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Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r--source/blender/editors/armature/pose_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index b6b5d3ee495..6756dec1c95 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -166,7 +166,7 @@ bool ED_armature_pose_select_pick_bone(ViewLayer *view_layer,
/* Since we do unified select, we don't shift+select a bone if the
* armature object was not active yet.
- * NOTE(campbell): special exception for armature mode so we can do multi-select
+ * NOTE(@campbellbarton): special exception for armature mode so we can do multi-select
* we could check for multi-select explicitly but think its fine to
* always give predictable behavior in weight paint mode. */
if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) {