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Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r--source/blender/editors/armature/editarmature.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index cd698bbf09f..969127325e6 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -680,7 +680,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
* 2. remove this from the 'visual' y-rotation
*/
{
- float premat[3][3], imat[3][3],pmat[3][3], tmat[3][3];
+ float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
float delta[3], eul[3];
/* obtain new auto y-rotation */
@@ -693,7 +693,7 @@ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op)
/* remove auto from visual and get euler rotation */
mul_m3_m3m3(tmat, imat, pmat);
- mat3_to_eul( eul,tmat);
+ mat3_to_eul( eul, tmat);
/* just use this euler-y as new roll value */
curbone->roll= eul[1];
@@ -2285,7 +2285,7 @@ static int armature_click_extrude_exec(bContext *C, wmOperator *UNUSED(op))
View3D *v3d;
bArmature *arm;
EditBone *ebone, *newbone, *flipbone;
- float *curs, mat[3][3],imat[3][3];
+ float *curs, mat[3][3], imat[3][3];
int a, to_root= 0;
Object *obedit;
Scene *scene;
@@ -3457,7 +3457,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "name", name);
- copy_v3_v3(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
+ copy_v3_v3(curs, give_cursor(CTX_data_scene(C), CTX_wm_view3d(C)));
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);
@@ -4440,7 +4440,7 @@ static int vgroup_add_unique_bone_cb(Object *ob, Bone *bone, void *UNUSED(ptr))
* If such a vertex group aleady exist the routine exits.
*/
if (!(bone->flag & BONE_NO_DEFORM)) {
- if (!defgroup_find_name(ob,bone->name)) {
+ if (!defgroup_find_name(ob, bone->name)) {
ED_vgroup_add_name(ob, bone->name);
return 1;
}
@@ -4828,7 +4828,7 @@ static void pchan_clear_rot(bPoseChannel *pchan)
quat_to_eul(oldeul, quat1);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,pchan->rotAxis, pchan->rotAngle);
+ axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle);
}
else {
copy_v3_v3(oldeul, pchan->eul);
@@ -4855,7 +4855,7 @@ static void pchan_clear_rot(bPoseChannel *pchan)
}
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
- eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,eul, EULER_ORDER_DEFAULT);
+ eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT);
}
else {
copy_v3_v3(pchan->eul, eul);
@@ -5094,7 +5094,7 @@ void POSE_OT_select_all(wmOperatorType *ot)
static int pose_select_parent_exec(bContext *C, wmOperator *UNUSED(op))
{
Object *ob= object_pose_armature_get(CTX_data_active_object(C));
- bPoseChannel *pchan,*parent;
+ bPoseChannel *pchan, *parent;
/* Determine if there is an active bone */
pchan=CTX_data_active_pose_bone(C);
@@ -5737,8 +5737,8 @@ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg)
/* Copy orientation from source */
copy_v3_v3(dst->loc, src->obmat[3]);
- mat4_to_eul( dst->rot,src->obmat);
- mat4_to_size( dst->size,src->obmat);
+ mat4_to_eul(dst->rot, src->obmat);
+ mat4_to_size(dst->size, src->obmat);
where_is_object(scene, obedit);