diff options
Diffstat (limited to 'source/blender/editors/armature/armature_utils.c')
-rw-r--r-- | source/blender/editors/armature/armature_utils.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c index 275d00ded58..6409d544825 100644 --- a/source/blender/editors/armature/armature_utils.c +++ b/source/blender/editors/armature/armature_utils.c @@ -672,7 +672,9 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm) if (eBone == arm->act_edbone) { /* don't change active selection, this messes up separate which uses * editmode toggle and can separate active bone which is de-selected originally */ - /* newBone->flag |= BONE_SELECTED; */ /* important, editbones can be active with only 1 point selected */ + + /* important, editbones can be active with only 1 point selected */ + /* newBone->flag |= BONE_SELECTED; */ arm->act_bone = newBone; } newBone->roll = 0.0f; @@ -707,8 +709,9 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm) } /* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point. - * Do not set bone->head/tail here anymore, using EditBone data for that is not OK since our later fiddling - * with parent's arm_mat (for roll conversion) may have some small but visible impact on locations (T46010). */ + * Do not set bone->head/tail here anymore, + * using EditBone data for that is not OK since our later fiddling with parent's arm_mat + * (for roll conversion) may have some small but visible impact on locations (T46010). */ for (eBone = arm->edbo->first; eBone; eBone = eBone->next) { newBone = eBone->temp.bone; if (eBone->parent) { |