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Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r--source/blender/editors/armature/editarmature.c144
1 files changed, 72 insertions, 72 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index 5d9531e6b37..f95205e7252 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1964,7 +1964,7 @@ int mouse_armature(bContext *C, short mval[2], int extend)
ED_armature_deselectall(obedit, 0, 0);
/* by definition the non-root connected bones have no root point drawn,
- so a root selection needs to be delivered to the parent tip */
+ so a root selection needs to be delivered to the parent tip */
if(selmask & BONE_SELECTED) {
if(nearBone->parent && (nearBone->flag & BONE_CONNECTED)) {
@@ -3691,7 +3691,7 @@ static int armature_subdivs_exec(bContext *C, wmOperator *op)
void ARMATURE_OT_subdivs(wmOperatorType *ot)
{
static EnumPropertyItem type_items[]= {
- {0, "SIMPLE", 0, "Simple", ""},
+ {0, "SIMPLE", 0, "Simple", ""},
{1, "MULTI", 0, "Multi", ""},
{0, NULL, 0, NULL, NULL}};
@@ -4212,7 +4212,7 @@ void ARMATURE_OT_select_hierarchy(wmOperatorType *ot)
/* props */
RNA_def_enum(ot->srna, "direction", direction_items,
- BONE_SELECT_PARENT, "Direction", "");
+ BONE_SELECT_PARENT, "Direction", "");
RNA_def_boolean(ot->srna, "extend", 0, "Add to Selection", "");
}
@@ -4357,28 +4357,28 @@ void ARMATURE_OT_align(wmOperatorType *ot)
static int bone_looper(Object *ob, Bone *bone, void *data,
int (*bone_func)(Object *, Bone *, void *))
{
- /* We want to apply the function bone_func to every bone
+ /* We want to apply the function bone_func to every bone
* in an armature -- feed bone_looper the first bone and
* a pointer to the bone_func and watch it go!. The int count
* can be useful for counting bones with a certain property
* (e.g. skinnable)
*/
- int count = 0;
+ int count = 0;
- if (bone) {
+ if (bone) {
/* only do bone_func if the bone is non null */
- count += bone_func(ob, bone, data);
+ count += bone_func(ob, bone, data);
/* try to execute bone_func for the first child */
- count += bone_looper(ob, bone->childbase.first, data, bone_func);
+ count += bone_looper(ob, bone->childbase.first, data, bone_func);
/* try to execute bone_func for the next bone at this
* depth of the recursion.
*/
- count += bone_looper(ob, bone->next, data, bone_func);
- }
+ count += bone_looper(ob, bone->next, data, bone_func);
+ }
- return count;
+ return count;
}
/* called from editview.c, for mode-less pose selection */
@@ -4496,28 +4496,28 @@ void ED_pose_deselectall (Object *ob, int test, int doundo)
static int bone_skinnable(Object *ob, Bone *bone, void *datap)
{
- /* Bones that are deforming
- * are regarded to be "skinnable" and are eligible for
- * auto-skinning.
- *
- * This function performs 2 functions:
- *
- * a) It returns 1 if the bone is skinnable.
- * If we loop over all bones with this
- * function, we can count the number of
- * skinnable bones.
- * b) If the pointer data is non null,
- * it is treated like a handle to a
- * bone pointer -- the bone pointer
- * is set to point at this bone, and
- * the pointer the handle points to
- * is incremented to point to the
- * next member of an array of pointers
- * to bones. This way we can loop using
- * this function to construct an array of
- * pointers to bones that point to all
- * skinnable bones.
- */
+ /* Bones that are deforming
+ * are regarded to be "skinnable" and are eligible for
+ * auto-skinning.
+ *
+ * This function performs 2 functions:
+ *
+ * a) It returns 1 if the bone is skinnable.
+ * If we loop over all bones with this
+ * function, we can count the number of
+ * skinnable bones.
+ * b) If the pointer data is non null,
+ * it is treated like a handle to a
+ * bone pointer -- the bone pointer
+ * is set to point at this bone, and
+ * the pointer the handle points to
+ * is incremented to point to the
+ * next member of an array of pointers
+ * to bones. This way we can loop using
+ * this function to construct an array of
+ * pointers to bones that point to all
+ * skinnable bones.
+ */
Bone ***hbone;
int a, segments;
struct { Object *armob; void *list; int heat; } *data = datap;
@@ -4540,50 +4540,50 @@ static int bone_skinnable(Object *ob, Bone *bone, void *datap)
return segments;
}
}
- return 0;
+ return 0;
}
static int ED_vgroup_add_unique_bone(Object *ob, Bone *bone, void *data)
{
- /* This group creates a vertex group to ob that has the
- * same name as bone (provided the bone is skinnable).
+ /* This group creates a vertex group to ob that has the
+ * same name as bone (provided the bone is skinnable).
* If such a vertex group aleady exist the routine exits.
- */
+ */
if (!(bone->flag & BONE_NO_DEFORM)) {
if (!defgroup_find_name(ob,bone->name)) {
ED_vgroup_add_name(ob, bone->name);
return 1;
}
- }
- return 0;
+ }
+ return 0;
}
static int dgroup_skinnable(Object *ob, Bone *bone, void *datap)
{
- /* Bones that are deforming
- * are regarded to be "skinnable" and are eligible for
- * auto-skinning.
- *
- * This function performs 2 functions:
- *
- * a) If the bone is skinnable, it creates
- * a vertex group for ob that has
- * the name of the skinnable bone
- * (if one doesn't exist already).
- * b) If the pointer data is non null,
- * it is treated like a handle to a
- * bDeformGroup pointer -- the
- * bDeformGroup pointer is set to point
- * to the deform group with the bone's
- * name, and the pointer the handle
- * points to is incremented to point to the
- * next member of an array of pointers
- * to bDeformGroups. This way we can loop using
- * this function to construct an array of
- * pointers to bDeformGroups, all with names
- * of skinnable bones.
- */
- bDeformGroup ***hgroup, *defgroup;
+ /* Bones that are deforming
+ * are regarded to be "skinnable" and are eligible for
+ * auto-skinning.
+ *
+ * This function performs 2 functions:
+ *
+ * a) If the bone is skinnable, it creates
+ * a vertex group for ob that has
+ * the name of the skinnable bone
+ * (if one doesn't exist already).
+ * b) If the pointer data is non null,
+ * it is treated like a handle to a
+ * bDeformGroup pointer -- the
+ * bDeformGroup pointer is set to point
+ * to the deform group with the bone's
+ * name, and the pointer the handle
+ * points to is incremented to point to the
+ * next member of an array of pointers
+ * to bDeformGroups. This way we can loop using
+ * this function to construct an array of
+ * pointers to bDeformGroups, all with names
+ * of skinnable bones.
+ */
+ bDeformGroup ***hgroup, *defgroup;
int a, segments;
struct { Object *armob; void *list; int heat; } *data= datap;
@@ -4608,7 +4608,7 @@ static int dgroup_skinnable(Object *ob, Bone *bone, void *datap)
return segments;
}
}
- return 0;
+ return 0;
}
static void add_vgroups__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
@@ -4721,7 +4721,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
selected = MEM_callocN(numbones*sizeof(int), "selected");
for (j=0; j < numbones; ++j) {
- bone = bonelist[j];
+ bone = bonelist[j];
dgroup = dgrouplist[j];
/* handle bbone */
@@ -4786,7 +4786,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
}
/* create verts */
- mesh = (Mesh*)ob->data;
+ mesh = (Mesh*)ob->data;
verts = MEM_callocN(mesh->totvert*sizeof(*verts), "closestboneverts");
if (wpmode) {
@@ -4802,7 +4802,7 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
}
else if (modifiers_findByType(ob, eModifierType_Subsurf)) {
/* is subsurf on? Lets use the verts on the limit surface then.
- * = same amount of vertices as mesh, but vertices moved to the
+ * = same amount of vertices as mesh, but vertices moved to the
* subsurfed position, like for 'optimal'. */
subsurf_calculate_limit_positions(mesh, verts);
vertsfilled = 1;
@@ -4825,9 +4825,9 @@ void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int m
dgroupflip, root, tip, selected, mat4_to_scale(par->obmat));
}
- /* free the memory allocated */
- MEM_freeN(bonelist);
- MEM_freeN(dgrouplist);
+ /* free the memory allocated */
+ MEM_freeN(bonelist);
+ MEM_freeN(dgrouplist);
MEM_freeN(dgroupflip);
MEM_freeN(root);
MEM_freeN(tip);
@@ -5625,7 +5625,7 @@ static int armature_autoside_names_exec (bContext *C, wmOperator *op)
void ARMATURE_OT_autoside_names (wmOperatorType *ot)
{
static EnumPropertyItem axis_items[]= {
- {0, "XAXIS", 0, "X-Axis", "Left/Right"},
+ {0, "XAXIS", 0, "X-Axis", "Left/Right"},
{1, "YAXIS", 0, "Y-Axis", "Front/Back"},
{2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"},
{0, NULL, 0, NULL, NULL}};
@@ -5805,7 +5805,7 @@ EditBone * test_subdivideByCorrelation(Scene *scene, Object *obedit, ReebArc *ar
lastBone = subdivideArcBy(arm, arm->edbo, iter, invmat, tmat, nextAdaptativeSubdivision);
}
- return lastBone;
+ return lastBone;
}
float arcLengthRatio(ReebArc *arc)