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Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r--source/blender/editors/animation/anim_filter.c118
1 files changed, 50 insertions, 68 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index dcf0377ffc0..4b0a4bcf46b 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -1790,81 +1790,63 @@ static size_t animdata_filter_gpencil(bAnimContext *ac,
bDopeSheet *ads = ac->ads;
size_t items = 0;
- if (ads->filterflag & ADS_FILTER_GP_3DONLY) {
- Scene *scene = (Scene *)ads->source;
- ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
- Base *base;
-
- /* Active scene's GPencil block first - No parent item needed... */
- if (scene->gpd) {
- items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
- }
-
- /* Objects in the scene */
- for (base = view_layer->object_bases.first; base; base = base->next) {
- /* Only consider this object if it has got some GP data (saving on all the other tests) */
- if (base->object && (base->object->type == OB_GPENCIL)) {
- Object *ob = base->object;
-
- /* firstly, check if object can be included, by the following factors:
- * - if only visible, must check for layer and also viewport visibility
- * --> while tools may demand only visible, user setting takes priority
- * as user option controls whether sets of channels get included while
- * tool-flag takes into account collapsed/open channels too
- * - if only selected, must check if object is selected
- * - there must be animation data to edit (this is done recursively as we
- * try to add the channels)
- */
- if ((filter_mode & ANIMFILTER_DATA_VISIBLE) &&
- !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
- /* Layer visibility - we check both object and base,
- * since these may not be in sync yet. */
- if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
- continue;
- }
-
- /* outliner restrict-flag */
- if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
- continue;
- }
+ Scene *scene = (Scene *)ads->source;
+ ViewLayer *view_layer = (ViewLayer *)ac->view_layer;
+ Base *base;
+
+ /* Active scene's GPencil block first - No parent item needed... */
+ if (scene->gpd) {
+ items += animdata_filter_gpencil_data(anim_data, ads, scene->gpd, filter_mode);
+ }
+
+ /* Objects in the scene */
+ for (base = view_layer->object_bases.first; base; base = base->next) {
+ /* Only consider this object if it has got some GP data (saving on all the other tests) */
+ if (base->object && (base->object->type == OB_GPENCIL)) {
+ Object *ob = base->object;
+
+ /* firstly, check if object can be included, by the following factors:
+ * - if only visible, must check for layer and also viewport visibility
+ * --> while tools may demand only visible, user setting takes priority
+ * as user option controls whether sets of channels get included while
+ * tool-flag takes into account collapsed/open channels too
+ * - if only selected, must check if object is selected
+ * - there must be animation data to edit (this is done recursively as we
+ * try to add the channels)
+ */
+ if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) {
+ /* Layer visibility - we check both object and base,
+ * since these may not be in sync yet. */
+ if ((base->flag & BASE_VISIBLE_DEPSGRAPH) == 0) {
+ continue;
}
- /* check selection and object type filters only for Object mode */
- if (ob->mode == OB_MODE_OBJECT) {
- if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
- /* only selected should be shown */
- continue;
- }
- }
- /* check if object belongs to the filtering group if option to filter
- * objects by the grouped status is on
- * - used to ease the process of doing multiple-character choreographies
- */
- if (ads->filter_grp != NULL) {
- if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
- continue;
- }
+ /* outliner restrict-flag */
+ if (ob->restrictflag & OB_RESTRICT_VIEWPORT) {
+ continue;
}
-
- /* finally, include this object's grease pencil data-block. */
- /* XXX: Should we store these under expanders per item? */
- items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
}
- }
- }
- else {
- bGPdata *gpd;
- /* Grab all Grease Pencil data-blocks directly from main,
- * but only those that seem to be useful somewhere */
- for (gpd = ac->bmain->gpencils.first; gpd; gpd = gpd->id.next) {
- /* only show if gpd is used by something... */
- if (ID_REAL_USERS(gpd) < 1) {
- continue;
+ /* check selection and object type filters only for Object mode */
+ if (ob->mode == OB_MODE_OBJECT) {
+ if ((ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & BASE_SELECTED))) {
+ /* only selected should be shown */
+ continue;
+ }
+ }
+ /* check if object belongs to the filtering group if option to filter
+ * objects by the grouped status is on
+ * - used to ease the process of doing multiple-character choreographies
+ */
+ if (ads->filter_grp != NULL) {
+ if (BKE_collection_has_object_recursive(ads->filter_grp, ob) == 0) {
+ continue;
+ }
}
- /* add GP frames from this data-block. */
- items += animdata_filter_gpencil_data(anim_data, ads, gpd, filter_mode);
+ /* finally, include this object's grease pencil data-block. */
+ /* XXX: Should we store these under expanders per item? */
+ items += animdata_filter_gpencil_data(anim_data, ads, ob->data, filter_mode);
}
}