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Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r--source/blender/editors/armature/pose_select.c16
1 files changed, 0 insertions, 16 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index e5b8983af93..17347aa57fe 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -108,7 +108,6 @@ void ED_pose_bone_select_tag_update(Object *ob)
DEG_id_tag_update(&arm->id, ID_RECALC_SELECT);
}
-/* Utility method for changing the selection status of a bone */
void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
{
bArmature *arm;
@@ -238,10 +237,6 @@ void ED_armature_pose_select_pick_bone(ViewLayer *view_layer,
}
}
-/**
- * Called for mode-less pose selection.
- * assumes the active object is still on old situation.
- */
bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
View3D *v3d,
Base *base,
@@ -269,14 +264,6 @@ bool ED_armature_pose_select_pick_with_buffer(ViewLayer *view_layer,
return nearBone != NULL;
}
-/**
- * While in weight-paint mode, a single pose may be active as well.
- * While not common, it's possible we have multiple armatures deforming a mesh.
- *
- * This function de-selects all other objects, and selects the new base.
- * It can't be set to the active object because we need
- * to keep this set to the weight paint object.
- */
void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_select)
{
BLI_assert(base_select && (base_select->object->type == OB_ARMATURE));
@@ -323,9 +310,6 @@ void ED_armature_pose_select_in_wpaint_mode(ViewLayer *view_layer, Base *base_se
}
}
-/* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
- * When true, 'ignore_visibility' makes this func also affect invisible bones
- * (hidden or on hidden layers). */
bool ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
{
bArmature *arm = ob->data;