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Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r--source/blender/editors/armature/editarmature.c212
1 files changed, 103 insertions, 109 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 7a2d26af4ed..c0f84064aba 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -27,11 +27,11 @@
#include <ctype.h>
#include <stdlib.h>
+#include <stddef.h>
#include <string.h>
#include <math.h>
#include <float.h>
-#include "MEM_guardedalloc.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
@@ -39,6 +39,8 @@
#include "DNA_meshdata_types.h"
#include "DNA_scene_types.h"
+#include "MEM_guardedalloc.h"
+
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_editVert.h"
@@ -58,11 +60,10 @@
#include "BKE_object.h"
#include "BKE_report.h"
#include "BKE_subsurf.h"
-#include "BKE_utildefines.h"
#include "BKE_modifier.h"
+#include "DNA_object_types.h"
#include "BIF_gl.h"
-#include "BIF_generate.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -421,37 +422,45 @@ void ED_armature_apply_transform(Object *ob, float mat[4][4])
/* exported for use in editors/object/ */
/* 0 == do center, 1 == center new, 2 == center cursor */
-void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
+void docenter_armature (Scene *scene, Object *ob, float cursor[3], int centermode, int around)
{
Object *obedit= scene->obedit; // XXX get from context
EditBone *ebone;
bArmature *arm= ob->data;
- float cent[3] = {0.0f, 0.0f, 0.0f};
- float min[3], max[3];
- float omat[3][3];
+ float cent[3];
/* Put the armature into editmode */
- if(ob!=obedit)
+ if(ob != obedit) {
ED_armature_to_edit(ob);
+ obedit= NULL; /* we cant use this so behave as if there is no obedit */
+ }
/* Find the centerpoint */
if (centermode == 2) {
- float *fp= give_cursor(scene, v3d);
- VECCOPY(cent, fp);
+ copy_v3_v3(cent, cursor);
invert_m4_m4(ob->imat, ob->obmat);
mul_m4_v3(ob->imat, cent);
}
else {
- INIT_MINMAX(min, max);
-
- for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
- DO_MINMAX(ebone->head, min, max);
- DO_MINMAX(ebone->tail, min, max);
+ if(around==V3D_CENTROID) {
+ int total= 0;
+ zero_v3(cent);
+ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
+ total+=2;
+ add_v3_v3(cent, ebone->head);
+ add_v3_v3(cent, ebone->tail);
+ }
+ mul_v3_fl(cent, 1.0f/(float)total);
+ }
+ else {
+ float min[3], max[3];
+ INIT_MINMAX(min, max);
+ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) {
+ DO_MINMAX(ebone->head, min, max);
+ DO_MINMAX(ebone->tail, min, max);
+ }
+ mid_v3_v3v3(cent, min, max);
}
-
- cent[0]= (min[0] + max[0]) / 2.0f;
- cent[1]= (min[1] + max[1]) / 2.0f;
- cent[2]= (min[2] + max[2]) / 2.0f;
}
/* Do the adjustments */
@@ -461,17 +470,16 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
}
/* Turn the list into an armature */
- ED_armature_from_edit(ob);
-
+ if(obedit==NULL) {
+ ED_armature_from_edit(ob);
+ ED_armature_edit_free(ob);
+ }
+
/* Adjust object location for new centerpoint */
if(centermode && obedit==NULL) {
- copy_m3_m4(omat, ob->obmat);
-
- mul_m3_v3(omat, cent);
+ mul_mat3_m4_v3(ob->obmat, cent); /* ommit translation part */
add_v3_v3(ob->loc, cent);
}
- else
- ED_armature_edit_free(ob);
}
/* ---------------------- */
@@ -479,13 +487,7 @@ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode)
/* checks if an EditBone with a matching name already, returning the matching bone if it exists */
static EditBone *editbone_name_exists (ListBase *edbo, const char *name)
{
- EditBone *eBone;
-
- for (eBone=edbo->first; eBone; eBone=eBone->next) {
- if (!strcmp(name, eBone->name))
- return eBone;
- }
- return NULL;
+ return BLI_findstring(edbo, name, offsetof(EditBone, name));
}
/* note: there's a unique_bone_name() too! */
@@ -802,6 +804,7 @@ static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChann
/* join armature exec is exported for use in object->join objects operator... */
int join_armature_exec(bContext *C, wmOperator *op)
{
+ Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *ob= CTX_data_active_object(C);
bArmature *arm= (ob)? ob->data: NULL;
@@ -894,12 +897,12 @@ int join_armature_exec(bContext *C, wmOperator *op)
free_pose_channels_hash(pose);
}
- ED_base_object_free_and_unlink(scene, base);
+ ED_base_object_free_and_unlink(bmain, scene, base);
}
}
CTX_DATA_END;
- DAG_scene_sort(scene); // because we removed object(s)
+ DAG_scene_sort(bmain, scene); // because we removed object(s)
ED_armature_from_edit(ob);
ED_armature_edit_free(ob);
@@ -1111,6 +1114,7 @@ static void separate_armature_bones (Scene *scene, Object *ob, short sel)
/* separate selected bones into their armature */
static int separate_armature_exec (bContext *C, wmOperator *op)
{
+ Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
Object *obedit= CTX_data_edit_object(C);
Object *oldob, *newob;
@@ -1151,7 +1155,7 @@ static int separate_armature_exec (bContext *C, wmOperator *op)
ED_armature_edit_free(obedit);
/* 2) duplicate base */
- newbase= ED_object_add_duplicate(scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
+ newbase= ED_object_add_duplicate(bmain, scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */
newob= newbase->object;
newbase->flag &= ~SELECT;
@@ -1752,9 +1756,8 @@ EditBone *ED_armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo)
if (ebo == NULL)
return NULL;
-
- BLI_strncpy(name, ebo->name, sizeof(name));
- bone_flip_name(name, 0); // 0 = don't strip off number extensions
+
+ flip_side_name(name, ebo->name, FALSE);
for (eboflip= edbo->first; eboflip; eboflip=eboflip->next) {
if (ebo != eboflip) {
@@ -2023,7 +2026,6 @@ void ED_armature_edit_free(struct Object *ob)
BLI_freelistN(arm->edbo);
}
-
MEM_freeN(arm->edbo);
arm->edbo= NULL;
}
@@ -2328,12 +2330,10 @@ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d)
Object *obedit= scene->obedit; // XXX get from context
float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
EditBone *bone;
-
- VECCOPY(curs, give_cursor(scene, v3d));
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
copy_m3_m4(obmat, rv3d->viewmat);
@@ -2348,7 +2348,7 @@ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d)
/* Create a bone */
bone= ED_armature_edit_bone_add(obedit->data, "Bone");
- VECCOPY(bone->head, curs);
+ copy_v3_v3(bone->head, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED))
add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1
@@ -2941,17 +2941,14 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
}
else if (count == 1) {
EditBonePoint *ebp;
- float *fp, curs[3];
+ float curs[3];
/* Get Points - selected joint */
ebp= (EditBonePoint *)points.first;
/* Get points - cursor (tail) */
- fp= give_cursor(scene, v3d);
- VECCOPY (curs, fp);
-
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
/* Create a bone */
newbone= add_points_bone(obedit, ebp->vec, curs);
@@ -2979,15 +2976,13 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
/* find which one should be the 'head' */
if ((ebp->head_owner && ebp2->head_owner) || (ebp->tail_owner && ebp2->tail_owner)) {
/* rule: whichever one is closer to 3d-cursor */
- float curs[3], *fp= give_cursor(scene, v3d);
+ float curs[3];
float vecA[3], vecB[3];
float distA, distB;
/* get cursor location */
- VECCOPY(curs, fp);
-
invert_m4_m4(obedit->imat, obedit->obmat);
- mul_m4_v3(obedit->imat, curs);
+ mul_v3_m4v3(curs, obedit->imat, give_cursor(scene, v3d));
/* get distances */
sub_v3_v3v3(vecA, ebp->vec, curs);
@@ -3007,12 +3002,12 @@ static int armature_fill_bones_exec (bContext *C, wmOperator *op)
/* assign head/tail combinations */
if (headtail == 2) {
- VECCOPY(head, ebp->vec);
- VECCOPY(tail, ebp2->vec);
+ copy_v3_v3(head, ebp->vec);
+ copy_v3_v3(tail, ebp2->vec);
}
else if (headtail == 1) {
- VECCOPY(head, ebp2->vec);
- VECCOPY(tail, ebp->vec);
+ copy_v3_v3(head, ebp2->vec);
+ copy_v3_v3(tail, ebp->vec);
}
/* add new bone and parent it to the appropriate end */
@@ -3095,16 +3090,16 @@ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone
* - parent = parent of start
*/
if ((start->flag & BONE_TIPSEL) && ((start->flag & BONE_SELECTED) || start==arm->act_edbone)==0) {
- VECCOPY(head, start->tail);
+ copy_v3_v3(head, start->tail);
}
else {
- VECCOPY(head, start->head);
+ copy_v3_v3(head, start->head);
}
if ((end->flag & BONE_ROOTSEL) && ((end->flag & BONE_SELECTED) || end==arm->act_edbone)==0) {
- VECCOPY(tail, end->head);
+ copy_v3_v3(tail, end->head);
}
else {
- VECCOPY(tail, end->tail);
+ copy_v3_v3(tail, end->tail);
}
newbone= add_points_bone(obedit, head, tail);
newbone->parent = start->parent;
@@ -3376,8 +3371,8 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
newbone = MEM_callocN(sizeof(EditBone), "extrudebone");
if (do_extrude==1) {
- VECCOPY (newbone->head, ebone->tail);
- VECCOPY (newbone->tail, newbone->head);
+ copy_v3_v3(newbone->head, ebone->tail);
+ copy_v3_v3(newbone->tail, newbone->head);
newbone->parent = ebone;
newbone->flag = ebone->flag & BONE_TIPSEL; // copies it, in case mirrored bone
@@ -3385,8 +3380,8 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
if (newbone->parent) newbone->flag |= BONE_CONNECTED;
}
else {
- VECCOPY(newbone->head, ebone->head);
- VECCOPY(newbone->tail, ebone->head);
+ copy_v3_v3(newbone->head, ebone->head);
+ copy_v3_v3(newbone->tail, ebone->head);
newbone->parent= ebone->parent;
newbone->flag= BONE_TIPSEL;
@@ -3476,7 +3471,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
RNA_string_get(op->ptr, "name", name);
- VECCOPY(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
+ copy_v3_v3(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
/* Get inverse point for head and orientation for tail */
invert_m4_m4(obedit->imat, obedit->obmat);
@@ -3495,7 +3490,7 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
/* Create a bone */
bone= ED_armature_edit_bone_add(obedit->data, name);
- VECCOPY(bone->head, curs);
+ copy_v3_v3(bone->head, curs);
if(rv3d && (U.flag & USER_ADD_VIEWALIGNED))
add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1
@@ -3565,17 +3560,17 @@ static int armature_subdivide_exec(bContext *C, wmOperator *op)
BLI_addtail(arm->edbo, newbone);
/* calculate location of newbone->head */
- VECCOPY(val1, ebone->head);
- VECCOPY(val2, ebone->tail);
- VECCOPY(val3, newbone->head);
+ copy_v3_v3(val1, ebone->head);
+ copy_v3_v3(val2, ebone->tail);
+ copy_v3_v3(val3, newbone->head);
val3[0]= val1[0]*cutratio + val2[0]*cutratioI;
val3[1]= val1[1]*cutratio + val2[1]*cutratioI;
val3[2]= val1[2]*cutratio + val2[2]*cutratioI;
- VECCOPY(newbone->head, val3);
- VECCOPY(newbone->tail, ebone->tail);
- VECCOPY(ebone->tail, newbone->head);
+ copy_v3_v3(newbone->head, val3);
+ copy_v3_v3(newbone->tail, ebone->tail);
+ copy_v3_v3(ebone->tail, newbone->head);
newbone->rad_head= 0.5f * (ebone->rad_head + ebone->rad_tail);
ebone->rad_tail= newbone->rad_head;
@@ -3793,7 +3788,7 @@ void ARMATURE_OT_switch_direction(wmOperatorType *ot)
static void bone_connect_to_existing_parent(EditBone *bone)
{
bone->flag |= BONE_CONNECTED;
- VECCOPY(bone->head, bone->parent->tail);
+ copy_v3_v3(bone->head, bone->parent->tail);
bone->rad_head = bone->parent->rad_tail;
}
@@ -3821,7 +3816,7 @@ static void bone_connect_to_new_parent(ListBase *edbo, EditBone *selbone, EditBo
selbone->flag |= BONE_CONNECTED;
sub_v3_v3v3(offset, actbone->tail, selbone->head);
- VECCOPY(selbone->head, actbone->tail);
+ copy_v3_v3(selbone->head, actbone->tail);
selbone->rad_head= actbone->rad_tail;
add_v3_v3(selbone->tail, offset);
@@ -4095,7 +4090,7 @@ void ARMATURE_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "deselect all editbone";
+ ot->name= "Select or Deselect All";
ot->idname= "ARMATURE_OT_select_all";
/* api callbacks */
@@ -4594,7 +4589,7 @@ static void add_vgroups__mapFunc(void *userData, int index, float *co, float *no
/* DerivedMesh mapFunc for getting final coords in weight paint mode */
float (*verts)[3] = userData;
- VECCOPY(verts[index], co);
+ copy_v3_v3(verts[index], co);
}
static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], int numbones, Bone **bonelist, bDeformGroup **dgrouplist, bDeformGroup **dgroupflip, float (*root)[3], float (*tip)[3], int *selected, float scale)
@@ -4657,7 +4652,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
bArmature *arm= par->data;
Bone **bonelist, *bone;
bDeformGroup **dgrouplist, **dgroupflip;
- bDeformGroup *dgroup, *curdg;
+ bDeformGroup *dgroup;
bPoseChannel *pchan;
Mesh *mesh;
Mat4 *bbone = NULL;
@@ -4721,18 +4716,17 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
/* compute root and tip */
if (bbone) {
- VECCOPY(root[j], bbone[segments].mat[3]);
- mul_m4_v3(bone->arm_mat, root[j]);
+ mul_v3_m4v3(root[j], bone->arm_mat, bbone[segments].mat[3]);
if ((segments+1) < bone->segments) {
- VECCOPY(tip[j], bbone[segments+1].mat[3])
- mul_m4_v3(bone->arm_mat, tip[j]);
+ mul_v3_m4v3(tip[j], bone->arm_mat, bbone[segments+1].mat[3]);
+ }
+ else {
+ copy_v3_v3(tip[j], bone->arm_tail);
}
- else
- VECCOPY(tip[j], bone->arm_tail)
}
else {
- VECCOPY(root[j], bone->arm_head);
- VECCOPY(tip[j], bone->arm_tail);
+ copy_v3_v3(root[j], bone->arm_head);
+ copy_v3_v3(tip[j], bone->arm_tail);
}
mul_m4_v3(par->obmat, root[j]);
@@ -4749,17 +4743,10 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
/* find flipped group */
if (dgroup && mirror) {
char name[32];
-
- BLI_strncpy(name, dgroup->name, 32);
+
// 0 = don't strip off number extensions
- bone_flip_name(name, 0);
-
- for (curdg = ob->defbase.first; curdg; curdg=curdg->next) {
- if (!strcmp(curdg->name, name))
- break;
- }
-
- dgroupflip[j] = curdg;
+ flip_side_name(name, dgroup->name, FALSE);
+ dgroupflip[j] = defgroup_find_name(ob, name);
}
}
@@ -4789,7 +4776,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
/* transform verts to global space */
for (i=0; i < mesh->totvert; i++) {
if (!vertsfilled)
- VECCOPY(verts[i], mesh->mvert[i].co)
+ copy_v3_v3(verts[i], mesh->mvert[i].co);
mul_m4_v3(ob->obmat, verts[i]);
}
@@ -5027,14 +5014,14 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
float eul[3], oldeul[3], quat1[4] = {0};
if (pchan->rotmode == ROT_MODE_QUAT) {
- QUATCOPY(quat1, pchan->quat);
+ copy_qt_qt(quat1, pchan->quat);
quat_to_eul( oldeul,pchan->quat);
}
else if (pchan->rotmode == ROT_MODE_AXISANGLE) {
axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,pchan->rotAxis, pchan->rotAngle);
}
else {
- VECCOPY(oldeul, pchan->eul);
+ copy_v3_v3(oldeul, pchan->eul);
}
eul[0]= eul[1]= eul[2]= 0.0f;
@@ -5057,7 +5044,7 @@ static int pose_clear_rot_exec(bContext *C, wmOperator *op)
eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,eul, EULER_ORDER_DEFAULT);
}
else {
- VECCOPY(pchan->eul, eul);
+ copy_v3_v3(pchan->eul, eul);
}
}
} // Duplicated in source/blender/editors/object/object_transform.c
@@ -5213,7 +5200,7 @@ void POSE_OT_select_all(wmOperatorType *ot)
{
/* identifiers */
- ot->name= "deselect all bones";
+ ot->name= "Select or Deselect All";
ot->idname= "POSE_OT_select_all";
/* api callbacks */
@@ -5277,6 +5264,7 @@ static int hide_selected_pose_bone(Object *ob, Bone *bone, void *ptr)
if (arm->layer & bone->layer) {
if (bone->flag & BONE_SELECTED) {
bone->flag |= BONE_HIDDEN_P;
+ bone->flag &= ~BONE_SELECTED;
if(arm->act_bone==bone)
arm->act_bone= NULL;
}
@@ -5479,8 +5467,17 @@ void ED_armature_bone_rename(bArmature *arm, char *oldnamep, char *newnamep)
/* Rename the pose channel, if it exists */
if (ob->pose) {
bPoseChannel *pchan = get_pose_channel(ob->pose, oldname);
- if (pchan)
+ if (pchan) {
BLI_strncpy(pchan->name, newname, MAXBONENAME);
+
+ if (ob->pose->chanhash) {
+ GHash *gh = ob->pose->chanhash;
+
+ /* remove the old hash entry, and replace with the new name */
+ BLI_ghash_remove(gh, oldname, NULL, NULL);
+ BLI_ghash_insert(gh, pchan->name, pchan);
+ }
+ }
}
/* Update any object constraints to use the new bone name */
@@ -5506,11 +5503,9 @@ void ED_armature_bone_rename(bArmature *arm, char *oldnamep, char *newnamep)
}
if (modifiers_usesArmature(ob, arm)) {
- bDeformGroup *dg;
- /* bone name in defgroup */
- for (dg=ob->defbase.first; dg; dg=dg->next) {
- if (!strcmp(dg->name, oldname))
- BLI_strncpy(dg->name, newname, MAXBONENAME);
+ bDeformGroup *dg= defgroup_find_name(ob, oldname);
+ if(dg) {
+ BLI_strncpy(dg->name, newname, MAXBONENAME);
}
}
@@ -5539,8 +5534,7 @@ static int armature_flip_names_exec (bContext *C, wmOperator *op)
/* loop through selected bones, auto-naming them */
CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones)
{
- BLI_strncpy(newname, ebone->name, sizeof(newname));
- bone_flip_name(newname, 1); // 1 = do strip off number extensions
+ flip_side_name(newname, ebone->name, TRUE); // 1 = do strip off number extensions
ED_armature_bone_rename(arm, ebone->name, newname);
}
CTX_DATA_END;