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Diffstat (limited to 'source/blender/editors/armature/pose_transform.c')
-rw-r--r--source/blender/editors/armature/pose_transform.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/armature/pose_transform.c b/source/blender/editors/armature/pose_transform.c
index 0f21f154f48..18a9b546e83 100644
--- a/source/blender/editors/armature/pose_transform.c
+++ b/source/blender/editors/armature/pose_transform.c
@@ -207,7 +207,7 @@ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
- DEG_id_tag_update(&ob->id, DEG_TAG_COPY_ON_WRITE);
+ DEG_id_tag_update(&ob->id, ID_RECALC_COPY_ON_WRITE);
return OPERATOR_FINISHED;
}
@@ -261,7 +261,7 @@ static int pose_visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
}
FOREACH_PCHAN_SELECTED_IN_OBJECT_END;
- DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
@@ -581,7 +581,7 @@ static int pose_paste_exec(bContext *C, wmOperator *op)
BKE_main_free(tmp_bmain);
/* Update event for pose and deformation children. */
- DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
/* Recalculate paths if any of the bones have paths... */
if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) {
@@ -835,7 +835,7 @@ static int pose_clear_transform_generic_exec(bContext *C, wmOperator *op,
BLI_freelistN(&dsources);
}
- DEG_id_tag_update(&ob_iter->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob_iter->id, ID_RECALC_GEOMETRY);
/* note, notifier might evolve */
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob_iter);
@@ -988,7 +988,7 @@ static int pose_clear_user_transforms_exec(bContext *C, wmOperator *op)
}
/* notifiers and updates */
- DEG_id_tag_update(&ob->id, OB_RECALC_DATA);
+ DEG_id_tag_update(&ob->id, ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, ob);
}
FOREACH_OBJECT_IN_MODE_END;