diff options
Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index 8fc06a5f962..c39fcb790dd 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -69,7 +69,7 @@ /* ***************** Pose Select Utilities ********************* */ -/* Note: SEL_TOGGLE is assumed to have already been handled! */ +/* NOTE: SEL_TOGGLE is assumed to have already been handled! */ static void pose_do_bone_select(bPoseChannel *pchan, const int select_mode) { /* select pchan only if selectable, but deselect works always */ @@ -161,9 +161,9 @@ void ED_armature_pose_select_pick_bone(ViewLayer *view_layer, /* Since we do unified select, we don't shift+select a bone if the * armature object was not active yet. - * Note, special exception for armature mode so we can do multi-select + * NOTE(campbell): special exception for armature mode so we can do multi-select * we could check for multi-select explicitly but think its fine to - * always give predictable behavior in weight paint mode - campbell */ + * always give predictable behavior in weight paint mode. */ if ((ob_act == NULL) || ((ob_act != ob) && (ob_act->mode & OB_MODE_ALL_WEIGHT_PAINT) == 0)) { /* When we are entering into posemode via toggle-select, * from another active object - always select the bone. */ |