diff options
Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r-- | source/blender/editors/animation/keyframes_draw.c | 765 |
1 files changed, 486 insertions, 279 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c index 4f512c9d7ca..61918871b90 100644 --- a/source/blender/editors/animation/keyframes_draw.c +++ b/source/blender/editors/animation/keyframes_draw.c @@ -25,6 +25,8 @@ #include <float.h> +#include "MEM_guardedalloc.h" + #include "BLI_dlrbTree.h" #include "BLI_listbase.h" #include "BLI_rect.h" @@ -55,11 +57,7 @@ void draw_keyframe_shape(float x, short key_type, short mode, float alpha, - uint pos_id, - uint size_id, - uint color_id, - uint outline_color_id, - uint flags_id, + const KeyframeShaderBindings *sh_bindings, short handle_type, short extreme_type) { @@ -176,354 +174,563 @@ void draw_keyframe_shape(float x, } } - immAttr1f(size_id, size); - immAttr4ubv(color_id, fill_col); - immAttr4ubv(outline_color_id, outline_col); - immAttr1u(flags_id, flags); - immVertex2f(pos_id, x, y); + immAttr1f(sh_bindings->size_id, size); + immAttr4ubv(sh_bindings->color_id, fill_col); + immAttr4ubv(sh_bindings->outline_color_id, outline_col); + immAttr1u(sh_bindings->flags_id, flags); + immVertex2f(sh_bindings->pos_id, x, y); } -static void draw_keylist(View2D *v2d, - DLRBT_Tree *keys, - float ypos, - float yscale_fac, - bool channelLocked, - int saction_flag) -{ - if (keys == NULL) { - return; - } - - const float icon_sz = U.widget_unit * 0.5f * yscale_fac; - const float half_icon_sz = 0.5f * icon_sz; - const float smaller_sz = 0.35f * icon_sz; - const float ipo_sz = 0.1f * icon_sz; - const float gpencil_sz = smaller_sz * 0.8f; - const float screenspace_margin = (0.35f * (float)UI_UNIT_X) / UI_view2d_scale_get_x(v2d); +/* Common attributes shared between the draw calls. */ +typedef struct DrawKeylistUIData { + float alpha; + float icon_sz; + float half_icon_sz; + float smaller_sz; + float ipo_sz; + float gpencil_sz; + float screenspace_margin; + float sel_color[4]; + float unsel_color[4]; + float sel_mhcol[4]; + float unsel_mhcol[4]; + float ipo_color[4]; + float ipo_color_mix[4]; + /* Show interpolation and handle type? */ + bool show_ipo; +} DrawKeylistUIData; + +static void draw_keylist_ui_data_init(DrawKeylistUIData *ctx, + View2D *v2d, + float yscale_fac, + bool channel_locked, + eSAction_Flag saction_flag) +{ /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */ /* TODO: allow this opacity factor to be themed? */ - float alpha = channelLocked ? 0.25f : 1.0f; + ctx->alpha = channel_locked ? 0.25f : 1.0f; + + ctx->icon_sz = U.widget_unit * 0.5f * yscale_fac; + ctx->half_icon_sz = 0.5f * ctx->icon_sz; + ctx->smaller_sz = 0.35f * ctx->icon_sz; + ctx->ipo_sz = 0.1f * ctx->icon_sz; + ctx->gpencil_sz = ctx->smaller_sz * 0.8f; + ctx->screenspace_margin = (0.35f * (float)UI_UNIT_X) / UI_view2d_scale_get_x(v2d); + + ctx->show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0; + + UI_GetThemeColor4fv(TH_STRIP_SELECT, ctx->sel_color); + UI_GetThemeColor4fv(TH_STRIP, ctx->unsel_color); + UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ctx->ipo_color); + + ctx->sel_color[3] *= ctx->alpha; + ctx->unsel_color[3] *= ctx->alpha; + ctx->ipo_color[3] *= ctx->alpha; + + copy_v4_v4(ctx->sel_mhcol, ctx->sel_color); + ctx->sel_mhcol[3] *= 0.8f; + copy_v4_v4(ctx->unsel_mhcol, ctx->unsel_color); + ctx->unsel_mhcol[3] *= 0.8f; + copy_v4_v4(ctx->ipo_color_mix, ctx->ipo_color); + ctx->ipo_color_mix[3] *= 0.5f; +} - /* Show interpolation and handle type? */ - bool show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0; - /* draw keyblocks */ - float sel_color[4], unsel_color[4]; - float sel_mhcol[4], unsel_mhcol[4]; - float ipo_color[4], ipo_color_mix[4]; - - /* cache colors first */ - UI_GetThemeColor4fv(TH_STRIP_SELECT, sel_color); - UI_GetThemeColor4fv(TH_STRIP, unsel_color); - UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ipo_color); - - sel_color[3] *= alpha; - unsel_color[3] *= alpha; - ipo_color[3] *= alpha; - - copy_v4_v4(sel_mhcol, sel_color); - sel_mhcol[3] *= 0.8f; - copy_v4_v4(unsel_mhcol, unsel_color); - unsel_mhcol[3] *= 0.8f; - copy_v4_v4(ipo_color_mix, ipo_color); - ipo_color_mix[3] *= 0.5f; - - LISTBASE_FOREACH (ActKeyColumn *, ab, keys) { - /* Draw grease pencil bars between keyframes. */ - if ((ab->next != NULL) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) { - UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); - float size = 1.0f; - switch (ab->next->key_type) { - case BEZT_KEYTYPE_BREAKDOWN: - case BEZT_KEYTYPE_MOVEHOLD: - case BEZT_KEYTYPE_JITTER: - size *= 0.5f; - break; - case BEZT_KEYTYPE_KEYFRAME: - size *= 0.8f; - break; - default: - break; - } - UI_draw_roundbox_4fv( - &(const rctf){ - .xmin = ab->cfra, - .xmax = min_ff(ab->next->cfra - (screenspace_margin * size), ab->next->cfra), - .ymin = ypos - gpencil_sz, - .ymax = ypos + gpencil_sz, - }, - true, - 0.25f * (float)UI_UNIT_X, - (ab->block.sel) ? sel_mhcol : unsel_mhcol); - } - else { - /* Draw other types. */ - UI_draw_roundbox_corner_set(UI_CNR_NONE); - - int valid_hold = actkeyblock_get_valid_hold(ab); - if (valid_hold != 0) { - if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) { - /* draw "moving hold" long-keyframe block - slightly smaller */ - UI_draw_roundbox_4fv( - &(const rctf){ - .xmin = ab->cfra, - .xmax = ab->next->cfra, - .ymin = ypos - smaller_sz, - .ymax = ypos + smaller_sz, - }, - true, - 3.0f, - (ab->block.sel) ? sel_mhcol : unsel_mhcol); - } - else { - /* draw standard long-keyframe block */ - UI_draw_roundbox_4fv( - &(const rctf){ - .xmin = ab->cfra, - .xmax = ab->next->cfra, - .ymin = ypos - half_icon_sz, - .ymax = ypos + half_icon_sz, - }, - true, - 3.0f, - (ab->block.sel) ? sel_color : unsel_color); - } - } - if (show_ipo && actkeyblock_is_valid(ab) && (ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) { - /* draw an interpolation line */ - UI_draw_roundbox_4fv( - &(const rctf){ - .xmin = ab->cfra, - .xmax = ab->next->cfra, - .ymin = ypos - ipo_sz, - .ymax = ypos + ipo_sz, - }, - true, - 3.0f, - (ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ipo_color_mix : ipo_color); - } - } +static void draw_keylist_block_gpencil(const DrawKeylistUIData *ctx, + const ActKeyColumn *ab, + float ypos) +{ + UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); + float size = 1.0f; + switch (ab->next->key_type) { + case BEZT_KEYTYPE_BREAKDOWN: + case BEZT_KEYTYPE_MOVEHOLD: + case BEZT_KEYTYPE_JITTER: + size *= 0.5f; + break; + case BEZT_KEYTYPE_KEYFRAME: + size *= 0.8f; + break; + default: + break; } + UI_draw_roundbox_4fv( + &(const rctf){ + .xmin = ab->cfra, + .xmax = min_ff(ab->next->cfra - (ctx->screenspace_margin * size), ab->next->cfra), + .ymin = ypos - ctx->gpencil_sz, + .ymax = ypos + ctx->gpencil_sz, + }, + true, + 0.25f * (float)UI_UNIT_X, + (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol); +} - GPU_blend(GPU_BLEND_ALPHA); +static void draw_keylist_block_moving_hold(const DrawKeylistUIData *ctx, + const ActKeyColumn *ab, + float ypos) +{ - /* count keys */ - uint key_len = 0; - LISTBASE_FOREACH (ActKeyColumn *, ak, keys) { - /* Optimization: if keyframe doesn't appear within 5 units (screenspace) - * in visible area, don't draw. - * This might give some improvements, - * since we current have to flip between view/region matrices. - */ - if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { - key_len++; - } - } + UI_draw_roundbox_4fv( + &(const rctf){ + .xmin = ab->cfra, + .xmax = ab->next->cfra, + .ymin = ypos - ctx->smaller_sz, + .ymax = ypos + ctx->smaller_sz, + }, + true, + 3.0f, + (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol); +} + +static void draw_keylist_block_standard(const DrawKeylistUIData *ctx, + const ActKeyColumn *ab, + float ypos) +{ + UI_draw_roundbox_4fv( + &(const rctf){ + .xmin = ab->cfra, + .xmax = ab->next->cfra, + .ymin = ypos - ctx->half_icon_sz, + .ymax = ypos + ctx->half_icon_sz, + }, + true, + 3.0f, + (ab->block.sel) ? ctx->sel_color : ctx->unsel_color); +} + +static void draw_keylist_block_interpolation_line(const DrawKeylistUIData *ctx, + const ActKeyColumn *ab, + float ypos) +{ + UI_draw_roundbox_4fv( + &(const rctf){ + .xmin = ab->cfra, + .xmax = ab->next->cfra, + .ymin = ypos - ctx->ipo_sz, + .ymax = ypos + ctx->ipo_sz, + }, + true, + 3.0f, + (ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ctx->ipo_color_mix : ctx->ipo_color); +} + +static void draw_keylist_block(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) +{ - if (key_len > 0) { - /* draw keys */ - GPUVertFormat *format = immVertexFormat(); - uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); - uint color_id = GPU_vertformat_attr_add( - format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - uint outline_color_id = GPU_vertformat_attr_add( - format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); - uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); - - GPU_program_point_size(true); - immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); - immUniform1f("outline_scale", 1.0f); - immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1); - immBegin(GPU_PRIM_POINTS, key_len); - - short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE; - - LISTBASE_FOREACH (ActKeyColumn *, ak, keys) { - if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax)) { - if (show_ipo) { - handle_type = ak->handle_type; - } - if (saction_flag & SACTION_SHOW_EXTREMES) { - extreme_type = ak->extreme_type; - } - - draw_keyframe_shape(ak->cfra, - ypos, - icon_sz, - (ak->sel & SELECT), - ak->key_type, - KEYFRAME_SHAPE_BOTH, - alpha, - pos_id, - size_id, - color_id, - outline_color_id, - flags_id, - handle_type, - extreme_type); + /* Draw grease pencil bars between keyframes. */ + if ((ab->next != NULL) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) { + draw_keylist_block_gpencil(ctx, ab, ypos); + } + else { + /* Draw other types. */ + UI_draw_roundbox_corner_set(UI_CNR_NONE); + + int valid_hold = actkeyblock_get_valid_hold(ab); + if (valid_hold != 0) { + if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) { + /* draw "moving hold" long-keyframe block - slightly smaller */ + draw_keylist_block_moving_hold(ctx, ab, ypos); + } + else { + /* draw standard long-keyframe block */ + draw_keylist_block_standard(ctx, ab, ypos); } } - - immEnd(); - GPU_program_point_size(false); - immUnbindProgram(); + if (ctx->show_ipo && actkeyblock_is_valid(ab) && + (ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) { + /* draw an interpolation line */ + draw_keylist_block_interpolation_line(ctx, ab, ypos); + } } - - GPU_blend(GPU_BLEND_NONE); } -/* *************************** Channel Drawing Funcs *************************** */ - -void draw_summary_channel( - View2D *v2d, bAnimContext *ac, float ypos, float yscale_fac, int saction_flag) +static void draw_keylist_blocks(const DrawKeylistUIData *ctx, + const ListBase * /*ActKeyColumn*/ columns, + float ypos) { - DLRBT_Tree keys; - - saction_flag &= ~SACTION_SHOW_EXTREMES; + LISTBASE_FOREACH (ActKeyColumn *, ab, columns) { + draw_keylist_block(ctx, ab, ypos); + } +} - BLI_dlrbTree_init(&keys); +static bool draw_keylist_is_visible_key(const View2D *v2d, const ActKeyColumn *ak) +{ + return IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax); +} - summary_to_keylist(ac, &keys, saction_flag); +static void draw_keylist_keys(const DrawKeylistUIData *ctx, + View2D *v2d, + const KeyframeShaderBindings *sh_bindings, + const ListBase * /*ActKeyColumn*/ keys, + float ypos, + eSAction_Flag saction_flag) +{ + short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE; - draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag); + LISTBASE_FOREACH (ActKeyColumn *, ak, keys) { + if (draw_keylist_is_visible_key(v2d, ak)) { + if (ctx->show_ipo) { + handle_type = ak->handle_type; + } + if (saction_flag & SACTION_SHOW_EXTREMES) { + extreme_type = ak->extreme_type; + } - BLI_dlrbTree_free(&keys); + draw_keyframe_shape(ak->cfra, + ypos, + ctx->icon_sz, + (ak->sel & SELECT), + ak->key_type, + KEYFRAME_SHAPE_BOTH, + ctx->alpha, + sh_bindings, + handle_type, + extreme_type); + } + } } -void draw_scene_channel( - View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac, int saction_flag) +/* *************************** Drawing Stack *************************** */ +typedef enum eAnimKeylistDrawListElemType { + ANIM_KEYLIST_SUMMARY, + ANIM_KEYLIST_SCENE, + ANIM_KEYLIST_OBJECT, + ANIM_KEYLIST_FCURVE, + ANIM_KEYLIST_ACTION, + ANIM_KEYLIST_AGROUP, + ANIM_KEYLIST_GP_LAYER, + ANIM_KEYLIST_MASK_LAYER, +} eAnimKeylistDrawListElemType; + +typedef struct AnimKeylistDrawListElem { + struct AnimKeylistDrawListElem *next, *prev; + struct AnimKeylist *keylist; + eAnimKeylistDrawListElemType type; + + float yscale_fac; + float ypos; + eSAction_Flag saction_flag; + bool channel_locked; + + bAnimContext *ac; + bDopeSheet *ads; + Scene *sce; + Object *ob; + AnimData *adt; + FCurve *fcu; + bAction *act; + bActionGroup *agrp; + bGPDlayer *gpl; + MaskLayer *masklay; + +} AnimKeylistDrawListElem; + +static void ED_keylist_draw_list_elem_build_keylist(AnimKeylistDrawListElem *elem) { - DLRBT_Tree keys; + switch (elem->type) { + case ANIM_KEYLIST_SUMMARY: { + summary_to_keylist(elem->ac, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_SCENE: { + scene_to_keylist(elem->ads, elem->sce, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_OBJECT: { + ob_to_keylist(elem->ads, elem->ob, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_FCURVE: { + fcurve_to_keylist(elem->adt, elem->fcu, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_ACTION: { + action_to_keylist(elem->adt, elem->act, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_AGROUP: { + agroup_to_keylist(elem->adt, elem->agrp, elem->keylist, elem->saction_flag); + break; + } + case ANIM_KEYLIST_GP_LAYER: { + gpl_to_keylist(elem->ads, elem->gpl, elem->keylist); + break; + } + case ANIM_KEYLIST_MASK_LAYER: { + mask_to_keylist(elem->ads, elem->masklay, elem->keylist); + break; + } + } +} - saction_flag &= ~SACTION_SHOW_EXTREMES; +static void ED_keylist_draw_list_elem_draw_blocks(AnimKeylistDrawListElem *elem, View2D *v2d) +{ + DrawKeylistUIData ctx; + draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag); - BLI_dlrbTree_init(&keys); + const ListBase *keys = ED_keylist_listbase(elem->keylist); + draw_keylist_blocks(&ctx, keys, elem->ypos); +} - scene_to_keylist(ads, sce, &keys, saction_flag); +static void ED_keylist_draw_list_elem_draw_keys(AnimKeylistDrawListElem *elem, + View2D *v2d, + const KeyframeShaderBindings *sh_bindings) +{ + DrawKeylistUIData ctx; + draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag); + const ListBase *keys = ED_keylist_listbase(elem->keylist); + draw_keylist_keys(&ctx, v2d, sh_bindings, keys, elem->ypos, elem->saction_flag); +} - draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag); +typedef struct AnimKeylistDrawList { + ListBase /* AnimKeylistDrawListElem*/ channels; +} AnimKeylistDrawList; - BLI_dlrbTree_free(&keys); +AnimKeylistDrawList *ED_keylist_draw_list_create(void) +{ + return MEM_callocN(sizeof(AnimKeylistDrawList), __func__); } -void draw_object_channel( - View2D *v2d, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac, int saction_flag) +static void ED_keylist_draw_list_build_keylists(AnimKeylistDrawList *draw_list) { - DLRBT_Tree keys; - - saction_flag &= ~SACTION_SHOW_EXTREMES; - - BLI_dlrbTree_init(&keys); + LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { + ED_keylist_draw_list_elem_build_keylist(elem); + } +} - ob_to_keylist(ads, ob, &keys, saction_flag); +static void ED_keylist_draw_list_draw_blocks(AnimKeylistDrawList *draw_list, View2D *v2d) +{ + LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { + ED_keylist_draw_list_elem_draw_blocks(elem, v2d); + } +} - draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag); +static int ED_keylist_draw_keylist_visible_key_len(const View2D *v2d, + const ListBase * /*ActKeyColumn*/ keys) +{ + /* count keys */ + uint len = 0; - BLI_dlrbTree_free(&keys); + LISTBASE_FOREACH (ActKeyColumn *, ak, keys) { + /* Optimization: if keyframe doesn't appear within 5 units (screenspace) + * in visible area, don't draw. + * This might give some improvements, + * since we current have to flip between view/region matrices. + */ + if (draw_keylist_is_visible_key(v2d, ak)) { + len++; + } + } + return len; } -void draw_fcurve_channel( - View2D *v2d, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac, int saction_flag) +static int ED_keylist_draw_list_visible_key_len(const AnimKeylistDrawList *draw_list, + const View2D *v2d) { - DLRBT_Tree keys; + uint len = 0; + LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { + const ListBase *keys = ED_keylist_listbase(elem->keylist); + len += ED_keylist_draw_keylist_visible_key_len(v2d, keys); + } + return len; +} - bool locked = (fcu->flag & FCURVE_PROTECTED) || - ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || - ((adt && adt->action) && ID_IS_LINKED(adt->action)); +static void ED_keylist_draw_list_draw_keys(AnimKeylistDrawList *draw_list, View2D *v2d) +{ + const int visible_key_len = ED_keylist_draw_list_visible_key_len(draw_list, v2d); + if (visible_key_len == 0) { + return; + } - BLI_dlrbTree_init(&keys); + GPU_blend(GPU_BLEND_ALPHA); - fcurve_to_keylist(adt, fcu, &keys, saction_flag); + GPUVertFormat *format = immVertexFormat(); + KeyframeShaderBindings sh_bindings; + + sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); + sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); + sh_bindings.color_id = GPU_vertformat_attr_add( + format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + sh_bindings.outline_color_id = GPU_vertformat_attr_add( + format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); + sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); + + GPU_program_point_size(true); + immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND); + immUniform1f("outline_scale", 1.0f); + immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1); + immBegin(GPU_PRIM_POINTS, visible_key_len); + + LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { + ED_keylist_draw_list_elem_draw_keys(elem, v2d, &sh_bindings); + } - draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag); + immEnd(); + GPU_program_point_size(false); + immUnbindProgram(); - BLI_dlrbTree_free(&keys); + GPU_blend(GPU_BLEND_NONE); } -void draw_agroup_channel( - View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac, int saction_flag) +static void ED_keylist_draw_list_draw(AnimKeylistDrawList *draw_list, View2D *v2d) { - DLRBT_Tree keys; + ED_keylist_draw_list_draw_blocks(draw_list, v2d); + ED_keylist_draw_list_draw_keys(draw_list, v2d); +} - bool locked = (agrp->flag & AGRP_PROTECTED) || - ((adt && adt->action) && ID_IS_LINKED(adt->action)); +void ED_keylist_draw_list_flush(AnimKeylistDrawList *draw_list, View2D *v2d) +{ + ED_keylist_draw_list_build_keylists(draw_list); + ED_keylist_draw_list_draw(draw_list, v2d); +} - BLI_dlrbTree_init(&keys); +void ED_keylist_draw_list_free(AnimKeylistDrawList *draw_list) +{ + LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { + ED_keylist_free(elem->keylist); + } + BLI_freelistN(&draw_list->channels); + MEM_freeN(draw_list); +} - agroup_to_keylist(adt, agrp, &keys, saction_flag); +static AnimKeylistDrawListElem *ed_keylist_draw_list_add_elem( + AnimKeylistDrawList *draw_list, + eAnimKeylistDrawListElemType elem_type, + float ypos, + float yscale_fac, + eSAction_Flag saction_flag) +{ + AnimKeylistDrawListElem *draw_elem = MEM_callocN(sizeof(AnimKeylistDrawListElem), __func__); + BLI_addtail(&draw_list->channels, draw_elem); + draw_elem->type = elem_type; + draw_elem->keylist = ED_keylist_create(); + draw_elem->ypos = ypos; + draw_elem->yscale_fac = yscale_fac; + draw_elem->saction_flag = saction_flag; + return draw_elem; +} - draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag); +/* *************************** Channel Drawing Funcs *************************** */ - BLI_dlrbTree_free(&keys); +void draw_summary_channel(struct AnimKeylistDrawList *draw_list, + bAnimContext *ac, + float ypos, + float yscale_fac, + int saction_flag) +{ + saction_flag &= ~SACTION_SHOW_EXTREMES; + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_SUMMARY, ypos, yscale_fac, saction_flag); + draw_elem->ac = ac; } -void draw_action_channel( - View2D *v2d, AnimData *adt, bAction *act, float ypos, float yscale_fac, int saction_flag) +void draw_scene_channel(AnimKeylistDrawList *draw_list, + bDopeSheet *ads, + Scene *sce, + float ypos, + float yscale_fac, + int saction_flag) { - DLRBT_Tree keys; - - bool locked = (act && ID_IS_LINKED(act)); - saction_flag &= ~SACTION_SHOW_EXTREMES; + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_SCENE, ypos, yscale_fac, saction_flag); + draw_elem->ads = ads; + draw_elem->sce = sce; +} - BLI_dlrbTree_init(&keys); +void draw_object_channel(AnimKeylistDrawList *draw_list, + bDopeSheet *ads, + Object *ob, + float ypos, + float yscale_fac, + int saction_flag) +{ + saction_flag &= ~SACTION_SHOW_EXTREMES; + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_OBJECT, ypos, yscale_fac, saction_flag); + draw_elem->ads = ads; + draw_elem->ob = ob; +} - action_to_keylist(adt, act, &keys, saction_flag); +void draw_fcurve_channel(AnimKeylistDrawList *draw_list, + AnimData *adt, + FCurve *fcu, + float ypos, + float yscale_fac, + int saction_flag) +{ + const bool locked = (fcu->flag & FCURVE_PROTECTED) || + ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || + ((adt && adt->action) && ID_IS_LINKED(adt->action)); + + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_FCURVE, ypos, yscale_fac, saction_flag); + draw_elem->adt = adt; + draw_elem->fcu = fcu; + draw_elem->channel_locked = locked; +} - draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag); +void draw_agroup_channel(AnimKeylistDrawList *draw_list, + AnimData *adt, + bActionGroup *agrp, + float ypos, + float yscale_fac, + int saction_flag) +{ + bool locked = (agrp->flag & AGRP_PROTECTED) || + ((adt && adt->action) && ID_IS_LINKED(adt->action)); - BLI_dlrbTree_free(&keys); + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_AGROUP, ypos, yscale_fac, saction_flag); + draw_elem->adt = adt; + draw_elem->agrp = agrp; + draw_elem->channel_locked = locked; } -void draw_gpencil_channel( - View2D *v2d, bDopeSheet *ads, bGPdata *gpd, float ypos, float yscale_fac, int saction_flag) +void draw_action_channel(AnimKeylistDrawList *draw_list, + AnimData *adt, + bAction *act, + float ypos, + float yscale_fac, + int saction_flag) { - DLRBT_Tree keys; - + const bool locked = (act && ID_IS_LINKED(act)); saction_flag &= ~SACTION_SHOW_EXTREMES; - BLI_dlrbTree_init(&keys); - - gpencil_to_keylist(ads, gpd, &keys, false); - - draw_keylist(v2d, &keys, ypos, yscale_fac, false, saction_flag); - - BLI_dlrbTree_free(&keys); + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_ACTION, ypos, yscale_fac, saction_flag); + draw_elem->adt = adt; + draw_elem->act = act; + draw_elem->channel_locked = locked; } -void draw_gpl_channel( - View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac, int saction_flag) +void draw_gpl_channel(AnimKeylistDrawList *draw_list, + bDopeSheet *ads, + bGPDlayer *gpl, + float ypos, + float yscale_fac, + int saction_flag) { - DLRBT_Tree keys; - bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0; - - BLI_dlrbTree_init(&keys); - - gpl_to_keylist(ads, gpl, &keys); - - draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag); - - BLI_dlrbTree_free(&keys); + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_GP_LAYER, ypos, yscale_fac, saction_flag); + draw_elem->ads = ads; + draw_elem->gpl = gpl; + draw_elem->channel_locked = locked; } -void draw_masklay_channel(View2D *v2d, +void draw_masklay_channel(AnimKeylistDrawList *draw_list, bDopeSheet *ads, MaskLayer *masklay, float ypos, float yscale_fac, int saction_flag) { - DLRBT_Tree keys; - bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0; - - BLI_dlrbTree_init(&keys); - - mask_to_keylist(ads, masklay, &keys); - - draw_keylist(v2d, &keys, ypos, yscale_fac, locked, saction_flag); - - BLI_dlrbTree_free(&keys); + AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( + draw_list, ANIM_KEYLIST_MASK_LAYER, ypos, yscale_fac, saction_flag); + draw_elem->ads = ads; + draw_elem->masklay = masklay; + draw_elem->channel_locked = locked; } |