diff options
Diffstat (limited to 'source/blender/editors/animation')
-rw-r--r-- | source/blender/editors/animation/anim_channels_edit.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c index 861998c15f3..338ee646b03 100644 --- a/source/blender/editors/animation/anim_channels_edit.c +++ b/source/blender/editors/animation/anim_channels_edit.c @@ -60,6 +60,7 @@ #include "ED_anim_api.h" #include "ED_armature.h" #include "ED_keyframes_edit.h" // XXX move the select modes out of there! +#include "ED_object.h" #include "ED_screen.h" #include "WM_api.h" @@ -2308,7 +2309,7 @@ static void ANIM_OT_channels_rename(wmOperatorType *ot) /* ******************** Mouse-Click Operator *********************** */ /* Handle selection changes due to clicking on channels. Settings will get caught by UI code... */ -static int mouse_anim_channels(bAnimContext *ac, float UNUSED(x), int channel_index, short selectmode) +static int mouse_anim_channels(bContext *C, bAnimContext *ac, int channel_index, short selectmode) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; @@ -2394,6 +2395,9 @@ static int mouse_anim_channels(bAnimContext *ac, float UNUSED(x), int channel_in if (adt) adt->flag |= ADT_UI_SELECTED; } + /* change active object - regardless of whether it is now selected [T37883] */ + ED_base_object_activate(C, base); /* adds notifier */ + if ((adt) && (adt->flag & ADT_UI_SELECTED)) adt->flag |= ADT_UI_ACTIVE; @@ -2662,7 +2666,7 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmE UI_view2d_listview_view_to_cell(v2d, ACHANNEL_NAMEWIDTH, ACHANNEL_STEP, 0, (float)ACHANNEL_HEIGHT_HALF, x, y, NULL, &channel_index); /* handle mouse-click in the relevant channel then */ - notifierFlags = mouse_anim_channels(&ac, x, channel_index, selectmode); + notifierFlags = mouse_anim_channels(C, &ac, channel_index, selectmode); /* set notifier that things have changed */ WM_event_add_notifier(C, NC_ANIMATION | notifierFlags, NULL); |