diff options
Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r-- | source/blender/editors/armature/editarmature.c | 48 |
1 files changed, 29 insertions, 19 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c index 989c5bdc0ba..480bade1dc3 100644 --- a/source/blender/editors/armature/editarmature.c +++ b/source/blender/editors/armature/editarmature.c @@ -421,34 +421,45 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4]) /* exported for use in editors/object/ */ /* 0 == do center, 1 == center new, 2 == center cursor */ -void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode) +void docenter_armature (Scene *scene, Object *ob, float cursor[3], int centermode, int around) { Object *obedit= scene->obedit; // XXX get from context EditBone *ebone; bArmature *arm= ob->data; - float cent[3] = {0.0f, 0.0f, 0.0f}; - float min[3], max[3]; + float cent[3]; /* Put the armature into editmode */ - if(ob!=obedit) + if(ob != obedit) { ED_armature_to_edit(ob); + obedit= NULL; /* we cant use this so behave as if there is no obedit */ + } /* Find the centerpoint */ if (centermode == 2) { - float *fp= give_cursor(scene, v3d); - copy_v3_v3(cent, fp); + copy_v3_v3(cent, cursor); invert_m4_m4(ob->imat, ob->obmat); mul_m4_v3(ob->imat, cent); } else { - INIT_MINMAX(min, max); - - for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { - DO_MINMAX(ebone->head, min, max); - DO_MINMAX(ebone->tail, min, max); + if(around==V3D_CENTROID) { + int total= 0; + zero_v3(cent); + for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { + total+=2; + add_v3_v3(cent, ebone->head); + add_v3_v3(cent, ebone->tail); + } + mul_v3_fl(cent, 1.0f/(float)total); + } + else { + float min[3], max[3]; + INIT_MINMAX(min, max); + for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { + DO_MINMAX(ebone->head, min, max); + DO_MINMAX(ebone->tail, min, max); + } + mid_v3_v3v3(cent, min, max); } - - mid_v3_v3v3(cent, min, max); } /* Do the adjustments */ @@ -458,16 +469,16 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode) } /* Turn the list into an armature */ - ED_armature_from_edit(ob); - + if(obedit==NULL) { + ED_armature_from_edit(ob); + ED_armature_edit_free(ob); + } + /* Adjust object location for new centerpoint */ if(centermode && obedit==NULL) { mul_mat3_m4_v3(ob->obmat, cent); /* ommit translation part */ add_v3_v3(ob->loc, cent); } - else { - ED_armature_edit_free(ob); - } } /* ---------------------- */ @@ -2018,7 +2029,6 @@ void ED_armature_edit_free(struct Object *ob) BLI_freelistN(arm->edbo); } - MEM_freeN(arm->edbo); arm->edbo= NULL; } |