diff options
Diffstat (limited to 'source/blender/editors/animation/anim_filter.c')
-rw-r--r-- | source/blender/editors/animation/anim_filter.c | 1993 |
1 files changed, 796 insertions, 1197 deletions
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c index 967002131c2..0472731dd6d 100644 --- a/source/blender/editors/animation/anim_filter.c +++ b/source/blender/editors/animation/anim_filter.c @@ -1,6 +1,4 @@ /* - * $Id$ - * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or @@ -67,6 +65,7 @@ #include "DNA_sequence_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" +#include "DNA_speaker_types.h" #include "DNA_world_types.h" #include "DNA_gpencil_types.h" #include "DNA_object_types.h" @@ -127,6 +126,9 @@ static Key *actedit_get_shapekeys (bAnimContext *ac) /* Get data being edited in Action Editor (depending on current 'mode') */ static short actedit_get_context (bAnimContext *ac, SpaceAction *saction) { + /* get dopesheet */ + ac->ads = &saction->ads; + /* sync settings with current view status, then return appropriate data */ switch (saction->mode) { case SACTCONT_ACTION: /* 'Action Editor' */ @@ -190,6 +192,7 @@ static short graphedit_get_context (bAnimContext *ac, SpaceIpo *sipo) sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet"); sipo->ads->source= (ID *)ac->scene; } + ac->ads = sipo->ads; /* set settings for Graph Editor - "Selected = Editable" */ if (sipo->flag & SIPO_SELCUVERTSONLY) @@ -238,6 +241,7 @@ static short nlaedit_get_context (bAnimContext *ac, SpaceNla *snla) /* init dopesheet data if non-existant (i.e. for old files) */ if (snla->ads == NULL) snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet"); + ac->ads = snla->ads; /* sync settings with current view status, then return appropriate data */ /* update scene-pointer (no need to check for pinning yet, as not implemented) */ @@ -258,29 +262,29 @@ static short nlaedit_get_context (bAnimContext *ac, SpaceNla *snla) */ short ANIM_animdata_context_getdata (bAnimContext *ac) { - ScrArea *sa= ac->sa; + SpaceLink *sl = ac->sl; short ok= 0; /* context depends on editor we are currently in */ - if (sa) { - switch (sa->spacetype) { + if (sl) { + switch (ac->spacetype) { case SPACE_ACTION: { - SpaceAction *saction= (SpaceAction *)sa->spacedata.first; + SpaceAction *saction= (SpaceAction *)sl; ok= actedit_get_context(ac, saction); } break; case SPACE_IPO: { - SpaceIpo *sipo= (SpaceIpo *)sa->spacedata.first; + SpaceIpo *sipo= (SpaceIpo *)sl; ok= graphedit_get_context(ac, sipo); } break; case SPACE_NLA: { - SpaceNla *snla= (SpaceNla *)sa->spacedata.first; + SpaceNla *snla= (SpaceNla *)sl; ok= nlaedit_get_context(ac, snla); } break; @@ -303,6 +307,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) { ScrArea *sa= CTX_wm_area(C); ARegion *ar= CTX_wm_region(C); + SpaceLink *sl= CTX_wm_space_data(C); Scene *scene= CTX_data_scene(C); /* clear old context info */ @@ -317,6 +322,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) } ac->sa= sa; ac->ar= ar; + ac->sl= sl; ac->spacetype= (sa) ? sa->spacetype : 0; ac->regiontype= (ar) ? ar->regiontype : 0; @@ -327,6 +333,35 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) /* ************************************************************ */ /* Blender Data <-- Filter --> Channels to be operated on */ +/* macros to use before/after getting the sub-channels of some channel, + * to abstract away some of the tricky logic involved + * + * cases: + * 1) Graph Edit main area (just data) OR channels visible in Channel List + * 2) If not showing channels, we're only interested in the data (Action Editor's editing) + * 3) We don't care what data, we just care there is some (so that a collapsed + * channel can be kept around). No need to clear channels-flag in order to + * keep expander channels with no sub-data out, as those cases should get + * dealt with by the recursive detection idiom in place. + */ +#define BEGIN_ANIMFILTER_SUBCHANNELS(expanded_check) \ + { \ + int _filter = filter_mode; \ + short _doSubChannels = 0; \ + if (!(filter_mode & ANIMFILTER_LIST_VISIBLE) || (expanded_check)) \ + _doSubChannels=1; \ + else if (!(filter_mode & ANIMFILTER_LIST_CHANNELS)) \ + _doSubChannels=2; \ + else {\ + filter_mode |= ANIMFILTER_TMP_PEEK; \ + } + /* ... standard sub-channel filtering can go on here now ... */ +#define END_ANIMFILTER_SUBCHANNELS \ + filter_mode = _filter; \ + } + +/* ............................... */ + /* quick macro to test if AnimData is usable */ #define ANIMDATA_HAS_KEYS(id) ((id)->adt && (id)->adt->action) @@ -336,8 +371,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) /* quick macro to test if AnimData is usable for NLA */ #define ANIMDATA_HAS_NLA(id) ((id)->adt && (id)->adt->nla_tracks.first) - -/* Quick macro to test for all three avove usability tests, performing the appropriate provided +/* Quick macro to test for all three above usability tests, performing the appropriate provided * action for each when the AnimData context is appropriate. * * Priority order for this goes (most important, to least): AnimData blocks, NLA, Drivers, Keyframes. @@ -347,7 +381,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) * - ListBase anim_data; * - bDopeSheet *ads; * - bAnimListElem *ale; - * - int items; + * - size_t items; * * - id: ID block which should have an AnimData pointer following it immediately, to use * - adtOk: line or block of code to execute for AnimData-blocks case (usually ANIMDATA_ADD_ANIMDATA) @@ -361,13 +395,14 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) * 2A) nla tracks: include animdata block's data as there are NLA tracks+strips there * 2B) actions to convert to nla: include animdata block's data as there is an action that can be * converted to a new NLA strip, and the filtering options allow this + * 2C) allow non-animated datablocks to be included so that datablocks can be added * 3) drivers: include drivers from animdata block (for Drivers mode in Graph Editor) * 4) normal keyframes: only when there is an active action */ #define ANIMDATA_FILTER_CASES(id, adtOk, nlaOk, driversOk, keysOk) \ {\ if ((id)->adt) {\ - if (!(filter_mode & ANIMFILTER_CURVEVISIBLE) || !((id)->adt->flag & ADT_CURVES_NOT_VISIBLE)) {\ + if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !((id)->adt->flag & ADT_CURVES_NOT_VISIBLE)) {\ if (filter_mode & ANIMFILTER_ANIMDATA) {\ adtOk\ }\ @@ -393,17 +428,31 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) }\ } +/* ............................... */ -/* quick macro to add a pointer to an AnimData block as a channel */ -#define ANIMDATA_ADD_ANIMDATA(id) \ - {\ - ale= make_new_animlistelem((id)->adt, ANIMTYPE_ANIMDATA, NULL, ANIMTYPE_NONE, (ID *)id);\ +/* Add a new animation channel, taking into account the "peek" flag, which is used to just check + * whether any channels will be added (but without needing them to actually get created). + * + * ! This causes the calling function to return early if we're only "peeking" for channels + */ +// XXX: ale_statement stuff is really a hack for one special case. It shouldn't really be needed... +#define ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, ale_statement) \ + if (filter_mode & ANIMFILTER_TMP_PEEK) \ + return 1; \ + else { \ + bAnimListElem *ale= make_new_animlistelem(channel_data, channel_type, (ID *)owner_id); \ if (ale) {\ - BLI_addtail(anim_data, ale);\ - items++;\ - }\ + BLI_addtail(anim_data, ale); \ + items++; \ + ale_statement \ + } \ } +#define ANIMCHANNEL_NEW_CHANNEL(channel_data, channel_type, owner_id) \ + ANIMCHANNEL_NEW_CHANNEL_FULL(channel_data, channel_type, owner_id, {}) + +/* ............................... */ + /* quick macro to test if an anim-channel representing an AnimData block is suitably active */ #define ANIMCHANNEL_ACTIVEOK(ale) \ ( !(filter_mode & ANIMFILTER_ACTIVE) || !(ale->adt) || (ale->adt->flag & ADT_UI_ACTIVE) ) @@ -432,7 +481,7 @@ short ANIM_animdata_get_context (const bContext *C, bAnimContext *ac) /* this function allocates memory for a new bAnimListElem struct for the * provided animation channel-data. */ -static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *owner, short ownertype, ID *owner_id) +static bAnimListElem *make_new_animlistelem (void *data, short datatype, ID *owner_id) { bAnimListElem *ale= NULL; @@ -443,10 +492,6 @@ static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *o ale->data= data; ale->type= datatype; - // XXX what is the point of the owner data? - // xxx try and use this to simplify the problem of finding whether parent channels are working... - ale->owner= owner; - ale->ownertype= ownertype; ale->id= owner_id; ale->adt= BKE_animdata_from_id(owner_id); @@ -509,55 +554,6 @@ static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *o ale->datatype= ALE_NONE; } break; - case ANIMTYPE_FILLMATD: - { - Object *ob= (Object *)data; - - ale->flag= FILTER_MAT_OBJC(ob); - - ale->key_data= NULL; - ale->datatype= ALE_NONE; - } - break; - case ANIMTYPE_FILLPARTD: - { - Object *ob= (Object *)data; - - ale->flag= FILTER_PART_OBJC(ob); - - ale->key_data= NULL; - ale->datatype= ALE_NONE; - } - break; - case ANIMTYPE_FILLTEXD: - { - ID *id= (ID *)data; - - switch (GS(id->name)) { - case ID_MA: - { - Material *ma= (Material *)id; - ale->flag= FILTER_TEX_MATC(ma); - } - break; - case ID_LA: - { - Lamp *la= (Lamp *)id; - ale->flag= FILTER_TEX_LAMC(la); - } - break; - case ID_WO: - { - World *wo= (World *)id; - ale->flag= FILTER_TEX_WORC(wo); - } - break; - } - - ale->key_data= NULL; - ale->datatype= ALE_NONE; - } - break; case ANIMTYPE_DSMAT: { @@ -650,6 +646,19 @@ static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *o ale->adt= BKE_animdata_from_id(data); } break; + case ANIMTYPE_DSSPK: + { + Speaker *spk= (Speaker *)data; + AnimData *adt= spk->adt; + + ale->flag= FILTER_SPK_OBJD(spk); + + ale->key_data= (adt) ? adt->action : NULL; + ale->datatype= ALE_ACT; + + ale->adt= BKE_animdata_from_id(data); + } + break; case ANIMTYPE_DSSKEY: { Key *key= (Key *)data; @@ -681,7 +690,7 @@ static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *o bNodeTree *ntree= (bNodeTree *)data; AnimData *adt= ntree->adt; - ale->flag= FILTER_NTREE_SCED(ntree); + ale->flag= FILTER_NTREE_DATA(ntree); ale->key_data= (adt) ? adt->action : NULL; ale->datatype= ALE_ACT; @@ -807,7 +816,7 @@ static bAnimListElem *make_new_animlistelem (void *data, short datatype, void *o /* 'Only Selected' selected data filtering * NOTE: when this function returns true, the F-Curve is to be skipped */ -static int skip_fcurve_selected_data (bDopeSheet *ads, FCurve *fcu, ID *owner_id, int filter_mode) +static size_t skip_fcurve_selected_data (bDopeSheet *ads, FCurve *fcu, ID *owner_id, int filter_mode) { if (GS(owner_id->name) == ID_OB) { Object *ob= (Object *)owner_id; @@ -825,11 +834,12 @@ static int skip_fcurve_selected_data (bDopeSheet *ads, FCurve *fcu, ID *owner_id /* check whether to continue or skip */ if ((pchan) && (pchan->bone)) { /* if only visible channels, skip if bone not visible unless user wants channels from hidden data too */ - if ((filter_mode & ANIMFILTER_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) { + if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) { bArmature *arm= (bArmature *)ob->data; if ((arm->layer & pchan->bone->layer) == 0) return 1; + // TODO: manually hidden using flags } /* can only add this F-Curve if it is selected */ @@ -910,7 +920,7 @@ static short skip_fcurve_with_name (bDopeSheet *ads, FCurve *fcu, ID *owner_id) } /* find the next F-Curve that is usable for inclusion */ -static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id) +static FCurve *animfilter_fcurve_next (bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id) { FCurve *fcu = NULL; @@ -932,7 +942,7 @@ static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bAct } /* only include if visible (Graph Editor check, not channels check) */ - if (!(filter_mode & ANIMFILTER_CURVEVISIBLE) || (fcu->flag & FCURVE_VISIBLE)) { + if (!(filter_mode & ANIMFILTER_CURVE_VISIBLE) || (fcu->flag & FCURVE_VISIBLE)) { /* only work with this channel and its subchannels if it is editable */ if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_FCU(fcu)) { /* only include this curve if selected in a way consistent with the filtering requirements */ @@ -957,10 +967,10 @@ static FCurve *animdata_filter_fcurve_next (bDopeSheet *ads, FCurve *first, bAct return NULL; } -static int animdata_filter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCurve *first, bActionGroup *grp, void *owner, short ownertype, int filter_mode, ID *owner_id) +static size_t animfilter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCurve *first, bActionGroup *grp, int filter_mode, ID *owner_id) { FCurve *fcu; - int items = 0; + size_t items = 0; /* loop over every F-Curve able to be included * - this for-loop works like this: @@ -971,26 +981,98 @@ static int animdata_filter_fcurves (ListBase *anim_data, bDopeSheet *ads, FCurve * 4) the fcu pointer is set to the F-Curve after the one we just added, so that we can keep going through * the rest of the F-Curve list without an eternal loop. Back to step 2 :) */ - for (fcu=first; ( (fcu = animdata_filter_fcurve_next(ads, fcu, grp, filter_mode, owner_id)) ); fcu=fcu->next) + for (fcu=first; ( (fcu = animfilter_fcurve_next(ads, fcu, grp, filter_mode, owner_id)) ); fcu=fcu->next) + { + ANIMCHANNEL_NEW_CHANNEL(fcu, ANIMTYPE_FCURVE, owner_id); + } + + /* return the number of items added to the list */ + return items; +} + +static size_t animfilter_act_group (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, bActionGroup *agrp, int filter_mode, ID *owner_id) +{ + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + //int ofilter = filter_mode; + + /* if we care about the selection status of the channels, + * but the group isn't expanded (1)... + * (1) this only matters if we actually care about the hierarchy though. + * - Hierarchy matters: this hack should be applied + * - Hierarchy ignored: cases like [#21276] won't work properly, unless we skip this hack + */ + if ( ((filter_mode & ANIMFILTER_LIST_VISIBLE) && EXPANDED_AGRP(ac, agrp)==0) && /* care about hierarchy but group isn't expanded */ + (filter_mode & (ANIMFILTER_SEL|ANIMFILTER_UNSEL)) ) /* care about selection status */ { - bAnimListElem *ale = make_new_animlistelem(fcu, ANIMTYPE_FCURVE, owner, ownertype, owner_id); + /* if the group itself isn't selected appropriately, we shouldn't consider it's children either */ + if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) == 0) + return 0; - if (ale) { - BLI_addtail(anim_data, ale); - items++; + /* if we're still here, then the selection status of the curves within this group should not matter, + * since this creates too much overhead for animators (i.e. making a slow workflow) + * + * Tools affected by this at time of coding (2010 Feb 09): + * - inserting keyframes on selected channels only + * - pasting keyframes + * - creating ghost curves in Graph Editor + */ + filter_mode &= ~(ANIMFILTER_SEL|ANIMFILTER_UNSEL|ANIMFILTER_LIST_VISIBLE); + } + + /* add grouped F-Curves */ + BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_AGRP(ac, agrp)) + { + /* special filter so that we can get just the F-Curves within the active group */ + if (!(filter_mode & ANIMFILTER_ACTGROUPED) || (agrp->flag & AGRP_ACTIVE)) { + /* for the Graph Editor, curves may be set to not be visible in the view to lessen clutter, + * but to do this, we need to check that the group doesn't have it's not-visible flag set preventing + * all its sub-curves to be shown + */ + if ( !(filter_mode & ANIMFILTER_CURVE_VISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE) ) + { + /* group must be editable for its children to be editable (if we care about this) */ + if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) { + /* get first F-Curve which can be used here */ + FCurve *first_fcu = animfilter_fcurve_next(ads, agrp->channels.first, agrp, filter_mode, owner_id); + + /* filter list, starting from this F-Curve */ + tmp_items += animfilter_fcurves(&tmp_data, ads, first_fcu, agrp, filter_mode, owner_id); + } + } } } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* add this group as a channel first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* restore original filter mode so that this next step works ok... */ + //filter_mode = ofilter; + + /* filter selection of channel specially here again, since may be open and not subject to previous test */ + if ( ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) { + ANIMCHANNEL_NEW_CHANNEL(agrp, ANIMTYPE_GROUP, owner_id); + } + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; + } /* return the number of items added to the list */ return items; } -static int animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, int filter_mode, void *owner, short ownertype, ID *owner_id) +static size_t animfilter_action (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAction *act, int filter_mode, ID *owner_id) { - bAnimListElem *ale=NULL; bActionGroup *agrp; - FCurve *lastchan=NULL; - int items = 0; + FCurve *lastchan = NULL; + size_t items = 0; /* don't include anything from this action if it is linked in from another file, * and we're getting stuff for editing... @@ -998,106 +1080,22 @@ static int animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDopeS // TODO: need a way of tagging other channels that may also be affected... if ((filter_mode & ANIMFILTER_FOREDIT) && (act->id.lib)) return 0; - - /* loop over groups */ - // TODO: in future, should we expect to need nested groups? - for (agrp= act->groups.first; agrp; agrp= agrp->next) { - FCurve *first_fcu; - int filter_gmode; + /* do groups */ + // TODO: do nested groups? + for (agrp = act->groups.first; agrp; agrp = agrp->next) { /* store reference to last channel of group */ if (agrp->channels.last) lastchan= agrp->channels.last; - - - /* make a copy of filtering flags for use by the sub-channels of this group */ - filter_gmode= filter_mode; - - /* if we care about the selection status of the channels, - * but the group isn't expanded... - */ - if ( (filter_mode & (ANIMFILTER_SEL|ANIMFILTER_UNSEL)) && /* care about selection status */ - (EXPANDED_AGRP(ac, agrp)==0) ) /* group isn't expanded */ - { - /* if the group itself isn't selected appropriately, we shouldn't consider it's children either */ - if (ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) == 0) - continue; - /* if we're still here, then the selection status of the curves within this group should not matter, - * since this creates too much overhead for animators (i.e. making a slow workflow) - * - * Tools affected by this at time of coding (2010 Feb 09): - * - inserting keyframes on selected channels only - * - pasting keyframes - * - creating ghost curves in Graph Editor - */ - filter_gmode &= ~(ANIMFILTER_SEL|ANIMFILTER_UNSEL); - } - - - /* get the first F-Curve in this group we can start to use, and if there isn't any F-Curve to start from, - * then don't use this group at all... - * - * NOTE: use filter_gmode here not filter_mode, since there may be some flags we shouldn't consider under certain circumstances - */ - first_fcu = animdata_filter_fcurve_next(ads, agrp->channels.first, agrp, filter_gmode, owner_id); - - /* Bug note: - * Selecting open group to toggle visbility of the group, where the F-Curves of the group are not suitable - * for inclusion due to their selection status (vs visibility status of bones/etc., as is usually the case), - * will not work, since the group gets skipped. However, fixing this can easily reintroduce the bugs whereby - * hidden groups (due to visibility status of bones/etc.) that were selected before becoming invisible, can - * easily get deleted accidentally as they'd be included in the list filtered for that purpose. - * - * So, for now, best solution is to just leave this note here, and hope to find a solution at a later date. - * -- Joshua Leung, 2010 Feb 10 - */ - if (first_fcu) { - /* add this group as a channel first */ - if ((filter_mode & ANIMFILTER_CHANNELS) || !(filter_mode & ANIMFILTER_CURVESONLY)) { - /* filter selection of channel specially here again, since may be open and not subject to previous test */ - if ( ANIMCHANNEL_SELOK(SEL_AGRP(agrp)) ) { - ale= make_new_animlistelem(agrp, ANIMTYPE_GROUP, NULL, ANIMTYPE_NONE, owner_id); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - } - - /* there are some situations, where only the channels of the action group should get considered */ - if (!(filter_mode & ANIMFILTER_ACTGROUPED) || (agrp->flag & AGRP_ACTIVE)) { - /* filters here are a bit convoulted... - * - groups show a "summary" of keyframes beside their name which must accessable for tools which handle keyframes - * - groups can be collapsed (and those tools which are only interested in channels rely on knowing that group is closed) - * - * cases when we should include F-Curves inside group: - * - we don't care about visibility - * - group is expanded - * - we just need the F-Curves present - */ - if ( (!(filter_mode & ANIMFILTER_VISIBLE) || EXPANDED_AGRP(ac, agrp)) || (filter_mode & ANIMFILTER_CURVESONLY) ) - { - /* for the Graph Editor, curves may be set to not be visible in the view to lessen clutter, - * but to do this, we need to check that the group doesn't have it's not-visible flag set preventing - * all its sub-curves to be shown - */ - if ( !(filter_mode & ANIMFILTER_CURVEVISIBLE) || !(agrp->flag & AGRP_NOTVISIBLE) ) - { - if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_AGRP(agrp)) { - /* NOTE: filter_gmode is used here, not standard filter_mode, since there may be some flags that shouldn't apply */ - items += animdata_filter_fcurves(anim_data, ads, first_fcu, agrp, owner, ownertype, filter_gmode, owner_id); - } - } - } - } - } + /* action group's channels */ + items += animfilter_act_group(ac, anim_data, ads, act, agrp, filter_mode, owner_id); } - /* loop over un-grouped F-Curves (only if we're not only considering those channels in the animive group) */ + /* un-grouped F-Curves (only if we're not only considering those channels in the active group) */ if (!(filter_mode & ANIMFILTER_ACTGROUPED)) { - // XXX the 'owner' info here needs review... - items += animdata_filter_fcurves(anim_data, ads, (lastchan)?(lastchan->next):(act->curves.first), NULL, owner, ownertype, filter_mode, owner_id); + FCurve *firstfcu = (lastchan)? (lastchan->next) : (act->curves.first); + items += animfilter_fcurves(anim_data, ads, firstfcu, NULL, filter_mode, owner_id); } /* return the number of items added to the list */ @@ -1105,35 +1103,35 @@ static int animdata_filter_action (bAnimContext *ac, ListBase *anim_data, bDopeS } /* Include NLA-Data for NLA-Editor: - * - when ANIMFILTER_CHANNELS is used, that means we should be filtering the list for display + * - when ANIMFILTER_LIST_CHANNELS is used, that means we should be filtering the list for display * Although the evaluation order is from the first track to the last and then apply the Action on top, * we present this in the UI as the Active Action followed by the last track to the first so that we * get the evaluation order presented as per a stack. * - for normal filtering (i.e. for editing), we only need the NLA-tracks but they can be in 'normal' evaluation * order, i.e. first to last. Otherwise, some tools may get screwed up. */ -static int animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, bDopeSheet *UNUSED(ads), AnimData *adt, int filter_mode, void *owner, short ownertype, ID *owner_id) +static size_t animfilter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, bDopeSheet *ads, AnimData *adt, int filter_mode, ID *owner_id) { - bAnimListElem *ale; NlaTrack *nlt; NlaTrack *first=NULL, *next=NULL; - int items = 0; + size_t items = 0; /* if showing channels, include active action */ - if (filter_mode & ANIMFILTER_CHANNELS) { - /* there isn't really anything editable here, so skip if need editable */ - // TODO: currently, selection isn't checked since it doesn't matter - if ((filter_mode & ANIMFILTER_FOREDIT) == 0) { - /* just add the action track now (this MUST appear for drawing) - * - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then - * overwrite this with the real value - REVIEW THIS... - */ - ale= make_new_animlistelem((void *)(&adt->action), ANIMTYPE_NLAACTION, owner, ownertype, owner_id); - ale->data= (adt->action) ? adt->action : NULL; - - if (ale) { - BLI_addtail(anim_data, ale); - items++; + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* if NLA action-line filtering is off, don't show unless there are keyframes, + * in order to keep things more compact for doing transforms + */ + if (!(ads->filterflag & ADS_FILTER_NLA_NOACT) || (adt->action)) { + /* there isn't really anything editable here, so skip if need editable */ + if ((filter_mode & ANIMFILTER_FOREDIT) == 0) { + /* just add the action track now (this MUST appear for drawing) + * - as AnimData may not have an action, we pass a dummy pointer just to get the list elem created, then + * overwrite this with the real value - REVIEW THIS... + */ + ANIMCHANNEL_NEW_CHANNEL_FULL((void *)(&adt->action), ANIMTYPE_NLAACTION, owner_id, + { + ale->data= adt->action ? adt->action : NULL; + }); } } @@ -1148,7 +1146,7 @@ static int animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, b /* loop over NLA Tracks - assume that the caller of this has already checked that these should be included */ for (nlt= first; nlt; nlt= next) { /* 'next' NLA-Track to use depends on whether we're filtering for drawing or not */ - if (filter_mode & ANIMFILTER_CHANNELS) + if (filter_mode & ANIMFILTER_LIST_CHANNELS) next= nlt->prev; else next= nlt->next; @@ -1166,12 +1164,7 @@ static int animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, b if ( ANIMCHANNEL_SELOK(SEL_NLT(nlt)) ) { /* only include if this track is active */ if (!(filter_mode & ANIMFILTER_ACTIVE) || (nlt->flag & NLATRACK_ACTIVE)) { - ale= make_new_animlistelem(nlt, ANIMTYPE_NLATRACK, owner, ownertype, owner_id); - - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + ANIMCHANNEL_NEW_CHANNEL(nlt, ANIMTYPE_NLATRACK, owner_id); } } } @@ -1181,14 +1174,44 @@ static int animdata_filter_nla (bAnimContext *UNUSED(ac), ListBase *anim_data, b return items; } +/* determine what animation data from AnimData block should get displayed */ +static size_t animfilter_block_data (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *id, int filter_mode) +{ + IdAdtTemplate *iat = (IdAdtTemplate*)id; + AnimData *adt = BKE_animdata_from_id(id); + size_t items = 0; + + /* NOTE: this macro is used instead of inlining the logic here, since this sort of filtering is still needed + * in a few places in he rest of the code still - notably for the few cases where special mode-based + * different types of data expanders are required. + */ + ANIMDATA_FILTER_CASES(iat, + { /* AnimData */ + /* specifically filter animdata block */ + ANIMCHANNEL_NEW_CHANNEL(adt, ANIMTYPE_ANIMDATA, id); + }, + { /* NLA */ + items += animfilter_nla(ac, anim_data, ads, adt, filter_mode, id); + }, + { /* Drivers */ + items += animfilter_fcurves(anim_data, ads, adt->drivers.first, NULL, filter_mode, id); + }, + { /* Keyframes */ + items += animfilter_action(ac, anim_data, ads, adt->action, filter_mode, id); + }); + + return items; +} + + + /* Include ShapeKey Data for ShapeKey Editor */ -static int animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, Key *key, int filter_mode) +static size_t animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, Key *key, int filter_mode) { - bAnimListElem *ale; - int items = 0; + size_t items = 0; /* check if channels or only F-Curves */ - if ((filter_mode & ANIMFILTER_CURVESONLY) == 0) { + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { KeyBlock *kb; /* loop through the channels adding ShapeKeys as appropriate */ @@ -1204,24 +1227,21 @@ static int animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, Key // TODO: consider 'active' too? /* owner-id here must be key so that the F-Curve can be resolved... */ - ale= make_new_animlistelem(kb, ANIMTYPE_SHAPEKEY, NULL, ANIMTYPE_NONE, (ID *)key); - - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + ANIMCHANNEL_NEW_CHANNEL(kb, ANIMTYPE_SHAPEKEY, key); } } } } else { /* just use the action associated with the shapekey */ - // FIXME: is owner-id and having no owner/dopesheet really fine? + // TODO: somehow manage to pass dopesheet info down here too? if (key->adt) { - if (filter_mode & ANIMFILTER_ANIMDATA) - ANIMDATA_ADD_ANIMDATA(key) - else if (key->adt->action) - items= animdata_filter_action(ac, anim_data, NULL, key->adt->action, filter_mode, NULL, ANIMTYPE_NONE, (ID *)key); + if (filter_mode & ANIMFILTER_ANIMDATA) { + ANIMCHANNEL_NEW_CHANNEL(key->adt, ANIMTYPE_ANIMDATA, key); + } + else if (key->adt->action) { + items= animfilter_action(ac, anim_data, NULL, key->adt->action, filter_mode, (ID *)key); + } } } @@ -1229,53 +1249,102 @@ static int animdata_filter_shapekey (bAnimContext *ac, ListBase *anim_data, Key return items; } +static size_t animdata_filter_gpencil_data (ListBase *anim_data, bGPdata *gpd, int filter_mode) +{ + bGPDlayer *gpl; + size_t items = 0; + + /* loop over layers as the conditions are acceptable */ + for (gpl= gpd->layers.first; gpl; gpl= gpl->next) { + /* only if selected */ + if ( ANIMCHANNEL_SELOK(SEL_GPL(gpl)) ) { + /* only if editable */ + if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) { + /* active... */ + if (!(filter_mode & ANIMFILTER_ACTIVE) || (gpl->flag & GP_LAYER_ACTIVE)) { + /* add to list */ + ANIMCHANNEL_NEW_CHANNEL(gpl, ANIMTYPE_GPLAYER, gpd); + } + } + } + } + + return items; +} + /* Grab all Grase Pencil datablocks in file */ // TODO: should this be amalgamated with the dopesheet filtering code? -static int animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data), int filter_mode) +static size_t animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data), int filter_mode) { - bAnimListElem *ale; bGPdata *gpd; - bGPDlayer *gpl; - int items = 0; + size_t items = 0; - /* check if filtering types are appropriate */ - if (!(filter_mode & (ANIMFILTER_ACTGROUPED|ANIMFILTER_CURVESONLY))) - { - /* for now, grab grease pencil datablocks directly from main*/ - for (gpd = G.main->gpencil.first; gpd; gpd = gpd->id.next) { - /* only show if gpd is used by something... */ - if (ID_REAL_USERS(gpd) < 1) - continue; + /* for now, grab grease pencil datablocks directly from main */ + // XXX: this is not good... + for (gpd = G.main->gpencil.first; gpd; gpd = gpd->id.next) { + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + + /* only show if gpd is used by something... */ + if (ID_REAL_USERS(gpd) < 1) + continue; - /* add gpd as channel too (if for drawing, and it has layers) */ - if ((filter_mode & ANIMFILTER_CHANNELS) && (gpd->layers.first)) { - /* add to list */ - ale= make_new_animlistelem(gpd, ANIMTYPE_GPDATABLOCK, NULL, ANIMTYPE_NONE, NULL); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + /* add gpencil animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_GPD(gpd)) + { + tmp_items += animdata_filter_gpencil_data(&tmp_data, gpd, filter_mode); + } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include data-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* add gpd as channel too (if for drawing, and it has layers) */ + ANIMCHANNEL_NEW_CHANNEL(gpd, ANIMTYPE_GPDATABLOCK, NULL); } - /* only add layers if they will be visible (if drawing channels) */ - if ( !(filter_mode & ANIMFILTER_VISIBLE) || (EXPANDED_GPD(gpd)) ) { - /* loop over layers as the conditions are acceptable */ - for (gpl= gpd->layers.first; gpl; gpl= gpl->next) { - /* only if selected */ - if ( ANIMCHANNEL_SELOK(SEL_GPL(gpl)) ) { - /* only if editable */ - if (!(filter_mode & ANIMFILTER_FOREDIT) || EDITABLE_GPL(gpl)) { - /* add to list */ - ale= make_new_animlistelem(gpl, ANIMTYPE_GPLAYER, gpd, ANIMTYPE_GPDATABLOCK, (ID*)gpd); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - } - } + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; + } + } + + /* return the number of items added to the list */ + return items; +} + +/* NOTE: owner_id is scene, material, or texture block, which is the direct owner of the node tree in question */ +// TODO: how to handle group nodes is still unclear... +static size_t animdata_filter_ds_nodetree (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode) +{ + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + /* add nodetree animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_NTREE_DATA(ntree)) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ntree, filter_mode); + } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include data-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by active status */ + if ANIMCHANNEL_ACTIVEOK(ntree) { + ANIMCHANNEL_NEW_CHANNEL(ntree, ANIMTYPE_DSNTREE, owner_id); } } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } /* return the number of items added to the list */ @@ -1283,16 +1352,11 @@ static int animdata_filter_gpencil (ListBase *anim_data, void *UNUSED(data), int } /* NOTE: owner_id is either material, lamp, or world block, which is the direct owner of the texture stack in question */ -static int animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode) +static size_t animdata_filter_ds_textures (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, int filter_mode) { - ListBase texs = {NULL, NULL}; - LinkData *ld; MTex **mtex = NULL; - short expanded=0; - int ownertype = ANIMTYPE_NONE; - - bAnimListElem *ale=NULL; - int items=0, a=0; + size_t items=0; + int a=0; /* get datatype specific data first */ if (owner_id == NULL) @@ -1302,28 +1366,19 @@ static int animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_data case ID_MA: { Material *ma= (Material *)owner_id; - mtex= (MTex**)(&ma->mtex); - expanded= FILTER_TEX_MATC(ma); - ownertype= ANIMTYPE_DSMAT; } break; case ID_LA: { Lamp *la= (Lamp *)owner_id; - mtex= (MTex**)(&la->mtex); - expanded= FILTER_TEX_LAMC(la); - ownertype= ANIMTYPE_DSLAM; } break; case ID_WO: { World *wo= (World *)owner_id; - mtex= (MTex**)(&wo->mtex); - expanded= FILTER_TEX_WORC(wo); - ownertype= ANIMTYPE_DSWOR; } break; default: @@ -1338,235 +1393,137 @@ static int animdata_filter_dopesheet_texs (bAnimContext *ac, ListBase *anim_data /* firstly check that we actuallly have some textures, by gathering all textures in a temp list */ for (a=0; a < MAX_MTEX; a++) { Tex *tex= (mtex[a]) ? mtex[a]->tex : NULL; - short ok = 0; + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; /* for now, if no texture returned, skip (this shouldn't confuse the user I hope) */ - if (ELEM(NULL, tex, tex->adt)) + if (tex == NULL) continue; - /* check if ok */ - ANIMDATA_FILTER_CASES(tex, - { /* AnimData blocks - do nothing... */ }, - ok=1;, - ok=1;, - ok=1;) - if (ok == 0) continue; - - /* make a temp list elem for this */ - ld= MEM_callocN(sizeof(LinkData), "DopeSheet-TextureCache"); - ld->data= tex; - BLI_addtail(&texs, ld); - } - - /* if there were no channels found, no need to carry on */ - if (texs.first == NULL) - return 0; - - /* include textures-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(owner_id, ANIMTYPE_FILLTEXD, owner_id, ownertype, owner_id); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add textures */ - if ((expanded) || (filter_mode & ANIMFILTER_CURVESONLY)) { - /* for each texture in cache, add channels */ - for (ld= texs.first; ld; ld= ld->next) { - Tex *tex= (Tex *)ld->data; + /* add texture's animation data to temp collection */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_TEX_DATA(tex)) + { + /* texture animdata */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)tex, filter_mode); + /* nodes */ + if ((tex->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE)) { + /* owner_id as id instead of texture, since it'll otherwise be impossible to track the depth */ + // FIXME: perhaps as a result, textures should NOT be included under materials, but under their own section instead + // so that free-floating textures can also be animated + tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)tex, tex->nodetree, filter_mode); + } + } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { /* include texture-expand widget? */ - if (filter_mode & ANIMFILTER_CHANNELS) { + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { /* check if filtering by active status */ if ANIMCHANNEL_ACTIVEOK(tex) { - ale= make_new_animlistelem(tex, ANIMTYPE_DSTEX, owner_id, ownertype, owner_id); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + ANIMCHANNEL_NEW_CHANNEL(tex, ANIMTYPE_DSTEX, owner_id); } } - /* add texture's animation data - * NOTE: for these, we make the owner/ownertype the material/lamp/etc. not the texture, otherwise the - * drawing code cannot resolve the indention easily - */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_TEX_DATA(tex) || (filter_mode & ANIMFILTER_CURVESONLY)) { - ANIMDATA_FILTER_CASES(tex, - { /* AnimData blocks - do nothing... */ }, - items += animdata_filter_nla(ac, anim_data, ads, tex->adt, filter_mode, owner_id, ownertype, (ID *)tex);, - items += animdata_filter_fcurves(anim_data, ads, tex->adt->drivers.first, NULL, owner_id, ownertype, filter_mode, (ID *)tex);, - items += animdata_filter_action(ac, anim_data, ads, tex->adt->action, filter_mode, owner_id, ownertype, (ID *)tex);) - } + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } } - /* free cache */ - BLI_freelistN(&texs); - /* return the number of items added to the list */ return items; } -static int animdata_filter_dopesheet_mats (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode) +static size_t animdata_filter_ds_materials (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode) { - ListBase mats = {NULL, NULL}; - LinkData *ld; - - bAnimListElem *ale=NULL; - Object *ob= base->object; - int items=0, a=0; + size_t items=0; + int a=0; /* firstly check that we actuallly have some materials, by gathering all materials in a temp list */ for (a=1; a <= ob->totcol; a++) { Material *ma= give_current_material(ob, a); - short ok = 0; + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; - /* for now, if no material returned, skip (this shouldn't confuse the user I hope) */ + /* if no material returned, skip - so that we don't get weird blank entries... */ if (ma == NULL) continue; - - /* check if ok */ - ANIMDATA_FILTER_CASES(ma, - { /* AnimData blocks - do nothing... */ }, - ok=1;, - ok=1;, - ok=1;) - - /* need to check textures */ - if (ok == 0 && !(ads->filterflag & ADS_FILTER_NOTEX)) { - int mtInd; - - for (mtInd=0; mtInd < MAX_MTEX; mtInd++) { - MTex *mtex = ma->mtex[mtInd]; - - if(mtex && mtex->tex) { - ANIMDATA_FILTER_CASES(mtex->tex, - { /* AnimData blocks - do nothing... */ }, - ok=1;, - ok=1;, - ok=1;) - } - - if(ok) - break; - } - } - if (ok == 0) continue; - - /* make a temp list elem for this */ - ld= MEM_callocN(sizeof(LinkData), "DopeSheet-MaterialCache"); - ld->data= ma; - BLI_addtail(&mats, ld); - } - - /* if there were no channels found, no need to carry on */ - if (mats.first == NULL) - return 0; - - /* include materials-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(ob, ANIMTYPE_FILLMATD, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; + /* add material's animation data to temp collection */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_MAT_OBJD(ma)) + { + /* material's animation data */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ma, filter_mode); + + /* textures */ + if (!(ads->filterflag & ADS_FILTER_NOTEX)) + tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)ma, filter_mode); + + /* nodes */ + if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE)) + tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode); } - } - - /* add materials? */ - if (FILTER_MAT_OBJC(ob) || (filter_mode & ANIMFILTER_CURVESONLY)) { - /* for each material in cache, add channels */ - for (ld= mats.first; ld; ld= ld->next) { - Material *ma= (Material *)ld->data; - - /* include material-expand widget? */ + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include material-expand widget first */ // hmm... do we need to store the index of this material in the array anywhere? - if (filter_mode & ANIMFILTER_CHANNELS) { + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { /* check if filtering by active status */ if ANIMCHANNEL_ACTIVEOK(ma) { - ale= make_new_animlistelem(ma, ANIMTYPE_DSMAT, base, ANIMTYPE_OBJECT, (ID *)ma); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + ANIMCHANNEL_NEW_CHANNEL(ma, ANIMTYPE_DSMAT, ma); } } - /* add material's animation data */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_MAT_OBJD(ma) || (filter_mode & ANIMFILTER_CURVESONLY)) { - /* material's animation data */ - ANIMDATA_FILTER_CASES(ma, - { /* AnimData blocks - do nothing... */ }, - items += animdata_filter_nla(ac, anim_data, ads, ma->adt, filter_mode, ma, ANIMTYPE_DSMAT, (ID *)ma);, - items += animdata_filter_fcurves(anim_data, ads, ma->adt->drivers.first, NULL, ma, ANIMTYPE_DSMAT, filter_mode, (ID *)ma);, - items += animdata_filter_action(ac, anim_data, ads, ma->adt->action, filter_mode, ma, ANIMTYPE_DSMAT, (ID *)ma);) - - /* textures */ - if (!(ads->filterflag & ADS_FILTER_NOTEX)) - items += animdata_filter_dopesheet_texs(ac, anim_data, ads, (ID *)ma, filter_mode); - } + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } } - /* free cache */ - BLI_freelistN(&mats); - /* return the number of items added to the list */ return items; } -static int animdata_filter_dopesheet_particles (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode) +static size_t animdata_filter_ds_particles (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode) { - bAnimListElem *ale=NULL; - Object *ob= base->object; - ParticleSystem *psys = ob->particlesystem.first; - int items= 0, first = 1; - - for(; psys; psys=psys->next) { - short ok = 0; + ParticleSystem *psys; + size_t items= 0; - if(ELEM(NULL, psys->part, psys->part->adt)) + for (psys = ob->particlesystem.first; psys; psys=psys->next) { + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + + /* if no material returned, skip - so that we don't get weird blank entries... */ + if (ELEM(NULL, psys->part, psys->part->adt)) continue; - - ANIMDATA_FILTER_CASES(psys->part, - { /* AnimData blocks - do nothing... */ }, - ok=1;, - ok=1;, - ok=1;) - if (ok == 0) continue; - - /* include particles-expand widget? */ - if (first && (filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(ob, ANIMTYPE_FILLPARTD, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - first = 0; + + /* add particle-system's animation data to temp collection */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_PART_OBJD(psys->part)) + { + /* material's animation data */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)psys->part, filter_mode); } + END_ANIMFILTER_SUBCHANNELS; - /* add particle settings? */ - if (FILTER_PART_OBJC(ob) || (filter_mode & ANIMFILTER_CURVESONLY)) { - if ((filter_mode & ANIMFILTER_CHANNELS)) { + /* did we find anything? */ + if (tmp_items) { + /* include particle-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { /* check if filtering by active status */ if ANIMCHANNEL_ACTIVEOK(psys->part) { - ale = make_new_animlistelem(psys->part, ANIMTYPE_DSPART, base, ANIMTYPE_OBJECT, (ID *)psys->part); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } + ANIMCHANNEL_NEW_CHANNEL(psys->part, ANIMTYPE_DSPART, psys->part); } } - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_PART_OBJD(psys->part) || (filter_mode & ANIMFILTER_CURVESONLY)) { - ANIMDATA_FILTER_CASES(psys->part, - { /* AnimData blocks - do nothing... */ }, - items += animdata_filter_nla(ac, anim_data, ads, psys->part->adt, filter_mode, psys->part, ANIMTYPE_DSPART, (ID *)psys->part);, - items += animdata_filter_fcurves(anim_data, ads, psys->part->adt->drivers.first, NULL, psys->part, ANIMTYPE_DSPART, filter_mode, (ID *)psys->part);, - items += animdata_filter_action(ac, anim_data, ads, psys->part->adt->action, filter_mode, psys->part, ANIMTYPE_DSPART, (ID *)psys->part);) - } + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } } @@ -1574,14 +1531,14 @@ static int animdata_filter_dopesheet_particles (bAnimContext *ac, ListBase *anim return items; } -static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode) +static size_t animdata_filter_ds_obdata (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode) { - bAnimListElem *ale=NULL; - Object *ob= base->object; + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items= 0; + IdAdtTemplate *iat= ob->data; - AnimData *adt= iat->adt; short type=0, expanded=0; - int items= 0; /* get settings based on data type */ switch (ob->type) { @@ -1589,6 +1546,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { Camera *ca= (Camera *)ob->data; + if (ads->filterflag & ADS_FILTER_NOCAM) + return 0; + type= ANIMTYPE_DSCAM; expanded= FILTER_CAM_OBJD(ca); } @@ -1597,6 +1557,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { Lamp *la= (Lamp *)ob->data; + if (ads->filterflag & ADS_FILTER_NOLAM) + return 0; + type= ANIMTYPE_DSLAM; expanded= FILTER_LAM_OBJD(la); } @@ -1607,6 +1570,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { Curve *cu= (Curve *)ob->data; + if (ads->filterflag & ADS_FILTER_NOCUR) + return 0; + type= ANIMTYPE_DSCUR; expanded= FILTER_CUR_OBJD(cu); } @@ -1615,6 +1581,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { MetaBall *mb= (MetaBall *)ob->data; + if (ads->filterflag & ADS_FILTER_NOMBA) + return 0; + type= ANIMTYPE_DSMBALL; expanded= FILTER_MBALL_OBJD(mb); } @@ -1623,6 +1592,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { bArmature *arm= (bArmature *)ob->data; + if (ads->filterflag & ADS_FILTER_NOARM) + return 0; + type= ANIMTYPE_DSARM; expanded= FILTER_ARM_OBJD(arm); } @@ -1631,6 +1603,9 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { Mesh *me= (Mesh *)ob->data; + if (ads->filterflag & ADS_FILTER_NOMESH) + return 0; + type= ANIMTYPE_DSMESH; expanded= FILTER_MESH_OBJD(me); } @@ -1639,463 +1614,366 @@ static int animdata_filter_dopesheet_obdata (bAnimContext *ac, ListBase *anim_da { Lattice *lt = (Lattice *)ob->data; + if (ads->filterflag & ADS_FILTER_NOLAT) + return 0; + type= ANIMTYPE_DSLAT; expanded= FILTER_LATTICE_OBJD(lt); } break; - } - - /* include data-expand widget? */ - if ((filter_mode & ANIMFILTER_CURVESONLY) == 0) { - /* check if filtering by active status */ - if ANIMCHANNEL_ACTIVEOK(iat) { - ale= make_new_animlistelem(iat, type, base, ANIMTYPE_OBJECT, (ID *)iat); - if (ale) BLI_addtail(anim_data, ale); + case OB_SPEAKER: /* ---------- Speaker ----------- */ + { + Speaker *spk= (Speaker *)ob->data; + + type= ANIMTYPE_DSSPK; + expanded= FILTER_SPK_OBJD(spk); } + break; } - /* add object-data animation channels? */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || (expanded) || (filter_mode & ANIMFILTER_CURVESONLY)) { - /* filtering for channels - nla, drivers, keyframes */ - ANIMDATA_FILTER_CASES(iat, - { /* AnimData blocks - do nothing... */ }, - items+= animdata_filter_nla(ac, anim_data, ads, iat->adt, filter_mode, iat, type, (ID *)iat);, - items+= animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, iat, type, filter_mode, (ID *)iat);, - items+= animdata_filter_action(ac, anim_data, ads, iat->adt->action, filter_mode, iat, type, (ID *)iat);) - + /* add object data animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(expanded) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)iat, filter_mode); + /* sub-data filtering... */ switch (ob->type) { case OB_LAMP: /* lamp - textures */ { /* textures */ if (!(ads->filterflag & ADS_FILTER_NOTEX)) - items += animdata_filter_dopesheet_texs(ac, anim_data, ads, ob->data, filter_mode); + tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, ob->data, filter_mode); } break; } } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include data-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by active status */ + if ANIMCHANNEL_ACTIVEOK(iat) { + ANIMCHANNEL_NEW_CHANNEL(iat, type, iat); + } + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; + } /* return the number of items added to the list */ return items; } -static int animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode) +/* shapekey-level animation */ +static size_t animdata_filter_ds_keyanim (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, Key *key, int filter_mode) { - bAnimListElem *ale=NULL; - AnimData *adt = NULL; - Object *ob= base->object; - Key *key= ob_get_key(ob); - short obdata_ok = 0; - int items = 0; - - /* add this object as a channel first */ - if ((filter_mode & (ANIMFILTER_CURVESONLY|ANIMFILTER_NLATRACKS)) == 0) { - /* check if filtering by selection */ - if ANIMCHANNEL_SELOK((base->flag & SELECT)) { - /* check if filtering by active status */ - if ANIMCHANNEL_ACTIVEOK(ob) { - ale= make_new_animlistelem(base, ANIMTYPE_OBJECT, NULL, ANIMTYPE_NONE, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - } + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + /* add shapekey-level animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_SKE_OBJD(key)) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)key, filter_mode); } + END_ANIMFILTER_SUBCHANNELS; - /* if collapsed, don't go any further (unless adding keyframes only) */ - if ( ((filter_mode & ANIMFILTER_VISIBLE) && EXPANDED_OBJC(ob) == 0) && - !(filter_mode & (ANIMFILTER_CURVESONLY|ANIMFILTER_NLATRACKS)) ) - return items; - - /* Action, Drivers, or NLA */ - if (ob->adt && !(ads->filterflag & ADS_FILTER_NOOBJ)) { - adt= ob->adt; - ANIMDATA_FILTER_CASES(ob, - { /* AnimData blocks - do nothing... */ }, - { /* nla */ - /* add NLA tracks */ - items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, ob, ANIMTYPE_OBJECT, (ID *)ob); - }, - { /* drivers */ - /* include drivers-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLDRIVERS, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels (drivers are F-Curves) */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || EXPANDED_DRVD(adt) || !(filter_mode & ANIMFILTER_CHANNELS)) { - // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?) - items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, ob, ANIMTYPE_OBJECT, filter_mode, (ID *)ob); - } - }, - { /* action (keyframes) */ - /* include action-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels? */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || EXPANDED_ACTC(adt->action) || !(filter_mode & ANIMFILTER_CHANNELS)) { - // need to make the ownertype normal object here... (maybe type should be a separate one for clarity?) - items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, ob, ANIMTYPE_OBJECT, (ID *)ob); - } + /* did we find anything? */ + if (tmp_items) { + /* include key-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + if ANIMCHANNEL_ACTIVEOK(key) { + ANIMCHANNEL_NEW_CHANNEL(key, ANIMTYPE_DSSKEY, ob); } - ); + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } + /* return the number of items added to the list */ + return items; +} + +/* object-level animation */ +static size_t animdata_filter_ds_obanim (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Object *ob, int filter_mode) +{ + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + AnimData *adt = ob->adt; + short type=0, expanded=1; + void *cdata = NULL; + + /* determine the type of expander channels to use */ + // this is the best way to do this for now... + ANIMDATA_FILTER_CASES(ob, + {/* AnimData - no channel, but consider data */}, + {/* NLA - no channel, but consider data */}, + {/* Drivers */ + type = ANIMTYPE_FILLDRIVERS; + cdata = adt; + expanded = EXPANDED_DRVD(adt); + }, + {/* Keyframes */ + type = ANIMTYPE_FILLACTD; + cdata = adt->action; + expanded = EXPANDED_ACTC(adt->action); + }); + + /* add object-level animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(expanded) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ob, filter_mode); + } + END_ANIMFILTER_SUBCHANNELS; - /* ShapeKeys? */ - if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) { - adt= key->adt; - ANIMDATA_FILTER_CASES(key, - { /* AnimData blocks - do nothing... */ }, - { /* nla */ - /* include shapekey-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - /* check if filtering by active status */ - if ANIMCHANNEL_ACTIVEOK(key) { - ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - } - - /* add NLA tracks - only if expanded or so */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_SKE_OBJD(key) || (filter_mode & ANIMFILTER_CURVESONLY)) - items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, ob, ANIMTYPE_OBJECT, (ID *)key); - }, - { /* drivers */ - /* include shapekey-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add channels */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_SKE_OBJD(key) || (filter_mode & ANIMFILTER_CURVESONLY)) { - items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, key, ANIMTYPE_DSSKEY, filter_mode, (ID *)key); - } - }, - { /* action (keyframes) */ - /* include shapekey-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - /* check if filtering by active status */ - if ANIMCHANNEL_ACTIVEOK(key) { - ale= make_new_animlistelem(key, ANIMTYPE_DSSKEY, base, ANIMTYPE_OBJECT, (ID *)ob); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - } - - /* add channels */ - if (!(filter_mode & ANIMFILTER_VISIBLE) || FILTER_SKE_OBJD(key) || (filter_mode & ANIMFILTER_CURVESONLY)) { - items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, key, ANIMTYPE_DSSKEY, (ID *)key); - } + /* did we find anything? */ + if (tmp_items) { + /* include anim-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + if (type != ANIMTYPE_NONE) { + /* NOTE: active-status (and the associated checks) don't apply here... */ + ANIMCHANNEL_NEW_CHANNEL(cdata, type, ob); } - ); + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } + + /* return the number of items added to the list */ + return items; +} - /* Materials? */ - if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT)) - items += animdata_filter_dopesheet_mats(ac, anim_data, ads, base, filter_mode); +/* get animation channels from object2 */ +static size_t animdata_filter_dopesheet_ob (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Base *base, int filter_mode) +{ + ListBase tmp_data = {NULL, NULL}; + Object *ob= base->object; + size_t tmp_items = 0; + size_t items = 0; - /* Object Data */ - switch (ob->type) { - case OB_CAMERA: /* ------- Camera ------------ */ - { - Camera *ca= (Camera *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOCAM) == 0) { - ANIMDATA_FILTER_CASES(ca, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } - } - break; - case OB_LAMP: /* ---------- Lamp ----------- */ - { - Lamp *la= (Lamp *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOLAM) == 0) { - ANIMDATA_FILTER_CASES(la, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } + /* filter data contained under object first */ + BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_OBJC(ob)) + { + Key *key= ob_get_key(ob); + + /* object-level animation */ + if ((ob->adt) && !(ads->filterflag & ADS_FILTER_NOOBJ)) { + tmp_items += animdata_filter_ds_obanim(ac, &tmp_data, ads, ob, filter_mode); } - break; - case OB_CURVE: /* ------- Curve ---------- */ - case OB_SURF: /* ------- Nurbs Surface ---------- */ - case OB_FONT: /* ------- Text Curve ---------- */ - { - Curve *cu= (Curve *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOCUR) == 0) { - ANIMDATA_FILTER_CASES(cu, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } + + /* shape-key */ + if ((key && key->adt) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) { + tmp_items += animdata_filter_ds_keyanim(ac, &tmp_data, ads, ob, key, filter_mode); } - break; - case OB_MBALL: /* ------- MetaBall ---------- */ - { - MetaBall *mb= (MetaBall *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOMBA) == 0) { - ANIMDATA_FILTER_CASES(mb, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } + + /* materials */ + if ((ob->totcol) && !(ads->filterflag & ADS_FILTER_NOMAT)) { + tmp_items += animdata_filter_ds_materials(ac, &tmp_data, ads, ob, filter_mode); } - break; - case OB_ARMATURE: /* ------- Armature ---------- */ - { - bArmature *arm= (bArmature *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOARM) == 0) { - ANIMDATA_FILTER_CASES(arm, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } + + /* object data */ + if (ob->data) { + tmp_items += animdata_filter_ds_obdata(ac, &tmp_data, ads, ob, filter_mode); } - break; - case OB_MESH: /* ------- Mesh ---------- */ - { - Mesh *me= (Mesh *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOMESH) == 0) { - ANIMDATA_FILTER_CASES(me, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) - } + + /* particles */ + if ((ob->particlesystem.first) && !(ads->filterflag & ADS_FILTER_NOPART)) { + tmp_items += animdata_filter_ds_particles(ac, &tmp_data, ads, ob, filter_mode); } - break; - case OB_LATTICE: /* ------- Lattice ---------- */ - { - Lattice *lt= (Lattice *)ob->data; - - if ((ads->filterflag & ADS_FILTER_NOLAT) == 0) { - ANIMDATA_FILTER_CASES(lt, - { /* AnimData blocks - do nothing... */ }, - obdata_ok= 1;, - obdata_ok= 1;, - obdata_ok= 1;) + } + END_ANIMFILTER_SUBCHANNELS; + + + /* if we collected some channels, add these to the new list... */ + if (tmp_items) { + /* firstly add object expander if required */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by selection */ + // XXX: double-check on this - most of the time, a lot of tools need to filter out these channels! + if ANIMCHANNEL_SELOK((base->flag & SELECT)) { + /* check if filtering by active status */ + if (ANIMCHANNEL_ACTIVEOK(ob)) { + ANIMCHANNEL_NEW_CHANNEL(base, ANIMTYPE_OBJECT, ob); + } } } - break; + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } - if (obdata_ok) - items += animdata_filter_dopesheet_obdata(ac, anim_data, ads, base, filter_mode); - - /* particles */ - if (ob->particlesystem.first && !(ads->filterflag & ADS_FILTER_NOPART)) - items += animdata_filter_dopesheet_particles(ac, anim_data, ads, base, filter_mode); - /* return the number of items added to the list */ + /* return the number of items added */ return items; -} +} -static int animdata_filter_dopesheet_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode) +static size_t animdata_filter_ds_world (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, World *wo, int filter_mode) { - World *wo= sce->world; - bNodeTree *ntree= sce->nodetree; - AnimData *adt= NULL; - bAnimListElem *ale; - int items = 0; - - /* add scene as a channel first (even if we aren't showing scenes we still need to show the scene's sub-data */ - if ((filter_mode & (ANIMFILTER_CURVESONLY|ANIMFILTER_NLATRACKS)) == 0) { - /* check if filtering by selection */ - if (ANIMCHANNEL_SELOK( (sce->flag & SCE_DS_SELECTED) )) { - ale= make_new_animlistelem(sce, ANIMTYPE_SCENE, NULL, ANIMTYPE_NONE, NULL); - if (ale) { - BLI_addtail(anim_data, ale); - items++; + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + /* add world animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_WOR_SCED(wo)) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)wo, filter_mode); + + /* textures for world */ + if (!(ads->filterflag & ADS_FILTER_NOTEX)) + items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)wo, filter_mode); + } + END_ANIMFILTER_SUBCHANNELS; + + /* did we find anything? */ + if (tmp_items) { + /* include data-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by active status */ + if ANIMCHANNEL_ACTIVEOK(wo) { + ANIMCHANNEL_NEW_CHANNEL(wo, ANIMTYPE_DSWOR, sce); } } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } - /* if collapsed, don't go any further (unless adding keyframes only) */ - if ( (EXPANDED_SCEC(sce) == 0) && !(filter_mode & (ANIMFILTER_CURVESONLY|ANIMFILTER_NLATRACKS)) ) - return items; + /* return the number of items added to the list */ + return items; +} + +static size_t animdata_filter_ds_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode) +{ + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + AnimData *adt = sce->adt; + short type=0, expanded=1; + void *cdata = NULL; + + /* determine the type of expander channels to use */ + // this is the best way to do this for now... + ANIMDATA_FILTER_CASES(sce, + {/* AnimData - no channel, but consider data */}, + {/* NLA - no channel, but consider data */}, + {/* Drivers */ + type = ANIMTYPE_FILLDRIVERS; + cdata = adt; + expanded = EXPANDED_DRVD(adt); + }, + {/* Keyframes */ + type = ANIMTYPE_FILLACTD; + cdata = adt->action; + expanded = EXPANDED_ACTC(adt->action); + }); - /* Action, Drivers, or NLA for Scene */ - if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) { - adt= sce->adt; - ANIMDATA_FILTER_CASES(sce, - { /* AnimData blocks - do nothing... */ }, - { /* nla */ - /* add NLA tracks */ - items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, sce, ANIMTYPE_SCENE, (ID *)sce); - }, - { /* drivers */ - /* include drivers-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLDRIVERS, sce, ANIMTYPE_SCENE, (ID *)sce); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels (drivers are F-Curves) */ - if (EXPANDED_DRVD(adt) || !(filter_mode & ANIMFILTER_CHANNELS)) { - items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, sce, ANIMTYPE_SCENE, filter_mode, (ID *)sce); - } - }, - { /* action */ - /* include action-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(adt->action, ANIMTYPE_FILLACTD, sce, ANIMTYPE_SCENE, (ID *)sce); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels? */ - if (EXPANDED_ACTC(adt->action) || !(filter_mode & ANIMFILTER_CHANNELS)) { - items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, sce, ANIMTYPE_SCENE, (ID *)sce); - } - } - ) + /* add scene-level animation channels */ + BEGIN_ANIMFILTER_SUBCHANNELS(expanded) + { + /* animation data filtering */ + tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)sce, filter_mode); } + END_ANIMFILTER_SUBCHANNELS; - /* world */ - if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) { - /* Action, Drivers, or NLA for World */ - adt= wo->adt; - ANIMDATA_FILTER_CASES(wo, - { /* AnimData blocks - do nothing... */ }, - { /* nla */ - /* add NLA tracks */ - items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, wo, ANIMTYPE_DSWOR, (ID *)wo); - }, - { /* drivers */ - /* include world-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, sce, ANIMTYPE_SCENE, (ID *)wo); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels (drivers are F-Curves) */ - if (FILTER_WOR_SCED(wo)/*EXPANDED_DRVD(adt)*/ || !(filter_mode & ANIMFILTER_CHANNELS)) { - // XXX owner info is messed up now... - items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, wo, ANIMTYPE_DSWOR, filter_mode, (ID *)wo); - } - }, - { /* action */ - /* include world-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(wo, ANIMTYPE_DSWOR, sce, ANIMTYPE_SCENE, (ID *)sce); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add channels */ - if (FILTER_WOR_SCED(wo) || (filter_mode & ANIMFILTER_CURVESONLY)) { - items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, wo, ANIMTYPE_DSWOR, (ID *)wo); - } + /* did we find anything? */ + if (tmp_items) { + /* include anim-expand widget first */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + if (type != ANIMTYPE_NONE) { + /* NOTE: active-status (and the associated checks) don't apply here... */ + ANIMCHANNEL_NEW_CHANNEL(cdata, type, sce); } - ) + } - /* if expanded, check world textures too */ - if (FILTER_WOR_SCED(wo) || (filter_mode & ANIMFILTER_CURVESONLY)) { - /* textures for world */ - if (!(ads->filterflag & ADS_FILTER_NOTEX)) - items += animdata_filter_dopesheet_texs(ac, anim_data, ads, (ID *)wo, filter_mode); + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; + } + + /* return the number of items added to the list */ + return items; +} + +static size_t animdata_filter_dopesheet_scene (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode) +{ + ListBase tmp_data = {NULL, NULL}; + size_t tmp_items = 0; + size_t items = 0; + + /* filter data contained under object first */ + BEGIN_ANIMFILTER_SUBCHANNELS(EXPANDED_SCEC(sce)) + { + bNodeTree *ntree= sce->nodetree; + World *wo= sce->world; + + /* Action, Drivers, or NLA for Scene */ + if ((ads->filterflag & ADS_FILTER_NOSCE) == 0) { + tmp_items += animdata_filter_ds_scene(ac, &tmp_data, ads, sce, filter_mode); } + + /* world */ + if ((wo && wo->adt) && !(ads->filterflag & ADS_FILTER_NOWOR)) { + tmp_items += animdata_filter_ds_world(ac, &tmp_data, ads, sce, wo, filter_mode); + } + + /* nodetree */ + if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) { + tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)sce, ntree, filter_mode); + } + + // TODO: one day, when sequencer becomes its own datatype, perhaps it should be included here } - /* nodetree */ - if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) { - /* Action, Drivers, or NLA for Nodetree */ - adt= ntree->adt; - ANIMDATA_FILTER_CASES(ntree, - { /* AnimData blocks - do nothing... */ }, - { /* nla */ - /* add NLA tracks */ - items += animdata_filter_nla(ac, anim_data, ads, adt, filter_mode, ntree, ANIMTYPE_DSNTREE, (ID *)ntree); - }, - { /* drivers */ - /* include nodetree-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, sce, ANIMTYPE_SCENE, (ID *)ntree); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add F-Curve channels (drivers are F-Curves) */ - if (FILTER_NTREE_SCED(ntree)/*EXPANDED_DRVD(adt)*/ || !(filter_mode & ANIMFILTER_CHANNELS)) { - // XXX owner info is messed up now... - items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, ntree, ANIMTYPE_DSNTREE, filter_mode, (ID *)ntree); - } - }, - { /* action */ - /* include nodetree-expand widget? */ - if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) { - ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, sce, ANIMTYPE_SCENE, (ID *)sce); - if (ale) { - BLI_addtail(anim_data, ale); - items++; - } - } - - /* add channels */ - if (FILTER_NTREE_SCED(ntree) || (filter_mode & ANIMFILTER_CURVESONLY)) { - items += animdata_filter_action(ac, anim_data, ads, adt->action, filter_mode, ntree, ANIMTYPE_DSNTREE, (ID *)ntree); - } + END_ANIMFILTER_SUBCHANNELS; + + /* if we collected some channels, add these to the new list... */ + if (tmp_items) { + /* firstly add object expander if required */ + if (filter_mode & ANIMFILTER_LIST_CHANNELS) { + /* check if filtering by selection */ + if ANIMCHANNEL_SELOK((sce->flag & SCE_DS_SELECTED)) { + /* NOTE: active-status doesn't matter for this! */ + ANIMCHANNEL_NEW_CHANNEL(sce, ANIMTYPE_SCENE, sce); } - ) + } + + /* now add the list of collected channels */ + BLI_movelisttolist(anim_data, &tmp_data); + BLI_assert((tmp_data.first == tmp_data.last) && (tmp_data.first == NULL)); + items += tmp_items; } - - - // TODO: scene compositing nodes (these aren't standard node-trees) - /* return the number of items added to the list */ + /* return the number of items added */ return items; } // TODO: implement pinning... (if and when pinning is done, what we need to do is to provide freeing mechanisms - to protect against data that was deleted) -static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode) +static size_t animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, int filter_mode) { Scene *sce= (Scene *)ads->source; Base *base; - bAnimListElem *ale; - int items = 0; + size_t items = 0; /* check that we do indeed have a scene */ if ((ads->source == NULL) || (GS(ads->source->name)!=ID_SCE)) { @@ -2113,73 +1991,14 @@ static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDo filter_mode |= ANIMFILTER_SELEDIT; } - /* scene-linked animation */ - // TODO: sequencer, composite nodes - are we to include those here too? - { - short sceOk= 0, worOk= 0, nodeOk=0; - - /* check filtering-flags if ok */ - ANIMDATA_FILTER_CASES(sce, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(sce); - sceOk=0; - }, - sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);, - sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);, - sceOk= !(ads->filterflag & ADS_FILTER_NOSCE);) - if (sce->world) { - ANIMDATA_FILTER_CASES(sce->world, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(sce->world); - worOk=0; - }, - worOk= !(ads->filterflag & ADS_FILTER_NOWOR);, - worOk= !(ads->filterflag & ADS_FILTER_NOWOR);, - worOk= !(ads->filterflag & ADS_FILTER_NOWOR);) - } - if (sce->nodetree) { - ANIMDATA_FILTER_CASES(sce->nodetree, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(sce->nodetree); - nodeOk=0; - }, - nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);, - nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);, - nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);) - } - - /* if only F-Curves with visible flags set can be shown, check that - * datablocks haven't been set to invisible - */ - if (filter_mode & ANIMFILTER_CURVEVISIBLE) { - if ((sce->adt) && (sce->adt->flag & ADT_CURVES_NOT_VISIBLE)) - sceOk= worOk= nodeOk= 0; - } - - /* check if not all bad (i.e. so there is something to show) */ - if ( !(!sceOk && !worOk && !nodeOk) ) { - /* add scene data to the list of filtered channels */ - items += animdata_filter_dopesheet_scene(ac, anim_data, ads, sce, filter_mode); - } - } - + /* scene-linked animation - e.g. world, compositing nodes, scene anim (including sequencer currently) */ + items += animdata_filter_dopesheet_scene(ac, anim_data, ads, sce, filter_mode); - /* loop over all bases in the scene */ + /* loop over all bases (i.e.objects) in the scene */ for (base= sce->base.first; base; base= base->next) { /* check if there's an object (all the relevant checks are done in the ob-function) */ if (base->object) { Object *ob= base->object; - Key *key= ob_get_key(ob); - short actOk=1, keyOk=1, dataOk=1, matOk=1, partOk=1; /* firstly, check if object can be included, by the following factors: * - if only visible, must check for layer and also viewport visibility @@ -2187,10 +2006,10 @@ static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDo * as user option controls whether sets of channels get included while * tool-flag takes into account collapsed/open channels too * - if only selected, must check if object is selected - * - there must be animation data to edit + * - there must be animation data to edit (this is done recursively as we + * try to add the channels) */ - // TODO: if cache is implemented, just check name here, and then - if ((filter_mode & ANIMFILTER_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) { + if ((filter_mode & ANIMFILTER_DATA_VISIBLE) && !(ads->filterflag & ADS_FILTER_INCL_HIDDEN)) { /* layer visibility - we check both object and base, since these may not be in sync yet */ if ((sce->lay & (ob->lay|base->lay))==0) continue; @@ -2201,280 +2020,26 @@ static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDo /* if only F-Curves with visible flags set can be shown, check that * datablock hasn't been set to invisible */ - if (filter_mode & ANIMFILTER_CURVEVISIBLE) { + if (filter_mode & ANIMFILTER_CURVE_VISIBLE) { if ((ob->adt) && (ob->adt->flag & ADT_CURVES_NOT_VISIBLE)) continue; } - /* additionally, dopesheet filtering also affects what objects to consider */ - { - /* check selection and object type filters */ - if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) { - /* only selected should be shown */ - continue; - } - - /* check if object belongs to the filtering group if option to filter - * objects by the grouped status is on - * - used to ease the process of doing multiple-character choreographies - */ - if (ads->filterflag & ADS_FILTER_ONLYOBGROUP) { - if (object_in_group(ob, ads->filter_grp) == 0) - continue; - } - - /* check filters for datatypes */ - /* object */ - actOk= 0; - if (!(ads->filterflag & ADS_FILTER_NOOBJ)) { - ANIMDATA_FILTER_CASES(ob, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(ob); - actOk=0; - }, - actOk= 1;, - actOk= 1;, - actOk= 1;) - } - - keyOk= 0; - if ((key) && !(ads->filterflag & ADS_FILTER_NOSHAPEKEYS)) { - /* shapekeys */ - ANIMDATA_FILTER_CASES(key, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(key); - keyOk=0; - }, - keyOk= 1;, - keyOk= 1;, - keyOk= 1;) - } - - /* materials - only for geometric types */ - matOk= 0; /* by default, not ok... */ - if ( !(ads->filterflag & ADS_FILTER_NOMAT) && (ob->totcol) && - ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) ) - { - int a; - - /* firstly check that we actuallly have some materials */ - for (a=1; a <= ob->totcol; a++) { - Material *ma= give_current_material(ob, a); - - if (ma) { - /* if material has relevant animation data, break */ - ANIMDATA_FILTER_CASES(ma, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(ma); - matOk=0; - }, - matOk= 1;, - matOk= 1;, - matOk= 1;) - - if (matOk) - break; - - /* textures? */ - // TODO: make this a macro that is used in the other checks too - // NOTE: this has little use on its own, since the actual filtering still ignores if no anim on the data - if (!(ads->filterflag & ADS_FILTER_NOTEX)) { - int mtInd; - - for (mtInd= 0; mtInd < MAX_MTEX; mtInd++) { - MTex *mtex= ma->mtex[mtInd]; - - if (mtex && mtex->tex) { - /* if texture has relevant animation data, break */ - ANIMDATA_FILTER_CASES(mtex->tex, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(mtex->tex); - matOk=0; - }, - matOk= 1;, - matOk= 1;, - matOk= 1;) - - if (matOk) - break; - } - } - } - - } - } - } - - /* data */ - switch (ob->type) { - case OB_CAMERA: /* ------- Camera ------------ */ - { - Camera *ca= (Camera *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(ca, - if ((ads->filterflag & ADS_FILTER_NOCAM)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(ca); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOCAM);) - } - break; - case OB_LAMP: /* ---------- Lamp ----------- */ - { - Lamp *la= (Lamp *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(la, - if ((ads->filterflag & ADS_FILTER_NOLAM)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(la); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAM);) - } - break; - case OB_CURVE: /* ------- Curve ---------- */ - case OB_SURF: /* ------- Nurbs Surface ---------- */ - case OB_FONT: /* ------- Text Curve ---------- */ - { - Curve *cu= (Curve *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(cu, - if ((ads->filterflag & ADS_FILTER_NOCUR)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(cu); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);, - dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);, - dataOk= !(ads->filterflag & ADS_FILTER_NOCUR);) - } - break; - case OB_MBALL: /* ------- MetaBall ---------- */ - { - MetaBall *mb= (MetaBall *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(mb, - if ((ads->filterflag & ADS_FILTER_NOMBA)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(mb); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);, - dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);, - dataOk= !(ads->filterflag & ADS_FILTER_NOMBA);) - } - break; - case OB_ARMATURE: /* ------- Armature ---------- */ - { - bArmature *arm= (bArmature *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(arm, - if ((ads->filterflag & ADS_FILTER_NOARM)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(arm); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOARM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOARM);, - dataOk= !(ads->filterflag & ADS_FILTER_NOARM);) - } - break; - case OB_MESH: /* ------- Mesh ---------- */ - { - Mesh *me= (Mesh *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(me, - if ((ads->filterflag & ADS_FILTER_NOMESH)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(me); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);, - dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);, - dataOk= !(ads->filterflag & ADS_FILTER_NOMESH);) - } - break; - case OB_LATTICE: /* ------- Lattice ---------- */ - { - Lattice *lt= (Lattice *)ob->data; - dataOk= 0; - ANIMDATA_FILTER_CASES(lt, - if ((ads->filterflag & ADS_FILTER_NOLAT)==0) { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(lt); - dataOk=0; - }, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);, - dataOk= !(ads->filterflag & ADS_FILTER_NOLAT);) - } - break; - default: /* --- other --- */ - dataOk= 0; - break; - } - - /* particles */ - partOk = 0; - if (!(ads->filterflag & ADS_FILTER_NOPART) && ob->particlesystem.first) { - ParticleSystem *psys = ob->particlesystem.first; - for(; psys; psys=psys->next) { - if (psys->part) { - /* if particlesettings has relevant animation data, break */ - ANIMDATA_FILTER_CASES(psys->part, - { - /* for the special AnimData blocks only case, we only need to add - * the block if it is valid... then other cases just get skipped (hence ok=0) - */ - ANIMDATA_ADD_ANIMDATA(psys->part); - partOk=0; - }, - partOk= 1;, - partOk= 1;, - partOk= 1;) - } - - if (partOk) - break; - } - } - - /* check if all bad (i.e. nothing to show) */ - if (!actOk && !keyOk && !dataOk && !matOk && !partOk) - continue; + /* check selection and object type filters */ + if ( (ads->filterflag & ADS_FILTER_ONLYSEL) && !((base->flag & SELECT) /*|| (base == sce->basact)*/) ) { + /* only selected should be shown */ + continue; } + /* check if object belongs to the filtering group if option to filter + * objects by the grouped status is on + * - used to ease the process of doing multiple-character choreographies + */ + if (ads->filterflag & ADS_FILTER_ONLYOBGROUP) { + if (object_in_group(ob, ads->filter_grp) == 0) + continue; + } + /* since we're still here, this object should be usable */ items += animdata_filter_dopesheet_ob(ac, anim_data, ads, base, filter_mode); } @@ -2487,7 +2052,7 @@ static int animdata_filter_dopesheet (bAnimContext *ac, ListBase *anim_data, bDo /* Summary track for DopeSheet/Action Editor * - return code is whether the summary lets the other channels get drawn */ -static short animdata_filter_dopesheet_summary (bAnimContext *ac, ListBase *anim_data, int filter_mode, int *items) +static short animdata_filter_dopesheet_summary (bAnimContext *ac, ListBase *anim_data, int filter_mode, size_t *items) { bDopeSheet *ads = NULL; @@ -2496,8 +2061,8 @@ static short animdata_filter_dopesheet_summary (bAnimContext *ac, ListBase *anim * since all the other Animation Editors won't have this concept * being applicable. */ - if ((ac && ac->sa) && (ac->sa->spacetype == SPACE_ACTION)) { - SpaceAction *saction= (SpaceAction *)ac->sa->spacedata.first; + if ((ac && ac->sl) && (ac->spacetype == SPACE_ACTION)) { + SpaceAction *saction= (SpaceAction *)ac->sl; ads= &saction->ads; } else { @@ -2509,9 +2074,8 @@ static short animdata_filter_dopesheet_summary (bAnimContext *ac, ListBase *anim * - only for drawing and/or selecting keyframes in channels, but not for real editing * - only useful for DopeSheet/Action/etc. editors where it is actually useful */ - // TODO: we should really check if some other prohibited filters are also active, but that can be for later - if ((filter_mode & ANIMFILTER_CHANNELS) && (ads->filterflag & ADS_FILTER_SUMMARY)) { - bAnimListElem *ale= make_new_animlistelem(ac, ANIMTYPE_SUMMARY, NULL, ANIMTYPE_NONE, NULL); + if ((filter_mode & ANIMFILTER_LIST_CHANNELS) && (ads->filterflag & ADS_FILTER_SUMMARY)) { + bAnimListElem *ale= make_new_animlistelem(ac, ANIMTYPE_SUMMARY, NULL); if (ale) { BLI_addtail(anim_data, ale); (*items)++; @@ -2528,13 +2092,39 @@ static short animdata_filter_dopesheet_summary (bAnimContext *ac, ListBase *anim return 1; } +/* ......................... */ + +/* filter data associated with a channel - usually for handling summary-channels in DopeSheet */ +static size_t animdata_filter_animchan (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, bAnimListElem *channel, int filter_mode) +{ + size_t items = 0; + + /* data to filter depends on channel type */ + // XXX: only common channel-types have been handled for now + switch (channel->type) { + case ANIMTYPE_SUMMARY: + items += animdata_filter_dopesheet(ac, anim_data, ads, filter_mode); + break; + + case ANIMTYPE_SCENE: + items += animdata_filter_dopesheet_scene(ac, anim_data, ads, channel->data, filter_mode); + break; + + case ANIMTYPE_OBJECT: + items += animdata_filter_dopesheet_ob(ac, anim_data, ads, channel->data, filter_mode); + break; + } + + return items; +} + /* ----------- Cleanup API --------------- */ /* Remove entries with invalid types in animation channel list */ -static int animdata_filter_remove_invalid (ListBase *anim_data) +static size_t animdata_filter_remove_invalid (ListBase *anim_data) { bAnimListElem *ale, *next; - int items = 0; + size_t items = 0; /* only keep entries with valid types */ for (ale= anim_data->first; ale; ale= next) { @@ -2550,11 +2140,11 @@ static int animdata_filter_remove_invalid (ListBase *anim_data) } /* Remove duplicate entries in animation channel list */ -static int animdata_filter_remove_duplis (ListBase *anim_data) +static size_t animdata_filter_remove_duplis (ListBase *anim_data) { bAnimListElem *ale, *next; GHash *gh; - int items = 0; + size_t items = 0; /* build new hashtable to efficiently store and retrieve which entries have been * encountered already while searching @@ -2596,9 +2186,9 @@ static int animdata_filter_remove_duplis (ListBase *anim_data) * will be placed for use. * filter_mode: how should the data be filtered - bitmapping accessed flags */ -int ANIM_animdata_filter (bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype) +size_t ANIM_animdata_filter (bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype) { - int items = 0; + size_t items = 0; /* only filter data if there's somewhere to put it */ if (data && anim_data) { @@ -2608,12 +2198,12 @@ int ANIM_animdata_filter (bAnimContext *ac, ListBase *anim_data, int filter_mode switch (datatype) { case ANIMCONT_ACTION: /* 'Action Editor' */ { - SpaceAction *saction = (SpaceAction *)ac->sa->spacedata.first; + SpaceAction *saction = (SpaceAction *)ac->sl; bDopeSheet *ads = (saction)? &saction->ads : NULL; /* the check for the DopeSheet summary is included here since the summary works here too */ if (animdata_filter_dopesheet_summary(ac, anim_data, filter_mode, &items)) - items += animdata_filter_action(ac, anim_data, ads, data, filter_mode, NULL, ANIMTYPE_NONE, (ID *)obact); + items += animfilter_action(ac, anim_data, ads, data, filter_mode, (ID *)obact); } break; @@ -2647,6 +2237,15 @@ int ANIM_animdata_filter (bAnimContext *ac, ListBase *anim_data, int filter_mode items = animdata_filter_dopesheet(ac, anim_data, data, filter_mode); } break; + + case ANIMCONT_CHANNEL: /* animation channel */ + { + bDopeSheet *ads = ac->ads; + + /* based on the channel type, filter relevant data for this */ + items = animdata_filter_animchan(ac, anim_data, ads, data, filter_mode); + } + break; } /* remove any 'weedy' entries */ |