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Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r--source/blender/editors/armature/pose_select.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index a43f3ff4acc..16f5bb59641 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -135,7 +135,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* assumes scene obact and basact is still on old situation */
bool ED_do_pose_selectbuffer(
const EvaluationContext *eval_ctx,
- Scene *scene, ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits,
+ ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
Object *ob = base->object;
@@ -143,11 +143,13 @@ bool ED_do_pose_selectbuffer(
if (!ob || !ob->pose) return 0;
- nearBone = get_bone_from_selectbuffer(scene, base, buffer, hits, 1, do_nearest);
+ Object *ob_act = OBACT(view_layer);
+ Object *obedit = OBEDIT_FROM_EVAL_CTX(eval_ctx);
+
+ nearBone = get_bone_from_selectbuffer(base, obedit, buffer, hits, 1, do_nearest);
/* if the bone cannot be affected, don't do anything */
if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) {
- Object *ob_act = OBACT(view_layer);
bArmature *arm = ob->data;
/* since we do unified select, we don't shift+select a bone if the