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Diffstat (limited to 'source/blender/editors/armature/editarmature.c')
-rw-r--r--source/blender/editors/armature/editarmature.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index ec02f406fcf..5945d25f3ee 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -1965,7 +1965,7 @@ float ED_rollBoneToVector(EditBone *bone, const float align_axis[3], const short
sub_v3_v3v3(nor, bone->tail, bone->head);
vec_roll_to_mat3(nor, 0.0f, mat);
- /* check the bone isnt aligned with the axis */
+ /* check the bone isn't aligned with the axis */
if(!is_zero_v3(align_axis) && angle_v3v3(align_axis, mat[2]) > FLT_EPSILON) {
float vec[3], align_axis_proj[3], roll;
@@ -2153,7 +2153,7 @@ static void undoBones_to_editBones(void *uarmv, void *armv, void *UNUSED(data))
for(newebo= arm->edbo->first; newebo; newebo= newebo->next) {
if(newebo->parent) newebo->parent= newebo->parent->temp;
}
- /* be sure they dont hang ever */
+ /* be sure they don't hang ever */
for(newebo= arm->edbo->first; newebo; newebo= newebo->next) {
newebo->temp= NULL;
}
@@ -3386,7 +3386,7 @@ static int armature_extrude_exec(bContext *C, wmOperator *op)
newbone->zwidth= ebone->zwidth;
newbone->ease1= ebone->ease1;
newbone->ease2= ebone->ease2;
- newbone->rad_head= ebone->rad_tail; // dont copy entire bone...
+ newbone->rad_head= ebone->rad_tail; // don't copy entire bone...
newbone->rad_tail= ebone->rad_tail;
newbone->segments= 1;
newbone->layer= ebone->layer;