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Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r--source/blender/editors/armature/editarmature.c9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index ad140681c66..80a7e703474 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -4297,8 +4297,6 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor
{
Object *ob= base->object;
Bone *nearBone;
- // Jason
- Bone *new_act_bone;
if (!ob || !ob->pose) return 0;
@@ -4310,7 +4308,8 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor
/* since we do unified select, we don't shift+select a bone if the armature object was not active yet */
/* Jason was here, I'm doing a select for multibone painting */
- if ((base != scene->basact)) {//if (!(extend) || (base != scene->basact)) {
+ if (scene->toolsettings->multipaint && (base != scene->basact)) {//if (!(extend) || (base != scene->basact)) {
+ Bone *new_act_bone;
/* Jason was here */
/* only deselect all if they aren't using 'shift' */
if(!extend) {
@@ -4341,6 +4340,10 @@ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, shor
DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA);
// XXX old cruft! use notifiers instead
//select_actionchannel_by_name(ob->action, nearBone->name, 1);
+ } else if (!(extend) || (base != scene->basact)) {
+ ED_pose_deselectall(ob, 0);
+ nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ arm->act_bone= nearBone;
}
else {
if (nearBone->flag & BONE_SELECTED) {