diff options
Diffstat (limited to 'source/blender/editors/armature/meshlaplacian.c')
-rw-r--r-- | source/blender/editors/armature/meshlaplacian.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c index af1c00b51b1..e352b03f4ba 100644 --- a/source/blender/editors/armature/meshlaplacian.c +++ b/source/blender/editors/armature/meshlaplacian.c @@ -390,7 +390,7 @@ float laplacian_system_get_solution(int v) /************************* Heat Bone Weighting ******************************/ /* From "Automatic Rigging and Animation of 3D Characters" - Ilya Baran and Jovan Popovic, SIGGRAPH 2007 */ + Ilya Baran and Jovan Popovic, SIGGRAPH 2007 */ #define C_WEIGHT 1.0f #define WEIGHT_LIMIT_START 0.05f @@ -751,7 +751,7 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource, #ifdef RIGID_DEFORM /********************** As-Rigid-As-Possible Deformation ******************/ /* From "As-Rigid-As-Possible Surface Modeling", - Olga Sorkine and Marc Alexa, ESGP 2007. */ + Olga Sorkine and Marc Alexa, ESGP 2007. */ /* investigate: - transpose R in orthogonal @@ -1042,7 +1042,7 @@ typedef struct MeshDeformBind { /* our own triangle intersection, so we can fully control the epsilons and * prevent corner case from going wrong*/ static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3], - float vert1[3], float vert2[3], float *isectco, float *uvw) + float vert1[3], float vert2[3], float *isectco, float *uvw) { float edge1[3], edge2[3], tvec[3], pvec[3], qvec[3]; float det,inv_det, u, v, dir[3], isectdir[3]; |