diff options
Diffstat (limited to 'source/blender/editors/armature/armature_skinning.c')
-rw-r--r-- | source/blender/editors/armature/armature_skinning.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c index fbc18e977ce..5ff15b84284 100644 --- a/source/blender/editors/armature/armature_skinning.c +++ b/source/blender/editors/armature/armature_skinning.c @@ -238,7 +238,8 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i } } -static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par, int heat, bool mirror) +static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par, + int heat, const bool mirror) { /* This functions implements the automatic computation of vertex group * weights, either through envelopes or using a heat equilibrium. @@ -418,7 +419,8 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, MEM_freeN(verts); } -void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par, int mode, bool mirror) +void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par, + const int mode, const bool mirror) { /* Lets try to create some vertex groups * based on the bones of the parent armature. @@ -439,7 +441,7 @@ void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, ED_vgroup_data_clamp_range(ob->data, defbase_tot); } } - else if (mode == ARM_GROUPS_ENVELOPE || mode == ARM_GROUPS_AUTO) { + else if (ELEM(mode, ARM_GROUPS_ENVELOPE, ARM_GROUPS_AUTO)) { /* Traverse the bone list, trying to create vertex groups * that are populated with the vertices for which the * bone is closest. |