diff options
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 309 |
1 files changed, 133 insertions, 176 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index cfbd6d2bced..1db78beb2cb 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -1,5 +1,5 @@ /** - * $Id: drawaction.c 17746 2008-12-08 11:19:44Z aligorith $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * @@ -51,7 +51,6 @@ #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" -#include "DNA_ipo_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_scene_types.h" @@ -64,6 +63,7 @@ #include "DNA_gpencil_types.h" #include "DNA_windowmanager_types.h" #include "DNA_world_types.h" +#include "DNA_view2d_types.h" #include "BKE_action.h" #include "BKE_depsgraph.h" @@ -234,45 +234,87 @@ static ActKeyColumn *cfra_find_actkeycolumn (ListBase *keys, float cframe) return NULL; } -#if 0 // disabled, as some intel cards have problems with this -/* Draw a simple diamond shape with a filled in center (in screen space) */ -static void draw_key_but(int x, int y, short w, short h, int sel) +/* coordinates for diamond shape */ +static const float _unit_diamond_shape[4][2] = { + {0.0f, 1.0f}, /* top vert */ + {1.0f, 0.0f}, /* mid-right */ + {0.0f, -1.0f}, /* bottom vert */ + {-1.0f, 0.0f} /* mid-left */ +}; + +/* draw a simple diamond shape with OpenGL */ +void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel, short mode) { - int xmin= x, ymin= y; - int xmax= x+w-1, ymax= y+h-1; - int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2; - - /* interior - hardcoded colors (for selected and unselected only) */ - if (sel) glColor3ub(0xF1, 0xCA, 0x13); - else glColor3ub(0xE9, 0xE9, 0xE9); - - glBegin(GL_QUADS); - glVertex2i(xc, ymin); - glVertex2i(xmax, yc); - glVertex2i(xc, ymax); - glVertex2i(xmin, yc); - glEnd(); - - - /* outline */ - glColor3ub(0, 0, 0); - - glBegin(GL_LINE_LOOP); - glVertex2i(xc, ymin); - glVertex2i(xmax, yc); - glVertex2i(xc, ymax); - glVertex2i(xmin, yc); - glEnd(); + static GLuint displist1=0; + static GLuint displist2=0; + + /* initialise 2 display lists for diamond shape - one empty, one filled */ + if (displist1 == 0) { + displist1= glGenLists(1); + glNewList(displist1, GL_COMPILE); + + glBegin(GL_LINE_LOOP); + glVertex2fv(_unit_diamond_shape[0]); + glVertex2fv(_unit_diamond_shape[1]); + glVertex2fv(_unit_diamond_shape[2]); + glVertex2fv(_unit_diamond_shape[3]); + glEnd(); + glEndList(); + } + if (displist2 == 0) { + displist2= glGenLists(1); + glNewList(displist2, GL_COMPILE); + + glBegin(GL_QUADS); + glVertex2fv(_unit_diamond_shape[0]); + glVertex2fv(_unit_diamond_shape[1]); + glVertex2fv(_unit_diamond_shape[2]); + glVertex2fv(_unit_diamond_shape[3]); + glEnd(); + glEndList(); + } + + /* adjust view transform before starting */ + glTranslatef(x, y, 0.0f); + glScalef(1.0f/xscale*hsize, hsize, 1.0f); + + /* anti-aliased lines for more consistent appearance */ + glEnable(GL_LINE_SMOOTH); + + /* draw! */ + if ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH) { + /* interior - hardcoded colors (for selected and unselected only) */ + if (sel) UI_ThemeColorShade(TH_STRIP_SELECT, 50); + else glColor3ub(0xE9, 0xE9, 0xE9); + + glCallList(displist2); + } + + if ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH) { + /* exterior - black frame */ + glColor3ub(0, 0, 0); + + glCallList(displist1); + } + + glDisable(GL_LINE_SMOOTH); + + /* restore view transform */ + glScalef(xscale/hsize, 1.0f/hsize, 1.0); + glTranslatef(-x, -y, 0.0f); } -#endif -static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, float ypos) +static void draw_keylist(View2D *v2d, ListBase *keys, ListBase *blocks, float ypos) { ActKeyColumn *ak; ActKeyBlock *ab; + float xscale; glEnable(GL_BLEND); + /* get View2D scaling factor */ + UI_view2d_getscale(v2d, &xscale, NULL); + /* draw keyblocks */ if (blocks) { for (ab= blocks->first; ab; ab= ab->next) { @@ -292,18 +334,13 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl totCurves = (startCurves>endCurves)? endCurves: startCurves; if (ab->totcurve >= totCurves) { - int sc_xa, sc_xb, sc_ya, sc_yb; - - /* get co-ordinates of block */ - gla2DDrawTranslatePt(di, ab->start, ypos, &sc_xa, &sc_ya); - gla2DDrawTranslatePt(di, ab->end, ypos, &sc_xb, &sc_yb); - /* draw block */ if (ab->sel) UI_ThemeColor4(TH_STRIP_SELECT); else UI_ThemeColor4(TH_STRIP); - glRectf((float)sc_xa, (float)sc_ya-3, (float)sc_xb, (float)sc_yb+5); + + glRectf(ab->start, ypos-5, ab->end, ypos+5); } } } @@ -311,18 +348,28 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl /* draw keys */ if (keys) { for (ak= keys->first; ak; ak= ak->next) { - int sc_x, sc_y; + /* draw using OpenGL - uglier but faster */ + // NOTE: a previous version of this didn't work nice for some intel cards + draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), KEYFRAME_SHAPE_BOTH); + +#if 0 // OLD CODE + //int sc_x, sc_y; /* get co-ordinate to draw at */ - gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y); + //gla2DDrawTranslatePt(di, ak->cfra, ypos, &sc_x, &sc_y); /* draw using icons - old way which is slower but more proven */ - if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f); - else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f); + //if (ak->sel & SELECT) UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE2, 1.0f); + //else UI_icon_draw_aspect((float)sc_x-7, (float)sc_y-6, ICON_SPACE3, 1.0f); +#endif // OLD CODE +#if 0 // NEW NON-WORKING CODE + /* draw icon */ + // FIXME: this draws slightly wrong, as we need to apply some offset for icon, but that depends on scaling + // so for now disabled + //int icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3; + //UI_icon_draw_aspect(ak->cfra, ypos-6, icon, 1.0f); +#endif // NEW NON-WORKING CODE - /* draw using OpenGL - slightly uglier but faster */ - // NOTE: disabled for now, as some intel cards seem to have problems with this - //draw_key_but(sc_x-5, sc_y-4, 11, 11, (ak->sel & SELECT)); } } @@ -331,89 +378,86 @@ static void draw_keylist(gla2DDrawInfo *di, ListBase *keys, ListBase *blocks, fl /* *************************** Channel Drawing Funcs *************************** */ -void draw_scene_channel(gla2DDrawInfo *di, ActKeysInc *aki, Scene *sce, float ypos) +void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos) { ListBase keys = {0, 0}; ListBase blocks = {0, 0}; - scene_to_keylist(sce, &keys, &blocks, aki); - draw_keylist(di, &keys, &blocks, ypos); + scene_to_keylist(ads, sce, &keys, &blocks); + draw_keylist(v2d, &keys, &blocks, ypos); BLI_freelistN(&keys); BLI_freelistN(&blocks); } -void draw_object_channel(gla2DDrawInfo *di, ActKeysInc *aki, Object *ob, float ypos) +void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos) { ListBase keys = {0, 0}; ListBase blocks = {0, 0}; - ob_to_keylist(ob, &keys, &blocks, aki); - draw_keylist(di, &keys, &blocks, ypos); + ob_to_keylist(ads, ob, &keys, &blocks); + draw_keylist(v2d, &keys, &blocks, ypos); BLI_freelistN(&keys); BLI_freelistN(&blocks); } -void draw_fcurve_channel(gla2DDrawInfo *di, ActKeysInc *aki, FCurve *fcu, float ypos) +void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos) { ListBase keys = {0, 0}; ListBase blocks = {0, 0}; - fcurve_to_keylist(fcu, &keys, &blocks, aki); - draw_keylist(di, &keys, &blocks, ypos); + fcurve_to_keylist(adt, fcu, &keys, &blocks); + draw_keylist(v2d, &keys, &blocks, ypos); BLI_freelistN(&keys); BLI_freelistN(&blocks); } -void draw_agroup_channel(gla2DDrawInfo *di, ActKeysInc *aki, bActionGroup *agrp, float ypos) +void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos) { ListBase keys = {0, 0}; ListBase blocks = {0, 0}; - agroup_to_keylist(agrp, &keys, &blocks, aki); - draw_keylist(di, &keys, &blocks, ypos); + agroup_to_keylist(adt, agrp, &keys, &blocks); + draw_keylist(v2d, &keys, &blocks, ypos); BLI_freelistN(&keys); BLI_freelistN(&blocks); } -void draw_action_channel(gla2DDrawInfo *di, ActKeysInc *aki, bAction *act, float ypos) +void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos) { ListBase keys = {0, 0}; ListBase blocks = {0, 0}; - action_to_keylist(act, &keys, &blocks, aki); - draw_keylist(di, &keys, &blocks, ypos); + action_to_keylist(adt, act, &keys, &blocks); + draw_keylist(v2d, &keys, &blocks, ypos); BLI_freelistN(&keys); BLI_freelistN(&blocks); } -void draw_gpl_channel(gla2DDrawInfo *di, ActKeysInc *aki, bGPDlayer *gpl, float ypos) +void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos) { ListBase keys = {0, 0}; - gpl_to_keylist(gpl, &keys, NULL, aki); - draw_keylist(di, &keys, NULL, ypos); + gpl_to_keylist(ads, gpl, &keys, NULL); + draw_keylist(v2d, &keys, NULL, ypos); BLI_freelistN(&keys); } /* *************************** Keyframe List Conversions *************************** */ -void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void scene_to_keylist(bDopeSheet *ads, Scene *sce, ListBase *keys, ListBase *blocks) { if (sce) { - bDopeSheet *ads= (aki)? (aki->ads) : NULL; AnimData *adt; int filterflag; /* get filterflag */ if (ads) filterflag= ads->filterflag; - else if ((aki) && (aki->actmode == -1)) /* only set like this by NLA */ - filterflag= ADS_FILTER_NLADUMMY; else filterflag= 0; @@ -423,7 +467,7 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc * // TODO: when we adapt NLA system, this needs to be the NLA-scaled version if (adt->action) - action_to_keylist(adt->action, keys, blocks, aki); + action_to_keylist(adt, adt->action, keys, blocks); } /* world animdata */ @@ -432,17 +476,16 @@ void scene_to_keylist(Scene *sce, ListBase *keys, ListBase *blocks, ActKeysInc * // TODO: when we adapt NLA system, this needs to be the NLA-scaled version if (adt->action) - action_to_keylist(adt->action, keys, blocks, aki); + action_to_keylist(adt, adt->action, keys, blocks); } } } -void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void ob_to_keylist(bDopeSheet *ads, Object *ob, ListBase *keys, ListBase *blocks) { Key *key= ob_get_key(ob); if (ob) { - bDopeSheet *ads= (aki)? (aki->ads) : NULL; int filterflag; /* get filterflag */ @@ -453,79 +496,18 @@ void ob_to_keylist(Object *ob, ListBase *keys, ListBase *blocks, ActKeysInc *aki /* Add action keyframes */ if (ob->adt && ob->adt->action) - action_nlascaled_to_keylist(ob, ob->adt->action, keys, blocks, aki); + action_to_keylist(ob->adt, ob->adt->action, keys, blocks); /* Add shapekey keyframes (only if dopesheet allows, if it is available) */ - // TODO: when we adapt NLA system, this needs to be the NLA-scaled version if ((key && key->adt && key->adt->action) && !(filterflag & ADS_FILTER_NOSHAPEKEYS)) - action_to_keylist(key->adt->action, keys, blocks, aki); - -#if 0 // XXX old animation system - /* Add material keyframes (only if dopesheet allows, if it is available) */ - if ((ob->totcol) && !(filterflag & ADS_FILTER_NOMAT)) { - short a; - - for (a=0; a<ob->totcol; a++) { - Material *ma= give_current_material(ob, a); - - if (ELEM(NULL, ma, ma->ipo) == 0) - ipo_to_keylist(ma->ipo, keys, blocks, aki); - } - } + action_to_keylist(key->adt, key->adt->action, keys, blocks); - /* Add object data keyframes */ - switch (ob->type) { - case OB_CAMERA: /* ------- Camera ------------ */ - { - Camera *ca= (Camera *)ob->data; - if ((ca->ipo) && !(filterflag & ADS_FILTER_NOCAM)) - ipo_to_keylist(ca->ipo, keys, blocks, aki); - } - break; - case OB_LAMP: /* ---------- Lamp ----------- */ - { - Lamp *la= (Lamp *)ob->data; - if ((la->ipo) && !(filterflag & ADS_FILTER_NOLAM)) - ipo_to_keylist(la->ipo, keys, blocks, aki); - } - break; - case OB_CURVE: /* ------- Curve ---------- */ - { - Curve *cu= (Curve *)ob->data; - if ((cu->ipo) && !(filterflag & ADS_FILTER_NOCUR)) - ipo_to_keylist(cu->ipo, keys, blocks, aki); - } - break; - } -#endif // XXX old animation system + // TODO: restore materials, and object data, etc. } } -static short bezt_in_aki_range (ActKeysInc *aki, BezTriple *bezt) -{ - /* when aki == NULL, we don't care about range */ - if (aki == NULL) - return 1; - - /* if start and end are both 0, then don't care about range */ - if (IS_EQ(aki->start, 0) && IS_EQ(aki->end, 0)) - return 1; - - /* if nla-scaling is in effect, apply appropriate scaling adjustments */ -#if 0 // XXX this was from some buggy code... do not port for now - if (aki->ob) { - float frame= get_action_frame_inv(aki->ob, bezt->vec[1][0]); - return IN_RANGE(frame, aki->start, aki->end); - } - else { - /* check if in range */ - return IN_RANGE(bezt->vec[1][0], aki->start, aki->end); - } -#endif // XXX this was from some buggy code... do not port for now - return 1; -} -void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void fcurve_to_keylist(AnimData *adt, FCurve *fcu, ListBase *keys, ListBase *blocks) { BezTriple *bezt; ActKeyColumn *ak, *ak2; @@ -533,15 +515,17 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc int v; if (fcu && fcu->totvert && fcu->bezt) { + /* apply NLA-mapping (if applicable) */ + if (adt) + ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1); + /* loop through beztriples, making ActKeys and ActKeyBlocks */ bezt= fcu->bezt; for (v=0; v < fcu->totvert; v++, bezt++) { /* only if keyframe is in range (optimisation) */ - if (bezt_in_aki_range(aki, bezt)) { - add_bezt_to_keycolumnslist(keys, bezt); - if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v); - } + add_bezt_to_keycolumnslist(keys, bezt); + if (blocks) add_bezt_to_keyblockslist(blocks, fcu, v); } /* update the number of curves that elements have appeared in */ @@ -577,65 +561,38 @@ void fcurve_to_keylist(FCurve *fcu, ListBase *keys, ListBase *blocks, ActKeysInc } } } + + /* unapply NLA-mapping if applicable */ + ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1); } } -void agroup_to_keylist(bActionGroup *agrp, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, ListBase *keys, ListBase *blocks) { FCurve *fcu; if (agrp) { /* loop through F-Curves */ for (fcu= agrp->channels.first; fcu && fcu->grp==agrp; fcu= fcu->next) { - fcurve_to_keylist(fcu, keys, blocks, aki); + fcurve_to_keylist(adt, fcu, keys, blocks); } } } -void action_to_keylist(bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void action_to_keylist(AnimData *adt, bAction *act, ListBase *keys, ListBase *blocks) { FCurve *fcu; if (act) { /* loop through F-Curves */ for (fcu= act->curves.first; fcu; fcu= fcu->next) { - fcurve_to_keylist(fcu, keys, blocks, aki); + fcurve_to_keylist(adt, fcu, keys, blocks); } } } -void action_nlascaled_to_keylist(Object *ob, bAction *act, ListBase *keys, ListBase *blocks, ActKeysInc *aki) -{ - FCurve *fcu; - Object *oldob= NULL; - - /* although apply and clearing NLA-scaling pre-post creating keylist does impact on performance, - * the effects should be fairly minimal, as we're already going through the keyframes multiple times - * already for blocks too... - */ - if (act) { - /* if 'aki' is provided, store it's current ob to restore later as it might not be the same */ - if (aki) { - oldob= aki->ob; - aki->ob= ob; - } - - /* loop through F-Curves - * - scaling correction only does times for center-points, so should be faster - */ - for (fcu= act->curves.first; fcu; fcu= fcu->next) { - ANIM_nla_mapping_apply_fcurve(ob, fcu, 0, 1); - fcurve_to_keylist(fcu, keys, blocks, aki); - ANIM_nla_mapping_apply_fcurve(ob, fcu, 1, 1); - } - - /* if 'aki' is provided, restore ob */ - if (aki) - aki->ob= oldob; - } -} -void gpl_to_keylist(bGPDlayer *gpl, ListBase *keys, ListBase *blocks, ActKeysInc *aki) +void gpl_to_keylist(bDopeSheet *ads, bGPDlayer *gpl, ListBase *keys, ListBase *blocks) { bGPDframe *gpf; ActKeyColumn *ak; |