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Diffstat (limited to 'source/blender/editors/armature/armature_edit.c')
-rw-r--r--source/blender/editors/armature/armature_edit.c252
1 files changed, 126 insertions, 126 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index fe0722470cd..9fcf6ad4826 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -29,7 +29,7 @@
* \ingroup edarmature
*/
-#include <assert.h>
+#include <assert.h>
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
@@ -94,20 +94,20 @@ void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const b
/* Do the rotations */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
float tmat[3][3];
-
+
/* find the current bone's roll matrix */
ED_armature_ebone_to_mat3(ebone, tmat);
-
+
/* transform the roll matrix */
mul_m3_m3m3(tmat, mat3, tmat);
-
+
/* transform the bone */
mul_m4_v3(mat, ebone->head);
mul_m4_v3(mat, ebone->tail);
/* apply the transformed roll back */
mat3_to_vec_roll(tmat, NULL, &ebone->roll);
-
+
if (do_props) {
ebone->rad_head *= scale;
ebone->rad_tail *= scale;
@@ -181,13 +181,13 @@ void ED_armature_origin_set(Object *ob, float cursor[3], int centermode, int aro
mid_v3_v3v3(cent, min, max);
}
}
-
+
/* Do the adjustments */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
sub_v3_v3(ebone->head, cent);
sub_v3_v3(ebone->tail, cent);
}
-
+
/* Turn the list into an armature */
if (is_editmode == false) {
ED_armature_from_edit(arm);
@@ -292,7 +292,7 @@ static const EnumPropertyItem prop_calc_roll_types[] = {
};
-static int armature_calc_roll_exec(bContext *C, wmOperator *op)
+static int armature_calc_roll_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
eCalcRollTypes type = RNA_enum_get(op->ptr, "type");
@@ -319,12 +319,12 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C); /* can be NULL */
float cursor_local[3];
const View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
-
+
invert_m4_m4(ob->imat, ob->obmat);
copy_v3_v3(cursor_local, cursor->location);
mul_m4_v3(ob->imat, cursor_local);
-
+
/* cursor */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) {
@@ -393,7 +393,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "No region view3d available");
return OPERATOR_CANCELLED;
}
-
+
copy_v3_v3(vec, rv3d->viewinv[2]);
mul_m3_v3(imat, vec);
}
@@ -404,7 +404,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "No active bone set");
return OPERATOR_CANCELLED;
}
-
+
ED_armature_ebone_to_mat3(ebone, mat);
copy_v3_v3(vec, mat[2]);
}
@@ -415,9 +415,9 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
mul_m3_v3(imat, vec);
normalize_v3(vec);
}
-
+
if (axis_flip) negate_v3(vec);
-
+
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) {
/* roll func is a callback which assumes that all is well */
@@ -425,7 +425,7 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
}
}
}
-
+
if (arm->flag & ARM_MIRROR_EDIT) {
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if ((EBONE_VISIBLE(arm, ebone) && EBONE_EDITABLE(ebone)) == 0) {
@@ -436,10 +436,10 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
}
}
}
-
+
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
-
+
return OPERATOR_FINISHED;
}
@@ -449,12 +449,12 @@ void ARMATURE_OT_calculate_roll(wmOperatorType *ot)
ot->name = "Recalculate Roll";
ot->idname = "ARMATURE_OT_calculate_roll";
ot->description = "Automatically fix alignment of select bones' axes";
-
+
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = armature_calc_roll_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -521,10 +521,10 @@ void ARMATURE_OT_roll_clear(wmOperatorType *ot)
/* temporary data-structure for merge/fill bones */
typedef struct EditBonePoint {
struct EditBonePoint *next, *prev;
-
+
EditBone *head_owner; /* EditBone which uses this point as a 'head' point */
EditBone *tail_owner; /* EditBone which uses this point as a 'tail' point */
-
+
float vec[3]; /* the actual location of the point in local/EditMode space */
} EditBonePoint;
@@ -533,11 +533,11 @@ static void chains_find_tips(ListBase *edbo, ListBase *list)
{
EditBone *curBone, *ebo;
LinkData *ld;
-
+
/* note: this is potentially very slow ... there's got to be a better way */
for (curBone = edbo->first; curBone; curBone = curBone->next) {
short stop = 0;
-
+
/* is this bone contained within any existing chain? (skip if so) */
for (ld = list->first; ld; ld = ld->next) {
for (ebo = ld->data; ebo; ebo = ebo->parent) {
@@ -546,12 +546,12 @@ static void chains_find_tips(ListBase *edbo, ListBase *list)
break;
}
}
-
+
if (stop) break;
}
/* skip current bone if it is part of an existing chain */
if (stop) continue;
-
+
/* is any existing chain part of the chain formed by this bone? */
stop = 0;
for (ebo = curBone->parent; ebo; ebo = ebo->parent) {
@@ -562,12 +562,12 @@ static void chains_find_tips(ListBase *edbo, ListBase *list)
break;
}
}
-
+
if (stop) break;
}
/* current bone has already been added to a chain? */
if (stop) continue;
-
+
/* add current bone to a new chain */
ld = MEM_callocN(sizeof(LinkData), "BoneChain");
ld->data = curBone;
@@ -582,14 +582,14 @@ static void fill_add_joint(EditBone *ebo, short eb_tail, ListBase *points)
EditBonePoint *ebp;
float vec[3];
short found = 0;
-
+
if (eb_tail) {
copy_v3_v3(vec, ebo->tail);
}
else {
copy_v3_v3(vec, ebo->head);
}
-
+
for (ebp = points->first; ebp; ebp = ebp->next) {
if (equals_v3v3(ebp->vec, vec)) {
if (eb_tail) {
@@ -610,11 +610,11 @@ static void fill_add_joint(EditBone *ebo, short eb_tail, ListBase *points)
}
}
}
-
+
/* allocate a new point if no existing point was related */
if (found == 0) {
ebp = MEM_callocN(sizeof(EditBonePoint), "EditBonePoint");
-
+
if (eb_tail) {
copy_v3_v3(ebp->vec, ebo->tail);
ebp->tail_owner = ebo;
@@ -623,7 +623,7 @@ static void fill_add_joint(EditBone *ebo, short eb_tail, ListBase *points)
copy_v3_v3(ebp->vec, ebo->head);
ebp->head_owner = ebo;
}
-
+
BLI_addtail(points, ebp);
}
}
@@ -666,7 +666,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
}
}
CTX_DATA_END;
-
+
/* the number of joints determines how we fill:
* 1) between joint and cursor (joint=head, cursor=tail)
* 2) between the two joints (order is dependent on active-bone/hierarchy)
@@ -699,14 +699,14 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
if (count == 1) {
EditBonePoint *ebp;
float curs[3];
-
+
/* Get Points - selected joint */
ebp = points.first;
-
+
/* Get points - cursor (tail) */
invert_m4_m4(obedit->imat, obedit->obmat);
mul_v3_m4v3(curs, obedit->imat, ED_view3d_cursor3d_get(scene, v3d)->location);
-
+
/* Create a bone */
newbone = add_points_bone(obedit, ebp->vec, curs);
}
@@ -714,11 +714,11 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
EditBonePoint *ebp_a, *ebp_b;
float head[3], tail[3];
short headtail = 0;
-
+
/* check that the points don't belong to the same bone */
ebp_a = (EditBonePoint *)points.first;
ebp_b = ebp_a->next;
-
+
if (((ebp_a->head_owner == ebp_b->tail_owner) && (ebp_a->head_owner != NULL)) ||
((ebp_a->tail_owner == ebp_b->head_owner) && (ebp_a->tail_owner != NULL)))
{
@@ -726,7 +726,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
BLI_freelistN(&points);
return OPERATOR_CANCELLED;
}
-
+
/* find which one should be the 'head' */
if ((ebp_a->head_owner && ebp_b->head_owner) || (ebp_a->tail_owner && ebp_b->tail_owner)) {
/* use active, nice predictable */
@@ -759,7 +759,7 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
else if (ebp_b->head_owner) {
headtail = 2;
}
-
+
/* assign head/tail combinations */
if (headtail == 2) {
copy_v3_v3(head, ebp_a->vec);
@@ -769,11 +769,11 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
copy_v3_v3(head, ebp_b->vec);
copy_v3_v3(tail, ebp_a->vec);
}
-
+
/* add new bone and parent it to the appropriate end */
if (headtail) {
newbone = add_points_bone(obedit, head, tail);
-
+
/* do parenting (will need to set connected flag too) */
if (headtail == 2) {
/* ebp tail or head - tail gets priority */
@@ -808,13 +808,13 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
arm->act_edbone = newbone;
newbone->flag |= BONE_TIPSEL;
}
-
+
/* updates */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, obedit);
-
+
/* free points */
BLI_freelistN(&points);
-
+
return OPERATOR_FINISHED;
}
@@ -824,18 +824,18 @@ void ARMATURE_OT_fill(wmOperatorType *ot)
ot->name = "Fill Between Joints";
ot->idname = "ARMATURE_OT_fill";
ot->description = "Add bone between selected joint(s) and/or 3D-Cursor";
-
+
/* callbacks */
ot->exec = armature_fill_bones_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* --------------------- */
-/* this function merges between two bones, removes them and those in-between,
+/* this function merges between two bones, removes them and those in-between,
* and adjusts the parent relationships for those in-between
*/
static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone *endchild, ListBase *chains)
@@ -844,7 +844,7 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
EditBone *ebo, *ebone, *newbone;
LinkData *chain;
float head[3], tail[3];
-
+
/* check if same bone */
if (start == end) {
if (G.debug & G_DEBUG) {
@@ -852,7 +852,7 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
printf("\tstart = %s, end = %s\n", start->name, end->name);
}
}
-
+
/* step 1: add a new bone
* - head = head/tail of start (default head)
* - tail = head/tail of end (default tail)
@@ -876,17 +876,17 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
/* TODO, copy more things to the new bone */
newbone->flag = start->flag & (BONE_HINGE | BONE_NO_DEFORM | BONE_NO_SCALE |
BONE_NO_CYCLICOFFSET | BONE_NO_LOCAL_LOCATION | BONE_DONE);
-
- /* step 2a: reparent any side chains which may be parented to any bone in the chain of bones to merge
+
+ /* step 2a: reparent any side chains which may be parented to any bone in the chain of bones to merge
* - potentially several tips for side chains leading to some tree exist...
*/
for (chain = chains->first; chain; chain = chain->next) {
- /* traverse down chain until we hit the bottom or if we run into the tip of the chain of bones we're
- * merging (need to stop in this case to avoid corrupting this chain too!)
+ /* traverse down chain until we hit the bottom or if we run into the tip of the chain of bones we're
+ * merging (need to stop in this case to avoid corrupting this chain too!)
*/
for (ebone = chain->data; (ebone) && (ebone != end); ebone = ebone->parent) {
short found = 0;
-
+
/* check if this bone is parented to one in the merging chain
* ! WATCHIT: must only go check until end of checking chain
*/
@@ -898,23 +898,23 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
break;
}
}
-
+
/* carry on to the next tip now */
- if (found)
+ if (found)
break;
}
}
-
+
/* step 2b: parent child of end to newbone (child from this chain) */
if (endchild)
endchild->parent = newbone;
-
+
/* step 3: delete all bones between and including start and end */
for (ebo = end; ebo; ebo = ebone) {
ebone = (ebo == start) ? (NULL) : (ebo->parent);
bone_free(arm, ebo);
}
-
+
newbone->flag |= (BONE_ROOTSEL | BONE_TIPSEL | BONE_SELECTED);
ED_armature_edit_sync_selection(arm->edbo);
}
@@ -925,33 +925,33 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = (obedit) ? obedit->data : NULL;
short type = RNA_enum_get(op->ptr, "type");
-
+
/* sanity checks */
if (ELEM(NULL, obedit, arm))
return OPERATOR_CANCELLED;
-
+
/* for now, there's only really one type of merging that's performed... */
if (type == 1) {
/* go down chains, merging bones */
ListBase chains = {NULL, NULL};
LinkData *chain, *nchain;
EditBone *ebo;
-
+
armature_tag_select_mirrored(arm);
-
+
/* get chains (ends on chains) */
chains_find_tips(arm->edbo, &chains);
if (BLI_listbase_is_empty(&chains)) return OPERATOR_CANCELLED;
-
+
/* each 'chain' is the last bone in the chain (with no children) */
for (chain = chains.first; chain; chain = nchain) {
EditBone *bstart = NULL, *bend = NULL;
EditBone *bchild = NULL, *child = NULL;
-
+
/* temporarily remove chain from list of chains */
nchain = chain->next;
BLI_remlink(&chains, chain);
-
+
/* only consider bones that are visible and selected */
for (ebo = chain->data; ebo; child = ebo, ebo = ebo->parent) {
/* check if visible + selected */
@@ -964,37 +964,37 @@ static int armature_merge_exec(bContext *C, wmOperator *op)
bend = ebo;
bchild = child;
}
- else
+ else
bstart = ebo;
}
else {
/* chain is broken... merge any continous segments then clear */
if (bstart && bend)
bones_merge(obedit, bstart, bend, bchild, &chains);
-
+
bstart = NULL;
bend = NULL;
bchild = NULL;
}
}
-
+
/* merge from bstart to bend if something not merged */
if (bstart && bend)
bones_merge(obedit, bstart, bend, bchild, &chains);
-
+
/* put back link */
BLI_insertlinkbefore(&chains, nchain, chain);
}
-
+
armature_tag_unselect(arm);
-
+
BLI_freelistN(&chains);
}
-
+
/* updates */
ED_armature_edit_sync_selection(arm->edbo);
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, obedit);
-
+
return OPERATOR_FINISHED;
}
@@ -1009,15 +1009,15 @@ void ARMATURE_OT_merge(wmOperatorType *ot)
ot->name = "Merge Bones";
ot->idname = "ARMATURE_OT_merge";
ot->description = "Merge continuous chains of selected bones";
-
+
/* callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = armature_merge_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", merge_types, 0, "Type", "");
}
@@ -1029,41 +1029,41 @@ void ARMATURE_OT_merge(wmOperatorType *ot)
* easy to retrieve any hierarchical/chain relationships which are necessary for
* this to be done easily.
*/
-
+
/* helper to clear BONE_TRANSFORM flags */
static void armature_clear_swap_done_flags(bArmature *arm)
{
EditBone *ebone;
-
+
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
ebone->flag &= ~BONE_TRANSFORM;
}
}
-static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op))
+static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob = CTX_data_edit_object(C);
bArmature *arm = (bArmature *)ob->data;
ListBase chains = {NULL, NULL};
LinkData *chain;
-
+
/* get chains of bones (ends on chains) */
chains_find_tips(arm->edbo, &chains);
if (BLI_listbase_is_empty(&chains)) return OPERATOR_CANCELLED;
-
+
/* ensure that mirror bones will also be operated on */
armature_tag_select_mirrored(arm);
-
- /* clear BONE_TRANSFORM flags
+
+ /* clear BONE_TRANSFORM flags
* - used to prevent duplicate/canceling operations from occurring [#34123]
* - BONE_DONE cannot be used here as that's already used for mirroring
*/
armature_clear_swap_done_flags(arm);
-
+
/* loop over chains, only considering selected and visible bones */
for (chain = chains.first; chain; chain = chain->next) {
EditBone *ebo, *child = NULL, *parent = NULL;
-
+
/* loop over bones in chain */
for (ebo = chain->data; ebo; ebo = parent) {
/* parent is this bone's original parent
@@ -1071,14 +1071,14 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op))
* but the value of ebo->parent may change here...
*/
parent = ebo->parent;
-
+
/* skip bone if already handled... [#34123] */
if ((ebo->flag & BONE_TRANSFORM) == 0) {
/* only if selected and editable */
if (EBONE_VISIBLE(arm, ebo) && EBONE_EDITABLE(ebo)) {
/* swap head and tail coordinates */
swap_v3_v3(ebo->head, ebo->tail);
-
+
/* do parent swapping:
* - use 'child' as new parent
* - connected flag is only set if points are coincidental
@@ -1088,44 +1088,44 @@ static int armature_switch_direction_exec(bContext *C, wmOperator *UNUSED(op))
ebo->flag |= BONE_CONNECTED;
else
ebo->flag &= ~BONE_CONNECTED;
-
- /* get next bones
+
+ /* get next bones
* - child will become the new parent of next bone
*/
child = ebo;
}
else {
- /* not swapping this bone, however, if its 'parent' got swapped, unparent us from it
+ /* not swapping this bone, however, if its 'parent' got swapped, unparent us from it
* as it will be facing in opposite direction
*/
if ((parent) && (EBONE_VISIBLE(arm, parent) && EBONE_EDITABLE(parent))) {
ebo->parent = NULL;
ebo->flag &= ~BONE_CONNECTED;
}
-
+
/* get next bones
- * - child will become new parent of next bone (not swapping occurred,
+ * - child will become new parent of next bone (not swapping occurred,
* so set to NULL to prevent infinite-loop)
*/
child = NULL;
}
-
+
/* tag as done (to prevent double-swaps) */
ebo->flag |= BONE_TRANSFORM;
}
}
}
-
+
/* free chains */
BLI_freelistN(&chains);
-
+
/* clear temp flags */
armature_clear_swap_done_flags(arm);
armature_tag_unselect(arm);
-
+
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
-
+
return OPERATOR_FINISHED;
}
@@ -1135,11 +1135,11 @@ void ARMATURE_OT_switch_direction(wmOperatorType *ot)
ot->name = "Switch Direction";
ot->idname = "ARMATURE_OT_switch_direction";
ot->description = "Change the direction that a chain of bones points in (head <-> tail swap)";
-
+
/* api callbacks */
ot->exec = armature_switch_direction_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -1150,10 +1150,10 @@ void ARMATURE_OT_switch_direction(wmOperatorType *ot)
static void fix_connected_bone(EditBone *ebone)
{
float diff[3];
-
+
if (!(ebone->parent) || !(ebone->flag & BONE_CONNECTED) || equals_v3v3(ebone->parent->tail, ebone->head))
return;
-
+
/* if the parent has moved we translate child's head and tail accordingly */
sub_v3_v3v3(diff, ebone->parent->tail, ebone->head);
add_v3_v3(ebone->head, diff);
@@ -1164,14 +1164,14 @@ static void fix_connected_bone(EditBone *ebone)
static void fix_editbone_connected_children(ListBase *edbo, EditBone *ebone)
{
EditBone *selbone;
-
+
for (selbone = edbo->first; selbone; selbone = selbone->next) {
if ((selbone->parent) && (selbone->parent == ebone) && (selbone->flag & BONE_CONNECTED)) {
fix_connected_bone(selbone);
fix_editbone_connected_children(edbo, selbone);
}
}
-}
+}
static void bone_align_to_bone(ListBase *edbo, EditBone *selbone, EditBone *actbone)
{
@@ -1186,21 +1186,21 @@ static void bone_align_to_bone(ListBase *edbo, EditBone *selbone, EditBone *actb
mul_v3_fl(actboneaxis, length);
add_v3_v3v3(selbone->tail, selbone->head, actboneaxis);
selbone->roll = actbone->roll;
-
+
/* if the bone being aligned has connected descendants they must be moved
* according to their parent new position, otherwise they would be left
* in an inconsistent state: connected but away from the parent*/
fix_editbone_connected_children(edbo, selbone);
}
-static int armature_align_bones_exec(bContext *C, wmOperator *op)
+static int armature_align_bones_exec(bContext *C, wmOperator *op)
{
Object *ob = CTX_data_edit_object(C);
bArmature *arm = (bArmature *)ob->data;
EditBone *actbone = CTX_data_active_bone(C);
EditBone *actmirb = NULL;
int num_selected_bones;
-
+
/* there must be an active bone */
if (actbone == NULL) {
BKE_report(op->reports, RPT_ERROR, "Operation requires an active bone");
@@ -1208,28 +1208,28 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
}
else if (arm->flag & ARM_MIRROR_EDIT) {
/* For X-Axis Mirror Editing option, we may need a mirror copy of actbone
- * - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone
+ * - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone
* (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R").
* This is useful for arm-chains, for example parenting lower arm to upper arm
* - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent")
* then just use actbone. Useful when doing upper arm to spine.
*/
actmirb = ED_armature_ebone_get_mirrored(arm->edbo, actbone);
- if (actmirb == NULL)
+ if (actmirb == NULL)
actmirb = actbone;
}
-
- /* if there is only 1 selected bone, we assume that that is the active bone,
+
+ /* if there is only 1 selected bone, we assume that that is the active bone,
* since a user will need to have clicked on a bone (thus selecting it) to make it active
*/
num_selected_bones = CTX_DATA_COUNT(C, selected_editable_bones);
if (num_selected_bones <= 1) {
/* When only the active bone is selected, and it has a parent,
- * align it to the parent, as that is the only possible outcome.
+ * align it to the parent, as that is the only possible outcome.
*/
if (actbone->parent) {
bone_align_to_bone(arm->edbo, actbone, actbone->parent);
-
+
if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent))
bone_align_to_bone(arm->edbo, actmirb, actmirb->parent);
@@ -1240,11 +1240,11 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
/* Align 'selected' bones to the active one
* - the context iterator contains both selected bones and their mirrored copies,
* so we assume that unselected bones are mirrored copies of some selected bone
- * - since the active one (and/or its mirror) will also be selected, we also need
+ * - since the active one (and/or its mirror) will also be selected, we also need
* to check that we are not trying to operate on them, since such an operation
* would cause errors
*/
-
+
/* align selected bones to the active one */
CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
{
@@ -1262,7 +1262,7 @@ static int armature_align_bones_exec(bContext *C, wmOperator *op)
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, ob);
-
+
return OPERATOR_FINISHED;
}
@@ -1272,11 +1272,11 @@ void ARMATURE_OT_align(wmOperatorType *ot)
ot->name = "Align Bones";
ot->idname = "ARMATURE_OT_align";
ot->description = "Align selected bones to the active bone (or to their parent)";
-
+
/* api callbacks */
ot->exec = armature_align_bones_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -1388,12 +1388,12 @@ void ARMATURE_OT_delete(wmOperatorType *ot)
ot->name = "Delete Selected Bone(s)";
ot->idname = "ARMATURE_OT_delete";
ot->description = "Remove selected bones from the armature";
-
+
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = armature_delete_selected_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -1597,11 +1597,11 @@ void ARMATURE_OT_hide(wmOperatorType *ot)
ot->name = "Hide Selected Bones";
ot->idname = "ARMATURE_OT_hide";
ot->description = "Tag selected bones to not be visible in Edit Mode";
-
+
/* api callbacks */
ot->exec = armature_hide_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
@@ -1615,7 +1615,7 @@ static int armature_reveal_exec(bContext *C, wmOperator *op)
bArmature *arm = obedit->data;
EditBone *ebone;
const bool select = RNA_boolean_get(op->ptr, "select");
-
+
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
if (arm->layer & ebone->layer) {
if (ebone->flag & BONE_HIDDEN_A) {
@@ -1640,11 +1640,11 @@ void ARMATURE_OT_reveal(wmOperatorType *ot)
ot->name = "Reveal Bones";
ot->idname = "ARMATURE_OT_reveal";
ot->description = "Reveal all bones hidden in Edit Mode";
-
+
/* api callbacks */
ot->exec = armature_reveal_exec;
ot->poll = ED_operator_editarmature;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;