diff options
Diffstat (limited to 'source/blender/editors/armature/pose_edit.c')
-rw-r--r-- | source/blender/editors/armature/pose_edit.c | 262 |
1 files changed, 131 insertions, 131 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index 5cb8d37b90a..fa9927419a0 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -91,7 +91,7 @@ bool ED_object_posemode_enter_ex(struct Main *bmain, Object *ob) { BLI_assert(!ID_IS_LINKED(ob)); bool ok = false; - + switch (ob->type) { case OB_ARMATURE: ob->restore_mode = ob->mode; @@ -185,15 +185,15 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) struct Main *bmain = CTX_data_main(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); ListBase targets = {NULL, NULL}; - + /* set flag to force recalc, then grab the relevant bones to target */ ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS; animviz_get_object_motionpaths(ob, &targets); - + /* recalculate paths, then free */ animviz_calc_motionpaths(depsgraph, bmain, scene, &targets); BLI_freelistN(&targets); - + /* tag armature object for copy on write - so paths will draw/redraw */ DEG_id_tag_update(&ob->id, DEG_TAG_COPY_ON_WRITE); } @@ -201,52 +201,52 @@ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) /* show popup to determine settings */ static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) -{ +{ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); - + if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; - + /* set default settings from existing/stored settings */ { bAnimVizSettings *avs = &ob->pose->avs; PointerRNA avs_ptr; - + RNA_int_set(op->ptr, "start_frame", avs->path_sf); RNA_int_set(op->ptr, "end_frame", avs->path_ef); - + RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr); RNA_enum_set(op->ptr, "bake_location", RNA_enum_get(&avs_ptr, "bake_location")); } - + /* show popup dialog to allow editing of range... */ // FIXME: hardcoded dimensions here are just arbitrary return WM_operator_props_dialog_popup(C, op, 10 * UI_UNIT_X, 10 * UI_UNIT_Y); } -/* For the object with pose/action: create path curves for selected bones +/* For the object with pose/action: create path curves for selected bones * This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range */ static int pose_calculate_paths_exec(bContext *C, wmOperator *op) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); Scene *scene = CTX_data_scene(C); - + if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; - + /* grab baking settings from operator settings */ { bAnimVizSettings *avs = &ob->pose->avs; PointerRNA avs_ptr; - + avs->path_sf = RNA_int_get(op->ptr, "start_frame"); avs->path_ef = RNA_int_get(op->ptr, "end_frame"); - + RNA_pointer_create(NULL, &RNA_AnimVizMotionPaths, avs, &avs_ptr); RNA_enum_set(&avs_ptr, "bake_location", RNA_enum_get(op->ptr, "bake_location")); } - + /* set up path data for bones being calculated */ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) { @@ -262,7 +262,7 @@ static int pose_calculate_paths_exec(bContext *C, wmOperator *op) /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - return OPERATOR_FINISHED; + return OPERATOR_FINISHED; } void POSE_OT_paths_calculate(wmOperatorType *ot) @@ -271,23 +271,23 @@ void POSE_OT_paths_calculate(wmOperatorType *ot) ot->name = "Calculate Bone Paths"; ot->idname = "POSE_OT_paths_calculate"; ot->description = "Calculate paths for the selected bones"; - + /* api callbacks */ ot->invoke = pose_calculate_paths_invoke; ot->exec = pose_calculate_paths_exec; ot->poll = ED_operator_posemode_exclusive; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ - RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start", + RNA_def_int(ot->srna, "start_frame", 1, MINAFRAME, MAXFRAME, "Start", "First frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0); - RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End", + RNA_def_int(ot->srna, "end_frame", 250, MINAFRAME, MAXFRAME, "End", "Last frame to calculate bone paths on", MINFRAME, MAXFRAME / 2.0); - - RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items, 0, - "Bake Location", + + RNA_def_enum(ot->srna, "bake_location", rna_enum_motionpath_bake_location_items, 0, + "Bake Location", "Which point on the bones is used when calculating paths"); } @@ -299,7 +299,7 @@ static int pose_update_paths_poll(bContext *C) Object *ob = CTX_data_active_object(C); return (ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS) != 0; } - + return false; } @@ -307,17 +307,17 @@ static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op)) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); Scene *scene = CTX_data_scene(C); - + if (ELEM(NULL, ob, scene)) return OPERATOR_CANCELLED; /* calculate the bones that now have motionpaths... */ /* TODO: only make for the selected bones? */ ED_pose_recalculate_paths(C, scene, ob); - + /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - + return OPERATOR_FINISHED; } @@ -327,11 +327,11 @@ void POSE_OT_paths_update(wmOperatorType *ot) ot->name = "Update Bone Paths"; ot->idname = "POSE_OT_paths_update"; ot->description = "Recalculate paths for bones that already have them"; - + /* api callbakcs */ ot->exec = pose_update_paths_exec; ot->poll = pose_update_paths_poll; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } @@ -343,10 +343,10 @@ static void ED_pose_clear_paths(Object *ob, bool only_selected) { bPoseChannel *pchan; bool skipped = false; - + if (ELEM(NULL, ob, ob->pose)) return; - + /* free the motionpath blocks for all bones - This is easier for users to quickly clear all */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->mpath) { @@ -359,7 +359,7 @@ static void ED_pose_clear_paths(Object *ob, bool only_selected) } } } - + /* if nothing was skipped, there should be no paths left! */ if (skipped == false) ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS; @@ -370,18 +370,18 @@ static int pose_clear_paths_exec(bContext *C, wmOperator *op) { Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); bool only_selected = RNA_boolean_get(op->ptr, "only_selected"); - + /* only continue if there's an object */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; - + /* use the backend function for this */ ED_pose_clear_paths(ob, only_selected); - + /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - - return OPERATOR_FINISHED; + + return OPERATOR_FINISHED; } /* operator callback/wrapper */ @@ -399,17 +399,17 @@ void POSE_OT_paths_clear(wmOperatorType *ot) ot->name = "Clear Bone Paths"; ot->idname = "POSE_OT_paths_clear"; ot->description = "Clear path caches for all bones, hold Shift key for selected bones only"; - + /* api callbacks */ ot->invoke = pose_clear_paths_invoke; ot->exec = pose_clear_paths_exec; ot->poll = ED_operator_posemode_exclusive; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ - ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected", + ot->prop = RNA_def_boolean(ot->srna, "only_selected", false, "Only Selected", "Only clear paths from selected bones"); RNA_def_property_flag(ot->prop, PROP_SKIP_SAVE); } @@ -424,13 +424,13 @@ static void pose_copy_menu(Scene *scene) bPoseChannel *pchan, *pchanact; short nr = 0; int i = 0; - + /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return; if ((ob == obedit) || (ob->mode & OB_MODE_POSE) == 0) return; - + pchan = BKE_pose_channel_active(ob); - + if (pchan == NULL) return; pchanact = pchan; arm = ob->data; @@ -452,10 +452,10 @@ static void pose_copy_menu(Scene *scene) else nr = pupmenu("Copy Pose Attributes %t|Local Location %x1|Local Rotation %x2|Local Size %x3|%l|Visual Location %x9|Visual Rotation %x10|Visual Size %x11|%l|Constraints (All) %x4|%l|Transform Locks %x6|IK Limits %x7|Bone Shape %x8"); } - - if (nr <= 0) + + if (nr <= 0) return; - + if (nr != 5) { for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((arm->layer & pchan->bone->layer) && @@ -476,23 +476,23 @@ static void pose_copy_menu(Scene *scene) case 4: /* All Constraints */ { ListBase tmp_constraints = {NULL, NULL}; - - /* copy constraints to tmpbase and apply 'local' tags before + + /* copy constraints to tmpbase and apply 'local' tags before * appending to list of constraints for this channel */ BKE_constraints_copy(&tmp_constraints, &pchanact->constraints, true); if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) { bConstraint *con; - + /* add proxy-local tags */ for (con = tmp_constraints.first; con; con = con->next) con->flag |= CONSTRAINT_PROXY_LOCAL; } BLI_movelisttolist(&pchan->constraints, &tmp_constraints); - + /* update flags (need to add here, not just copy) */ pchan->constflag |= pchanact->constflag; - + if (ob->pose) BKE_pose_tag_recalc(bmain, ob->pose); } @@ -523,12 +523,12 @@ static void pose_copy_menu(Scene *scene) case 10: /* Visual Rotation */ { float delta_mat[4][4]; - + BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat); - + if (pchan->rotmode == ROT_MODE_AXISANGLE) { float tmp_quat[4]; - + /* need to convert to quat first (in temp var)... */ mat4_to_quat(tmp_quat, delta_mat); quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, tmp_quat); @@ -542,7 +542,7 @@ static void pose_copy_menu(Scene *scene) case 11: /* Visual Size */ { float delta_mat[4][4], size[4]; - + BKE_armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat); mat4_to_size(size, delta_mat); copy_v3_v3(pchan->size, size); @@ -555,20 +555,20 @@ static void pose_copy_menu(Scene *scene) bConstraint *con, *con_back; int const_toggle[24] = {0}; /* XXX, initialize as 0 to quiet errors */ ListBase const_copy = {NULL, NULL}; - + BLI_duplicatelist(&const_copy, &(pchanact->constraints)); - + /* build the puplist of constraints */ for (con = pchanact->constraints.first, i = 0; con; con = con->next, i++) { const_toggle[i] = 1; // add_numbut(i, UI_BTYPE_TOGGLE|INT, con->name, 0, 0, &(const_toggle[i]), ""); } - + // if (!do_clever_numbuts("Select Constraints", i, REDRAW)) { // BLI_freelistN(&const_copy); // return; // } - + /* now build a new listbase from the options selected */ for (i = 0, con = const_copy.first; con; i++) { /* if not selected, free/remove it from the list */ @@ -580,7 +580,7 @@ static void pose_copy_menu(Scene *scene) else con = con->next; } - + /* Copy the temo listbase to the selected posebones */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if ((arm->layer & pchan->bone->layer) && @@ -588,8 +588,8 @@ static void pose_copy_menu(Scene *scene) (pchan != pchanact) ) { ListBase tmp_constraints = {NULL, NULL}; - - /* copy constraints to tmpbase and apply 'local' tags before + + /* copy constraints to tmpbase and apply 'local' tags before * appending to list of constraints for this channel */ BKE_constraints_copy(&tmp_constraints, &const_copy, true); @@ -599,22 +599,22 @@ static void pose_copy_menu(Scene *scene) con->flag |= CONSTRAINT_PROXY_LOCAL; } BLI_movelisttolist(&pchan->constraints, &tmp_constraints); - + /* update flags (need to add here, not just copy) */ pchan->constflag |= pchanact->constflag; } } BLI_freelistN(&const_copy); BKE_pose_update_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */ - + if (ob->pose) BKE_pose_tag_recalc(bmain, ob->pose); } - + DEG_id_tag_update(&ob->id, OB_RECALC_DATA); // and all its relations - + BIF_undo_push("Copy Pose Attributes"); - + } #endif @@ -624,7 +624,7 @@ static int pose_flip_names_exec(bContext *C, wmOperator *op) { ViewLayer *view_layer = CTX_data_view_layer(C); const bool do_strip_numbers = RNA_boolean_get(op->ptr, "do_strip_numbers"); - + FOREACH_OBJECT_IN_MODE_BEGIN (view_layer, OB_MODE_POSE, ob) { bArmature *arm = ob->data; @@ -639,7 +639,7 @@ static int pose_flip_names_exec(bContext *C, wmOperator *op) ED_armature_bones_flip_names(arm, &bones_names, do_strip_numbers); BLI_freelistN(&bones_names); - + /* since we renamed stuff... */ DEG_id_tag_update(&ob->id, OB_RECALC_DATA); @@ -647,7 +647,7 @@ static int pose_flip_names_exec(bContext *C, wmOperator *op) WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); } FOREACH_OBJECT_IN_MODE_END; - + return OPERATOR_FINISHED; } @@ -657,11 +657,11 @@ void POSE_OT_flip_names(wmOperatorType *ot) ot->name = "Flip Names"; ot->idname = "POSE_OT_flip_names"; ot->description = "Flips (and corrects) the axis suffixes of the names of selected bones"; - + /* api callbacks */ ot->exec = pose_flip_names_exec; ot->poll = ED_operator_posemode_local; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; @@ -678,12 +678,12 @@ static int pose_autoside_names_exec(bContext *C, wmOperator *op) bArmature *arm; char newname[MAXBONENAME]; short axis = RNA_enum_get(op->ptr, "axis"); - + /* paranoia checks */ - if (ELEM(NULL, ob, ob->pose)) + if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm = ob->data; - + /* loop through selected bones, auto-naming them */ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) { @@ -692,13 +692,13 @@ static int pose_autoside_names_exec(bContext *C, wmOperator *op) ED_armature_bone_rename(arm, pchan->name, newname); } CTX_DATA_END; - + /* since we renamed stuff... */ DEG_id_tag_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - + return OPERATOR_FINISHED; } @@ -710,20 +710,20 @@ void POSE_OT_autoside_names(wmOperatorType *ot) {2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"}, {0, NULL, 0, NULL, NULL} }; - + /* identifiers */ ot->name = "AutoName by Axis"; ot->idname = "POSE_OT_autoside_names"; ot->description = "Automatically renames the selected bones according to which side of the target axis they fall on"; - + /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = pose_autoside_names_exec; ot->poll = ED_operator_posemode; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* settings */ ot->prop = RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with"); } @@ -734,18 +734,18 @@ static int pose_bone_rotmode_exec(bContext *C, wmOperator *op) { Object *ob = CTX_data_active_object(C); int mode = RNA_enum_get(op->ptr, "type"); - + /* set rotation mode of selected bones */ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) { pchan->rotmode = mode; } CTX_DATA_END; - + /* notifiers and updates */ DEG_id_tag_update((ID *)ob, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob); - + return OPERATOR_FINISHED; } @@ -755,15 +755,15 @@ void POSE_OT_rotation_mode_set(wmOperatorType *ot) ot->name = "Set Rotation Mode"; ot->idname = "POSE_OT_rotation_mode_set"; ot->description = "Set the rotation representation used by selected bones"; - + /* callbacks */ ot->invoke = WM_menu_invoke; ot->exec = pose_bone_rotmode_exec; ot->poll = ED_operator_posemode; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_posebone_rotmode_items, 0, "Rotation Mode", ""); } @@ -805,26 +805,26 @@ static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op) int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16; int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ int i; - + /* sanity checking */ if (arm == NULL) return OPERATOR_CANCELLED; - + /* use RNA to set the layers * although it would be faster to just set directly using bitflags, we still * need to setup a RNA pointer so that we get the "update" callbacks for free... */ RNA_id_pointer_create(&arm->id, &ptr); - + for (i = 0; i < maxLayers; i++) layers[i] = 1; - + RNA_boolean_set_array(&ptr, "layers", layers); - + /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); DEG_id_tag_update(&arm->id, DEG_TAG_COPY_ON_WRITE); - + /* done */ return OPERATOR_FINISHED; } @@ -835,14 +835,14 @@ void ARMATURE_OT_layers_show_all(wmOperatorType *ot) ot->name = "Show All Layers"; ot->idname = "ARMATURE_OT_layers_show_all"; ot->description = "Make all armature layers visible"; - + /* callbacks */ ot->exec = pose_armature_layers_showall_exec; ot->poll = armature_layers_poll; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ ot->prop = RNA_def_boolean(ot->srna, "all", 1, "All Layers", "Enable all layers or just the first 16 (top row)"); } @@ -856,16 +856,16 @@ static int armature_layers_invoke(bContext *C, wmOperator *op, const wmEvent *ev bArmature *arm = armature_layers_get_data(&ob); PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ - + /* sanity checking */ if (arm == NULL) return OPERATOR_CANCELLED; - + /* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */ RNA_id_pointer_create((ID *)arm, &ptr); RNA_boolean_get_array(&ptr, "layers", layers); RNA_boolean_set_array(op->ptr, "layers", layers); - + /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, event); } @@ -902,15 +902,15 @@ void ARMATURE_OT_armature_layers(wmOperatorType *ot) ot->name = "Change Armature Layers"; ot->idname = "ARMATURE_OT_armature_layers"; ot->description = "Change the visible armature layers"; - + /* callbacks */ ot->invoke = armature_layers_invoke; ot->exec = armature_layers_exec; ot->poll = armature_layers_poll; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible"); } @@ -921,22 +921,22 @@ void ARMATURE_OT_armature_layers(wmOperatorType *ot) static int pose_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event) { int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ - + /* get layers that are active already */ CTX_DATA_BEGIN (C, bPoseChannel *, pchan, selected_pose_bones) { short bit; - + /* loop over the bits for this pchan's layers, adding layers where they're needed */ for (bit = 0; bit < 32; bit++) { layers[bit] = (pchan->bone->layer & (1u << bit)) != 0; } } CTX_DATA_END; - + /* copy layers to operator */ RNA_boolean_set_array(op->ptr, "layers", layers); - + /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, event); } @@ -977,15 +977,15 @@ void POSE_OT_bone_layers(wmOperatorType *ot) ot->name = "Change Bone Layers"; ot->idname = "POSE_OT_bone_layers"; ot->description = "Change the layers that the selected bones belong to"; - + /* callbacks */ ot->invoke = pose_bone_layers_invoke; ot->exec = pose_bone_layers_exec; ot->poll = ED_operator_posemode_exclusive; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to"); } @@ -996,12 +996,12 @@ void POSE_OT_bone_layers(wmOperatorType *ot) static int armature_bone_layers_invoke(bContext *C, wmOperator *op, const wmEvent *event) { int layers[32] = {0}; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ - + /* get layers that are active already */ CTX_DATA_BEGIN (C, EditBone *, ebone, selected_editable_bones) { short bit; - + /* loop over the bits for this pchan's layers, adding layers where they're needed */ for (bit = 0; bit < 32; bit++) { if (ebone->layer & (1u << bit)) { @@ -1010,10 +1010,10 @@ static int armature_bone_layers_invoke(bContext *C, wmOperator *op, const wmEven } } CTX_DATA_END; - + /* copy layers to operator */ RNA_boolean_set_array(op->ptr, "layers", layers); - + /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, event); } @@ -1024,10 +1024,10 @@ static int armature_bone_layers_exec(bContext *C, wmOperator *op) Object *ob = CTX_data_edit_object(C); PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ - + /* get the values set in the operator properties */ RNA_boolean_get_array(op->ptr, "layers", layers); - + /* set layers of pchans based on the values set in the operator props */ CTX_DATA_BEGIN_WITH_ID (C, EditBone *, ebone, selected_editable_bones, bArmature *, arm) { @@ -1036,10 +1036,10 @@ static int armature_bone_layers_exec(bContext *C, wmOperator *op) RNA_boolean_set_array(&ptr, "layers", layers); } CTX_DATA_END; - + /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); - + return OPERATOR_FINISHED; } @@ -1049,15 +1049,15 @@ void ARMATURE_OT_bone_layers(wmOperatorType *ot) ot->name = "Change Bone Layers"; ot->idname = "ARMATURE_OT_bone_layers"; ot->description = "Change the layers that the selected bones belong to"; - + /* callbacks */ ot->invoke = armature_bone_layers_invoke; ot->exec = armature_bone_layers_exec; ot->poll = ED_operator_editarmature; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to"); } @@ -1121,19 +1121,19 @@ void POSE_OT_hide(wmOperatorType *ot) ot->name = "Hide Selected"; ot->idname = "POSE_OT_hide"; ot->description = "Tag selected bones to not be visible in Pose Mode"; - + /* api callbacks */ ot->exec = pose_hide_exec; ot->poll = ED_operator_posemode; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; - + /* props */ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", ""); } -static int show_pose_bone_cb(Object *ob, Bone *bone, void *data) +static int show_pose_bone_cb(Object *ob, Bone *bone, void *data) { const bool select = GET_INT_FROM_POINTER(data); @@ -1184,11 +1184,11 @@ void POSE_OT_reveal(wmOperatorType *ot) ot->name = "Reveal Selected"; ot->idname = "POSE_OT_reveal"; ot->description = "Reveal all bones hidden in Pose Mode"; - + /* api callbacks */ ot->exec = pose_reveal_exec; ot->poll = ED_operator_posemode; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; @@ -1237,11 +1237,11 @@ void POSE_OT_quaternions_flip(wmOperatorType *ot) ot->name = "Flip Quats"; ot->idname = "POSE_OT_quaternions_flip"; ot->description = "Flip quaternion values to achieve desired rotations, while maintaining the same orientations"; - + /* callbacks */ ot->exec = pose_flip_quats_exec; ot->poll = ED_operator_posemode; - + /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; } |