads->filterflag & ADS_FILTER_NOPART)) {
+ tmp_items += animdata_filter_ds_particles(ac, &tmp_data, ads, ob, filter_mode);
+ }
+
+ /* grease pencil */
+ if ((ob->type == OB_GPENCIL) && (ob->data) && !(ads->filterflag & ADS_FILTER_NOGPENCIL)) {
+ tmp_items += animdata_filter_ds_gpencil(ac, &tmp_data, ads, ob->data, filter_mode);
+ }
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* if we collected some channels, add these to the new list... */
+ if (tmp_items) {
+ /* firstly add object expander if required */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by selection */
+ // XXX: double-check on this - most of the time, a lot of tools need to filter out these channels!
+ if (ANIMCHANNEL_SELOK((base->flag & BASE_SELECTED))) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(ob)) {
+ ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob, NULL);
+ }
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added */
+ return items;
}
-static size_t animdata_filter_ds_world(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, World *wo, int filter_mode)
+static size_t animdata_filter_ds_world(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, World *wo, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* add world animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_WOR_SCED(wo))
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)wo, filter_mode);
-
- /* nodes */
- if ((wo->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)wo, wo->nodetree, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(wo)) {
- ANIMCHANNEL_NEW_CHANNEL(wo, ANIMTYPE_DSWOR, sce, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* add world animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_WOR_SCED(wo))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)wo, filter_mode);
+
+ /* nodes */
+ if ((wo->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE))
+ tmp_items += animdata_filter_ds_nodetree(
+ ac, &tmp_data, ads, (ID *)wo, wo->nodetree, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(wo)) {
+ ANIMCHANNEL_NEW_CHANNEL(wo, ANIMTYPE_DSWOR, sce, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animdata_filter_ds_scene(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+static size_t animdata_filter_ds_scene(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- AnimData *adt = sce->adt;
- short type = 0, expanded = 1;
- void *cdata = NULL;
-
- /* determine the type of expander channels to use */
- // this is the best way to do this for now...
- ANIMDATA_FILTER_CASES(
- sce,
- { /* AnimData - no channel, but consider data */},
- { /* NLA - no channel, but consider data */},
- { /* Drivers */
- type = ANIMTYPE_FILLDRIVERS;
- cdata = adt;
- expanded = EXPANDED_DRVD(adt);
- },
- { /* NLA Strip Controls - no dedicated channel for now (XXX) */ },
- { /* Keyframes */
- type = ANIMTYPE_FILLACTD;
- cdata = adt->action;
- expanded = EXPANDED_ACTC(adt->action);
- });
-
- /* add scene-level animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)sce, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* did we find anything? */
- if (tmp_items) {
- /* include anim-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- if (type != ANIMTYPE_NONE) {
- /* NOTE: active-status (and the associated checks) don't apply here... */
- ANIMCHANNEL_NEW_CHANNEL(cdata, type, sce, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ AnimData *adt = sce->adt;
+ short type = 0, expanded = 1;
+ void *cdata = NULL;
+
+ /* determine the type of expander channels to use */
+ // this is the best way to do this for now...
+ ANIMDATA_FILTER_CASES(
+ sce,
+ {/* AnimData - no channel, but consider data */},
+ {/* NLA - no channel, but consider data */},
+ { /* Drivers */
+ type = ANIMTYPE_FILLDRIVERS;
+ cdata = adt;
+ expanded = EXPANDED_DRVD(adt);
+ },
+ {/* NLA Strip Controls - no dedicated channel for now (XXX) */},
+ { /* Keyframes */
+ type = ANIMTYPE_FILLACTD;
+ cdata = adt->action;
+ expanded = EXPANDED_ACTC(adt->action);
+ });
+
+ /* add scene-level animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)sce, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include anim-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ if (type != ANIMTYPE_NONE) {
+ /* NOTE: active-status (and the associated checks) don't apply here... */
+ ANIMCHANNEL_NEW_CHANNEL(cdata, type, sce, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animdata_filter_dopesheet_scene(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
+static size_t animdata_filter_dopesheet_scene(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
-
- /* filter data contained under object first */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_SCEC(sce))
- {
- bNodeTree *ntree = sce->nodetree;
- bGPdata *gpd = sce->gpd;
- World *wo = sce->world;
-
- /* Action, Drivers, or NLA for Scene */
- if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) {
- tmp_items += animdata_filter_ds_scene(ac, &tmp_data, ads, sce, filter_mode);
- }
-
- /* world */
- if ((wo) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
- tmp_items += animdata_filter_ds_world(ac, &tmp_data, ads, sce, wo, filter_mode);
- }
-
- /* nodetree */
- if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
- tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode);
- }
-
- /* line styles */
- if ((ads->filterflag & ADS_FILTER_NOLINESTYLE) == 0) {
- tmp_items += animdata_filter_ds_linestyle(ac, &tmp_data, ads, sce, filter_mode);
- }
-
- /* grease pencil */
- if ((gpd) && !(ads->filterflag & ADS_FILTER_NOGPENCIL)) {
- tmp_items += animdata_filter_ds_gpencil(ac, &tmp_data, ads, gpd, filter_mode);
- }
-
- /* TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here */
- }
- END_ANIMFILTER_SUBCHANNELS;
-
- /* if we collected some channels, add these to the new list... */
- if (tmp_items) {
- /* firstly add object expander if required */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by selection */
- if (ANIMCHANNEL_SELOK((sce->flag & SCE_DS_SELECTED))) {
- /* NOTE: active-status doesn't matter for this! */
- ANIMCHANNEL_NEW_CHANNEL(sce, ANIMTYPE_SCENE, sce, NULL);
- }
- }
-
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
-
- /* return the number of items added */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+
+ /* filter data contained under object first */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_SCEC(sce))
+ {
+ bNodeTree *ntree = sce->nodetree;
+ bGPdata *gpd = sce->gpd;
+ World *wo = sce->world;
+
+ /* Action, Drivers, or NLA for Scene */
+ if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) {
+ tmp_items += animdata_filter_ds_scene(ac, &tmp_data, ads, sce, filter_mode);
+ }
+
+ /* world */
+ if ((wo) && !(ads->filterflag & ADS_FILTER_NOWOR)) {
+ tmp_items += animdata_filter_ds_world(ac, &tmp_data, ads, sce, wo, filter_mode);
+ }
+
+ /* nodetree */
+ if ((ntree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
+ tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode);
+ }
+
+ /* line styles */
+ if ((ads->filterflag & ADS_FILTER_NOLINESTYLE) == 0) {
+ tmp_items += animdata_filter_ds_linestyle(ac, &tmp_data, ads, sce, filter_mode);
+ }
+
+ /* grease pencil */
+ if ((gpd) && !(ads->filterflag & ADS_FILTER_NOGPENCIL)) {
+ tmp_items += animdata_filter_ds_gpencil(ac, &tmp_data, ads, gpd, filter_mode);
+ }
+
+ /* TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here */
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+
+ /* if we collected some channels, add these to the new list... */
+ if (tmp_items) {
+ /* firstly add object expander if required */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by selection */
+ if (ANIMCHANNEL_SELOK((sce->flag & SCE_DS_SELECTED))) {
+ /* NOTE: active-status doesn't matter for this! */
+ ANIMCHANNEL_NEW_CHANNEL(sce, ANIMTYPE_SCENE, sce, NULL);
+ }
+ }
+
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+
+ /* return the number of items added */
+ return items;
}
-static size_t animdata_filter_ds_movieclip(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, MovieClip *clip, int filter_mode)
+static size_t animdata_filter_ds_movieclip(
+ bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, MovieClip *clip, int filter_mode)
{
- ListBase tmp_data = {NULL, NULL};
- size_t tmp_items = 0;
- size_t items = 0;
- /* add world animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_MCLIP(clip))
- {
- /* animation data filtering */
- tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)clip, filter_mode);
- }
- END_ANIMFILTER_SUBCHANNELS;
- /* did we find anything? */
- if (tmp_items) {
- /* include data-expand widget first */
- if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
- /* check if filtering by active status */
- if (ANIMCHANNEL_ACTIVEOK(clip)) {
- ANIMCHANNEL_NEW_CHANNEL(clip, ANIMTYPE_DSMCLIP, clip, NULL);
- }
- }
- /* now add the list of collected channels */
- BLI_movelisttolist(anim_data, &tmp_data);
- BLI_assert(BLI_listbase_is_empty(&tmp_data));
- items += tmp_items;
- }
- /* return the number of items added to the list */
- return items;
+ ListBase tmp_data = {NULL, NULL};
+ size_t tmp_items = 0;
+ size_t items = 0;
+ /* add world animation channels */
+ BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_MCLIP(clip))
+ {
+ /* animation data filtering */
+ tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)clip, filter_mode);
+ }
+ END_ANIMFILTER_SUBCHANNELS;
+ /* did we find anything? */
+ if (tmp_items) {
+ /* include data-expand widget first */
+ if (filter_mode & ANIMFILTER_LIST_CHANNELS) {
+ /* check if filtering by active status */
+ if (ANIMCHANNEL_ACTIVEOK(clip)) {
+ ANIMCHANNEL_NEW_CHANNEL(clip, ANIMTYPE_DSMCLIP, clip, NULL);
+ }
+ }
+ /* now add the list of collected channels */
+ BLI_movelisttolist(anim_data, &tmp_data);
+ BLI_assert(BLI_listbase_is_empty(&tmp_data));
+ items += tmp_items;
+ }
+ /* return the number of items added to the list */
+ return items;
}
-static size_t animdata_filter_dopesheet_movieclips(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode)
+static size_t animdata_filter_dopesheet_movieclips(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ int filter_mode)
{
- size_t items = 0;
- MovieClip *clip;
- for (clip = ac->bmain->movieclips.first; clip != NULL; clip = clip->id.next) {
- /* only show if gpd is used by something... */
- if (ID_REAL_USERS(clip) < 1) {
- continue;
- }
- items += animdata_filter_ds_movieclip(ac, anim_data, ads, clip, filter_mode);
- }
- /* return the number of items added to the list */
- return items;
+ size_t items = 0;
+ MovieClip *clip;
+ for (clip = ac->bmain->movieclips.first; clip != NULL; clip = clip->id.next) {
+ /* only show if gpd is used by something... */
+ if (ID_REAL_USERS(clip) < 1) {
+ continue;
+ }
+ items += animdata_filter_ds_movieclip(ac, anim_data, ads, clip, filter_mode);
+ }
+ /* return the number of items added to the list */
+ return items;
}
/* Helper for animdata_filter_dopesheet() - For checking if an object should be included or not */
static bool animdata_filter_base_is_ok(bDopeSheet *ads, Base *base, int filter_mode)
{
- Object *ob = base->object;
-
- if (base->object == NULL)
- return false;
-
- /* firstly, check if object can be included, by the following factors:
- * - if only visible, must check for layer and also viewport visibility
- * --> while tools may demand only visible, user setting takes priority
- * as user option controls whether sets of channels get included while
- * tool-flag takes into account collapsed/open channels too
- * - if only selected, must check if object is selected
- * - there must be animation data to edit (this is done recursively as we
- * try to add the channels)
- */
- if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
- /* layer visibility - we check both object and base, since these may not be in sync yet */
- if ((base->flag & BASE_VISIBLE) == 0)
- return false;
-
- /* outliner restrict-flag */
- if (ob->restrictflag & OB_RESTRICT_VIEW)
- return false;
- }
-
- /* if only F-Curves with visible flags set can be shown, check that
- * datablock hasn't been set to invisible
- */
- if (filter_mode & ANIMFILTER_CURVE_VISIBLE) {
- if ((ob->adt) && (ob->adt->flag & ADT_CURVES_NOT_VISIBLE))
- return false;
- }
-
- /* Pinned curves are visible regardless of selection flags. */
- if ((ob->adt) && (ob->adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
- return true;
- }
-
- /* Special case.
- * We don't do recursive checks for pin, but we need to deal with tricky
- * setup like animated camera lens without animated camera location.
- * Without such special handle here we wouldn't be able to bin such
- * camera data only animation to the editor.
- */
- if (ob->adt == NULL && ob->data != NULL) {
- AnimData *data_adt = BKE_animdata_from_id(ob->data);
- if (data_adt != NULL && (data_adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
- return true;
- }
- }
-
- /* check selection and object type filters */
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED) /*|| (base == sce->basact)*/)) {
- /* only selected should be shown */
- return false;
- }
-
- /* check if object belongs to the filtering group if option to filter
- * objects by the grouped status is on
- * - used to ease the process of doing multiple-character choreographies
- */
- if (ads->filter_grp != NULL) {
- if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0)
- return false;
- }
-
- /* no reason to exclude this object... */
- return true;
+ Object *ob = base->object;
+
+ if (base->object == NULL)
+ return false;
+
+ /* firstly, check if object can be included, by the following factors:
+ * - if only visible, must check for layer and also viewport visibility
+ * --> while tools may demand only visible, user setting takes priority
+ * as user option controls whether sets of channels get included while
+ * tool-flag takes into account collapsed/open channels too
+ * - if only selected, must check if object is selected
+ * - there must be animation data to edit (this is done recursively as we
+ * try to add the channels)
+ */
+ if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
+ /* layer visibility - we check both object and base, since these may not be in sync yet */
+ if ((base->flag & BASE_VISIBLE) == 0)
+ return false;
+
+ /* outliner restrict-flag */
+ if (ob->restrictflag & OB_RESTRICT_VIEW)
+ return false;
+ }
+
+ /* if only F-Curves with visible flags set can be shown, check that
+ * datablock hasn't been set to invisible
+ */
+ if (filter_mode & ANIMFILTER_CURVE_VISIBLE) {
+ if ((ob->adt) && (ob->adt->flag & ADT_CURVES_NOT_VISIBLE))
+ return false;
+ }
+
+ /* Pinned curves are visible regardless of selection flags. */
+ if ((ob->adt) && (ob->adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
+ return true;
+ }
+
+ /* Special case.
+ * We don't do recursive checks for pin, but we need to deal with tricky
+ * setup like animated camera lens without animated camera location.
+ * Without such special handle here we wouldn't be able to bin such
+ * camera data only animation to the editor.
+ */
+ if (ob->adt == NULL && ob->data != NULL) {
+ AnimData *data_adt = BKE_animdata_from_id(ob->data);
+ if (data_adt != NULL && (data_adt->flag & ADT_CURVES_ALWAYS_VISIBLE)) {
+ return true;
+ }
+ }
+
+ /* check selection and object type filters */
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) &&
+ !((base->flag & BASE_SELECTED) /*|| (base == sce->basact)*/)) {
+ /* only selected should be shown */
+ return false;
+ }
+
+ /* check if object belongs to the filtering group if option to filter
+ * objects by the grouped status is on
+ * - used to ease the process of doing multiple-character choreographies
+ */
+ if (ads->filter_grp != NULL) {
+ if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0)
+ return false;
+ }
+
+ /* no reason to exclude this object... */
+ return true;
}
/* Helper for animdata_filter_ds_sorted_bases() - Comparison callback for two Base pointers... */
static int ds_base_sorting_cmp(const void *base1_ptr, const void *base2_ptr)
{
- const Base *b1 = *((const Base **)base1_ptr);
- const Base *b2 = *((const Base **)base2_ptr);
+ const Base *b1 = *((const Base **)base1_ptr);
+ const Base *b2 = *((const Base **)base2_ptr);
- return strcmp(b1->object->id.name + 2, b2->object->id.name + 2);
+ return strcmp(b1->object->id.name + 2, b2->object->id.name + 2);
}
/* Get a sorted list of all the bases - for inclusion in dopesheet (when drawing channels) */
-static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads, ViewLayer *view_layer, int filter_mode, size_t *r_usable_bases)
+static Base **animdata_filter_ds_sorted_bases(bDopeSheet *ads,
+ ViewLayer *view_layer,
+ int filter_mode,
+ size_t *r_usable_bases)
{
- /* Create an array with space for all the bases, but only containing the usable ones */
- size_t tot_bases = BLI_listbase_count(&view_layer->object_bases);
- size_t num_bases = 0;
-
- Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases");
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
- sorted_bases[num_bases++] = base;
- }
- }
-
- /* Sort this list of pointers (based on the names) */
- qsort(sorted_bases, num_bases, sizeof(Base *), ds_base_sorting_cmp);
-
- /* Return list of sorted bases */
- *r_usable_bases = num_bases;
- return sorted_bases;
+ /* Create an array with space for all the bases, but only containing the usable ones */
+ size_t tot_bases = BLI_listbase_count(&view_layer->object_bases);
+ size_t num_bases = 0;
+
+ Base **sorted_bases = MEM_mallocN(sizeof(Base *) * tot_bases, "Dopesheet Usable Sorted Bases");
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
+ sorted_bases[num_bases++] = base;
+ }
+ }
+
+ /* Sort this list of pointers (based on the names) */
+ qsort(sorted_bases, num_bases, sizeof(Base *), ds_base_sorting_cmp);
+
+ /* Return list of sorted bases */
+ *r_usable_bases = num_bases;
+ return sorted_bases;
}
-
// TODO: implement pinning... (if and when pinning is done, what we need to do is to provide freeing mechanisms - to protect against data that was deleted)
-static size_t animdata_filter_dopesheet(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode)
+static size_t animdata_filter_dopesheet(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ int filter_mode)
{
- Scene *scene = (Scene *)ads->source;
- ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
- size_t items = 0;
-
- /* check that we do indeed have a scene */
- if ((ads->source == NULL) || (GS(ads->source->name) != ID_SCE)) {
- printf("Dope Sheet Error: No scene!\n");
- if (G.debug & G_DEBUG)
- printf("\tPointer = %p, Name = '%s'\n", (void *)ads->source, (ads->source) ? ads->source->name : NULL);
- return 0;
- }
-
- /* augment the filter-flags with settings based on the dopesheet filterflags
- * so that some temp settings can get added automagically...
- */
- if (ads->filterflag & ADS_FILTER_SELEDIT) {
- /* only selected F-Curves should get their keyframes considered for editability */
- filter_mode |= ANIMFILTER_SELEDIT;
- }
-
- /* Cache files level animations (frame duration and such). */
- if (!(ads->filterflag2 & ADS_FILTER_NOCACHEFILES) && !(ads->filterflag & ADS_FILTER_ONLYSEL)) {
- CacheFile *cache_file = ac->bmain->cachefiles.first;
- for (; cache_file; cache_file = cache_file->id.next) {
- items += animdata_filter_ds_cachefile(ac, anim_data, ads, cache_file, filter_mode);
- }
- }
-
- /* movie clip's animation */
- items += animdata_filter_dopesheet_movieclips(ac, anim_data, ads, filter_mode);
-
- /* scene-linked animation - e.g. world, compositing nodes, scene anim (including sequencer currently) */
- items += animdata_filter_dopesheet_scene(ac, anim_data, ads, scene, filter_mode);
-
- /* If filtering for channel drawing, we want the objects in alphabetical order,
- * to make it easier to predict where items are in the hierarchy
- * - This order only really matters if we need to show all channels in the list (e.g. for drawing)
- * (XXX: What about lingering "active" flags? The order may now become unpredictable)
- * - Don't do this if this behavior has been turned off (i.e. due to it being too slow)
- * - Don't do this if there's just a single object
- */
- if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && !(ads->flag & ADS_FLAG_NO_DB_SORT) &&
- (view_layer->object_bases.first != view_layer->object_bases.last))
- {
- /* Filter list of bases (i.e. objects), sort them, then add their contents normally... */
- // TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort...
- Base **sorted_bases;
- size_t num_bases;
-
- sorted_bases = animdata_filter_ds_sorted_bases(ads, view_layer, filter_mode, &num_bases);
- if (sorted_bases) {
- /* Add the necessary channels for these bases... */
- for (size_t i = 0; i < num_bases; i++) {
- items += animdata_filter_dopesheet_ob(ac, anim_data, ads, sorted_bases[i], filter_mode);
- }
-
- // TODO: store something to validate whether any changes are needed?
-
- /* free temporary data */
- MEM_freeN(sorted_bases);
- }
- }
- else {
- /* Filter and add contents of each base (i.e. object) without them sorting first
- * NOTE: This saves performance in cases where order doesn't matter
- */
- for (Base *base = view_layer->object_bases.first; base; base = base->next) {
- if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
- /* since we're still here, this object should be usable */
- items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
- }
- }
- }
-
- /* return the number of items in the list */
- return items;
+ Scene *scene = (Scene *)ads->source;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
+ size_t items = 0;
+
+ /* check that we do indeed have a scene */
+ if ((ads->source == NULL) || (GS(ads->source->name) != ID_SCE)) {
+ printf("Dope Sheet Error: No scene!\n");
+ if (G.debug & G_DEBUG)
+ printf("\tPointer = %p, Name = '%s'\n",
+ (void *)ads->source,
+ (ads->source) ? ads->source->name : NULL);
+ return 0;
+ }
+
+ /* augment the filter-flags with settings based on the dopesheet filterflags
+ * so that some temp settings can get added automagically...
+ */
+ if (ads->filterflag & ADS_FILTER_SELEDIT) {
+ /* only selected F-Curves should get their keyframes considered for editability */
+ filter_mode |= ANIMFILTER_SELEDIT;
+ }
+
+ /* Cache files level animations (frame duration and such). */
+ if (!(ads->filterflag2 & ADS_FILTER_NOCACHEFILES) && !(ads->filterflag & ADS_FILTER_ONLYSEL)) {
+ CacheFile *cache_file = ac->bmain->cachefiles.first;
+ for (; cache_file; cache_file = cache_file->id.next) {
+ items += animdata_filter_ds_cachefile(ac, anim_data, ads, cache_file, filter_mode);
+ }
+ }
+
+ /* movie clip's animation */
+ items += animdata_filter_dopesheet_movieclips(ac, anim_data, ads, filter_mode);
+
+ /* scene-linked animation - e.g. world, compositing nodes, scene anim (including sequencer currently) */
+ items += animdata_filter_dopesheet_scene(ac, anim_data, ads, scene, filter_mode);
+
+ /* If filtering for channel drawing, we want the objects in alphabetical order,
+ * to make it easier to predict where items are in the hierarchy
+ * - This order only really matters if we need to show all channels in the list (e.g. for drawing)
+ * (XXX: What about lingering "active" flags? The order may now become unpredictable)
+ * - Don't do this if this behavior has been turned off (i.e. due to it being too slow)
+ * - Don't do this if there's just a single object
+ */
+ if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && !(ads->flag & ADS_FLAG_NO_DB_SORT) &&
+ (view_layer->object_bases.first != view_layer->object_bases.last)) {
+ /* Filter list of bases (i.e. objects), sort them, then add their contents normally... */
+ // TODO: Cache the old sorted order - if the set of bases hasn't changed, don't re-sort...
+ Base **sorted_bases;
+ size_t num_bases;
+
+ sorted_bases = animdata_filter_ds_sorted_bases(ads, view_layer, filter_mode, &num_bases);
+ if (sorted_bases) {
+ /* Add the necessary channels for these bases... */
+ for (size_t i = 0; i < num_bases; i++) {
+ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, sorted_bases[i], filter_mode);
+ }
+
+ // TODO: store something to validate whether any changes are needed?
+
+ /* free temporary data */
+ MEM_freeN(sorted_bases);
+ }
+ }
+ else {
+ /* Filter and add contents of each base (i.e. object) without them sorting first
+ * NOTE: This saves performance in cases where order doesn't matter
+ */
+ for (Base *base = view_layer->object_bases.first; base; base = base->next) {
+ if (animdata_filter_base_is_ok(ads, base, filter_mode)) {
+ /* since we're still here, this object should be usable */
+ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode);
+ }
+ }
+ }
+
+ /* return the number of items in the list */
+ return items;
}
/* Summary track for DopeSheet/Action Editor
* - return code is whether the summary lets the other channels get drawn
*/
-static short animdata_filter_dopesheet_summary(bAnimContext *ac, ListBase *anim_data, int filter_mode, size_t *items)
+static short animdata_filter_dopesheet_summary(bAnimContext *ac,
+ ListBase *anim_data,
+ int filter_mode,
+ size_t *items)
{
- bDopeSheet *ads = NULL;
-
- /* get the DopeSheet information to use
- * - we should only need to deal with the DopeSheet/Action Editor,
- * since all the other Animation Editors won't have this concept
- * being applicable.
- */
- if ((ac && ac->sl) && (ac->spacetype == SPACE_ACTION)) {
- SpaceAction *saction = (SpaceAction *)ac->sl;
- ads = &saction->ads;
- }
- else {
- /* invalid space type - skip this summary channels */
- return 1;
- }
-
- /* dopesheet summary
- * - only for drawing and/or selecting keyframes in channels, but not for real editing
- * - only useful for DopeSheet/Action/etc. editors where it is actually useful
- */
- if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && (ads->filterflag & ADS_FILTER_SUMMARY)) {
- bAnimListElem *ale = make_new_animlistelem(ac, ANIMTYPE_SUMMARY, NULL, NULL);
- if (ale) {
- BLI_addtail(anim_data, ale);
- (*items)++;
- }
-
- /* if summary is collapsed, don't show other channels beneath this
- * - this check is put inside the summary check so that it doesn't interfere with normal operation
- */
- if (ads->flag & ADS_FLAG_SUMMARY_COLLAPSED)
- return 0;
- }
-
- /* the other channels beneath this can be shown */
- return 1;
+ bDopeSheet *ads = NULL;
+
+ /* get the DopeSheet information to use
+ * - we should only need to deal with the DopeSheet/Action Editor,
+ * since all the other Animation Editors won't have this concept
+ * being applicable.
+ */
+ if ((ac && ac->sl) && (ac->spacetype == SPACE_ACTION)) {
+ SpaceAction *saction = (SpaceAction *)ac->sl;
+ ads = &saction->ads;
+ }
+ else {
+ /* invalid space type - skip this summary channels */
+ return 1;
+ }
+
+ /* dopesheet summary
+ * - only for drawing and/or selecting keyframes in channels, but not for real editing
+ * - only useful for DopeSheet/Action/etc. editors where it is actually useful
+ */
+ if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && (ads->filterflag & ADS_FILTER_SUMMARY)) {
+ bAnimListElem *ale = make_new_animlistelem(ac, ANIMTYPE_SUMMARY, NULL, NULL);
+ if (ale) {
+ BLI_addtail(anim_data, ale);
+ (*items)++;
+ }
+
+ /* if summary is collapsed, don't show other channels beneath this
+ * - this check is put inside the summary check so that it doesn't interfere with normal operation
+ */
+ if (ads->flag & ADS_FLAG_SUMMARY_COLLAPSED)
+ return 0;
+ }
+
+ /* the other channels beneath this can be shown */
+ return 1;
}
/* ......................... */
/* filter data associated with a channel - usually for handling summary-channels in DopeSheet */
-static size_t animdata_filter_animchan(bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAnimListElem *channel, int filter_mode)
+static size_t animdata_filter_animchan(bAnimContext *ac,
+ ListBase *anim_data,
+ bDopeSheet *ads,
+ bAnimListElem *channel,
+ int filter_mode)
{
- size_t items = 0;
-
- /* data to filter depends on channel type */
- /* NOTE: only common channel-types have been handled for now. More can be added as necessary */
- switch (channel->type) {
- case ANIMTYPE_SUMMARY:
- items += animdata_filter_dopesheet(ac, anim_data, ads, filter_mode);
- break;
-
- case ANIMTYPE_SCENE:
- items += animdata_filter_dopesheet_scene(ac, anim_data, ads, channel->data, filter_mode);
- break;
-
- case ANIMTYPE_OBJECT:
- items += animdata_filter_dopesheet_ob(ac, anim_data, ads, channel->data, filter_mode);
- break;
-
- case ANIMTYPE_DSCACHEFILE:
- items += animdata_filter_ds_cachefile(ac, anim_data, ads, channel->data, filter_mode);
- break;
-
- case ANIMTYPE_ANIMDATA:
- items += animfilter_block_data(ac, anim_data, ads, channel->id, filter_mode);
- break;
-
- default:
- printf("ERROR: Unsupported channel type (%d) in animdata_filter_animchan()\n", channel->type);
- break;
- }
-
- return items;
+ size_t items = 0;
+
+ /* data to filter depends on channel type */
+ /* NOTE: only common channel-types have been handled for now. More can be added as necessary */
+ switch (channel->type) {
+ case ANIMTYPE_SUMMARY:
+ items += animdata_filter_dopesheet(ac, anim_data, ads, filter_mode);
+ break;
+
+ case ANIMTYPE_SCENE:
+ items += animdata_filter_dopesheet_scene(ac, anim_data, ads, channel->data, filter_mode);
+ break;
+
+ case ANIMTYPE_OBJECT:
+ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, channel->data, filter_mode);
+ break;
+
+ case ANIMTYPE_DSCACHEFILE:
+ items += animdata_filter_ds_cachefile(ac, anim_data, ads, channel->data, filter_mode);
+ break;
+
+ case ANIMTYPE_ANIMDATA:
+ items += animfilter_block_data(ac, anim_data, ads, channel->id, filter_mode);
+ break;
+
+ default:
+ printf("ERROR: Unsupported channel type (%d) in animdata_filter_animchan()\n",
+ channel->type);
+ break;
+ }
+
+ return items;
}
/* ----------- Cleanup API --------------- */
@@ -3128,57 +3211,57 @@ static size_t animdata_filter_animchan(bAnimContext *ac, ListBase *anim_data, bD
/* Remove entries with invalid types in animation channel list */
static size_t animdata_filter_remove_invalid(ListBase *anim_data)
{
- bAnimListElem *ale, *next;
- size_t items = 0;
+ bAnimListElem *ale, *next;
+ size_t items = 0;
- /* only keep entries with valid types */
- for (ale = anim_data->first; ale; ale = next) {
- next = ale->next;
+ /* only keep entries with valid types */
+ for (ale = anim_data->first; ale; ale = next) {
+ next = ale->next;
- if (ale->type == ANIMTYPE_NONE)
- BLI_freelinkN(anim_data, ale);
- else
- items++;
- }
+ if (ale->type == ANIMTYPE_NONE)
+ BLI_freelinkN(anim_data, ale);
+ else
+ items++;
+ }
- return items;
+ return items;
}
/* Remove duplicate entries in animation channel list */
static size_t animdata_filter_remove_duplis(ListBase *anim_data)
{
- bAnimListElem *ale, *next;
- GSet *gs;
- size_t items = 0;
-
- /* build new hashtable to efficiently store and retrieve which entries have been
- * encountered already while searching
- */
- gs = BLI_gset_ptr_new(__func__);
-
- /* loop through items, removing them from the list if a similar item occurs already */
- for (ale = anim_data->first; ale; ale = next) {
- next = ale->next;
-
- /* check if hash has any record of an entry like this
- * - just use ale->data for now, though it would be nicer to involve
- * ale->type in combination too to capture corner cases (where same data performs differently)
- */
- if (BLI_gset_add(gs, ale->data)) {
- /* this entry is 'unique' and can be kept */
- items++;
- }
- else {
- /* this entry isn't needed anymore */
- BLI_freelinkN(anim_data, ale);
- }
- }
-
- /* free the hash... */
- BLI_gset_free(gs, NULL);
-
- /* return the number of items still in the list */
- return items;
+ bAnimListElem *ale, *next;
+ GSet *gs;
+ size_t items = 0;
+
+ /* build new hashtable to efficiently store and retrieve which entries have been
+ * encountered already while searching
+ */
+ gs = BLI_gset_ptr_new(__func__);
+
+ /* loop through items, removing them from the list if a similar item occurs already */
+ for (ale = anim_data->first; ale; ale = next) {
+ next = ale->next;
+
+ /* check if hash has any record of an entry like this
+ * - just use ale->data for now, though it would be nicer to involve
+ * ale->type in combination too to capture corner cases (where same data performs differently)
+ */
+ if (BLI_gset_add(gs, ale->data)) {
+ /* this entry is 'unique' and can be kept */
+ items++;
+ }
+ else {
+ /* this entry isn't needed anymore */
+ BLI_freelinkN(anim_data, ale);
+ }
+ }
+
+ /* free the hash... */
+ BLI_gset_free(gs, NULL);
+
+ /* return the number of items still in the list */
+ return items;
}
/* ----------- Public API --------------- */
@@ -3190,128 +3273,125 @@ static size_t animdata_filter_remove_duplis(ListBase *anim_data)
* will be placed for use.
* filter_mode: how should the data be filtered - bitmapping accessed flags
*/
-size_t ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, eAnimFilter_Flags filter_mode, void *data, eAnimCont_Types datatype)
+size_t ANIM_animdata_filter(bAnimContext *ac,
+ ListBase *anim_data,
+ eAnimFilter_Flags filter_mode,
+ void *data,
+ eAnimCont_Types datatype)
{
- size_t items = 0;
-
- /* only filter data if there's somewhere to put it */
- if (data && anim_data) {
- /* firstly filter the data */
- switch (datatype) {
- /* Action-Editing Modes */
- case ANIMCONT_ACTION: /* 'Action Editor' */
- {
- Object *obact = ac->obact;
- SpaceAction *saction = (SpaceAction *)ac->sl;
- bDopeSheet *ads = (saction) ? &saction->ads : NULL;
-
- /* specially check for AnimData filter... [#36687] */
- if (UNLIKELY(filter_mode & ANIMFILTER_ANIMDATA)) {
- /* all channels here are within the same AnimData block, hence this special case */
- if (LIKELY(obact->adt)) {
- ANIMCHANNEL_NEW_CHANNEL(obact->adt, ANIMTYPE_ANIMDATA, (ID *)obact, NULL);
- }
- }
- else {
- /* the check for the DopeSheet summary is included here since the summary works here too */
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items += animfilter_action(ac, anim_data, ads, data, filter_mode, (ID *)obact);
- }
-
- break;
- }
- case ANIMCONT_SHAPEKEY: /* 'ShapeKey Editor' */
- {
- Key *key = (Key *)data;
-
- /* specially check for AnimData filter... [#36687] */
- if (UNLIKELY(filter_mode & ANIMFILTER_ANIMDATA)) {
- /* all channels here are within the same AnimData block, hence this special case */
- if (LIKELY(key->adt)) {
- ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, (ID *)key, NULL);
- }
- }
- else {
- /* the check for the DopeSheet summary is included here since the summary works here too */
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items = animdata_filter_shapekey(ac, anim_data, key, filter_mode);
- }
-
- break;
- }
-
-
- /* Modes for Specialty Data Types (i.e. not keyframes) */
- case ANIMCONT_GPENCIL:
- {
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items = animdata_filter_gpencil(ac, anim_data, data, filter_mode);
- break;
- }
- case ANIMCONT_MASK:
- {
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items = animdata_filter_mask(ac->bmain, anim_data, data, filter_mode);
- break;
- }
-
-
- /* DopeSheet Based Modes */
- case ANIMCONT_DOPESHEET: /* 'DopeSheet Editor' */
- {
- /* the DopeSheet editor is the primary place where the DopeSheet summaries are useful */
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items += animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
- break;
- }
- case ANIMCONT_FCURVES: /* Graph Editor -> F-Curves/Animation Editing */
- case ANIMCONT_DRIVERS: /* Graph Editor -> Drivers Editing */
- case ANIMCONT_NLA: /* NLA Editor */
- {
- /* all of these editors use the basic DopeSheet data for filtering options,
- * but don't have all the same features */
- items = animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
- break;
- }
-
-
- /* Timeline Mode - Basically the same as dopesheet, except we only have the summary for now */
- case ANIMCONT_TIMELINE:
- {
- /* the DopeSheet editor is the primary place where the DopeSheet summaries are useful */
- if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
- items += animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
- break;
- }
-
- /* Special/Internal Use */
- case ANIMCONT_CHANNEL: /* animation channel */
- {
- bDopeSheet *ads = ac->ads;
-
- /* based on the channel type, filter relevant data for this */
- items = animdata_filter_animchan(ac, anim_data, ads, data, filter_mode);
- break;
- }
-
- /* unhandled */
- default:
- {
- printf("ANIM_animdata_filter() - Invalid datatype argument %u\n", datatype);
- break;
- }
- }
-
- /* remove any 'weedy' entries */
- items = animdata_filter_remove_invalid(anim_data);
-
- /* remove duplicates (if required) */
- if (filter_mode & ANIMFILTER_NODUPLIS)
- items = animdata_filter_remove_duplis(anim_data);
- }
-
- /* return the number of items in the list */
- return items;
+ size_t items = 0;
+
+ /* only filter data if there's somewhere to put it */
+ if (data && anim_data) {
+ /* firstly filter the data */
+ switch (datatype) {
+ /* Action-Editing Modes */
+ case ANIMCONT_ACTION: /* 'Action Editor' */
+ {
+ Object *obact = ac->obact;
+ SpaceAction *saction = (SpaceAction *)ac->sl;
+ bDopeSheet *ads = (saction) ? &saction->ads : NULL;
+
+ /* specially check for AnimData filter... [#36687] */
+ if (UNLIKELY(filter_mode & ANIMFILTER_ANIMDATA)) {
+ /* all channels here are within the same AnimData block, hence this special case */
+ if (LIKELY(obact->adt)) {
+ ANIMCHANNEL_NEW_CHANNEL(obact->adt, ANIMTYPE_ANIMDATA, (ID *)obact, NULL);
+ }
+ }
+ else {
+ /* the check for the DopeSheet summary is included here since the summary works here too */
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items += animfilter_action(ac, anim_data, ads, data, filter_mode, (ID *)obact);
+ }
+
+ break;
+ }
+ case ANIMCONT_SHAPEKEY: /* 'ShapeKey Editor' */
+ {
+ Key *key = (Key *)data;
+
+ /* specially check for AnimData filter... [#36687] */
+ if (UNLIKELY(filter_mode & ANIMFILTER_ANIMDATA)) {
+ /* all channels here are within the same AnimData block, hence this special case */
+ if (LIKELY(key->adt)) {
+ ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, (ID *)key, NULL);
+ }
+ }
+ else {
+ /* the check for the DopeSheet summary is included here since the summary works here too */
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items = animdata_filter_shapekey(ac, anim_data, key, filter_mode);
+ }
+
+ break;
+ }
+
+ /* Modes for Specialty Data Types (i.e. not keyframes) */
+ case ANIMCONT_GPENCIL: {
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items = animdata_filter_gpencil(ac, anim_data, data, filter_mode);
+ break;
+ }
+ case ANIMCONT_MASK: {
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items = animdata_filter_mask(ac->bmain, anim_data, data, filter_mode);
+ break;
+ }
+
+ /* DopeSheet Based Modes */
+ case ANIMCONT_DOPESHEET: /* 'DopeSheet Editor' */
+ {
+ /* the DopeSheet editor is the primary place where the DopeSheet summaries are useful */
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items += animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
+ break;
+ }
+ case ANIMCONT_FCURVES: /* Graph Editor -> F-Curves/Animation Editing */
+ case ANIMCONT_DRIVERS: /* Graph Editor -> Drivers Editing */
+ case ANIMCONT_NLA: /* NLA Editor */
+ {
+ /* all of these editors use the basic DopeSheet data for filtering options,
+ * but don't have all the same features */
+ items = animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
+ break;
+ }
+
+ /* Timeline Mode - Basically the same as dopesheet, except we only have the summary for now */
+ case ANIMCONT_TIMELINE: {
+ /* the DopeSheet editor is the primary place where the DopeSheet summaries are useful */
+ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items))
+ items += animdata_filter_dopesheet(ac, anim_data, data, filter_mode);
+ break;
+ }
+
+ /* Special/Internal Use */
+ case ANIMCONT_CHANNEL: /* animation channel */
+ {
+ bDopeSheet *ads = ac->ads;
+
+ /* based on the channel type, filter relevant data for this */
+ items = animdata_filter_animchan(ac, anim_data, ads, data, filter_mode);
+ break;
+ }
+
+ /* unhandled */
+ default: {
+ printf("ANIM_animdata_filter() - Invalid datatype argument %u\n", datatype);
+ break;
+ }
+ }
+
+ /* remove any 'weedy' entries */
+ items = animdata_filter_remove_invalid(anim_data);
+
+ /* remove duplicates (if required) */
+ if (filter_mode & ANIMFILTER_NODUPLIS)
+ items = animdata_filter_remove_duplis(anim_data);
+ }
+
+ /* return the number of items in the list */
+ return items;
}
/* ************************************************************ */