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Diffstat (limited to 'source/blender/editors/animation/keyframes_draw.c')
-rw-r--r--source/blender/editors/animation/keyframes_draw.c133
1 files changed, 98 insertions, 35 deletions
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index 02e141a7a69..c1958064431 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -39,6 +39,7 @@
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_dlrbTree.h"
+#include "BLI_utildefines.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -47,6 +48,7 @@
#include "DNA_scene_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
#include "DNA_mesh_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
@@ -58,7 +60,7 @@
#include "BKE_key.h"
#include "BKE_material.h"
#include "BKE_global.h" // XXX remove me!
-#include "BKE_utildefines.h"
+
#include "BIF_gl.h"
@@ -135,6 +137,49 @@ static void nupdate_ak_bezt (void *node, void *data)
ak->key_type= BEZT_KEYTYPE_KEYFRAME;
}
+/* ......... */
+
+/* Comparator callback used for ActKeyColumns and GPencil frame */
+static short compare_ak_gpframe (void *node, void *data)
+{
+ ActKeyColumn *ak= (ActKeyColumn *)node;
+ bGPDframe *gpf= (bGPDframe *)data;
+
+ if (gpf->framenum < ak->cfra)
+ return -1;
+ else if (gpf->framenum > ak->cfra)
+ return 1;
+ else
+ return 0;
+}
+
+/* New node callback used for building ActKeyColumns from GPencil frames */
+static DLRBT_Node *nalloc_ak_gpframe (void *data)
+{
+ ActKeyColumn *ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF");
+ bGPDframe *gpf= (bGPDframe *)data;
+
+ /* store settings based on state of BezTriple */
+ ak->cfra= gpf->framenum;
+ ak->sel= (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0;
+
+ /* set 'modified', since this is used to identify long keyframes */
+ ak->modified = 1;
+
+ return (DLRBT_Node *)ak;
+}
+
+/* Node updater callback used for building ActKeyColumns from GPencil frames */
+static void nupdate_ak_gpframe (void *node, void *data)
+{
+ ActKeyColumn *ak= (ActKeyColumn *)node;
+ bGPDframe *gpf= (bGPDframe *)data;
+
+ /* set selection status and 'touched' status */
+ if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT;
+ ak->modified += 1;
+}
+
/* --------------- */
/* Add the given BezTriple to the given 'list' of Keyframes */
@@ -146,6 +191,15 @@ static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
}
+/* Add the given GPencil Frame to the given 'list' of Keyframes */
+static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf)
+{
+ if ELEM(NULL, keys, gpf)
+ return;
+ else
+ BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf);
+}
+
/* ActBeztColumns (Helpers for Long Keyframes) ------------------------------ */
/* maximum size of default buffer for BezTriple columns */
@@ -392,7 +446,7 @@ static const float _unit_diamond_shape[4][2] = {
};
/* draw a simple diamond shape with OpenGL */
-void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel, short key_type, short mode)
+void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha)
{
static GLuint displist1=0;
static GLuint displist2=0;
@@ -441,23 +495,30 @@ void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames for now */
{
- if (sel) glColor3f(0.33f, 0.75f, 0.93f);
- else glColor3f(0.70f, 0.86f, 0.91f);
+ if (sel) glColor4f(0.33f, 0.75f, 0.93f, alpha);
+ else glColor4f(0.70f, 0.86f, 0.91f, alpha);
}
break;
case BEZT_KEYTYPE_EXTREME: /* redish frames for now */
{
- if (sel) glColor3f(95.0f, 0.5f, 0.5f);
- else glColor3f(0.91f, 0.70f, 0.80f);
+ if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha);
+ else glColor4f(0.91f, 0.70f, 0.80f, alpha);
+ }
+ break;
+
+ case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */
+ {
+ if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha);
+ else glColor4f(0.58f, 0.90f, 0.46f, alpha);
}
break;
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames for now */
default:
{
- if (sel) UI_ThemeColorShade(TH_STRIP_SELECT, 50);
- else glColor3f(0.91f, 0.91f, 0.91f);
+ if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255*(1.0f-alpha));
+ else glColor4f(0.91f, 0.91f, 0.91f, alpha);
}
break;
}
@@ -467,7 +528,7 @@ void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel
if ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH) {
/* exterior - black frame */
- glColor3ub(0, 0, 0);
+ glColor4f(0.0f, 0.0f, 0.0f, alpha);
glCallList(displist1);
}
@@ -479,7 +540,7 @@ void draw_keyframe_shape (float x, float y, float xscale, float hsize, short sel
glTranslatef(-x, -y, 0.0f);
}
-static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos)
+static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked)
{
ActKeyColumn *ak;
ActKeyBlock *ab;
@@ -522,6 +583,10 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
/* draw keys */
if (keys) {
+ /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
+ // TODO: allow this opacity factor to be themed?
+ float kalpha = (channelLocked)? 0.35f : 1.0f;
+
for (ak= keys->first; ak; ak= ak->next) {
/* optimisation: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw
* - this might give some improvements, since we current have to flip between view/region matrices
@@ -532,7 +597,7 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
/* draw using OpenGL - uglier but faster */
// NOTE1: a previous version of this didn't work nice for some intel cards
// NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3;
- draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH);
+ draw_keyframe_shape(ak->cfra, ypos, xscale, 5.0f, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, kalpha);
}
}
@@ -553,7 +618,7 @@ void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -571,7 +636,7 @@ void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -589,7 +654,7 @@ void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -607,7 +672,7 @@ void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, (fcu->flag & FCURVE_PROTECTED));
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -625,7 +690,7 @@ void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float y
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, (agrp->flag & AGRP_PROTECTED));
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -643,7 +708,7 @@ void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos)
BLI_dlrbTree_linkedlist_sync(&keys);
BLI_dlrbTree_linkedlist_sync(&blocks);
- draw_keylist(v2d, &keys, &blocks, ypos);
+ draw_keylist(v2d, &keys, &blocks, ypos, 0);
BLI_dlrbTree_free(&keys);
BLI_dlrbTree_free(&blocks);
@@ -655,11 +720,11 @@ void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos)
BLI_dlrbTree_init(&keys);
- gpl_to_keylist(ads, gpl, &keys, NULL);
+ gpl_to_keylist(ads, gpl, &keys);
BLI_dlrbTree_linkedlist_sync(&keys);
- draw_keylist(v2d, &keys, NULL, ypos);
+ draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED));
BLI_dlrbTree_free(&keys);
}
@@ -753,6 +818,8 @@ void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *bl
/* add material's data */
action_to_keylist(ma->adt, ma->adt->action, keys, blocks);
+
+ // TODO: textures...
}
}
@@ -808,6 +875,14 @@ void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *bl
action_to_keylist(me->adt, me->adt->action, keys, blocks);
}
break;
+ case OB_LATTICE: /* ------- Lattice ---------- */
+ {
+ Lattice *lt= (Lattice *)ob->data;
+
+ if ((lt->adt) && !(filterflag & ADS_FILTER_NOLAT))
+ action_to_keylist(lt->adt, lt->adt->action, keys, blocks);
+ }
+ break;
}
/* Add Particle System Keyframes */
@@ -898,26 +973,14 @@ void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree
}
-void gpl_to_keylist(bDopeSheet *ads, bGPDlayer *gpl, DLRBT_Tree *keys, DLRBT_Tree *blocks)
+void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys)
{
bGPDframe *gpf;
- ActKeyColumn *ak;
if (gpl && keys) {
- /* loop over frames, converting directly to 'keyframes' (should be in order too) */
- for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
- ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
- BLI_addtail((ListBase *)keys, ak);
-
- ak->cfra= (float)gpf->framenum;
- ak->modified = 1;
- ak->key_type= 0;
-
- if (gpf->flag & GP_FRAME_SELECT)
- ak->sel = SELECT;
- else
- ak->sel = 0;
- }
+ /* although the frames should already be in an ordered list, they are not suitable for displaying yet */
+ for (gpf= gpl->frames.first; gpf; gpf= gpf->next)
+ add_gpframe_to_keycolumns_list(keys, gpf);
}
}