diff options
Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r-- | source/blender/editors/armature/poseobject.c | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index fa7f01da7b9..ecb34609b2d 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -71,9 +71,9 @@ #include "armature_intern.h" /* ************* XXX *************** */ -static int pupmenu(const char *dummy) {return 0;} -static void error(const char *dummy) {}; -static void BIF_undo_push(const char *dummy) {} +static int pupmenu(const char *UNUSED(dummy)) {return 0;} +static void error(const char *UNUSED(dummy)) {}; +static void BIF_undo_push(const char *UNUSED(dummy)) {} /* ************* XXX *************** */ @@ -226,7 +226,7 @@ int ED_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan) * * To be called from various tools that do incremental updates */ -void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) +void ED_pose_recalculate_paths(Scene *scene, Object *ob) { ListBase targets = {NULL, NULL}; @@ -267,7 +267,7 @@ static int pose_calculate_paths_exec (bContext *C, wmOperator *UNUSED(op)) /* calculate the bones that now have motionpaths... */ // TODO: only make for the selected bones? - ED_pose_recalculate_paths(C, scene, ob); + ED_pose_recalculate_paths(scene, ob); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); @@ -1895,9 +1895,9 @@ void POSE_OT_quaternions_flip (wmOperatorType *ot) /* ********************************************** */ /* context: active channel */ +#if 0 void pose_special_editmenu(Scene *scene) { -#if 0 Object *obedit= scene->obedit; // XXX context Object *ob= OBACT; short nr; @@ -1920,7 +1920,7 @@ void pose_special_editmenu(Scene *scene) pose_clear_paths(ob); } else if(nr==5) { - pose_clear_user_transforms(scene, ob); + pose_clear_user_transforms(ob); } else if(nr==6) { pose_relax(); @@ -1928,11 +1928,11 @@ void pose_special_editmenu(Scene *scene) else if(ELEM3(nr, 7, 8, 9)) { pose_autoside_names(nr-7); } -#endif } + /* Restore selected pose-bones to 'action'-defined pose */ -void pose_clear_user_transforms(Scene *scene, Object *ob) +static void pose_clear_user_transforms(Object *ob) { bArmature *arm= ob->data; bPoseChannel *pchan; @@ -1964,3 +1964,4 @@ void pose_clear_user_transforms(Scene *scene, Object *ob) BIF_undo_push("Clear User Transform"); } +#endif |