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Diffstat (limited to 'source/blender/editors/armature/poseobject.c')
-rw-r--r--source/blender/editors/armature/poseobject.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c
index 15d2d32c073..2ed5421e8ba 100644
--- a/source/blender/editors/armature/poseobject.c
+++ b/source/blender/editors/armature/poseobject.c
@@ -197,6 +197,7 @@ void ED_pose_recalculate_paths(Scene *scene, Object *ob)
BLI_freelistN(&targets);
}
+
/* show popup to determine settings */
static int pose_calculate_paths_invoke(bContext *C, wmOperator *op, wmEvent *UNUSED(event))
{
@@ -291,6 +292,41 @@ void POSE_OT_paths_calculate(wmOperatorType *ot)
/* --------- */
+static int pose_update_paths_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C));
+ Scene *scene = CTX_data_scene(C);
+
+ if (ELEM(NULL, ob, scene))
+ return OPERATOR_CANCELLED;
+
+ /* calculate the bones that now have motionpaths... */
+ // TODO: only make for the selected bones?
+ ED_pose_recalculate_paths(scene, ob);
+
+ /* notifiers for updates */
+ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void POSE_OT_paths_update(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Update Bone Paths";
+ ot->idname = "POSE_OT_paths_update";
+ ot->description = "Recalculate paths for bones that already have them";
+
+ /* api callbakcs */
+ ot->exec = pose_update_paths_exec;
+ ot->poll = ED_operator_posemode; /* TODO: this should probably check for active bone and/or existing paths */
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+/* --------- */
+
/* for the object with pose/action: clear path curves for selected bones only */
static void ED_pose_clear_paths(Object *ob)
{