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Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r--source/blender/editors/armature/poseobject.c100
1 files changed, 57 insertions, 43 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index c122460e5bb..01e534cd538 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -656,6 +656,62 @@ void POSE_OT_select_grouped (wmOperatorType *ot)
ot->prop= RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
}
+
+/* ********************************************** */
+
+/* context active object, or weightpainted object with armature in posemode */
+static int pose_bone_flip_active_exec (bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob_act= CTX_data_active_object(C);
+ Object *ob= ED_object_pose_armature(ob_act);
+
+ if(ob && (ob->mode & OB_MODE_POSE)) {
+ bArmature *arm= ob->data;
+
+ if(arm->act_bone) {
+ bPoseChannel *pchanf;
+ char name[MAXBONENAME];
+ flip_side_name(name, arm->act_bone->name, TRUE);
+
+ pchanf= get_pose_channel(ob->pose, name);
+ if(pchanf && pchanf->bone != arm->act_bone) {
+ arm->act_bone->flag &= ~BONE_SELECTED;
+ pchanf->bone->flag |= BONE_SELECTED;
+
+ arm->act_bone= pchanf->bone;
+
+ /* in weightpaint we select the associated vertex group too */
+ if(ob_act->mode & OB_MODE_WEIGHT_PAINT) {
+ ED_vgroup_select_by_name(ob_act, name);
+ DAG_id_tag_update(&ob_act->id, OB_RECALC_DATA);
+ }
+
+ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob);
+
+ return OPERATOR_FINISHED;
+ }
+ }
+ }
+
+ return OPERATOR_CANCELLED;
+}
+
+void POSE_OT_select_flip_active(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Flip Selected Active Bone";
+ ot->idname= "POSE_OT_select_flip_active";
+ ot->description= "Activate the bone with a flipped name.";
+
+ /* api callbacks */
+ ot->exec= pose_bone_flip_active_exec;
+ ot->poll= ED_operator_posemode;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+
/* ********************************************** */
#if 0 /* UNUSED 2.5 */
static void pose_copy_menu(Scene *scene)
@@ -1562,48 +1618,6 @@ void POSE_OT_autoside_names (wmOperatorType *ot)
/* ********************************************** */
-/* context active object, or weightpainted object with armature in posemode */
-static void pose_activate_flipped_bone(Scene *scene)
-{
- Object *ob= OBACT;
-
- if(ob==NULL) return;
-
- if(ob->mode & OB_MODE_WEIGHT_PAINT) {
- ob= modifiers_isDeformedByArmature(ob);
- }
-
- if(ob && (ob->mode & OB_MODE_POSE)) {
- bPoseChannel *pchanf;
- bArmature *arm= ob->data;
-
- if(arm->act_bone) {
- char name[32];
- flip_side_name(name, arm->act_bone->name, TRUE);
-
- pchanf= get_pose_channel(ob->pose, name);
- if(pchanf && pchanf->bone != arm->act_bone) {
- arm->act_bone->flag &= ~BONE_SELECTED;
- pchanf->bone->flag |= BONE_SELECTED;
-
- arm->act_bone= pchanf->bone;
-
- /* in weightpaint we select the associated vertex group too */
- if(ob->mode & OB_MODE_WEIGHT_PAINT) {
- ED_vgroup_select_by_name(OBACT, name);
- DAG_id_tag_update(&OBACT->id, OB_RECALC_DATA);
- }
-
- // XXX notifiers need to be sent to other editors to update
-
- }
- }
- }
-}
-
-
-/* ********************************************** */
-
/* Show all armature layers */
static int pose_armature_layers_showall_poll (bContext *C)
{