diff options
Diffstat (limited to 'source/blender/editors/armature/pose_select.c')
-rw-r--r-- | source/blender/editors/armature/pose_select.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c index a66cedd8d4f..1c23f71233d 100644 --- a/source/blender/editors/armature/pose_select.c +++ b/source/blender/editors/armature/pose_select.c @@ -133,7 +133,7 @@ void ED_pose_bone_select(Object *ob, bPoseChannel *pchan, bool select) /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ -bool ED_do_pose_selectbuffer( +bool ED_armature_pose_select_pick_with_buffer( ViewLayer *view_layer, Base *base, const unsigned int *buffer, short hits, bool extend, bool deselect, bool toggle, bool do_nearest) { @@ -166,7 +166,7 @@ bool ED_do_pose_selectbuffer( } if (!extend && !deselect && !toggle) { - ED_pose_de_selectall(ob, SEL_DESELECT, true); + ED_pose_deselect_all(ob, SEL_DESELECT, true); nearBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); arm->act_bone = nearBone; } @@ -220,7 +220,7 @@ bool ED_do_pose_selectbuffer( /* 'select_mode' is usual SEL_SELECT/SEL_DESELECT/SEL_TOGGLE/SEL_INVERT. * When true, 'ignore_visibility' makes this func also affect invisible bones (hidden or on hidden layers). */ -void ED_pose_de_selectall(Object *ob, int select_mode, const bool ignore_visibility) +void ED_pose_deselect_all(Object *ob, int select_mode, const bool ignore_visibility) { bArmature *arm = ob->data; bPoseChannel *pchan; |