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Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r--source/blender/editors/armature/pose_select.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index a66cedd8d4f..1c23f71233d 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -133,7 +133,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select)
/* called from editview.c, for mode-less pose selection */
/* assumes scene obact and basact is still on old situation */
-bool ED_do_pose_selectbuffer(
+bool ED_armature_pose_select_pick_with_buffer(
ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits,
bool extend, bool deselect, bool toggle, bool do_nearest)
{
@@ -166,7 +166,7 @@ bool ED_do_pose_selectbuffer(
}
if (!extend && !deselect && !toggle) {
- ED_pose_de_selectall(ob, SEL_DESELECT, true);
+ ED_pose_deselect_all(ob, SEL_DESELECT, true);
nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
arm->act_bone = nearBone;
}
@@ -220,7 +220,7 @@ bool ED_do_pose_selectbuffer(
/* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT.
* When true, 'ignore_visibility' makes this func also affect invisible bones (hidden or on hidden layers). */
-void ED_pose_de_selectall(Object *ob, int select_mode, const bool ignore_visibility)
+void ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;