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Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 01e16df9f08..df906a3638a 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -367,10 +367,26 @@ static bPoseChannel *pose_bone_do_paste(Object *ob, bPoseChannel *chan, const bo
axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle);
}
+ /* B-Bone posing options should also be included... */
+ pchan->curveInX = chan->curveInX;
+ pchan->curveInY = chan->curveInY;
+ pchan->curveOutX = chan->curveOutX;
+ pchan->curveOutY = chan->curveOutY;
+
+ pchan->roll1 = chan->roll1;
+ pchan->roll2 = chan->roll2;
+ pchan->scaleIn = chan->scaleIn;
+ pchan->scaleOut = chan->scaleOut;
+
/* paste flipped pose? */
if (flip) {
pchan->loc[0] *= -1;
+ pchan->curveInX *= -1;
+ pchan->curveOutX *= -1;
+ pchan->roll1 *= -1; // XXX?
+ pchan->roll2 *= -1; // XXX?
+
/* has to be done as eulers... */
if (pchan->rotmode > 0) {
pchan->eul[1] *= -1;
@@ -540,6 +556,9 @@ static void pchan_clear_scale(bPoseChannel *pchan)
pchan->size[1] = 1.0f;
if ((pchan->protectflag & OB_LOCK_SCALEZ) == 0)
pchan->size[2] = 1.0f;
+
+ pchan->scaleIn = 1.0f;
+ pchan->scaleOut = 1.0f;
}
/* clear location of pose-channel */
@@ -650,6 +669,15 @@ static void pchan_clear_rot(bPoseChannel *pchan)
zero_v3(pchan->eul);
}
}
+
+ /* Clear also Bendy Bone stuff - Roll is obvious, but Curve X/Y stuff is also kindof rotational in nature... */
+ pchan->roll1 = 0.0f;
+ pchan->roll2 = 0.0f;
+
+ pchan->curveInX = 0.0f;
+ pchan->curveInY = 0.0f;
+ pchan->curveOutX = 0.0f;
+ pchan->curveOutY = 0.0f;
}
/* clear loc/rot/scale of pose-channel */