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Diffstat (limited to 'source/blender/editors/armature/meshlaplacian.c')
-rw-r--r--source/blender/editors/armature/meshlaplacian.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index af1c00b51b1..e352b03f4ba 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -390,7 +390,7 @@ float laplacian_system_get_solution(int v)
/************************* Heat Bone Weighting ******************************/
/* From "Automatic Rigging and Animation of 3D Characters"
- Ilya Baran and Jovan Popovic, SIGGRAPH 2007 */
+ Ilya Baran and Jovan Popovic, SIGGRAPH 2007 */
#define C_WEIGHT 1.0f
#define WEIGHT_LIMIT_START 0.05f
@@ -751,7 +751,7 @@ void heat_bone_weighting(Object *ob, Mesh *me, float (*verts)[3], int numsource,
#ifdef RIGID_DEFORM
/********************** As-Rigid-As-Possible Deformation ******************/
/* From "As-Rigid-As-Possible Surface Modeling",
- Olga Sorkine and Marc Alexa, ESGP 2007. */
+ Olga Sorkine and Marc Alexa, ESGP 2007. */
/* investigate:
- transpose R in orthogonal
@@ -1042,7 +1042,7 @@ typedef struct MeshDeformBind {
/* our own triangle intersection, so we can fully control the epsilons and
* prevent corner case from going wrong*/
static int meshdeform_tri_intersect(float orig[3], float end[3], float vert0[3],
- float vert1[3], float vert2[3], float *isectco, float *uvw)
+ float vert1[3], float vert2[3], float *isectco, float *uvw)
{
float edge1[3], edge2[3], tvec[3], pvec[3], qvec[3];
float det,inv_det, u, v, dir[3], isectdir[3];