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Diffstat (limited to 'source/blender/editors/armature/armature_skinning.c')
-rw-r--r--source/blender/editors/armature/armature_skinning.c24
1 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index 5ff15b84284..ea1a94fbba6 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -43,6 +43,7 @@
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_deform.h"
+#include "BKE_object_deform.h"
#include "BKE_report.h"
#include "BKE_subsurf.h"
#include "BKE_modifier.h"
@@ -52,7 +53,10 @@
#include "armature_intern.h"
-#include "meshlaplacian.h"
+
+#ifdef WITH_OPENNL
+# include "meshlaplacian.h"
+#endif
#if 0
#include "reeb.h"
@@ -117,7 +121,7 @@ static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
*/
if (!(bone->flag & BONE_NO_DEFORM)) {
if (!defgroup_find_name(ob, bone->name)) {
- ED_vgroup_add_name(ob, bone->name);
+ BKE_object_defgroup_add_name(ob, bone->name);
return 1;
}
}
@@ -162,9 +166,15 @@ static int dgroup_skinnable_cb(Object *ob, Bone *bone, void *datap)
else
segments = 1;
- if (!wpmode || ((arm->layer & bone->layer) && (bone->flag & BONE_SELECTED)))
- if (!(defgroup = defgroup_find_name(ob, bone->name)))
- defgroup = ED_vgroup_add_name(ob, bone->name);
+ if (!wpmode || ((arm->layer & bone->layer) && (bone->flag & BONE_SELECTED))) {
+ if (!(defgroup = defgroup_find_name(ob, bone->name))) {
+ defgroup = BKE_object_defgroup_add_name(ob, bone->name);
+ }
+ else if (defgroup->flag & DG_LOCK_WEIGHT) {
+ /* In case vgroup already exists and is locked, do not modify it here. See T43814. */
+ defgroup = NULL;
+ }
+ }
if (data->list != NULL) {
hgroup = (bDeformGroup ***) &data->list;
@@ -276,7 +286,7 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
if (numbones == 0)
return;
- if (ED_vgroup_data_create(ob->data) == false)
+ if (BKE_object_defgroup_data_create(ob->data) == NULL)
return;
/* create an array of pointer to bones that are skinnable
@@ -428,7 +438,7 @@ void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob,
bArmature *arm = par->data;
if (mode == ARM_GROUPS_NAME) {
- const int defbase_tot = BLI_countlist(&ob->defbase);
+ const int defbase_tot = BLI_listbase_count(&ob->defbase);
int defbase_add;
/* Traverse the bone list, trying to create empty vertex
* groups corresponding to the bone.