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Diffstat (limited to 'source/blender/editors/armature/poseSlide.c')
-rw-r--r--source/blender/editors/armature/poseSlide.c593
1 files changed, 514 insertions, 79 deletions
diff --git a/source/blender/editors/armature/poseSlide.c b/source/blender/editors/armature/poseSlide.c
index 5a7c7ffcaf9..203d76086b3 100644
--- a/source/blender/editors/armature/poseSlide.c
+++ b/source/blender/editors/armature/poseSlide.c
@@ -24,6 +24,11 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
+/** \file blender/editors/armature/poseSlide.c
+ * \ingroup edarmature
+ */
+
#include <stdlib.h>
#include <stdio.h>
@@ -56,10 +61,9 @@
#include "WM_api.h"
#include "WM_types.h"
-
-
#include "ED_armature.h"
#include "ED_keyframes_draw.h"
+#include "ED_markers.h"
#include "ED_screen.h"
#include "armature_intern.h"
@@ -72,7 +76,13 @@
* for interactively controlling the spacing of poses, but also
* for 'pushing' and/or 'relaxing' extremes as they see fit.
*
- * B) Pose Sculpting
+ * B) Propagate
+ * This tool copies elements of the selected pose to successive
+ * keyframes, allowing the animator to go back and modify the poses
+ * for some "static" pose controls, without having to repeatedly
+ * doing a "next paste" dance.
+ *
+ * C) Pose Sculpting
* This is yet to be implemented, but the idea here is to use
* sculpting techniques to make it easier to pose rigs by allowing
* rigs to be manipulated using a familiar paint-based interface.
@@ -187,102 +197,163 @@ static void pose_slide_refresh (bContext *C, tPoseSlideOp *pso)
poseAnim_mapping_refresh(C, pso->scene, pso->ob);
}
+/* helper for apply() - perform sliding for some value */
+static void pose_slide_apply_val (tPoseSlideOp *pso, FCurve *fcu, float *val)
+{
+ float cframe = (float)pso->cframe;
+ float sVal, eVal;
+ float w1, w2;
+
+ /* get keyframe values for endpoint poses to blend with */
+ /* previous/start */
+ sVal= evaluate_fcurve(fcu, (float)pso->prevFrame);
+ /* next/end */
+ eVal= evaluate_fcurve(fcu, (float)pso->nextFrame);
+
+ /* calculate the relative weights of the endpoints */
+ if (pso->mode == POSESLIDE_BREAKDOWN) {
+ /* get weights from the percentage control */
+ w1= pso->percentage; /* this must come second */
+ w2= 1.0f - w1; /* this must come first */
+ }
+ else {
+ /* - these weights are derived from the relative distance of these
+ * poses from the current frame
+ * - they then get normalised so that they only sum up to 1
+ */
+ float wtot;
+
+ w1 = cframe - (float)pso->prevFrame;
+ w2 = (float)pso->nextFrame - cframe;
+
+ wtot = w1 + w2;
+ w1 = (w1/wtot);
+ w2 = (w2/wtot);
+ }
+
+ /* depending on the mode, calculate the new value
+ * - in all of these, the start+end values are multiplied by w2 and w1 (respectively),
+ * since multiplication in another order would decrease the value the current frame is closer to
+ */
+ switch (pso->mode) {
+ case POSESLIDE_PUSH: /* make the current pose more pronounced */
+ {
+ /* perform a weighted average here, favouring the middle pose
+ * - numerator should be larger than denominator to 'expand' the result
+ * - perform this weighting a number of times given by the percentage...
+ */
+ int iters= (int)ceil(10.0f*pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed
+
+ while (iters-- > 0) {
+ (*val)= ( -((sVal * w2) + (eVal * w1)) + ((*val) * 6.0f) ) / 5.0f;
+ }
+ }
+ break;
+
+ case POSESLIDE_RELAX: /* make the current pose more like its surrounding ones */
+ {
+ /* perform a weighted average here, favouring the middle pose
+ * - numerator should be smaller than denominator to 'relax' the result
+ * - perform this weighting a number of times given by the percentage...
+ */
+ int iters= (int)ceil(10.0f*pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed
+
+ while (iters-- > 0) {
+ (*val)= ( ((sVal * w2) + (eVal * w1)) + ((*val) * 5.0f) ) / 6.0f;
+ }
+ }
+ break;
+
+ case POSESLIDE_BREAKDOWN: /* make the current pose slide around between the endpoints */
+ {
+ /* perform simple linear interpolation - coefficient for start must come from pso->percentage... */
+ // TODO: make this use some kind of spline interpolation instead?
+ (*val)= ((sVal * w2) + (eVal * w1));
+ }
+ break;
+ }
+}
+
/* helper for apply() - perform sliding for some 3-element vector */
-static void pose_slide_apply_vec3 (tPoseSlideOp *pso, tPChanFCurveLink *pfl, float vec[3], const char *propName)
+static void pose_slide_apply_vec3 (tPoseSlideOp *pso, tPChanFCurveLink *pfl, float vec[3], const char propName[])
{
LinkData *ld=NULL;
char *path=NULL;
- float cframe;
/* get the path to use... */
path= BLI_sprintfN("%s.%s", pfl->pchan_path, propName);
- /* get the current frame number */
- cframe= (float)pso->cframe;
-
/* using this path, find each matching F-Curve for the variables we're interested in */
while ( (ld= poseAnim_mapping_getNextFCurve(&pfl->fcurves, ld, path)) ) {
FCurve *fcu= (FCurve *)ld->data;
- float sVal, eVal;
- float w1, w2;
- int ch;
- /* get keyframe values for endpoint poses to blend with */
- /* previous/start */
- sVal= evaluate_fcurve(fcu, (float)pso->prevFrame);
- /* next/end */
- eVal= evaluate_fcurve(fcu, (float)pso->nextFrame);
+ /* just work on these channels one by one... there's no interaction between values */
+ pose_slide_apply_val(pso, fcu, &vec[fcu->array_index]);
+ }
+
+ /* free the temp path we got */
+ MEM_freeN(path);
+}
+
+/* helper for apply() - perform sliding for custom properties */
+static void pose_slide_apply_props (tPoseSlideOp *pso, tPChanFCurveLink *pfl)
+{
+ PointerRNA ptr = {{NULL}};
+ LinkData *ld;
+ int len = strlen(pfl->pchan_path);
+
+ /* setup pointer RNA for resolving paths */
+ RNA_pointer_create(NULL, &RNA_PoseBone, pfl->pchan, &ptr);
+
+ /* custom properties are just denoted using ["..."][etc.] after the end of the base path,
+ * so just check for opening pair after the end of the path
+ */
+ for (ld = pfl->fcurves.first; ld; ld = ld->next) {
+ FCurve *fcu = (FCurve *)ld->data;
+ char *bPtr, *pPtr;
- /* get channel index */
- ch= fcu->array_index;
+ if (fcu->rna_path == NULL)
+ continue;
- /* calculate the relative weights of the endpoints */
- if (pso->mode == POSESLIDE_BREAKDOWN) {
- /* get weights from the percentage control */
- w1= pso->percentage; /* this must come second */
- w2= 1.0f - w1; /* this must come first */
- }
- else {
- /* - these weights are derived from the relative distance of these
- * poses from the current frame
- * - they then get normalised so that they only sum up to 1
+ /* do we have a match?
+ * - bPtr is the RNA Path with the standard part chopped off
+ * - pPtr is the chunk of the path which is left over
+ */
+ bPtr = strstr(fcu->rna_path, pfl->pchan_path) + len;
+ pPtr = strstr(bPtr, "[\""); /* dummy " for texteditor bugs */
+
+ if (pPtr) {
+ /* use RNA to try and get a handle on this property, then, assuming that it is just
+ * numerical, try and grab the value as a float for temp editing before setting back
*/
- float wtot;
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, pPtr);
- w1 = cframe - (float)pso->prevFrame;
- w2 = (float)pso->nextFrame - cframe;
-
- wtot = w1 + w2;
- w1 = (w1/wtot);
- w2 = (w2/wtot);
- }
-
- /* depending on the mode, calculate the new value
- * - in all of these, the start+end values are multiplied by w2 and w1 (respectively),
- * since multiplication in another order would decrease the value the current frame is closer to
- */
- switch (pso->mode) {
- case POSESLIDE_PUSH: /* make the current pose more pronounced */
- {
- /* perform a weighted average here, favouring the middle pose
- * - numerator should be larger than denominator to 'expand' the result
- * - perform this weighting a number of times given by the percentage...
- */
- int iters= (int)ceil(10.0f*pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed
-
- while (iters-- > 0) {
- vec[ch]= ( -((sVal * w2) + (eVal * w1)) + (vec[ch] * 6.0f) ) / 5.0f;
- }
- }
- break;
-
- case POSESLIDE_RELAX: /* make the current pose more like its surrounding ones */
- {
- /* perform a weighted average here, favouring the middle pose
- * - numerator should be smaller than denominator to 'relax' the result
- * - perform this weighting a number of times given by the percentage...
- */
- int iters= (int)ceil(10.0f*pso->percentage); // TODO: maybe a sensitivity ctrl on top of this is needed
-
- while (iters-- > 0) {
- vec[ch]= ( ((sVal * w2) + (eVal * w1)) + (vec[ch] * 5.0f) ) / 6.0f;
+ if (prop) {
+ switch (RNA_property_type(prop)) {
+ case PROP_FLOAT:
+ {
+ float tval = RNA_property_float_get(&ptr, prop);
+ pose_slide_apply_val(pso, fcu, &tval);
+ RNA_property_float_set(&ptr, prop, tval);
+ }
+ break;
+ case PROP_BOOLEAN:
+ case PROP_ENUM:
+ case PROP_INT:
+ {
+ float tval = (float)RNA_property_int_get(&ptr, prop);
+ pose_slide_apply_val(pso, fcu, &tval);
+ RNA_property_int_set(&ptr, prop, (int)tval);
+ }
+ break;
+ default:
+ /* cannot handle */
+ //printf("Cannot Pose Slide non-numerical property\n");
+ break;
}
}
- break;
-
- case POSESLIDE_BREAKDOWN: /* make the current pose slide around between the endpoints */
- {
- /* perform simple linear interpolation - coefficient for start must come from pso->percentage... */
- // TODO: make this use some kind of spline interpolation instead?
- vec[ch]= ((sVal * w2) + (eVal * w1));
- }
- break;
}
-
}
-
- /* free the temp path we got */
- MEM_freeN(path);
}
/* helper for apply() - perform sliding for quaternion rotations (using quat blending) */
@@ -421,6 +492,11 @@ static void pose_slide_apply(bContext *C, tPoseSlideOp *pso)
pose_slide_apply_quat(pso, pfl);
}
}
+
+ if (pfl->oldprops) {
+ /* not strictly a transform, but contributes to the pose produced in many rigs */
+ pose_slide_apply_props(pso, pfl);
+ }
}
/* depsgraph updates + redraws */
@@ -497,6 +573,7 @@ static int pose_slide_invoke_common (bContext *C, wmOperator *op, tPoseSlideOp *
}
else {
BKE_report(op->reports, RPT_ERROR, "No keyframes to slide between.");
+ pose_slide_exit(op);
return OPERATOR_CANCELLED;
}
@@ -782,3 +859,361 @@ void POSE_OT_breakdown (wmOperatorType *ot)
}
/* **************************************************** */
+/* B) Pose Propagate */
+
+/* "termination conditions" - i.e. when we stop */
+typedef enum ePosePropagate_Termination {
+ /* stop after the current hold ends */
+ POSE_PROPAGATE_SMART_HOLDS = 0,
+ /* only do on the last keyframe */
+ POSE_PROPAGATE_LAST_KEY,
+ /* stop after the next keyframe */
+ POSE_PROPAGATE_NEXT_KEY,
+ /* stop after the specified frame */
+ POSE_PROPAGATE_BEFORE_FRAME,
+ /* stop when we run out of keyframes */
+ POSE_PROPAGATE_BEFORE_END,
+
+ /* only do on the frames where markers are selected */
+ POSE_PROPAGATE_SELECTED_MARKERS
+} ePosePropagate_Termination;
+
+/* termination data needed for some modes - assumes only one of these entries will be needed at a time */
+typedef union tPosePropagate_ModeData {
+ /* smart holds + before frame: frame number to stop on */
+ float end_frame;
+
+ /* selected markers: listbase for CfraElem's marking these frames */
+ ListBase sel_markers;
+} tPosePropagate_ModeData;
+
+/* --------------------------------- */
+
+/* get frame on which the "hold" for the bone ends
+ * XXX: this may not really work that well if a bone moves on some channels and not others
+ * if this happens to be a major issue, scrap this, and just make this happen
+ * independently per F-Curve
+ */
+static float pose_propagate_get_boneHoldEndFrame (Object *ob, tPChanFCurveLink *pfl, float startFrame)
+{
+ DLRBT_Tree keys, blocks;
+ ActKeyBlock *ab;
+
+ AnimData *adt= ob->adt;
+ LinkData *ld;
+ float endFrame = startFrame;
+
+ /* set up optimised data-structures for searching for relevant keyframes + holds */
+ BLI_dlrbTree_init(&keys);
+ BLI_dlrbTree_init(&blocks);
+
+ for (ld = pfl->fcurves.first; ld; ld = ld->next) {
+ FCurve *fcu = (FCurve *)ld->data;
+ fcurve_to_keylist(adt, fcu, &keys, &blocks);
+ }
+
+ BLI_dlrbTree_linkedlist_sync(&keys);
+ BLI_dlrbTree_linkedlist_sync(&blocks);
+
+ /* find the long keyframe (i.e. hold), and hence obtain the endFrame value
+ * - the best case would be one that starts on the frame itself
+ */
+ ab = (ActKeyBlock *)BLI_dlrbTree_search_exact(&blocks, compare_ab_cfraPtr, &startFrame);
+
+ if (actkeyblock_is_valid(ab, &keys) == 0) {
+ /* There are only two cases for no-exact match:
+ * 1) the current frame is just before another key but not on a key itself
+ * 2) the current frame is on a key, but that key doesn't link to the next
+ *
+ * If we've got the first case, then we can search for another block,
+ * otherwise forget it, as we'd be overwriting some valid data.
+ */
+ if (BLI_dlrbTree_search_exact(&keys, compare_ak_cfraPtr, &startFrame) == NULL) {
+ /* we've got case 1, so try the one after */
+ ab = (ActKeyBlock *)BLI_dlrbTree_search_next(&blocks, compare_ab_cfraPtr, &startFrame);
+
+ if (actkeyblock_is_valid(ab, &keys) == 0) {
+ /* try the block before this frame then as last resort */
+ ab = (ActKeyBlock *)BLI_dlrbTree_search_prev(&blocks, compare_ab_cfraPtr, &startFrame);
+
+ /* whatever happens, stop searching now... */
+ if (actkeyblock_is_valid(ab, &keys) == 0) {
+ /* restrict range to just the frame itself
+ * i.e. everything is in motion, so no holds to safely overwrite
+ */
+ ab = NULL;
+ }
+ }
+ }
+ else {
+ /* we've got case 2 - set ab to NULL just in case, since we shouldn't do anything in this case */
+ ab = NULL;
+ }
+ }
+
+ /* check if we can go any further than we've already gone */
+ if (ab) {
+ /* go to next if it is also valid and meets "extension" criteria */
+ while (ab->next) {
+ ActKeyBlock *abn = (ActKeyBlock *)ab->next;
+
+ /* must be valid */
+ if (actkeyblock_is_valid(abn, &keys) == 0)
+ break;
+ /* should start on the same frame that the last ended on */
+ if (ab->end != abn->start)
+ break;
+ /* should have the same number of curves */
+ if (ab->totcurve != abn->totcurve)
+ break;
+ /* should have the same value
+ * XXX: this may be a bit fuzzy on larger data sets, so be careful
+ */
+ if (ab->val != abn->val)
+ break;
+
+ /* we can extend the bounds to the end of this "next" block now */
+ ab = abn;
+ }
+
+ /* end frame can now take the value of the end of the block */
+ endFrame = ab->end;
+ }
+
+ /* free temp memory */
+ BLI_dlrbTree_free(&keys);
+ BLI_dlrbTree_free(&blocks);
+
+ /* return the end frame we've found */
+ return endFrame;
+}
+
+/* get reference value from F-Curve using RNA */
+static float pose_propagate_get_refVal (Object *ob, FCurve *fcu)
+{
+ PointerRNA id_ptr, ptr;
+ PropertyRNA *prop;
+ float value;
+
+ /* base pointer is always the object -> id_ptr */
+ RNA_id_pointer_create(&ob->id, &id_ptr);
+
+ /* resolve the property... */
+ if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) {
+ if (RNA_property_array_check(&ptr, prop)) {
+ /* array */
+ if (fcu->array_index < RNA_property_array_length(&ptr, prop)) {
+ switch (RNA_property_type(prop)) {
+ case PROP_BOOLEAN:
+ value= (float)RNA_property_boolean_get_index(&ptr, prop, fcu->array_index);
+ break;
+ case PROP_INT:
+ value= (float)RNA_property_int_get_index(&ptr, prop, fcu->array_index);
+ break;
+ case PROP_FLOAT:
+ value= RNA_property_float_get_index(&ptr, prop, fcu->array_index);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ else {
+ /* not an array */
+ switch (RNA_property_type(prop)) {
+ case PROP_BOOLEAN:
+ value= (float)RNA_property_boolean_get(&ptr, prop);
+ break;
+ case PROP_INT:
+ value= (float)RNA_property_int_get(&ptr, prop);
+ break;
+ case PROP_ENUM:
+ value= (float)RNA_property_enum_get(&ptr, prop);
+ break;
+ case PROP_FLOAT:
+ value= RNA_property_float_get(&ptr, prop);
+ break;
+ default:
+ break;
+ }
+ }
+ }
+
+ return value;
+}
+
+/* propagate just works along each F-Curve in turn */
+static void pose_propagate_fcurve (wmOperator *op, Object *ob, FCurve *fcu,
+ float startFrame, tPosePropagate_ModeData modeData)
+{
+ const int mode = RNA_enum_get(op->ptr, "mode");
+
+ BezTriple *bezt;
+ float refVal = 0.0f;
+ short keyExists;
+ int i, match;
+ short first=1;
+
+ /* skip if no keyframes to edit */
+ if ((fcu->bezt == NULL) || (fcu->totvert < 2))
+ return;
+
+ /* find the reference value from bones directly, which means that the user
+ * doesn't need to firstly keyframe the pose (though this doesn't mean that
+ * they can't either)
+ */
+ refVal = pose_propagate_get_refVal(ob, fcu);
+
+ /* find the first keyframe to start propagating from
+ * - if there's a keyframe on the current frame, we probably want to save this value there too
+ * since it may be as of yet unkeyed
+ * - if starting before the starting frame, don't touch the key, as it may have had some valid
+ * values
+ */
+ match = binarysearch_bezt_index(fcu->bezt, startFrame, fcu->totvert, &keyExists);
+
+ if (fcu->bezt[match].vec[1][0] < startFrame)
+ i = match + 1;
+ else
+ i = match;
+
+ for (bezt = &fcu->bezt[i]; i < fcu->totvert; i++, bezt++) {
+ /* additional termination conditions based on the operator 'mode' property go here... */
+ if (ELEM(mode, POSE_PROPAGATE_BEFORE_FRAME, POSE_PROPAGATE_SMART_HOLDS)) {
+ /* stop if keyframe is outside the accepted range */
+ if (bezt->vec[1][0] > modeData.end_frame)
+ break;
+ }
+ else if (mode == POSE_PROPAGATE_NEXT_KEY) {
+ /* stop after the first keyframe has been processed */
+ if (first == 0)
+ break;
+ }
+ else if (mode == POSE_PROPAGATE_LAST_KEY) {
+ /* only affect this frame if it will be the last one */
+ if (i != (fcu->totvert-1))
+ continue;
+ }
+ else if (mode == POSE_PROPAGATE_SELECTED_MARKERS) {
+ /* only allow if there's a marker on this frame */
+ CfraElem *ce = NULL;
+
+ /* stop on matching marker if there is one */
+ for (ce = modeData.sel_markers.first; ce; ce = ce->next) {
+ if (ce->cfra == (int)(floor(bezt->vec[1][0] + 0.5f)))
+ break;
+ }
+
+ /* skip this keyframe if no marker */
+ if (ce == NULL)
+ continue;
+ }
+
+ /* just flatten handles, since values will now be the same either side... */
+ // TODO: perhaps a fade-out modulation of the value is required here (optional once again)?
+ bezt->vec[0][1] = bezt->vec[1][1] = bezt->vec[2][1] = refVal;
+
+ /* select keyframe to indicate that it's been changed */
+ bezt->f2 |= SELECT;
+ first = 0;
+ }
+}
+
+/* --------------------------------- */
+
+static int pose_propagate_exec (bContext *C, wmOperator *op)
+{
+ Scene *scene = CTX_data_scene(C);
+ Object *ob= ED_object_pose_armature(CTX_data_active_object(C));
+ bAction *act= (ob && ob->adt)? ob->adt->action : NULL;
+
+ ListBase pflinks = {NULL, NULL};
+ tPChanFCurveLink *pfl;
+
+ tPosePropagate_ModeData modeData;
+ const int mode = RNA_enum_get(op->ptr, "mode");
+
+ /* sanity checks */
+ if (ob == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "No object to propagate poses for");
+ return OPERATOR_CANCELLED;
+ }
+ if (act == NULL) {
+ BKE_report(op->reports, RPT_ERROR, "No keyframed poses to propagate to");
+ return OPERATOR_CANCELLED;
+ }
+
+ /* isolate F-Curves related to the selected bones */
+ poseAnim_mapping_get(C, &pflinks, ob, act);
+
+ /* mode-specific data preprocessing (requiring no access to curves) */
+ if (mode == POSE_PROPAGATE_SELECTED_MARKERS) {
+ /* get a list of selected markers */
+ ED_markers_make_cfra_list(&scene->markers, &modeData.sel_markers, SELECT);
+ }
+ else {
+ /* assume everything else wants endFrame */
+ modeData.end_frame = RNA_float_get(op->ptr, "end_frame");
+ }
+
+ /* for each bone, perform the copying required */
+ for (pfl = pflinks.first; pfl; pfl = pfl->next) {
+ LinkData *ld;
+
+ /* mode-specific data preprocessing (requiring access to all curves) */
+ if (mode == POSE_PROPAGATE_SMART_HOLDS) {
+ /* we store in endFrame the end frame of the "long keyframe" (i.e. a held value) starting
+ * from the keyframe that occurs after the current frame
+ */
+ modeData.end_frame = pose_propagate_get_boneHoldEndFrame(ob, pfl, (float)CFRA);
+ }
+
+ /* go through propagating pose to keyframes, curve by curve */
+ for (ld = pfl->fcurves.first; ld; ld= ld->next)
+ pose_propagate_fcurve(op, ob, (FCurve *)ld->data, (float)CFRA, modeData);
+ }
+
+ /* free temp data */
+ poseAnim_mapping_free(&pflinks);
+
+ if (mode == POSE_PROPAGATE_SELECTED_MARKERS)
+ BLI_freelistN(&modeData.sel_markers);
+
+ /* updates + notifiers */
+ poseAnim_mapping_refresh(C, scene, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+/* --------------------------------- */
+
+void POSE_OT_propagate (wmOperatorType *ot)
+{
+ static EnumPropertyItem terminate_items[]= {
+ {POSE_PROPAGATE_SMART_HOLDS, "WHILE_HELD", 0, "While Held", "Propagate pose to all keyframes after current frame that don't change (Default behaviour)"},
+ {POSE_PROPAGATE_NEXT_KEY, "NEXT_KEY", 0, "To Next Keyframe", "Propagate pose to first keyframe following the current frame only"},
+ {POSE_PROPAGATE_LAST_KEY, "LAST_KEY", 0, "To Last Keyframe", "Propagate pose to the last keyframe only (i.e. making action cyclic)"},
+ {POSE_PROPAGATE_BEFORE_FRAME, "BEFORE_FRAME", 0, "Before Frame", "Propagate pose to all keyframes between current frame and 'Frame' property"},
+ {POSE_PROPAGATE_BEFORE_END, "BEFORE_END", 0, "Before Last Keyframe", "Propagate pose to all keyframes from current frame until no more are found"},
+ {POSE_PROPAGATE_SELECTED_MARKERS, "SELECTED_MARKERS", 0, "On Selected Markers", "Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame"},
+ {0, NULL, 0, NULL, NULL}};
+
+ /* identifiers */
+ ot->name= "Propagate Pose";
+ ot->idname= "POSE_OT_propagate";
+ ot->description= "Copy selected aspects of the current pose to subsequent poses already keyframed";
+
+ /* callbacks */
+ ot->exec= pose_propagate_exec;
+ ot->poll= ED_operator_posemode; // XXX: needs selected bones!
+
+ /* flag */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ // TODO: add "fade out" control for tapering off amount of propagation as time goes by?
+ ot->prop= RNA_def_enum(ot->srna, "mode", terminate_items, POSE_PROPAGATE_SMART_HOLDS, "Terminate Mode", "Method used to determine when to stop propagating pose to keyframes");
+ RNA_def_float(ot->srna, "end_frame", 250.0, FLT_MIN, FLT_MAX, "End Frame", "Frame to stop propagating frames to (for 'Before Frame' mode)", 1.0, 250.0);
+}
+
+/* **************************************************** */